The Gamer’s Quagmire #63: The Inaugural All-Uninspirational Gaming Awards
Everything you wanted to know about gaming, and less
by Jamison DeLorenzo
One of the great ideas that I have supported for a long time, the Ironic Punishment Division, is something I find myself wanting to write about multiple times per year. While it always felt like a genuinely funny idea, it never felt like a legitimate one until its appearance in Halloween Special IV on the Simpsons. The only time this idea has worked its way into any of these articles to date was when doling out ‘appropriate’ punishments in a lawsuit several years ago during one of the many media-grabbing lawsuits involving video games and a shooting.
There has not been anything recently that has prompted me to want to repeat this type of article, thankfully, but I feel like there have been a lot of strange reports in the gaming industry that makes me believe that writing such an article is the right thing to do. As such, this week’s edition of the Quagmire is an amalgam of recent events and how I perceive them. While they’re not necessarily punishments they are in a similar vein.
(In other words, there isn’t any one topic this week that is remotely grabbing my interest on any deep level)
The Developers Arms Race:
EA purchases BioWare and Pandemic. Activision purchases Blizzard. Now EA is going after Take Two. Correct me if I’m wrong, but God didn’t smile too kindly down on the Tower of Babel, right? There must be a serious inferiority complex in the industry if all these developers are being sucked up by the industry juggernauts. I mean - there does not seem to be anything to stop these two companies from being bitter enemies and swallowing the industry whole. How can this be a good thing?
At what point would either EA or Activision be satisfied with the amount of developers under their respective iron fists? Why do developers like BioWare or Blizzard feel like it is in their best interest to work for these companies? Blizzard has to be, almost literally, swimming in money with World of Warcraft being the success that it is. What can their motivation possibly be?
This trend scares me a lot, as I’m sure it does many people. If over $150 million dollars gross isn’t enough to stay relatively independent then how much trouble is the industry in?
Solution: It is time to implement some Tyler Durden justice here. No no, nothing violent! Every one of these conglomerate developers needs to be leveled back to ground zero and they all need to start over. The gaming industry produced a lot more interesting fruits when everyone was smaller and competing with each other. It’s true that development costs are much higher now, but every company already has development kits and working relationships with the console manufacturers.
In short, you have what you have and everything else goes away. We should do this every one or two console generations to keep the playing field level and to keep companies from becoming unstoppable intergalactic developer black holes.
Jack Thompson and EA:
First he was annoying. After some time he became funny. After having a suspended license, being called out by Penny Arcade, and still shooting his mouth off he was a running joke. Now we’re at the point where the running joke is just annoying and we want it to exist in a small corner (under a blanket, inside a very small box, inside of another box…) of the universe.
Basically, Jack Thompson has followed the path of the Energizer Bunny (too bad it is not a fabled RPG career arc). I am old enough to remember when both of these gags started in the entertainment industry. Anyway, now Jack wants to be a part of EA because they want to buy out Take Two, Jack’s mortal enemy. On top of his other spectacular failures he’s being, rightfully, snubbed in this move. He’s been viral for a long time, but now it looks like all other potential enemies of Rockstar want nothing to do with him (along with the Bar Association).
Solution: There is not a whole lot you can formally do here, but that doesn’t mean satire cannot help. If you have been to ThinkGeek at all and are a fan of Office Space you know about the Initech No Talent Ass Clown Award. We need a website to create a running list of worthy recipients of this award. I don’t think there’s any question Jack should be an award winner (and a potential inaugural lifetime achievement award winner).
Street Fighter IV:
I try to get excited about games that I worshipped as a kid. Fighting games can be a ton of fun, and Capcom struck platinum (it went far beyond striking gold) with Street Fighter II. Approximately 3,420 iterations of the franchise later, maybe 2 of them being mildly interesting, there is noticeable buzz surrounding Street Fighter IV. Why exactly are we supposed to care about this game?
Oh, right - it’s a 3D fighter now! This is innovative for the Street Fighter franchise, but more of a Rip Van Winkle-esque RSVP to the modern console fighter party. The artwork does a decent job of keeping the old Street Fighter II cartoony look while adding some ruggedness to each of the classic characters. Unfortunately, nostalgia alone is not going to make this game work. Perhaps if Capcom stopped going to this well so frequently there might be something left here.
