Or, a Buyer Beware Guide to Supporting Web Comics
Once upon a time, creative success depended on luck and the generosity and goodwill of more wealthy individuals. These days, luck is still a factor, but if your work can translate to the web, you can distribute it yourself. If you are especially talented and lucky, you might eventually get to the point where you can support yourself and family from the work you produce and distribute online. Talk about an artists dream – to be able to maintain control of your artistic endeavor, and make money off of it, without having to compromise your vision in the slightest? Truly it can be said that the internet has done more for the artist than any other innovation in years.
For a webcomic artist, the income formula is fairly standard. Your comic is going to be free – and posted regularly, to generate a steady traffic flow. From there, most successful and profitable webcomic strips will use some combination of three possible income streams. Reader donations (Something Positive and Subculture are two good examples of this, both having Paypal donation buttons on their site), Advertising (Either through brokers like Project Wonderful or if you are large enough: direct sponsorship, and Merchandising.
While donations are often a good way to earn a little income from very generous and devoted readers, nothing attracts average people like an online store. It appeals to a base commercial instinct in most of us – we like to advertise what we like, especially if it involves wearing something that you can’t get just anywhere. This is especially true for “geeks:” and said consumers make up the vast majority of the webcomic market. Plus. many people are wary of donating money because they like to have something tangible in exchange for their money (and “free enjoyment of a creative effort” isn’t really tangible).
Merchandising is easier than ever. Cafepress is a great alternative for the beginning artist, but as your audience and orders grow, an entrepreneurial webcomic artist will need to make some changes to allow for flexibility in their product line and to maximize profits. For many this involves hiring a personal business manager and printing the materials yourself, or hiring another merchandising company to manufacture and sell the products for you.
So what does all of this have to do with Jeph Jacques? He, as many of you know, is the creator of Questionable Content, a week-daily webcomic strip. It’s won its fair share of awards, and has built itself quite a strong audience. To be perfectly frank – the strip is fantastic. I remain a fan of his work. Jacques is one of the fortunate few who has been able to turn his art into a profession. His website boasts the trifecta of income streams – a Donation Button, Advertising, and a Merchandise Store.
So here is where the story takes a darker turn… one that comes with a lesson we should all remember when shopping online – just because you are a fan of a comic strip does not mean that the artist is your friend or trustworthy. Advice I should have remembered at the time.
As it would happen, I happen to be dating a girl that is… less than open to comics. I don’t force my strange hobby on her, but over the years when I have found something she likes I definitely encourage it. This has resulted in many Strangers in Paradise, American Spendor, and Ghost World related purchases, to be sure. Needless to say, when she got turned on to Questionable Content, I did everything in my power to
encourage that. So, on January 16th, 2009, I decided to order her something from the Questionable Content store – specifically the “Hannelore Worry Shirt.”
Long story short? It’s been 7 months, and this order still hasn’t shipped.
Of course, after about a month, I started to get concerned. The order still hadn’t shipped, and I had no idea when it would. I decided an email would be the best way to go at this point. Now, on the Questionable Content site, Jacques specifically states the following:
All merchandise inquiries should be directed to qcmerch (at) mac (dot) com or user name “qcmerch” on AOL Instant Messenger. Merchandise-related questions sent to jephco (at) mac (dot) com will not be replied to.
OK, so email qcmerch@mac.com. Got it.
I didn’t email bomb the guy… I first sent out an email om February 11th politely asking for an update. The thing was, though I was specifically sending my inquiry to the correct address, no one ever replied. I followed up with a second email on March 4th. Again… nothing rude or inflammatory, just a request for an update on the order. Neither email received any kind of reply.
Here is where my concern started to grow into a little something more. See, I was getting ready to move in April. I didn’t consider this at the time I made my order, but at that point I felt it was reasonable to assume that an order would be shipped well before three months had passed. I was even willing to wait – but since I still hadn’t received a reply of any kind at all, I was getting more than a bit irritated, as well as worried the package would ship to my old address (which was vacant), and sit on that front porch until someone decided to toss it. So I decided to take the unforgivable step of sending an email to jephco@mac.com, which appeared to be a more personal email address.
Now I must admit that considering that warning on his contact page, I found it a bit backwards that the first time I actually got a reply to my question was when I sent an email to the address he specifically warned he would not reply to.
Jacques’s reply on March 15th was polite, though brief:
“We’re still catching up on January orders; your shirt will be in the mail by the end of the week if all goes according to plan. Sorry about the delay.
jeph”
He didn’t make any confirmation about my address change, but heck, it was a response with a timeframe. That satisfied me, for a time. I sent a thank you and went back to waiting. I waited another month.
Finally, April 15th rolled around, and I decided to send another email. I went back to the “proper” email address of qcmerch@mac.com, and let him know that I still hadn’t gotten my order, and I had since moved. I included my new address and asked that the item be shipped there. I did express a little irritation at the wait, but nothing too serious or offensive. I shouldn’t have been surprised, but that email was ignored as well. As was the follow up email on June 11th (sent to both addresses), when I finally asked for a refund. After that email was ignored, I sent another one on June 27th, once again asking for a refund. Finally I sent one last email on July 16th, explaining who I was (something I don’t like doing, but heck, it was the only thing I could actually do that might have some effect at that point), and let him know that I would post an article about the transaction if we couldn’t come to some kind of resolution. I thought for sure that would get his attention, and he would just refund my money and be done with me at that point. I know I shouldn’t have been surprised, but I still never received a reply. Since I don’t really believe in making empty threats – here we are.
