Goodbye Geocities
Talk about in the nick of time. I read an article this morning talking about the end of Geocities – the service would be taken down today some time.
Like many people, once upon a time, I had my own Geocities site. With a strong dose of nostalgia, I checked – and was surprised to see that my site was still there… untouched since 2002!
So I figured – I might as well preserve this if Geocities won’t! So, even after all these years – still UNDER CONSTRUCTION, my Geocities site!
Post your comments in the Forum!
October 14, 2009
Marvel Ultimate Alliance 2 Review
Reviewer: Craig Reade
Quick Rating: Average
Rating: T (Teen)
Official Site
In the middle of Marvel’s Civil War, an even bigger threat forces the heroes to overcome their differences to save the world
Platform: XBox 360, Playstation 3, Nintendo Wii, Playstation 2, Nintendo DS, PSP
Developer: Vicarious Visions, Savage Entertainment, n-Space
Publisher: Activision
Genre: Action/Adventure
# of Players: 1-4, Co-Op Multiplayer online
U.S. Release Date: September 15th, 2009
MSRP: $59.99 ($49.99 Wii, $39.99 PSP, $29.99 DS & PS2)
About 3 months ago I had the opportunity to sit down with this game for a brief period, and was fairly happy with what I saw. As a result, I was pretty eager to get my hands on the full version of the game.
A car accident, a trip out of town, and a broken TV later, I finally got a chance to sit down with this one and give it a full treatment. Honestly, I am not entirely sure it was worth the wait.
The story is a new take on the Marvel event series Civil War. After starting off with events from Secret War , the plot takes us through the familiar catalyst to Civil War – the Stamford Incident. Of course, this leads to the passing of the Superhuman Registration Act, which then requires you (in story) to choose sides. Will you follow Captain America’s anti-Registration Secret Avengers, or follow Iron Man in support of the act?
Your choice really only impacts about a third of the game (the second of three ‘Acts’) because in the final third of the game, Iron Man’s faction loses control of the nanites that are controlling the Supervillains. The nanites’ network has become complex enough to be self-aware – and the two factions must join forces before the entire world is assimilated by the nanites. A little Borgy, but overall, the story ended up being a lot better than its inspiration was, so that is a plus.
The story does make the game a bit short for the price – the fact that you are supposed to play through it twice (once on each side) is supposed to make-up for that, but there really isn’t much more to be had the second time through. At $60… the length is a cause for concern, and might make the game better suited as a rental or a used purchase unfortunately.
Structurally, there isn’t much that separates this game from its predecessor, or even the previous X-Men Legends games. You still control a quartet of heroes as you make your way through the story, smashing opponents and your surroundings alike in an effort to save the day. There are some significant differences that expectedly come from this new console generation, specifically in graphics and the sheer number of opponents you can face at once. The sheer numbers of grunts you face at one time makes the game a lot more palatable than previous incarnations…. you are supposed to be super-powered characters after all, it really never did make sense that 4-8 normal humans would have a hope of beating your team of four, or even coming close.
That does bring me to something I didn’t expect to talk about – power levels. In previous games, the power-levels of all of the playable characters were somewhat homogenized. It made sense – you didn’t want one or two players to totally dominate the game. This formula worked well in both X-Men Legends games and in the previous Ultimate Alliance installment. Things are a bit different this time around – the more powereful characters in comics are quite literally the most powerful players in the game. Utilized correctly, some players end up being almost unstoppable in this game. Hulk and Thor can lay waste to entire boards of opponents in a single stroke. Their durability allows them to stand toe-to-toe with bosses that would flatten “street-level” characters like Daredevil. This doesn’t apply to just bricks – other abilities give certain characters a huge advantage. Wolverine and Deadpool) become nearly impossible to kill thanks to their healing factor. Granted, they can’t dish out the same kind of damage that Thor can, but with a little patience you can virtually solo any boss in the game with either of them.
Of course, this doesn’t mean that the other characters aren’t fun to play, but if you want an easy time beating the game, team selection isn’t that difficult.
The voice-acting is fun, and really helps the game’s feel. As you fight, every character has a series of lines, battle cries, or sarcastic comments they use throughout the battle. Sure, they aren’t infinite, and they do repeat occasionally, but they do a decent job with the characters and that little touch gives the game a good feel. They aren’t always totally on character if you consider the comic, but the game has a wider appeal than the funny-books, and if you are a little forgiving those few lapses aren’t bad. The ultimate in hilarity comes at the end of the game, when you uncover the Hulk-ku Audio Track. Of course, if you don’t like spoilers, don’t click this, but if you want a good laugh, you have to listen. Stan Lee also makes a cameo as Senator Lieber, and as usual his voice is unmistakable.
Sadly, those annoying HQ maps have made their return in this version – and while you aren’t sent on a series of missions where you have to find people to talk to this time around, you do need to have a certain number of “unique” conversations if you want to unlock achievements. As in previous games, the HQ portion of the game is tedious, and really breaks up the flow of the game. There is nothing about these boards that couldn’t be accomplished with menus outside the normal structure of the game.
There are also dialogue encounters in game, where you are given three choices in how you respond to the character – Aggressive, Diplomatic, and Defensive. Honestly, this system really didn’t add much to the game. You do eventually get some bonuses for sticking to one kind of response throughout the game (getting enough “points” in a certain category to achieve the reward), but the conversation plays out pretty well the same no matter how you reply. I could have done without this feature all together. It adds nothing to the game, and really does nothing beyond breaking up the action.
Power Fusions are the core attraction of Ultimate Alliance 2. They definitely added something to the game, but not in the way I expected. The marketing for this game promised unique Fusion combinations for each and every playable character combination, but that isn’t exactly what we got. There are some basic kinds of Fusions – and they are varied, but they are hardly different for every single combination. Two big bricks will invariably jump up and down in a clearing attack, where pairing a brick with Wolverine will almost always give you some variation of a Fastball Special. Yes, there are different animations for every character combination… but only because there are different characters in every one. But more often than not, Hulk is either jumping up and down or picking up a huge rock in his fusions.
While the pairings themselves don’t end up being as diverse as you might have expected, the combinations themselves lead to important tactical distinctions. There are three different types of Fusions – Clearing, Guided, and Targeted – and each has specific situations they are best used in. Each Fusion has a minimum number of “hits” you need to achieve to earn an health pack (which can be used to heal or revive a character), which result is almost as important as the damage you cause. Targeted Fusions require you to hit a boss or leader, where Clearing Fusions want you to hit a certain number of opponents. It does you no good to use a Targeted Fusion on a board full of grunts, just as a Clearing Fusion isn’t much good when it is just your team against a boss. If you don’t diversify your team, you might find yourself in a situation where you don’t have the right kind of Fusion available when you need it.
Of course the save spots from previous games have been eliminated in this version (a positive change), so swapping out a character is as easy as hitting pause, but there is a small element of strategy to be had when planning your team.