Solution: Here we need to employ the Old Yeller approach. Street Fighter is an old dog now. We had a lot fun with it as kids. It’s run around everywhere and has become old and tired. If I this were 1995 I might be excited about a fresh entry in the franchise, but the reality of the situation is that I’m bored to death of Street Fighter. If this game doesn’t offer anything new then it’s going to be received as well as GoldenEye: Rogue Agent.
Here’s my main point: it’s time to take this franchise out back behind the barn and let it never be heard from again. Don’t cry. Don’t fret. There is no need to weep - there are plenty of solid fighters out there that will make you much happier than this franchise possibly could. It’s time to get a new fighter.
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January 27, 2008
The Gamer’s Quagmire #59: Mass Obscenities Like a Fox
Everything you wanted to know about gaming, and less.
by Jamison DeLorenzo
Last week was a special time for me. It wasn’t because that Burnout was an excellent game. It wasn’t because I managed to find myself in the middle of a Guitar Hero party where I was the only one able to show off my skills in Expert mode. It wasn’t even because I was blessed with seeing GTA IV’s April 2008 release date. The media finally managed to embarrass itself beyond belief with what might go down as the stupidest video game debate since the original panic surrounding the Pac Man obsession in the mid 80’s.
Those of you into video game news are not new to this information at all. In fact, you are probably wondering why you should continue reading when you’ve seen so many different video game experts sound off on this issue, including X-Play and Penny Arcade. I’d offer forthcoming pictures of boobs, but this is a family-oriented site. Instead, what I can offer is more cheap laughs at the expense of the “news” corporation that started this discussion.
The reason I take such exception to the Fox News debate last week goes far beyond the egregious lies that were flying around the debate like flies at a fall baseball game in Cleveland. Mass Effect had an enormous impact on me. It was easily one of my favorite games from the past five years. Whatever your impressions of that game were, you understand that when a massive amount of lies swarms around one of your favorite games you become enraged. It took a long time to figure out exactly how I wanted to respond to the Fox segment on Mass Effect. Once I realized that it has been ages since I did a line item breakdown of something that has gotten under my skin the internal debate was resolved.
It is time to kick back, relax, and watch the snowball of rage come rolling down the hill.
The event begins as the tag line on the bottom of the screen serves as the basis for the topic du jour. According to the always accurate bottom-of-the-screen banner, Mass Effect features “Full Digital Nudity” and “Graphic Sex.” I realize that the news shows on the channel are generally pretty right-wing, but what is most striking is that this is the same network that has brought us a litany of shows revolving around sex and edgy cartoons. How can the same network that reruns the Side-boob Hour with Peter Griffin also get freaked out about a side-boob in a video game? That and a small portion of a posterior is the racy sex scene that these people are talking about.
Before the interview comes in play, an interesting comment on marketing was thrown in. Admittedly I do not watch a lot of TV, but did you know that the game, which is clearly rated ‘M’ (i.e. ages 17+), is being marketed to kids *and* teenagers? Sometimes it is difficult to tell when people make up lies used by other people in an attempt to sound poignant, but this felt like one of those templated arguments that is used by so many people when they attack video games.
Anyway, the interview came next between a psychological expert of some sort (I refuse to put the name in because I don’t want to leave any hints that I am lending any credence to the person) and a video game columnist (in other words, someone far more professional than myself). I got a really good laugh when every single opinion made by the psychologist was shot down like the Luftwaffe over England when she admitted to never playing the game. I always find it annoying that people can make by informed decisions about a game without ever sitting down in front of it. It’s easy to make snide remarks about anything without being truly informed, but you cannot call yourself a professional without doing actual first-hand research. This is bad science at its very core.
- Studies prove adolescents play games more than kids – I don’t know about you, but every report I have ever read about gaming studies shows that most gamers are men somewhere in the realm of ages 27-34. To quote a famous rock band – “this is my generation, baby.” Pretty much the only thing worse than an expert that doesn’t do their own research is one that lies about the research they have (or have not) seen. On the plus side, the comedy continued because the expert then went on to claim that they had to side with the research they, supposedly, read instead of listening to someone who actually played the game.
