The Gamer’s Quagmire #60: Guinea Pigs Forcibly Booted From Raids
Everything you wanted to know about gaming, and less.
by Jamison DeLorenzo
The Information Age has been a blessing for so many reasons. We have the ability to pull almost any tidbit of information off of the Web at any given time. As this beast has everything between an online encyclopedia, forums for almost any topic you can name, books and tutorials for a broad variety of topics including underwater basket weaving, and insanely powerful search engines that any day now will be able to locate your TV remote before you do, there is almost no information you cannot find.

Almost any gamer would call this the Golden Age of multiplayer gaming experiences. It used to be that if you had a game that you loved playing with friends they needed to be around to have a good time. Now it’s almost easier just to find someone online to play with than someone who lives down the street. While I would love to comment on how online friendships can almost become more fulfilling than real ones (which speaks volumes to our current social issues), today’s topic is something that I fear as another symptom of our Internet freedoms grinding to a halt.
I first started to get nervous about how online gaming would be affected when rumors started swirling about in-game money being taxed because it had a real-world cash equivalent. To date fortune has not favored the tax-happy morons. Now Time Warner and Comcast, our top heavyweight prize fighters in the Nauseating Greed Division, are considering implementing a downloading cap for their ISP clients. A couple years ago this would make me upset solely because restrictions on any level were being placed on me simply because a gigantic corporation has found another way to nickel and dime people because… nobody’s going to stop them.
Today, this aggravates me a whole lot more. In what feels like eons ago, the Department of Justice nuked Microsoft with anti-trust bombs. Many people rejoiced. Software geeks cried tears of joy. Cans of Red Bull were sprayed as though they held champagne. After we saw that Microsoft could still lock in companies with ugly service contracts and Intel could keep punishing distributors that thought about choosing a different chip manufacturer I realized not a whole lot had changed. For a brief period of time I pondered wearing a Thomas Dewey campaign button to commemorate this realization.
What in the world does this have to do with gaming? This may be a painful journey, so bear with me. I promise we are almost there. I also promise you’ll at least appreciate my insight on the matter. If that just isn’t enough for you we can make a quick stop at Dairy Queen to soothe the senses.
In many areas across the country people are very restricted on their television and high-speed ISP choices. In my area, you either have Time Warner or you have nothing for TV. For the Internet I can either use Time Warner or cripple myself with a much slower DSL option. Many people are in the same boat, except they might be stuck with Comcast. What strikes me as strange is that almost nobody but consumers sees this as a problem. Now if I want high-speed Internet I need to limit the rate at which I download information off of the web.
Therefore, if you are someone who purchases media through iTunes, watches TV shows via various websites, or plays online games, you’re pretty much screwed. If you perform all of these functions, as I do, you may be royally screwed. The prospect of being booted from a raid in an online game because my monthly quota has been reached scares me more than enduring another cover of Ballroom Blitz. Anyone fearing this scenario is effectively forced into going for the unlimited bandwidth option from these de-facto monopolies, which is something I’m betting they are banking on (surreptitious pun supplied free of charge).
If you’re fortunate enough to be living in Texas right now you get to be the country’s Guinea Pigs. Don’t worry about getting TV episodes off of websites though- I’m sure Time Warner has a baked in exemption for the media it already owns. More could be said on this, but the main point is nigh obvious.
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If you’re reading this as I intended then you should be wondering why, in a country that lags behind over 20 other countries in the world in broadband Internet penetration, we are now going to a pricing scheme where you all of a sudden might have to pay through the nose to get an unlimited Internet connection. Maybe they’re simply trying to squeeze money out of people. Maybe they’re just trying to compete with the iTunes movie downloads. Maybe they are doing what they can to combat piracy. I don’t know if any of these reasons at all are going into this insane experiment but this move would seem counter-intuitive if we really are trying to provide the Internet to every American citizen. Knowing that mad scientists eventually get their comeuppance is almost allowing me to sleep peacefully at night.
In the broader scheme of things, however, my world view on this latest Internet tax has left me worried on what is going to happen with the Information Age. We are long past the point of becoming dependent on the Internet. Is there anything we can do if these dodgy price hikes are not met with enough hatred and disapproval? Is there anything we can do if every company decides to employ this strong-arm tactic? It took more than doubling the price of gasoline before we realized that every oil and gas company on the planet owns for at least another 20 years, so who’s to say that the ISP’s don’t wield this same sort of unwieldy power? Maybe fiber optic cables are the real world Soul Edge (for those of you unfamiliar with Soul Calibur, it’s about the same as the Ring of Power).
Or, maybe, I just need to take a chill pill and hope that the price hikes are not going to be that big of a deal. Maybe that trip to Dairy Queen wasn’t such a bad idea after all.