Graphically, the game is a lot cleaner than previous incarnations, the powers look more impressive. But there were some definite glitches, to my dismay. I can remember one in particular when you are in Wakanda, and have to face-off against the Green Goblin, Venom, and a few waves of nanite-infected enemies. I remember Goblin disappearing at one point during the fight – I just assumed he was dead, and I missed the normal “boss-pause.” I defeated Venom, and then fought wave after wave of grunts. Eventually the waves ended up being trickles, and I started to wonder what was wrong. I couldn’t get out of the room, and there was nothing to activate.
Finally, changing my team to include a flier revealed the trouble – close to the top of the screen, the Green Goblin, trapped inside the elevator. He couldn’t move, and nothing I could do pulled him out. I couldn’t see his energy meter, so all I could do was find a flying character with an AoE attack and hope that did the trick. Thankfully it did – but I was at the point where it looked like I was going to ahve to redo the boss-fight, something that was most irritating.
That wasn’t the only example, but it was the most glaring. Another instance occurred during co-op play, when as Thing I picked up a train-car, and stuck it into the side of a cave wall, which blocked the board. Thankfully there weren’t any enemies, and the obstruction was quickly passed, but throughout my time with this game there were several similar instances that added some needless frustration to the game.
Speaking of co-op, I did get a chance to try out the co-op mode with our own Mark Blicharz. What did you think of the multiplayer mode Mark?
Co-op play is virtually the same as single player mode. The big change is I was able to throw cars and buses at Craig, which was fun. Sure it didn’t hurt him at all, but having a bus landing on his head was amusing none the less. The game does become more fun with a friend.
I couldn’t agree more – co-op play does add a great deal to this game, for more than the fun-factor alone. The AI for the computer-controlled allies isn’t that bright… having an actual human playing along with you does make your team function that much better. Plus, difficult opponents always seem to target the character you are controlling in single player, whereas in multi-player they actually just target whichever one of you happened to be closest. That fact alone allowed for a lot more flexibility in tactics, and made things a little less stressful.
And I have to admit, I did enjoy setting off ammunition piles on Mark… who wouldn’t?
Though if you do play online a headset is needed or you’ll end up saying to the TV “Why is he going the wrong ******* way?” often as I did with Craig.
This is a must. You don’t have to have the headset, but it is better to have one, simply so you can tell your ally what the heck is going on. In this game it can be easy to get turned around, but sometimes one of you will want to go for the main objective, while another will want to go towards an optional objective or a hidden Rune or something to that effect, and you end up with the inevitable tug-of-war.
If you plan on playing any game co-op, get a working headset. That’s just common sense!
The biggest downside is if you have Juggernaut and the person playing with you doesn’t, he/she would have to download a patch first. Overall the co-op is much more fun than the single player and is the way I’d recommend this game. Solo the game gets repetitive very quickly.
Once again, I have to agree. This game is a lot more fun in co-op. If you have that option available to you, take advantage of it.
I am not sure if this is the case on PS3, but it is definitely true on X-Box. This does lead me to wonder if that will be the case when DLC characters like Carnage become more commonplace, will you need a patch for each of them? This problem does end up highlighting a problem I have with online content – you should get the entire game when you pay for it. The game cost $60, and was actually kind of short for the price. Instead of working on more content, the developers had to spend time prepping a DLC Pack that included more characters for later, on top of “Exclusives” like Juggernaut if you pre-ordered at Gamestop, or Blade and Cyclops on the Wii. The DS version of the game even has a playable She-Hulk! Exclusive characters and post-release downloadable content have hurt the gaming industry, and this game is a good example of that. We paid for the game, give us the whole game! But I digress.
Where this game is simple, it shines. In many respects, this is as close to a modern sidescroller as we will ever get, but for some reason Activision keeps wanting it to be more, to its detriment. You still have some control over how your character levels up if you so choose, but there is a default “Auto-upgrade” mode which is nice, but not quite enough. The RPG elements of the previous game and X-Men Legends were the biggest weak-points, yet they continue to plague the franchise. This game is a smash-em-up, outside maybe making the characters more powerful as they progress through the game, there is no reason at all to go into any detail with customizable stats and power levels. Pausing to level your character breaks the flow of the game and adds nothing to it in the long term. The same goes for the wide array of team-bonus levels you earn and can use in this game. They add next to nothing to the gameplay, and ultimately end up being a distraction that breaks the flow of the game. In almost every respect, this game would become worlds better if it embraced what it was, and stopped trying to be an RPG. Giving the characters a basic power-set that stayed uniform throughout the game, eliminating needless bonuses (pretty much everything except the perks you get for using the Fantastic Four together, for instance) and upgrading, and cutting out those obnoxious Headquarters maps all together would make this game miles better than it is.
Even with the flaws, this is a fun game – I’d even go so far as to say it is better than the predecessor. Ultimately, though, this game would be ranked much higher if the RPG elements, HQ maps, and Diplomacy Conversations were removed – essentially this is an outstanding game with a bunch of extra stuff added that isn’t so good. If you enjoyed the first Marvel: Ultimate Alliance game, you are sure to love this one. Heck, the Slingers fan in me is happy – at the very least Prodigy is in the game, and a boss to boot! If only we got Speedball instead of Penance…
Rating:
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Post your comments in the Forum!
October 5, 2009
The $40 Pull List – Live! October 2009 (Transcript)

7:33 Craig Reade
| Welcome to the October edition of the comiXtreme.com $40 Pull List!I am your less-than-distinguished host, Craig Reade, and this is Brandon, the resident plucky Canadian. |
7:34 B. Schatz
| Woop woop! And as always, we’re coming at you live from the bowels of the Spam Corporate Annex in Nanuktuk Ca. |
7:34 Craig Reade
| Mmmm…. SPAMAnyway, let’s get to last month’s books! |
7:35 Craig Reade
| Jonah Hex #47, $2.99, DC Comics. Due Out 09/02/09 ON TIME
Written by Justin Gray & Jimmy Palmiotti, Art by Cristiano Cucina, Colors by Rob Schwager
In Part 4 of the Six Gun War, Jonah Hex and company are on the move, but Turnbull sets a trap, and sends his assassins out to spring it at a tavern in a small town. |
7:35 B. Schatz
| In this stunning installment of the stellar Six Gun War story arc, Bat Lash throws Rape a bone when he suggests that the bandits should ask for the horses, rather than Tallulah Black. |
7:35 B. Schatz
| Which is funny, because it’s about doinking horses. Am I right? |
7:36 Craig Reade
| Indeed it is. A surprisingly weak showing by Rape this month. Especially considering that, like all “ugly” comic women, Black’s face is only mildly scarred, and the rest of her is well worth looking at. |
7:36 Craig Reade
| “Tragically ugly” in comic terms seems to equal a lights off girl. |
7:37 B. Schatz
| Supposedly. There was something that scared Rape away a couple of issues ago. Man, here’s hoping for a comeback later in the arc. I miss Rape. |
7:37 B. Schatz
| As for the quality of the book… still pretty good. Although for some reason I didnt quite catch the ending. Was it just me? How did all those people die? |
7:37 Craig Reade
| Well, Tallulah Black did dish out a severe beating to Rape … it is no wonder he is a bit squeemish about facing her again. |
7:38 Craig Reade
| As to the ending, I have a feeling it was those who set the trap who did the killing… I have a strong feeling we will see more at the start of the next issue.
