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April 24, 2009

The Gamer’s Quagmire #70: I’m Not Quite Dead

Filed under: The Gamer's Quagmire — Tags: , , , , — crayfish @ 12:39 pm

Everything you wanted to know about gaming, and less
by Jamison DeLorenzo

There’s nothing quite like a long hiatus for a small, largely unread, gaming column. After a year-long sabbatical for gaming and some relatively major life events now feels like a good a time as any to get back onto the horse. Well, not literally of course. Odds are the equines are probably sick and tired of having random people jump on their backs just because they’re too lazy to do away with a tired cliché.

The strange this is, this is a weird time of the year to pony up (it’s a theme, sorry) and write something interesting again about gaming. There has been a noticeable lack of great games so far in 2009. Sure, Killzone 2 has gotten some buzz. The big budget games this year so far, Guitar Hero: Metallica and Resident Evil 5, just haven’t created the splash that publishers and gamers alike were hoping for. It is not that I haven’t enjoyed either of these games, but neither offered anything different that made people say “Wow!”

A year ago I would tell you that the unprecedented success of the Wii was the cause for this. The predominantly casual nature of the Wii is bring gaming back to the family. Most of the mature and dedicated gamers that exist today probably have fond memories of gaming with the Atari 2600. I would argue both the 2600 and the Wii are very similar to each other, to the point that the Wii can be called the 2600 of the current decade. In terms of development time was there anything back in the 2600 days that could compare with GTA IV?

My point is not to compare consoles this time, but rather to look at what gaming means to people today. America’s first major down-cycle in the economy causes people to take a closer look at budget gaming. We can’t realistically expect an expanding or even steady market for $60 games and $300 consoles with so much less money to spend.

Gaming to me will always be about escaping from the normal world doing something that brings me happiness. Whether a game is the creation of a drug-induced hallucination or a satirical mocking of what I’m trying to get away from the job still gets done. Based on the reports you see of the video game market being somewhat recession-proof and sales numbers still going strong you probably wonder what the point I’m driving at is.

Let me tell you. Sooner or later gamers want something new, something interesting. We’re still in an interesting time for gaming because the initial generation of gamers are still indentured servants of the industry. We are still a long ways a way from being forced off the gaming reservation, but sooner or later you need fresh blood, and it’s difficult to do that with high console prices and an increasing development costs.

Yes, okay, there are plenty of great older games you can get, and some fresh games that are quite cheap. We are on the bleeding edge of an industry that provides opportunities for independent people to download development kits and create their own games. But, still, I have to wonder how much room is there still in the industry for a rash of games in the GTA ilk?

I realize that it is difficult to figure out what demographics will eat up certain games, and that if some game like KOTOR came out in 1986 then I may have never given games like Tecmo Bowl or Tetris a chance. I wonder if such a simple game like Tecmo Bowl could even be created today and have it be a game that so many people reminisce about 10 or more years from now.

Here’s what I do know. In an era where we’re relatively close to having a really high penetration point in HD TV’s that there is a place for the monster-budget game titles. But don’t we need to consider how we rope in the 6 and 7 year old potential gamers? Don’t we need to sell the idea of video games to them with simpler titles than to toss Gran Turismo or Call of Duty in front of them and expect them to enjoy it as much as possible?

I realize that’s pretty much zeroing in on a question that Nintendo has already answered for us, but there were 3 versions of Mario out for the NES, and at least two of them are etched into video game lore. No offense, but Super Mario Galaxy is not going to be enough to hook them for life. Quality titles take time to make and you don’t want to sully a great franchise (that list is gigantic, so let me utter one word, perhaps “Sonic”, and move on), but sooner or later you need to look at what Galaxy was and realize that you just don’t need a game half that big to tantalize a kids’ brain to have them swoon over the next Mario title.

As someone who’s currently neck-deep in an MMO I cannot really tell you about the enormous amount of options out there that could hook the next generation of gamers at a dirt cheap price. One big title from Nintendo a year isn’t going to cut it. Pokemon has more than run its course (three times over). Wii Sports, let’s face it, was never meant to do more than to get the console through the front door. $10 budget titles via DLC are not as widely known of to get mass appeal.