- Women are only there for their sexuality - Ignoring that you can pick the lead to be a female, this comment is still quite the impressive broad stroke. Coming from someone who claims never to have played the game this is not a surprising comment, because you cannot know about the internal struggles all three female party members have throughout the game if you never played it.
- The man is deciding how many women he wants to be with - Technically this is a true statement, in that you can choose to be with 0 or 1 other female. Oh yes, you can make a truly stupid remark in the game to see if there’s a way you can get both female love interests to go with you. I don’t think I need to elaborate on how that choice winds up not working for you. Still, if you insist on taking the stance that the dialog option merely being present in the game is enough to be revolting, I should warn you that only someone who wants to string to women along and then make a piggish response is going to make that happen. This is the player’s choice, and I refuse to blame a video game developer or publisher for a choice that players make in a game. If this sounds familiar, this is the a rehash of one of the many attacks against GTA.
- Boys cannot tell the difference between what happens in the game and real world - I don’t doubt this for a second. I find it difficult to blame this on a video game that has arrived during the sixth console generation. I don’t know about you, but the day when people realized that raising children takes true diligence is going to be a welcome one.
Moving past this segment we get to the panel discussion portion of the program. I wasn’t sure what to expect from this segment after the interview melted my brain, but on some level I expected to see a balanced discussion. Naturally this is the trap that is laid out in front of everyone. It is a relatively clever one as it will catch almost everyone who is highly ignorant of video games.
Anyway, I’d love to give you some deep insight on the discussion the panel laid out and the differing sides of the debate, but they all landed on the “we hate Mass Effect” side of the table. In case I missed something in my years on a debate team, group discussions were always the most informative when people had differing opinions.
Here is a quick breakdown of all the comments made during this evil segment:
- Luke Skywalker meets Debbie Does Dallas – It’s hard to say exactly what this means, other than somehow a game has gone one graphic sex scene to multiple sex scenes. The lie is worsened by the clear fact that nobody on the panel has played the game because the story is one of the most compelling in an RPG that I’ve seen in a while. BioWare understands storytelling better than most, and it always annoys me when people are turned away from incredible stories based solely on disinformation and a differing taste. As a side note, I find it amusing that anyone who is unfamiliar with the original movie from 1978 is going to look it up and become more educated on a subject that the panelists clearly view as vile and disgusting.
- Why didn’t it get the AO rating? – This alone ranks a 10.0 on the Asinine Comments Meter. Pot shots aside, the AO rating is not some horrid rating that only the vilest games get. The AO rating is a direct equivalent to the movie NC-17 rating, although with movies like Saw IV being given an R rating I honestly have to wonder how a game like Mass Effect could ever possibly be given a rating similar to what you would see on current R movies. If Mass Effect were a movie it would unquestionably be a PG-13 movie. The AO comment in this case is nothing more than a buzzword used way out of context to try and make a point (or, more accurately, beat it to death).
- What happened to Atari, pinball, and Pac-Man? – The same thing that happened to Gone with the Wind – the medium grew up. I know, I know. These are turbulent times and we must all shy away from the vile video game industry. Seriously though, how can broad comments like this be made during the time of what can only be described as the Wii generation? As little interest as I have in playing it I don’t know that I could argue with anyone who claimed that Wii Sports is the most played console game in the world right now. If you want to know what happened to Pac-Man, Wii Sports is the answer to your question.
- It’s up to the parents to censor what kids see… unfortunately – Apparently the day of parental responsibility I’m pining for is a long way away. I am genuinely interested in finding out if anyone on the panel has children of their own, because that would go a long way to explaining this comment. I know only one person said it, but nobody reacted negatively to this at all. On top of all the lies tossed around in the small segment, I find it difficult to take the opinion of anyone seriously who publicly refuses to pay attention to their own children.
What frightens me is that I could keep going with this article, but I am way past the length I like to write for my weekly articles. I’m happy to discuss this further with anyone who cares to post in the forums, but in the meantime let me close by saying that I always knew there was a reason I refused to watch network TV news segments. Even if you strongly disagree with that, at least I have proof of doing firsthand research on the matter.