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September 10, 2007
The Gamer’s Quagmire #50: Massively Unrepresented Taxation
Everything you wanted to know about gaming, and less.
by Jamison DeLorenzo
In a bold attempt at making sure that I would get back into the habit of writing something interesting on a weekly basis, focusing on the big number 50 was a good start. There is nothing quite like an arbitrary number that in reality means nothing but somehow serves as great significance for something. Perhaps churning out 50 articles over the past year and a little more is worthy of some special attention. That is, other than “Hey, why did you skip all those weeks anyway?”
So in preparation for my 50th article, which closely is coinciding with my 30th birthday which will net me several victories on a 20 dollar bet and my repeated forays in getting another character in World of Warcraft to level 70 (the numbers 40 and 60 are currently wanted for questioning for their absence in this previous attempt at being clever), I decided it might be nice to come up with some positive news in celebration of this event.
Then, I thought, why write about such unfamiliar concepts? Why write something cheery when I could just as easily find some irritating news in the gaming universe? Two pieces of news had flown past my eyes recently, one related to gaming and one not. Both have been so shocking that I have seriously started to question what poisons the otherwise cheery world of video games is safe from.
Forgive me for a moment as I dive into baseball. The person, who managed to get their hands on the Barry Bonds all-time HR baseball, as a good baseball fan should, decided to keep the baseball and enjoy it. A safe deposit box would probably be the best choice for not attracting a ton of attention at home, by the by. Anyhow, those plans were pretty quickly quashed. Using some obscurities in the law, which by now has turned my stomach at least 20 times (which has forced me to consider going into business as a pretzel vendor), our country has managed to legally place a market value on the baseball and tax this lucky owner based on the perceived price he could sell the ball for.
Luckily that $25,000 piece of chewing gum I sold last week was a private auction and any evidence has since been destroyed/digested.
Imagine having to pay thousands of dollars in taxes on an item you have no intention of selling and never even had to pay to obtain in the first place. Fine, okay, the price of the ticket to get into the stadium was the cost. How anyone can legally put a price on something that has never been for sale in any known galaxy or dimension is beyond my comprehension. It is in this one weird circumstance where I would welcome national media attention. Taxes would be daftly averted as I pondered taking a quick trip to Canada to film the ensuing destruction of the ball and its sinking into the St. Lawrence Seaway. I am no expert appraiser of water-logged baseballs torn into multiple unrecognizable pieces, but I am guessing the ball would be worth approximately $0.
I may even have to send a note of apology to fans of baseball everywhere and MLB itself for feelings of guilt on the matter.
You see, being taxed on something that has yet to cost anything bothers me. Living in a state with some disturbingly high taxes has perhaps jaded me, but as a baseball fan and a common sense fan this news really got under my skin. Imagine my frustration then upon seeing the news that Congress is currently mulling a bill that would make objects obtained and traded in online games to be considered viable for taxing.
Say what???
Maybe this is one of those headlines that is supposed to annoy me and the bill does not actually hold any real weight, but after seeing this written in multiple places I decided that my time in the online community may have to be cut drastically short. Vegas probably would have good odds on a large number of people playing these games to make a similar move.
Video games are starting to become trendy. You see them advertised on TV during prime time. You see trailers for new games along with movie trailers in a movie theater. These strides are big, but overall people still see gaming as either some strange subculture that is far too scary to understand or the next big taxable cash cow (something smokers everywhere may thank us for someday). The IRS already flagged down online purchases for taxes (where would our society be without arbitrary additional fees?), so going after another untapped well was really the logical next move.
Okay – it was a logical move from a very selective point of view.
What does hold amusement for me in this, hopefully fruitless, endeavor is how the IRS could possibly go about enforcing these taxes on the hundreds of online games that are currently in existence. Do developers have to create an IRS guild that can monitor everything in these online worlds? Do you need to approve transactions every time you kill an NPC mob? Are developers going to be forced to hand over tons of documentation on all of the looted items? Looking at World of Warcraft alone, is the IRS really going to go over 8+ million accounts, cross reference values of items, and charge people? Could they ever prove that they still have certain sellable items?
I am not going to get into the big question here, which is should these items be taxable? I refuse to look deeply into this question, because if I ever even remotely consider the answer as yes, then gaming is no longer an escape from reality. The last thing I need to deal with in gaming is making something that is entirely centered around fun and an escape from reality to be a line item on my income tax return.
It would be very easy to dive into painstaking detail on this, but it is much easier, and much more me, to simply state: the more you tighten your grip Tarkin (i.e. the IRS), the more star systems (i.e. realms of video gamers) will slip through your fingers.
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