This really gets more and more interesting with every single issue. We have gotten a bit of action, but these characters interact well, and the story is progressing logically and quickly, with no sign of the usual Jonah Hex formula. Quite well done all around. |
7:38 Craig Reade
| Overall … the mega-arc is outstanding. Can’t wait for next month. Moving on.. |
7:39 Craig Reade
| Ghost Riders: Heavens on Fire #2 (of 6), $3.99, Marvel Comics. Due out 09/02/09 ON TIME
Written by Jason Aaron, Pencils by Roland Boschi, Colors by Dan Brown
Danny Ketch maked his first appearance, breaking Master Pandemoneum’s arms, and getting him to use the portal in his belly to contact Satan to make a deal.
Meanwhile Hellstorm attempts to kill the Anti-Christ, only to be stopped at the last minute by Jaine, and the two are forced to work together to fend off the attack by Zadkiel’s servants. The Anti-Christ tries to escape in the confusion, only to be caught by Danny Ketch, who finally reunites with Johnny Blaze, and reveals that in exchange for his help, Danny has traded his very soul. |
7:39 B. Schatz
| Okay, there’s just something inherently awesome about saving the anti-Christ because it’s the only way the Ghost Riders are going to save heaven. Plus, the smattering of different places they end up looking for this antichrist… hilarious! |
7:40 Craig Reade
| Indeed… that definitey qualifies as irony. And this title is nothing but pure fun. It isn’t artsy, it is just real quality popcorn fun. |
7:41 Craig Reade
| Its almost impossible to classify this book, but it does it better than any other book even close to its genre on the market today. |
7:42 B. Schatz
| Each issue, I’m laughing and cheering, and a little bit afraid. It’s like the best the grindhouse has to offer… if it had a budget, but kept slumming because it’s fun. Plus, the stakes here are getting huge… seemingly almost too big to handle, and I’m interested to see where Jason Aaron goes with this book. |
7:43 Craig Reade
| No doubt. Pure fun here. With that, we shall move on.
Also, as a reminder – please feel free to post your comments! At the appropriate time, we will post some of them and respond to what you have to say. |
7:43 Craig Reade
| Invincible Iron Man #17, $2.99, Marvel Comics. Due Out 09/02/09 ON TIME
Written by Matt Fraction, Art by Salvador Larroca, Colors by Frank D’Armata
Madam Masque apparently defeats Rescue and kills Pepper Potts. Meanwhile, Tony’s mental degradation worsens to extreme levels, and Natasha sets up the meeting with Captain America that Maria Hill wanted. Tony is shot down by an RPG while flying over the Middle East, HAMMER breaks up Hill and Natasha’s meeting with Captain America and both are captured.
Also, this one came out this month as well: |
7:43 Craig Reade
| Invincible Iron Man #18, $2.99, Marvel Comics. Due Out 09/16/09 ON TIME
Written by Matt Fraction, Art by Salvador Larroca, Colors by Frank D’Armata
Tony abandons his wrecked armor and sets out across Afghanistan on foot, and makes his way back to “where it all began.” (Wait – wasn’t it in Vietnam? Unless the retcon in the movie is now supposed to be cannon) Tony brings the original Iron Man armor online. Pepper emerges – in disguise as Madame Masque, just as Masque herself is discovered locked inside an old Crimson Dynamo armor. Rescue downloads a virus into HAMMER’s systems, but not before the Iron Patriot is lead to Tony’s location. |
7:43 B. Schatz
| So Tony is going all sorts of stupid, and starts forgetting to be super clever. Or rather, he was doing that before, but now, he’s gone straight up retarded, leading Norman Osborne to exactly where Tony is. |
7:44 B. Schatz
| And hey, the other story, with Pepper Potts? That surprised me – as I did not see that final switch coming at all. Even though Tony looks like he’s screwed up but good, he’s still got someone he can count on in a pinch. As for Maria Hill… not sure where that storyline is quite going to end up, but once it collided with Pepper’s, things got highly decent. Now, for the slam bang fisticuff filled final issue of this storyarc! |
7:45 Craig Reade
| You know, as obvious as the switch seemed to be in retrospect, I totally missed it. I knew she was alive – but I figured she was in the armor, or somehow escaped the building. |
7:45 Craig Reade
| Things have finally picked up a little bit! With the end rapidly approaching, threads are starting to come together. I still think we could have gotten to this point in a few fewer issues, but the wait was kind of worth it. Looks like 2 issues in a month wasn’t a bad idea. The story is great, but the padding here is horrible! |
7:46 Comment From Gabriel Sosa
7:46 Craig Reade
| Such is what we are here for! Thanks for being present to be enlightened! |
7:47 B. Schatz
| Agreed, with the padding – but I’m excited for the next issue – seriously, it all really comes down to this, both for Tony, for Fraction, and pretty much for the fans, and this list. If it ends well, I think this book might be safe for some time, but if not… things might be shakey for the future. |
7:47 B. Schatz
| I have a lot of faith though. |
7:48 Craig Reade
| It started so strong… and this arc has been good on the whole, but a whole series of fairly weak issues has dampened my enthusiasm for this book. If the next arc progresses like this one, however, I will definitely be open to replacing it.I do not like excessive padding – no sir. |
7:48 Craig Reade
| Secret Six #13, $2.99, DC Comics. Due Out 09/09/09 ON TIME
Written by Gail Simone, Pencils by Nicola Scott, Inks by Doug Hazlewood and Mark McKenna, Colors by Jason Wright
Artemis, Bane, Jeanette, and Scandal regroup and set off to save the Amazons, while the rest of the Six encounter Grendel, and learn a little more about Mr. Smyth’s prison. The prison-break begins in earnest, Catman switches sides. Just when things look to be going the right way, Grendel is freed, and we learn that the imprisoned Amazons were sent there by the United States government. |
7:48 B. Schatz
| While we were teased with it, we did not see Ragdoll dressed up in full Wonder Woman regalia. Not that any of her stuff would’ve fit him really… but it would’ve been the best part of having Wonder Woman as a part of this storyline |
7:48 B. Schatz
| Anyway, this issue felt a bit like Act Two Blues, which means it was more of a means-to-an-end issue as we wait for the big confrontation… but still, the book is decent. |
7:48 Craig Reade
| Agreed – without a doubt.A little better – helped no doubt by the fact that Wonder Woman was unconscious for the entire issue, but the story is still a bit muddled. There are some nuggets there, but it feels like Simone crammed in too many things into this arc. The secret prison angle was good enough – the “Nine Circles” angle with a Devil at the middle seems like a little overkill, and those two items, combined with the needless bit of mystery at the beginning has really kept this story from taking off. Sometimes simplicy works better than complexity… this story is a perfect example of that fact. |
7:49 B. Schatz
| Although… to be fair, the arc before this concerned a “get out of hell for free” card… which seems like it might come into play here really soon. |
7:51 Craig Reade
| Which would indeed make all the Hell stuff make more sense. But still – too much at once. And as a newer reader – that connection wasn’t apparant at all!