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December 3, 2007
The Gamer’s Quagmire #55: Thanksgiving Gaming Week II
Everything you wanted to know about gaming, and less.
by Jamison DeLorenzo
Our previous helping in the quagmire was a decent appetizer for the main course of the Thanksgiving Week Gaming Marathon. It wasn’t a coincidence that I took a week’s paid vacation the same week the latest BioWare game, Mass Effect, was due out in stores. As I am still without a working PC after 3 weeks, something that makes PC gaming somewhat challenging, it was a good thing that this game is, for now, a 360-only title.
Apologies are probably due to all readers because, let’s face it, I write way too much about KOTOR here. It is true that we all needed a GTA break, but, like any good addict, one substance was replaced with another. BioWare has been working with a consistent formula with their story mechanics for several years now, but when you consider how it allows you to have very different gaming experiences it should cancel out any complaining.
BioWare is where I go for my top RPG enjoyment, and that week turned into a week spent close to Gaming Nirvana (we should look into coming up with our own name for that, I feel like I’m greatly offending Buddhists with this term). Before getting into any details of this game you should know that because this is under the Microsoft title, BioWare’s last, this game will inevitably be ported to the PC. It is by this point in time that if you do not pick up this game that I will flog you.
That is, if I’m not still playing this game.
One week and two playthroughs later I have a lot of good things to say, starting with character creation. We’re not at Tiger Woods PGA Tour level yet for creation (which I hold as the pinnacle for face customization), but there is enough detail to make someone that resembles you not too difficult. Once you get through that you get to pick your class, history, and military service. There are 3 main classes, one per primary skill set, and 3 hybrid classes. History and military background seem like trivial things, but BioWare is able to make these choices rather substantive. They effect not only how your party members and other NPC’s interact with you but also which side missions you will have access to.
The 3 major skill sets are battle, biotic, and tech. Battle refers to the weapons you use (pistol, shotgun, assault rifle, sniper rifle), biotics are environmental attacks (multiple enemy throws, shield manipulations, etc.) and technical skills (first aid, lock decryption, electronic device tampering, etc.). While you can get a way with pretty much any party configuration, I do have two big suggestions. Always have a Decryption expert so you don’t miss quests and a First Aid expert, or, well, let’s say you better be extremely quick in the fight sequences. Electronics plays a good role too, but your Decryption expert should have both.
The background of this game, which already has a full length book, is a 22nd Century universe where Mass Relay technology allows space travel between various star systems (approximately 16 overall, each with multiple subsystems). I’d explain the whole thing, but so much science fiction went into putting together the game that it would take hours to read through all of the information you gather throughout the game. The game would have been quite good without all of this information. Its inclusion makes the game so much more enthralling. As you can imagine, exploring everything takes a very long time.
Like most of their games, the movies in the game are impressive, the sound effects and music is fantastic, and the level design are as good as ever from BioWare. If not for the slowest elevators in the history of gaming I would not have a single complaint about the game’s environment. Other elements which have been kept in from past games are party NPC interactions and dialogue that draws you into the story (along with some lively and memorable quotes).
The battles in this game take an FPS approach, so how you pick your class and abilities is very important. Like any decently built RPG character you need to beef up your charm/intimidate skills so your dialogue options are always open, but beyond that you always need to make sure the skills you choose to focus on are well complemented by your party. I can’t say I’ve ever truly enjoyed shooters, but they can be fun and in this game it is. Anyone familiar with the Gears of War mechanics will notice almost no difference. I think it works quite well for this game as taking cover is key for surviving the battles on the two unlockable difficulty levels.
If you’re reading this carefully, I have highly approved the graphics, sound, character creation, story, dialog, background, environment, and breadth of universe. Even the Xbox achievements you unlock add some depth to the gameplay. There are, however, two flaws out in the forefront.
One problem was the voice acting. Taking into account that the NPC’s are no longer stoic during conversations, the interactions were compelling. However a number of voice actors did not provide a lot of life with their lines. Some of them were good (most notably the voices of Bastila and Carth from KOTOR, Seth Green, and Marina Sirtis), while others had me convinced they had no context for any of their lines. Luckily the protagonist’s voice, male and female, were good.
