The Gamer’s Quagmire #54: Thanksgiving Gaming Week I
Everything you wanted to know about gaming, and less.
by Jamison DeLorenzo
Part of the massive drama that surrounds these columns, including the built-in in drama of wondering when the next article might actually arrive, involves waiting several paragraphs before even seeing the beginnings of what the whole point of the article really is. Part of the joy for me is figuring out ways to delay it as long as possible. It pains me to say that, as I did devote any time to putting together a massive segway, this installment is going to be the first of two installments involving my Thanksgiving Week Gaming Marathon. It was never intended to be an incredibly interesting week, but the mere fact of being able to save all of my vacation this year for multiple gaming marathons is nothing short of scheduling genius. Peeking at gaming release schedules months in advance does have its payoffs, and with a plethora of high budget video games being released recently I had time to sit down for over 7 days of straight gaming with two games that I pegged a long time ago as the potentially most intriguing for the year.
This week I feel that it would be time well spent to discuss Assassin’s Creed, a project that was a huge undertaking for Ubisoft. I cannot speak to being a big fan of theirs, but with of their talk about research and ideas they were throwing into the game this game felt like a good idea to invest a decent piece of time into. They also still have major credits left over from Sands of Time despite the pathetic milking of the franchise soon after its impressive success. I’m not sure exactly how pathetic this was, but unwanted images of Tom Green popped into my head when analyzing the unfortunate progression of Prince of Persia.
It is import to confess up front that taking control of an assassin was a primal urge that I could not resist. This entirely could have been some resonant effect of impatiently waiting for GTA IV’s release. I never spent a lot of time with Metal Gear or Splinter Cell either (with no real good reason unless you are willing to consider laziness or a disturbing urge not to bow before all the major titles), so convincing myself that playing a stealthy assassin felt like a fresh idea.
Right away it was easy to see the eerily similar style of gameplay to Sands of Time (yes, there was a sinister reason behind mentioning this game earlier). It may sound that way, but this is far from being a bad thing. Those of us who were introduced to the sport of free-running with the latest James Bond movie quickly picked up on the vision that the developers had with the overly crowded streets and building layout which can only be described as “busy.” After spending only a few minutes exploring the city streets of Jerusalem the controls made a lot of sense. Once you see how the buildings are laid out running from one end of a city to another entirely on rooftops quickly turned into the most interesting challenge in the game.
It did pain me a lot to write the last sentence. The premise behind the game was fantastic. The adaptive controls (the 4 main buttons being mapped to head, left hand, right hand, and legs) proved to be quite intuitive and were close to perfect. The character animations were as close to flawless for every element of the game (casually moving through crowded streets, slinging your way through shops and corridors on the streets, running and jumping between rooftops, and climbing all of architecturally convenient buildings). Once you see the dynamic of how the assassination missions are carried out the gameplay, unfortunately, becomes incredibly monotonous. Eavesdropping on conversations, pickpocketing carriers, and beating up informants are all very entertaining. Even saving civilians from corrupt guards is a lot of fun. After a couple runs they merely become boring. Thankfully they’re wholly unnecessary.
What’s depressing is that once you see how to do one of these missions, seeing how to approach and eliminate a target becomes far too simple. The information the people give out is also mind-numbingly obvious. You’re told to wait for an event to happen to strike, but the only way to ever get the main target to appear is to trigger the event. You’re always told about the large number of guards, but you’re always on the lookout for them anyway. Luckily you only need to endure all of this advice if you want to unlock every last thing in the game.
The rest of the game becomes a laborious task just to move the story. You cease caring about the gameplay and your only drive is to see the overall story of the game to its end. As always, there’s some horrid corruption going on with a company and its guards and your job is to eliminate the top officials to bring about some form of justice. The only reason this story is made interesting is because the main character of the game is really someone in the present who is being interrogated to find some buried treasure that one of his ancestors, the assassin you play for most of the game, has hidden.
It probably sounds like I dislike this game intensely, but in reality this is a refreshing game. Exploring the landscape does provide you with breathtaking experience. Climbing up high to various perches really shows off the detail that went into designing the different villages and cities that were put together. Riding on horseback around the world is a lot of fun as you can decide to be a pleasant individual or go bowling for peasants and guards.
It is easy to see the attention to detail that went into designing a world that could be explored for hours on end. It is depressing that this is easily lost as the game unfolds. Still, at the end of the day if you enjoy games where the goal is to largely remain unnoticed and murder lots of people at your discretion then this game will deliver a pleasing experience. I spent two days exploring this game and do not regret it in the slightest. As the replay value for this game is not that high, I would say that this is a game that is definitely worth renting and plowing through.