Maybe we’ll get something in the next 2-3 years and maybe we won’t. What I don’t want is to tell someone to download an old game from 5 years ago as a starting point for why people should pick up gaming now. What bothers me is, right now that seems like the best option.

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April 4, 2008

The Gamer’s Quagmire #66: DLC: It’s Easy as 1-2-3

Filed under: The Gamer's Quagmire — Tags: , , , , — crayfish @ 12:00 pm

Everything you wanted to know about gaming, and less
by Jamison DeLorenzo

This week marked a first for me in gaming. It wasn’t anything as groundbreaking as my first perfect song for Guitar Hero on Expert, completing a Mario game without dying, or roasting the CPU in a regulation hockey game by over 200 goals (thank you, NHL ‘94). This week marked the first time I participated in obtaining game-related material via digital download. I should point out that this is much more commonly known as DLC thanks to overwhelming pressure to cram every important idea in society into a three letter acronym (TLA, sorry).

While visiting a friend this past week we talked about all the usual stuff – work, women, socio-economic disparities across the heartland, clubbing baby seals – and inevitably our latest technological gadgets. I got to show off my new camera and he got to show off a brand new subwoofer so powerful it could easily be mistaken for a herd of charging rhinocerii. The second game used to showcase the beast was a download from the Playstation Store – Super Stardust HD.

For my first exposure to the store this was not a bad start. This game is over a year old, and I must say I’m disappointed in not having tried it sooner. If you enjoyed the game Asteroids you would like this one too. In fact, if you took Asteroids and poured a six pack of triple espressos down its throat you would get something quite similar. For $10 there a bunch of games like this you can get for a PC or console. If you can remember what games made the original GameBoy so popular (not to date you or make you feel old) that is today’s current Indy gaming market.

I never really thought about it before, but the fact that there is a ton of entertaining arcade games all over the Internet at a dirt cheap price is a good thing. This is a great alternative to the $60 console games and provides to our current crop of young people the sustenance they need to become a lifelong gamer. I realize that I am late to the party on this one (the invitation must have been lost in the mail) and that this is not some groundbreaking discovery. We can’t do that every week here in the Quagmire – that’d be far too predictable.

The other half of the online delivery system that we are integrating into the gaming community comes in the form of obtaining additional content for already released games. As much as I relished downloading GT Prologue that is hardly going to happen often. The most popular notion of adding content onto games comes in the form of Guitar Hero and Rock Band. This is a very welcome addition to anyone who has pined for certain songs to be in the game.

I have to admit that although there have been several great songs in GH3 and Rock Band there have been plenty of songs that I have been dying to get my hands on to play. Imagine my joy when the Still Alive and the Boston pack was released recently for Rock Band. It may sound strange, but one of my current favorite gaming moments of the year now includes cranking my stereo and playing lead on More Than a Feeling. While realizing admitting this makes me look like an even bigger dork, I felt the need to share this because I feel that this is a revolutionary step for the rhythm gaming market.

The only thing that makes me more excited about what the future might hold for these games. In a perfect world there is going to be a way to point a game towards a digitized master of a song and have the game translate it into a song that you can play. Considering the number of fans of current rock monsters (U2, Radiohead, Dave Matthews) and past monsters (Van Halen, Led Zeppelin) you cannot tell me there isn’t a gigantic market for this feature. Whoever gets this working first without requiring the utter destruction of a gamer’s bank account is going to cement themselves in gaming legend.

Long story short – I’ve only gotten my feet wet in the world of digital downloads for gaming and I really love what I see. I’ll be taking more steps into it this weekend and hopefully go for a swim (whether a lifeguard is on duty or not). If the industry as a whole starts to get in on this then not only will obtaining games be a whole lot easier, but Valve will undoubtedly be seen as the pioneer in this area for the more expensive segment of the gaming market.

Now, if you’ll excuse me, I need to go locate some more songs to download and get another late night gaming jam session going.

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