Anyway… still safe in my eyes so far… unless the budget comes into question. Time to move on! |
7:51 Craig Reade
| Nomad: Girl Without a World #1, $3.99, Marvel Comics. Due Out 09/09/09 ON TIME
Written by Sean McKeever, Pencils by David Baldeon, Colors by Chris Sotomayor
The story begins with Rikki Barnes, the Heroes Reborn sidekick of Captain America, as she struggles to adapt to life in a new reality. She decides she needs to meet to current Captain America, and after finally getting close enough to do just that, she is stopped by the Black Widow. In school, a student running for President of the Student Council gets an unusual array of support. Rikki encounters a strange creature in the basement of her school, and she beats a hasty retreat back to her home, where she finds a package waiting for her. |
7:51 B. Schatz
| It’s… it’s… it’s SEAN McKEEVER! And it’s good, Craig. Man!
For those of you who’ve been keeping track of the List, you know that we jumped onto Teen Titans with the start of Sean McKeever’s tenure as a writer – and boy howdy, was that a rocky run. As I suspected, this had a little bit to do with being “told” what to write in some instances – his first arc was a leftover from Geoff Johns, and he recently told people on the Facebook to pass on the info that he never initiated any character’s death inside Teen Titans, nor was the plot to Deathtrap his (or Marv Wolfman’s) |
7:51 B. Schatz
|
And now that he’s back at Marvel… I dunno. It just feels like the magic is back. It might be the difference between the way the companies run their editorial, but either way… wow. If you take this book away from the list, Craig, I might have to punch you in the retina. Hard. |
7:52 Craig Reade
| Overall, not a terrible start. This book has a pretty serious Spider-Girl feel, but without the depth of supporting cast characterization. Hopefully McKeever doesn’t decide to do too much, too soon with those characters. They need a nice organic growth. |
7:53 Craig Reade
| There is potential – that is for sure, but I am not totally sold on its greatness (your man-love for McKeever aside)I am willing to endure it for a while. |
7:54 Craig Reade
| Overall – the weirdness with the students is what bugged me. That might be a good idea, but McKeever really needed an arc for Nomad to establish herself solo – and for her classmates to establish THEMSELVES before pulling the trigger on the weirdness. As it is – I don’t care one bit that they are acting strangely. And that hurts his story. |
7:55 Craig Reade
| Also, a crack about Captain America’s flat chest would have been awesome. |
7:55 B. Schatz
| I’d like to think that I’m fairly objective about McKeever’s work… even if I want to have his sexy word-babies. I agree that I’d care a bit more if I knew about the characters… but really, the fact that he got me to care at all for Rikki Barnes, let alone tell a coherent story is pretty good for me. |
7:57 Craig Reade
| She was a character with some untapped potential – I am glad to see someone decided to do something with it. However – I can say right now that this character is destined for the same second-stringer Marvel hell now occupied by Gravity and his ilk. |
7:57 Craig Reade
| Which is a shame. |
7:57 B. Schatz
| Oh, definitely. |
7:57 Craig Reade
| Green Lantern Corps #40, $2.99, DC Comics Due Out 09/16/09 EARLY – RELEASED 09/09/09
Written by Peter J. Tomasi, Pencils by Patrick Gleason, Inks by Rebecca Buckman, Tom Nguyen, and Prentis Rollins, Colors by Randy Mayor and Gabe Eltaeb
Iolande retreats from Daxam and arrives on Oa to find it at war, and her parents alive. Kyle struggles with a suddenly resurrected Jade, Kryb tries to escape, and convinces her Star Sapphire captor to aid her in helping the babies. The Alpha Lanterns attempt to take control of the Corps in the absence of the Guardians but are foiled. The Black Lanterns press the attack – Black Lantern Jade and Kyle come to blows, as do Guy Gardner and Black Lantern Bzzd. |
7:58 B. Schatz
| I’m actually already pretty tired of this whole “Blackest Night” thing – but working at the comic store pretty much requires me to keep on top of this event, what with it selling somewhere in the upper squiddly jillions. But I have to say… if I was just reading this book, I’d be cool with it. Keeping it at about this scale, with the characters tied the closest to its creation and fallout… it’d be good. |
7:58 B. Schatz
| Definitely good enough to keep on with, but man, am I getting tired. |
7:59 Craig Reade
| I’ve said it many times already – this arc is better than the Blackest Night event several times over. This is exactly what I wanted from that event – it’s a shame that DC felt that this story wasn’t the one worth telling on the main stage. It’s exciting, action packed, and I can’t wait to see what comes next. Blackest Night itself just makes me want to take a nap. |
8:00 Comment From Gabriel Sosa
8:01 Craig Reade
| You are correct – it was Arisia. Excuse the lapse, I’ll blame the rush in which I wrote that recap.Yes – however, I will say this – Blackest Night is WAY, WAY more exciting if you consider this title alone. |
8:01 B. Schatz
| Agreed. Onwards! |
8:01 Craig Reade
| Deadpool: Merc With a Mouth #3, $2.99, Marvel Comics. Due Out 09/16/09 ON TIME
Written by Victor Gishler, Art by Bong Dazo, Colors by Matt Milla, Inks by José Pimentel
Deadpool fights back against HYDRA but ultimately loses, and HYDRA claims Zombie Deadpool’s head for themselves. Meanwhile, the Savage Land tribe and Ka-Zar attack HYDRA, Deadpool comes to and escapes with the head and Dr. Betty – only to run into a zombie-fied T-Rex and HYDRA about to engage their scorched Earth option. |
8:01 B. Schatz
| While I’m entirely done with having two sets of Deadpool voices running around, I have to admit, the build to that crazy two page spread in the middle was pretty awesome. For the record, it featured a TON of cavemen, hydra agents, Ka-Zar and his kitty, and a giant friggen zombie t-rex. |
8:02 B. Schatz
| Only in comics. |
8:02 Craig Reade
| The splash page was awesome, though I was sad that Waldo was actually NOT in that scene. Rip-off.Pretty well the same as before – action, light, and fluffy. I am not 100% on Deadpool’s characterization here though… the split personality thing doesn’t work at all. Maybe Gishler just needs more time. |
8:03 Craig Reade
| I really can’t decide if I like this book or not – and being the Deadpool nerd that I am, that is not a good thing. |
8:04 B. Schatz
| I didn’t like the use of the split personality thing when it Daniel Way added another voice to Deadpool – and here, where there’s two Deadpool’s, essentially, it makes things even messier to slog through. Add to that the density of this story… there feels like there’s no breathing room, and like everything is far too constructed. I’m still enjoying the book despite itself almost, but it’s not a favorite. |
8:05 Craig Reade
| The dual voice thing is horrible – I hate it, and it isn’t the Deadpool I have come to love. Deadpool did just fine talking to himself – you never needed an actual second voice to accomplish that. |
8:05 Craig Reade
| This one is definitely on shakey ground. |
8:05 Craig Reade
| Batman and Robin #4, $2.99, DC Comics Due Out 09/16/09 ON TIME
Written by Grant Morrison, Art by Philip Tan, Inks by Jonathan Glapion, Colors by Pete Pantazis
Lightning Bug flees from Batman, only to run into the Red Hood and his new sidekick Scarlet, who mete out justice of their own. Batman and Robin stake out a meeting of organized crime lords, and step in just as Red Hood makes his move. |
8:06 Craig Reade
| First Hornet, then Grasshopper a few times - now Lightning Bug. What is it with insect-themed comic characters? |
8:06 B. Schatz
| I know this won’t sit well witha bunch of our readers… but I think the art by Tan is a major step down, in terms of quality here. There’s an odd kind of alchemy that happens between Grant Morrison and Frank Quietly, and I don’t care what alla y’all say. His art on this book has been stellar. |
8:07 Craig Reade
| TOTALLY disagree. I have to say that Tan’s art is a major step up for this title. From the first page things were clearer – the art was just better all around.