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March 12, 2007
The Gamer’s Quagmire #43: Getting What You Ask For
Everything you wanted to know about gaming, and less.
by Jamison DeLorenzo
Something struck me this past weekend that I feel that I should share with you. No, I didn’t get run over by a tour bus (although that almost did happen). I have been spending an extravagant amount of time looking over launch lists for each of the consoles wondering about which console looks like it is going to be the most promising this year. I decided that it was possible for a console to become my primary gaming platform in lieu of my PC. The Sony online Home announcement aside the launch lists are going to be the most telling. It will tell me which console will be naughty and which will be nice.
Wait- did I just make a Christmas reference in March?! With a list and everything else?!!!?! Sigh…
It struck me that every game I was most likely to want to play, with the big exception being Spore, is a sequel in a franchise. Granted, it is hard to see which new games are going to be good and it’s hard to plan for those. Assassin’s Creed, as interesting as it sounds, is on my list of games that may be rented at some point. I believe I have mentioned this problem here before so I am not going to elaborate on it. The reason I bring it up is that I started to walk down the path of what games would sound the most appealing to me if they were to be released.
Hearken back to Knights of the Old Republic II if you will. It is a quality game that was not finished in time of its release and there is plenty of content the developers at Obsidian completed that we never saw. However, because we have hints and bread crumbs in the game as to what this missing content is, people are working on the restoring this content. It is this type of news that has been the most intriguing in a while. Find a game that has some extra content in it that I have not seen before you and I am probably on the line ready to bite at purchasing it.
This is a strange notion for me to consider. I am not the person who jumps at the extra content that is on a DVD or looks for Director’s or Extended cuts of a movie. Music, on the other hand, does grab me that way. Finding several concerts and unreleased Dave Matthews Band tracks pretty much made my week despite a stomach virus, more Mets drama, insane work hours, a leak in my ceiling at home, almost being run over, and no gaming of any kind. Somehow this idea of viewing previously enjoyed media with some added bonuses has struck a chord with me.
Now, do I really want to see all of my past favorite games with some added content? Hardly. Several of my favorite games have been re-released within the past couple of years that I simply have no intention of getting (especially any of the Square games with added Anime). Most of these re-released games are simply fluff on top of the same game. Fables: The Lost Chapters, on the other hand, is in the ilk of the type of game I am very much interested in playing. That offering was a little too shallow for me to consider picking up because they finally made the game a decent length for an RPG and it was still not a whole lot more than the original offering.
In general I love seeing new takes or extensions on old ideas. This is still tricky to pull off with games because adding enough content to a game that makes it worth buying again is always tough. Fans of the Rainbow Six series should understand what I’m talking about here. Every once in a while a new release in the franchise does make the campaigns and the multiplayer vastly different experiences. Meanwhile Madden is still bogged down with the same gameplay that existed in 2001 (aaah, another cheap shot at EA). When you whore out a cool game, such as what happened with Prince of Persia: Sands of Time, you go in the opposite direction of what I’m looking for.
As that is one of my least popular phrases, which is true with any phrase that is beyond tired, I feel I should elaborate on what I mean by that. After all that comment is highly subjective. The only real difference between “good new content” and a “whored out franchise” is a highly subjective opinion on the new release. They sound completely different. The latter even sounds like I’m saying something extremely poignant instead of just being guilty of something every radio shock DJ does on a daily basis.
Take Sands of Time- the game was designed from the ground up by the creator. Everything about the game was brand new for the franchise. The next step, The Warrior Within, had a gutted story and a deeper battle system. Overall the game did not really offer anything new. After this came The Two Thrones which, although it offered an interesting story device, did not offer anything new to the game worth getting excited about. I am not saying that the games are not worth looking at if Sands of Time provided a good amount of enjoyment for you (it is in my all-time Top 10 for games), but after a ton of incremental changes you are effectively beating a dead horse.
Hmm, that’s still pretty subjective. Maybe I have no idea what I am looking for. Not knowing what I want could be my real problem. Maybe there is no winning formula for expanding on an old game. Maybe I only want expansion packs for games I love and complete rewrites for everything else. Maybe I just need to take a closer look at the titles available now and give them a try instead of being a chicken. Either way, I am starting to get a sense for why not too many games are appealing to me right now and that online games have a tendency to nuke one’s ability to find other good games to play.
Or I just may need to be 10 years old again and get a slew of video games for Christmas one last time.
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