The other area of concern was the ending. You’re able to be good or evil and have a great effect on future interactions. It is even possible to kill two party members (always a welcome choice). Whether you choose to help everyone at all costs, ignore people, or kill anyone that annoys you, you affect how people interact with you as the game unfolds. What bothers me is that, despite all of that good, the ending is only truly affected by a singular choice you make during the sequence of the final boss in the game… and either way you are a hero. Nothing else matters at all! Considering all of the work put into the dialogue trees it is time BioWare decides to put in more than two endings to the game (or, in this case, 1 1/2 endings).
As a whole this game has a ton of replay value and is a must buy if you have the means to play it. As for me, I’ve already played through the game twice and two more are already scheduled.
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October 22, 2007
The Gamer’s Quagmire #53: Bastila Catches Kerrigan
Everything you wanted to know about gaming, and less.
by Jamison DeLorenzo
I managed to resist overreacting to the news of EA purchasing BioWare several weeks back. Part of me felt like I was betraying a long standing heritage of raising warning flags about EA, singing the praises of BioWare, and lamenting yet another game publisher being assimilated by the Borg. BioWare has brought an incredible source of joy to me and millions of other gamers. The news of them being purchased by Microsoft back in 2003 was scary enough.Looking at that last statement concerned me some. When Microsoft was looking to buy them way back the thought of the soul being drained from BioWare was enough to make me queasy. The company that churned out Baldur’s Gate, Neverwinter Nights, and Knights of the Old Republic was going to the Evil Empire? BioWare did make a lot of games that only appeared on Microsoft OS’s, so from that standpoint I managed to hold back the fear (which leads to anger, and so on).
Soon we got a taste of Jade Empire and soon we will see Mass Effect. BioWare is one of my favorite publishing houses. In fact, I have consistent weekly debates with myself over whether Square/Enix or BioWare is my favorite. I have the badge and everything ready to bestow on the eventual winner. Making the decision is a painful process. It may not become as painful as finding a Wii in a local store, but you get the idea.
Anyway, the point of this is that any gamer that holds an affection, in some cases potentially a very unhealthy one, for a game company anything can cause the person to freak out. EA soaking up BioWare was enough to cause me to consider playing DDR last week. While that may not seem traumatic to you, I once wrote a nicely worded rant about DDR which prompted in my first series of hate mail as a web author (in other words - it was a proud day). As a gamer without much of a social life, losing BioWare is like losing a best friend. It does sound very pathetic and I accept that, but it is an accurate statement.
This week another rumor has surfaced that has forced my hand. I already knew about the upcoming sequels for Mass Effect (is anyone else highly disturbed by planned sequels to an original work that has not even been completed yet?) and the upcoming Dragon Age (which is described as the sequel to the Baldur’s Gate series), but now there are talks of an MMO whose backdrop is… get ready… KOTOR.
Forgetting for now that we already had an MMO with a Star Wars universe, we have to look at this game as fans of the franchise first. We, as fans, have been pining for a KOTOR 3 for a couple years now. We, as fans, have been lusting for a completed version of KOTOR 2. While the blame with that error does lie with LucasArts for forcing the game out the door before it was finished, we can find salvation in that Team Gizka is very close to a completed mod that will sew up the game the way it should have been (and if you did not know that SHAME ON YOU).
As a fan of dreaming of having a life, the last thing I need is thoughts of getting onto another online game. What does frighten me is that the franchise has been a godsend for me because the story has been phenomenal. Yes, it also has lightsabers, but the interactive dialogue and fluent story has made the franchise a legend in my book. I have yet to see this in any online game. I have yet to think about how this can translate well into an online game. Maybe there are powers that be that need to repair the emotional damage that was done with the last Star Wars MMO (thank you very little Sony), but I do not see how EA can be the ones to do that.
I am an overly cynical person. The trick is to convince myself that this current rumor will turn fact and BioWare will continue its amazing string of superb games like how Blizzard kept its string going with World of Warcraft. Maybe EA will be hands off like they have been with Will Wright’s studios and everything will work out. As a service to fans of BioWare, heed my advice when I tell you that you should pocket this rumor now and wait at least another year before considering the possibility that this could happen and that it might be good. If you don’t do this it will absolutely drive you insane. If you do not believe me consult your nearest StarCraft fan and ask them about their emotional rollercoaster ride over the last six years with that franchise.
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