Beyond that, the story is a little crisper here – I like the angle of using viral video to preach a message… it is so easy to manipulate the public on a large scale if you have the right message and presentation. Red Hood and Scarlet are thus-far an outstanding “first” major opponent for the new Batman and Robin… while I think the title could be better, it certainly isn’t terrible. |
8:07 Craig Reade
| Quietly sucked on this book – plain and simple. Tan wasn’t wonderful, but it was legible, and that inof itself was a step in the right direction. |
8:07 B. Schatz
| It seems like writers are drawn to their deaths like moths to a flame. *cough cough* |
8:08 Craig Reade
| Killer Moth better watch his ass I guess. |
8:09 B. Schatz
| Bah. And you’re so very, very wrong about Quietly. I loved the way his scenes played out. The looser line he brought to this book seemed to put a bunch of people off, but really, it just fits Batman more to have the art be a little more kinetic than say… the stiffness of Superman. |
8:10 B. Schatz
| If it’s any consolation, he’s definitely off the book until at LEAST issue 13 now, as Cameron Stewart is going to follow Tan, and Stewart will be then followed by Fraser Irving – all for three issue runs. |
8:10 Craig Reade
| “Looser line” is to sloppy as “decompressed storytelling” is to “Telling a long ass bording story where nothing happens.”Batman’s mood is best captured with effective coloring – not drawing like you are an 8 year old with a box of crayons. |
8:11 Craig Reade
| The longer Quietly stays away, the better for this book, as far as I am concerned. |
8:11 B. Schatz
| Feh. I have no time for your well argued points. It requires thought to type back, and I will have NONE OF IT, you hear? |
8:12 Craig Reade
| Indeed. Sloppy art has been discussed. Time to move on! |
8:12 Craig Reade
| Power Girl #5, $2.99, DC Comics. Due out 09/23/09 ON TIME
Written by Jimmy Palmiotti & Justin Gray, Art by Amanda Conner, Colors by Paul Mounts
Power Girl investigates a strange alien ship that self destructs (by implosion) while she is inside of it. Later, the three alien women who owned the ship are attacked by another alien who was tracking them, and the four brawl, without care to those in the city around them. |
8:12 Craig Reade
| This issue was… weird. |
8:14 B. Schatz
| Entirely agreed. I can see that the team seem to be going for a straight up “fun” book… and like to throw lots of crazy science and space and animals and whatnot into the mix so that Power Girl can punch things. But it takes a delicate touch for a book like this to work well, and this issue didn’t feel like it gelled quite right. |
8:15 Craig Reade
| You’ve got a trio of hot alien delinquents, a ship they destroym, for some reason, along with their super-hot sex bot, Rape makes an attempt at an appearance… then you get what seems to be a cop out to track the aliens down. But they don’t seem to be evil per se – that one showed a little panic over accidentally killing that theif.You know, I think it DID gel well… in a weird way, the presentation was perfect. The aliens arrive, and DIDN’T explain themselves off the bat. In a way, we kind of got to look at it in a way that Power Girl would see it. There is an element of “huh?” there, but it was agressive storytelling, and something almost experimental. |
8:15 Craig Reade
| Maybe I am giving it too much credit, but it was weird, and it worked. |
8:16 Craig Reade
| As fun books go, this one is definitely doing the job far better than Deadpool is. |
8:17 B. Schatz
| For some reason, when you typed “Deliquints”, I read “Debutants”. For whatever reason, that would’ve made the book better for me. But man… I wouldn’t be able to tell oyu why. |
8:17 B. Schatz
| What I’m trying to say is, I have nothing else helpful to say. :) |
8:17 Craig Reade
| That would have been another layer of weird. And as odd as this story was, that would have worked as well. |
8:17 Craig Reade
| Avengers: The Initiative #28, $2.99, Marvel Comics. Due Out 09/23/09 ON TIME
Written by Christos N. Gage, Pencils by Rafa Sandoval, Inks by Roger Bonet, Colors by Edgar Delgado.
Nova has to deal with a member of his team called “Nonstop” who decides to go AWOL after Outback is put on the team. They give chase, and catch her, but are confronted by reporters. Finally Prodigy decides enough is enough, speaks out against Norman Osborne, and pulls his team from the Initiative. The Avengers Resistance try to figure out if it is a trap, meanwhile Osborne scrambles to undo the damage. Komodo quits, and loses her legs and powers. The Force of Nature is sent in to deal with the rebel team. They do well at first, but then Osborne sends in the cavalry and overwhelm Prodigy and his team. But the tables are turned when the Avengers Resistance arrives to even the odds. Night Thrasher is shot and left for dead, and Prodigy refuses to retreat, and suffers a horrific beating, but that attack is caught on tape by telemetry, who posts it on the internet. |
8:18 Craig Reade
| All I can say is – Prodigy better not be dead! Though, if he is, at least he went out better than Hornet did. |
8:18 Craig Reade
| Way, way, way, way better. Especially if it isn’t forgotten. Which it will be. |
8:19 B. Schatz
| Very, very true. Prodigy totally became a man in this issue, and not the jerkface that he’s been portayed as lately. After realizing the full scope of his actions, he gathers up his courage and tells Norman Osborn to go screw, and then he proceeds to be awesome, by getting his butt well and fully kicked.
I know that sounds a little backwards, but trust me. It’s all true. |
8:20 B. Schatz
| Plus, just as we’re all lead to believe that another character is biting the dust, things settle down in the form of an amazing cliffhanger, that totally excuses all perceived slights this death may have garnered. Hot damn!
And whoever is doing the covers to this book now? Is just ROCKING it. |
8:21 Craig Reade
| Agreed. That was the manliest ass-whooping he’s ever gotten, and actually really in line with the character. He was always a swarmy prick, but he was a fighter. It came out when he went after Iron Man at the start of Civil War… he was right then, but too drunk to realize his actions made no difference. |
8:22 B. Schatz
| True. But yeah, a great read for Slingers fans… even better if he survives and returns to be AWESOME. |
8:22 Craig Reade
| If Prodigy IS dead, I will be disappointed… that will be 3/4 of the Slingers dead and 1/2 of them gone… but at least he went out with purpose. This would be a good death. |
8:23 Craig Reade
| In comic terms, anyway. But heck – at least he was in a video game… even if he isn’t playable. That’s something. |
8:23 Craig Reade
| Nova #29, $2.99, Marvel Comics. Due Out 09/23/09 ON TIME
Written by Dan Abnett & Andy Lanning, Pencils by Kevin Sharpe, Inks by Nelson Pereira, Colors by Bruno Hang.
The Upholder Class ship turns out to be the Resolute Duty, presumed missing some 35 years prior. Fraktur, Morrow, and Irani (now wearing the red Probationer uniforms and carrying the rank of Denarian) go with Nova Prime to investigate the ship, and see if any survivors could be found. Worldmind falls victim to a data attack, and the remaining Probationers on Nu-Xandar are left to cope with the resulting damage.
Nova meets another Centurian named Zan Philo, adrift for 35 years, and the group quickly encounters the source of the nano-tech attack – Monark Starstalker, a bounty hunter who has some history with Zan Philo. His attack weakens Worldmind to the point where Ego can re-emerge, and at that moment, the “Black Hole Sons,” otherwise known as the Mindless Ones break out of their cells and attack. |
8:23 Craig Reade
| A little history about Monark Starstalker – this character is an obscure one that was created by Howard Chaykin way back in 1976 for a one-shot story in Marvel Premiere #32, and he appears here pretty well exactly as he did back then. What plans Abnett & Lanning have for him here remain to be seen. |
8:24 B. Schatz
| You know, the European writers tend to find the weird characters, and make them work completely in just slightly different contexts. |
8:25 Craig Reade
| An interesting but appropriate character choice – he fits with the backstory here. |
8:25 Craig Reade
| It was sad to see Andrea DiVito off this issue. Looks like it will be a short-term thing only to last this issue and the next. The art was passable, however – and I have no doubt DiVito deserved a little time off. |
8:25 B. Schatz
| James Robinson, Grant Morrison, Warren Ellis… not Mark Millar, but still, you get the picture. |
8:25 Craig Reade
| Indeed. |
8:26 B. Schatz
| I think DiVito might be moving onto one of the Realm of Kings minis. Still keeping him in the family. And yeah… as always, this issue was great. But as usual with Nova, they all got weird names, and I can never remember who a person is… so I have very little to say about the book. :) Other than it continues to be pretty awesome. |
8:27 Craig Reade
| DnA are putting out an awesome Nova book, I have to say. It keeps getting better. The Red Uniforms are pretty new, I think, but they are a great addition. The Nova Corps has always been about rank distinction, and Probationary seems a good status to add to the mix. They have also done an excellent job remaining true to the rank structure and insignias, and have done a similar job reintroducing old Nova Corps concepts and fitting them into the current universe. |
8:27 Comment From Wolfwood
8:28 Craig Reade
| They have done a brilliant job with Marvel’s cosmic universe – there is no argument there. |
8:28 Craig Reade
| And if it makes sense to bring Ganymede back, you can bet they will. |
8:28 B. Schatz
| Urm-um-eh… who? I suppose time will tell. Meanwhile, imma look that guy up. |
8:29 Craig Reade
| Anyway – Nova is awesome, again, no shock. Moving on. |
8:29 Craig Reade
| - The List So Far
Jonah Hex #48, $2.99, DC Comics. Due Out 10/07/09 Ghost Riders: Heavens on Fire #3 (of 6), $3.99, Marvel Comics. Due out 10/07/09 Batman and Robin #5, $2.99, DC Comics Due Out 10/07/09 Secret Six #14, $2.99, DC Comics. Due Out 10/14/09 Green Lantern Corps #41, $2.99, DC Comics. Due Out 10/14/09 Nomad: The Girl Without A World #2, $3.99, DC Comics. Due Out 10/14/09 Deadpool: Merc With a Mouth #4, $2.99, Marvel Comics. Due Out 10/21/09 Invincible Iron Man #19, $2.99, Marvel Comics. Due Out 10/21/09 Power Girl #6, $2.99, DC Comics. Due out 10/21/09 Avengers: The Initiative #29, $2.99, Marvel Comics. Due Out 10/28/09 Nova #30, $2.99, Marvel Comics. Due Out 10/28/09 |
8:29 Craig Reade
| - The Chopping Block & New Titles
Well, as you can see, $2.89 is not enough for a new title, which means we have two choices. Either we can cut a title, and add a new book, or we can find a title that has a cover price of less than $2.68. Your ideas? |
8:30 B. Schatz
| Less than $2.68 would either be an Archie book… oooorrr… Vampirella right now. So, it’s cuttin’ time, me thinks. |
8:30 Craig Reade
| Well, the 100% vote for Jonah Hex aside (no way… not only is that book awesome, it is the last book left from the original list), I have a few candidates. |
8:31 Craig Reade
| Nomad: The Girl Without a World
Deadpool: Merc With a Mouth Nomad: The Girl Without a World Secret Six Batman and Robin, and Nomad: The Girl Without a World |
8:32 Comment From Wolfwood
8:32 B. Schatz
| Well, I’m enjoying Batman and Robin and Nomad too much to let those go without a fight, so I’d knock those off. |
8:32 Craig Reade
| Well, the Nomad thing WAS a joke. |
8:32 Comment From Gabriel Sosa
8:33 B. Schatz
| I’m not so skinny that I won’t try and fight you Craigers J. Spindly fists, coming straight at you. |
8:33 Craig Reade
| NO! Bad Gabriel Sosa. *spray spray spray* |
8:33 Craig Reade
| Well, that leaves Secret Six and Deadpool. Of the two… I have to say Secret Six is the least enjoyable right now. |
8:33 Comment From Gabriel Sosa
8:34 Comment From Wolfwood
8:35 Craig Reade
| The tension! |
8:35 B. Schatz
| Heh. You guys are breaking Craigs heart! I have to say, both started strong, but they’ve both fallen quite a bit from the beginning.Honestly, if this wasn’t such a strong month, I think we’d be keeping them both,. but… if *I* had to choose one to cut… I’d go with Secret Six. Deadpool only edges it out because of giant zombie t-rex. Slightly. |
8:35 Comment From Gabriel Sosa
8:36 Craig Reade
| On that point, I have to agree. Zombie T-Rex does trump Ragdoll in drag. |
8:36 B. Schatz
| Hmmmmmm…. gah! It’s like Sofie’s choice, if Sofie kind’ve felt indifferent about both of her children… |
8:37 Craig Reade
| I think the difference here is – I am still enjoying Deadpool, but I think it could be better. Secret Six has been off this entire arc. |
8:37 Craig Reade
| I blame Wonder Woman. |
8:37 Craig Reade
| Secret Six it is. |
8:37 Craig Reade
| As far as our new book, I was thinking of going with a reader suggestion from last month. As it happens, it looks like a new arc is kicking off in October. How about:
Wolverine: Weapon X #6, $3.99, Marvel Comics. Due Out 10/28/09 |
8:38 B. Schatz
| Woop! Yeah, it’s been a while, so I don’t quite remember who helped suggest it… I know we got X-Factor suggested, and this book, and a few others… and you know… with Jason Aaron writing… I got faith. |
8:38 B. Schatz
| Even if its Wolverine. |
8:39 Craig Reade
| Indeed. If I recall correctly, this will be the third time a Wolverine book is on the list. |
8:39 B. Schatz
| For the purposes of this list, I believe we are. Plus, it’s always good to have some diversity, character-wise. At least when we’re dealing with a scant $40 ‘merican. |
8:39 Craig Reade
| Hopefully it fares better than the last couple times. |
8:40 Comment From Wolfwood
8:40 Comment From Gabriel Sosa
8:41 Craig Reade
| Yeah – for this list, we can’t afford a $5 book. That issue will be great, no doubt, but things like that don’t work on a budget. We’d have to cut another book just to pick it up. |
8:41 B. Schatz
| Oh man… I kind’ve sort’ve end up spending about… $60 a week on comics… after a sizable discount. |
8:42 Craig Reade
| Anyway – Deadpool #900 is a classic example of a book that people on a strict budget can’t get. And something we have to miss out on for the purposes of this column. But hey – hard choices like that is what the $40 Pull List is about. |
8:42 Craig Reade
| Or aboot. |
8:42 B. Schatz
| Craig’s here to be the $40 dollar dude. i am the dancing monkey. :) |
8:42 B. Schatz
| Indeed, eh? Well, I have to be off and pick up a roommate in my magic igloo car. Best we wrap this puppy up. |
8:43 Craig Reade
| Anyway – the final list and the Math! (Sweet, sexy math!) |
8:43 Craig Reade
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Jonah Hex #48, $2.99, DC Comics. Due Out 10/07/09 Ghost Riders: Heavens on Fire #3 (of 6), $3.99, Marvel Comics. Due out 10/07/09 Batman and Robin #5, $2.99, DC Comics Due Out 10/07/09 Green Lantern Corps #41, $2.99, DC Comics. Due Out 10/14/09 Nomad: The Girl Without A World #2, $3.99, DC Comics. Due Out 10/14/09 Deadpool: Merc With a Mouth #4, $2.99, Marvel Comics. Due Out 10/21/09 Invincible Iron Man #19, $2.99, Marvel Comics. Due Out 10/21/09 Power Girl #6, $2.99, DC Comics. Due out 10/21/09 Avengers: The Initiative #29, $2.99, Marvel Comics. Due Out 10/28/09 Nova #30, $2.99, Marvel Comics. Due Out 10/28/09 Wolverine: Weapon X #6, $3.99, Marvel Comics. Due Out 10/28/09
The Math
$.48 (Bank from September) + $40 (October Budget) = $40.48 $40.48 – $34.89 (October issues) – $2.70 (tax) = $2.89 Banked for October |
8:43 B. Schatz
| Oooh, the sexy maths, yeah! |
8:44 Craig Reade
| And with that, we bring our show to a close! Thanks for watching… and we will see you in Novembers, when we will play “Guess Who” using Brandon’s wacky sci-fi comic character names! |
8:44 B. Schatz
| Heck yeah! Stay frosty, hosers! |
8:44 Craig Reade
| Goodnight! |
Post your comments in the Forum!
September 2, 2009
Batman: Arkham Asylum Review
Joker takes control of Arkham Asylum, and sets an elaborate trap for the Dark Knight.
Platform: XBox 360, Playstation 3, PC (September release)
Developer: Rocksteady Studios
Publisher: Warner Brothers
Genre: Action/Adventure
# of Players: 1
U.S. Release Date: August 25th, 2009
MSRP: $59.99
The hype for this game has been something else. Sometime a few weeks ago, the buzz about this game went from something you might expect from a decent game, to something people couldn’t stop talking about. I even read a story about it on the Yahoo homepage as the feature story!
Now hype can be a dangerous thing. It has a strange way of inflating expectations, and making a fairly decent game seem like a let-down. So I did my best to ignore the hype, and sat down to play the game. Plenty of time to think about that after I was done.
Obviously, this game is a superhero game, which has its own unique set of challenges. Sometime back in the mid-90’s, game technology advanced to the point where it was no longer acceptable to simply create a basic game and insert a superhero into the lead role. Sure, that worked back in the early days, when you could make a punch-em-up side-scroller and just make the avatar Batman. When you got to the level of platforms like the Nintendo 64, suddenly that formula started to make for a bad game. Anyone else remember Superman 64?
These days, to have a successful superhero game, not only does the game have to be well made, but it has to allow you to in some sense live the comic book experience. Spider-Man 2 (2004) successfully captured the feel of webslinging through Manhattan. X-Men Legends recreated the team-combat dynamic that is so integral to the X-Men comics. In order for Batman: Arkham Asylum to be a real hit, it would have to capture some part of what it is to be Batman – meaning master martial artist, detective skills, gadgets, and shadow-stalking. I am pleased to say that on all counts, this game nailed it.
Combat is fairly intuitive, and well designed. The system is simple – one button attacks, one button does a stun attack, one counters, and one dodges (with a double tap). The system is designed so that you can charge into a group of a dozen opponents, and take them all out without taking a hit. Early in the game, you quickly find yourself just chain attacking, but soon you discover that it is imperative that you not only master the timing of the attacks, but also that you incorporate counters and stun attacks at appropriate moments to keep the combo chain going. You are encouraged not only to win fights, but also to flow from opponent to opponent without taking a hit or missing a shot. The more consecutive attacks you can chain together, the higher your experience bonus is – experience points being the currency you use to purchase upgrades as the game progresses. Without a doubt, the game captures what it is like for Batman to combat multiple opponents that he far outclasses in skill. It really is only the numbers that give the sense of danger – as it would be for Batman. There isn’t a thug in the game that you can’t handle with ease 1 on 1, but in the flurry of combat, one lucky shot can turn the fight around.
Speaking of lucky shots, I can’t tell you how awesome it was to get hit in the head with a pipe in the middle of the fight. One moment you are in control, and then you miss that one counter, and CLANG – the pipe hits. The game actually blurs the screen, almost as if you were looking at something cross-eyed – you see double (maybe triple). You can still fight, and still move, but your vision is disrupted, and you just have to fight through it. An outstanding touch.
Of course, Batman is human, and despite the armor he wears, he is certainly not bulletproof. This game remembers that as well. You should not get shot – ever. Opponents with guns (with some exceptions) are better to take out with stealth – and this game allows for that as well. You can sneak up on opponents and silently take them out, stun them with a batarang or an explosion, or even drop down from a gargoyle and string them up. And yes, there are many occasions where you can drop down on top of a group from above, cape extended, gliding in for the surprise kick. Batman operates well from the shadows – and the variety of high ledges, low walls, and removable floor-crates allow you to find cover easily. So long as you remain aware of your surroundings.
The detective aspect is present as well – and the game wisely handles this in two ways. Of course Batman is a master detective – but how do you incorporate that into a game? Players would want to feel as if they were solving a puzzle the way Batman would, but you can’t translate keen intellect and a talent for observing small details into a series of button presses like you can with combat. Or can you?
Part of the way the game captures the feel of Batman the Detective is with the aptly named Detective Mode. With the push of a button, you engage Batman’s scanner. This will allow you to detect opponents, determine if they are armed or not, find passageways (like vents that can be removed), and even scan for DNA or other traceable elements that will allow you to track a target. If there is something you need to figure out in order to advance the plot, entering Detective Mode will eventually help you find the answer.
Some players might be looking for a little more though – and that’s where The Riddler comes in. Throughout the asylum are the answers to a series of Riddles that Edward Nigma have left for you, as well as some trophies and other bonus items. Solving the riddle requires you locate the solution and basically take a picture of it. For example, the Riddle “This room is the end of days for even the most celebrated killer.” requires that you take a picture of Calander Man’s cell – which you will recognize because it is covered in torn off calender pages.All of the items on the Riddler Grid will give you more experience points, which of course allow you to upgrade your gear. They aren’t required to advance the plot, but they definitely add another dimension to the game, a welcome one if you want
Atmosphere is such a crucial part of this game. To me, the game is somewhat reminiscent of “D” in that respect. Of course, “D” had the misfortune of being released when technology (in particular graphics) were at something of a transitional phase, but one thing it definitely got right was atmosphere. Halo also did this well, particularly when you were first introduced to the Flood. In Batman: Arkham Asylum, atmosphere serves as the mortar that cements all of the great individual aspects of the game together. The sense of danger throughout the Asylum is palpable, and the Joker’s voice taunting you over an intercom as the game progresses really gives the game some meat. Graphics (particularly lighting) and music make you feel danger when it is there, urgency when it is required, and calm when it is time to think. Atmosphere in this sense is something of an intangible, but there is no denying that it was handled masterfully here.
A lot of credit for the quality of this game has to go to the writing and the voice acting. The names might seem familiar to you – Paul Dini writing, Kevin Conroy voiced Batman, Arleen Sorkin voiced Harley Quinn, and Mark Hamill voiced the Joker – a real reunion from Batman: The Animated Series. Of course, this isn’t a game based on that property, but Batman in general, so no worries about the look. Speaking of the look, the folks at Wildstorm were behind Batman’s design for the game – continuing a tradition of comic professionals contributing to the success of games like this. Mark Hamill’s work was key – his Joker has reached an iconic status, and if anyone else was voicing the Clown Prince, it would have been jarring.
The graphics are gorgeous, but the cut scenes can be lacking, especially when you are watching a conversation. They basically use the same models you see in the game during these cut scenes – and that leads to moments of weird stiffness, unnatural eye-movement, and bad lip-syncing. The first instance of this you will notice right away on the opening screen (Press Start!) – you see Batman standing, his cape blowing in the breeze, a real feeling of action. Only his body doesn’t move at all. It is almost like they forgot to put a slight head and arm movement, and the result looks like an unnatural statue wearing a cape. Gotta be honest though – in today’s game industry, too often there is a focus on the quality of the cut scenes, and the game suffers as a result. Far be it from me to complain about a slightly sub-par movie, when the game play is so phenomenal. This game was slightly lacking in the one area where it is perfectly fine to be slightly lacking – there was a dip in quality there, but they deserve points for having their priorities right.
One other bit about the game that was a slightly bigger problem – the beginning. At this point, Batman has captured the Joker, and he is being processed for incarceration at Arkham Asylum. Batman is suspicious because Joker gave up too easily, and decides to accompany the Joker and his guards until he is satisfied that his nemesis is safely in custody. So you walk – and only walk – for at least 10-15 minutes, following the Joker until he makes his move. The voice-work during this time is outstanding of course, but it is long, and quickly becomes something you have to tough out.
Outside the game itself, there are several “challenges” that try your still at both group combat and stalking. I found these to be a blast – but also a great way of honing your skills for some of the more difficult encounters later in the game. The combat challenges were particularly valuable, as they help you get over just mashing X in combat, and actually timing your selected shots. Being able to fight mob after mob without having to die and watch a couple scenes again was a lot of help. Don’t skip these until you finish the main game – you will pick up skills there that will help you beat the game. Plus, its a fair bit of fun. Those challenges also keep track of your scores, which allows you to compete and compare with your friends, or with all online users. A nice couple of extras, and nothing forced.
Is this the “Greatest Comic Game of All Time” as some people are proclaiming it? I really can’t say – that kind of thing is whole lot of hype uttered by some pretty self-important folks.
But there are two things that are absolutely true about this game. One – its an outstanding comic game, that successfully captures what it is to be Batman.
Two – it is plain and simply an outstanding game. You owe it to yourself to check this one out.
Rating:
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August 31, 2009
The $40 Pull List Live! September 2009 (Transcript)
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Craig Reade: It is that time! Welcome once again to the comiXtreme.com $40 Pull List – LIVE for the month of September! |
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[Comment From Gabriel Sosa] Thank you for doing this Craig |
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[Comment From Gabriel Sosa] and B. Scjatz |
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[Comment From Gabriel Sosa] *Schatz |
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Which title should be dropped this month?
Blackest Night ( 33% )
Batman and Robin ( 33% )
Deadpool ( 17% )
Avengers: The Initiative ( 0% )
Secret Six ( 0% )
Power Girl ( 17% )
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[Comment From Gabriel Sosa] I love Canada my uncle lives there |
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[Comment From Guest] It’s hard when you get that old |
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[Comment From Guest] That was to Craig forgetting the character’s name |
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[Comment From Guest] Yeah I know, but you’re still an old fart |
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[Comment From Guest] I hate you B. I’d go to Canada but you already lost just living there! |
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| 8:05 |
Which title is doing a better job representing the Blackest Night story?
Blackest Night (the event mini) ( 17% )
Green Lantern Corps ( 83% )
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[Comment From Gabriel Sosa] LOL |
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[Comment From Guest] Barry hasn’t complained once though |
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[Comment From Guest] That’s not Blackest Night, B |
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[Comment From Wolfwood] "All your pants are belong to me." You really should make that into a bumper sticker. |
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[Comment From Gabriel Sosa] X-factor |
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[Comment From Wolfwood] Sounds like you really didn’t like Blackest Night. It’s four bucks too, so I’d suggest that. |
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[Comment From Gabriel Sosa] Drop Blackest Night. |
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[Comment From Wolfwood] Ultimate Comics Spiderman or Deadpool 900. |
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[Comment From Gabriel Sosa] why are you boycotting him? |
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[Comment From Wolfwood] Wolverine: Weapon X is also awesome. |
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8:40
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8:40
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[Comment From Gabriel Sosa] What about secret warriors? |
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[Comment From Gabriel Sosa] ok, I thought the secret warriors arc started in september. |
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