Here is where the object lesson comes in. At the time of my order, Jacques was sending out his merchandise himself, so there was no customer service line I could complain to. I paid through Paypal – so I thought I should file a dispute there. Unfortunately, you have to file a dispute within 45 days, and at that point we were well past that mark. I knew that there was a deadline to file a dispute, but in my line of thinking, I was supporting an independent webcomic artist – he would fill the order, all I needed was a little patience. So past the deadline, Paypal just shrugged their shoulders and didn’t do a thing to help me. I didn’t purchase the item on a credit card, so I couldn’t dispute the charge (and thus didn’t have a credit card company’s fraud department on my side).
Now this story isn’t meant to discourage you from purchasing merchandise from your favorite webcomic. But you should be cautious when spending your money online. Webcomic artists are members of our community, but that doesn’t mean you should let your guard down. So here are some tips to keep in mind when making your purchase.
—
1. Size Matters. The more exposure the Web Comic has, the more likely you are to receive your item. Penny Arcade and PvP are likely going to ship your order fast, as will anyone else that contracts with a large, reputable merchandise service. This doesn’t mean you let your guard down with the big-boys, but it does mean you should be more cautious when dealing with less-mainstream names.
2. Reputation Matters Ultimately, if a site is likely to rip you off, odds are you will hear about it somehow. In addition to size, reputation is important – and a little time and effort on Google should reveal quickly if they are going to send your item or not. If you are dealing with a smaller, less-established webcomic store, take a little time to check them out before sending in the money. Also consider how long the comic has been around, or how long they have been selling items. If the comic is brand new and started selling shirts 2 months ago, you might want to wait a while before making that purchase. You might love the comic and want to support them, but until they demonstrate longevity and have several months of consistent shipping under their belt, you don’t want to be the one to test their trustworthiness.
3. Paypal is Not Your Friend. Sure, Paypal is extremely convenient, but you have to take care of yourself there. If you pay via Paypal and pass the 45 Day deadline to file a dispute, you literally have no recourse at all.
Instead, you should use a credit card or main a postal money order. Credit Card companies are much easier to work with when you have a dispute, and will often refund your charge while the dispute is being investigated. Any dispute you make with a credit card company should be done within 60 days
of the transaction if you want to be protected under the Fair Credit Billing Act (which may not cover you if the charge is under $50), but Credit Card Companies will often go above and beyond to serve their clients, even if you are filing past the usual deadline. Just remember to try and resolve it on your own first, and document everything if you go this route – your credit card company will probably go to bat for you if you have been legitimately defrauded, no matter how long it has been.
Postal Money Orders may not be accepted by an online retailer, but if you can mail in payment, they add an interesting bit of added protection. If you pay for an item with a Postal Money Order and the item isn’t shipped – they have committed mail fraud. You can bet that the Post Office takes that seriously, and will prosecute.
4. Don’t Be Nice If something doesn’t ship within a certain time frame, file the dispute. If you use Paypal to make a payment, and you haven’t received your item on the 44th day, just file the dispute.There is no being friendly about it – you can’t decide to give them more time (this was the mistake I made). Remember the old “Allow 4-6 Weeks For Delivery” at the end of commercials? That is an excellent guideline. If you don’t have it in 6 weeks, and they haven’t given you a tracking number, something is wrong. You aren’t a bad person for demanding your item ship within a reasonable time frame, especially if you are paying for the item in advance and paying a shipping and handling fee.
5. Check The Forums If a Web Comic is popular enough, odds are they have a forum. Sign up for an account, and ask people there if they had ordered from the store, and how long it took to get their items. If someone is posting there still, odds are they will support the artist, but if you get a few people reporting slow shipment (it took a little while to get there, but he is so busy, so I was cool with it!), odds are they are not a reliable merchant, and you should think twice before ordering from them.
6. Wait for the Con A lot of times Web Comic artists will visit several conventions a year, and do make appearances. Odds are, they will have merchandise on them. Find out what conventions or signings they will be attending, and if possible, arrange to make your purchase there. There is much less chance of fraud when the transaction is face to face.
At the end of the day, I deserve what I got – I wasn’t a smart consumer, and I lost $23 in the process. So what now – do I organize some kind of massive campaign against Jeph Jacques for stealing my money? Boycott? Email attack? Show up at a convention with a photographer and demand he pay me right then?
Even after all this, I do enjoy his work. I still read the comic, and I would encourage you to as well. I would even say that if you were planning on purchasing some Questionable Content merch, that you could probably feel safe in doing so. Since I made my order, Jacques has contracted Topatoco to manufacture and sell his products, and they have developed a fairly good reputation in their relatively short existence. I think it is doubtful that anyone purchasing something today would experience anything like what I have.
So to try an organize what would probably be a futile attempt at retaliation? Kind of pointless if you ask me. Jeff Jaques did steal from me – that’s as plain as you can put it. He did take money from me, and did not deliver what he promised. This was aggravated by the fact that he is a professional, and he literally eats if people like me support his work by purchasing his merchandise. I emailed his customer service address, and didn’t receive a single reply (he only replied to the ‘fan’ address) – in that time, I can’t have been the only one. It’s unprofessional, and disrespectful to the people that put a roof over his head.
I am irritated, but I am going to let it go. It’s pointless to start a crusade against him, but I did feel it was necessary to share my experience – not only so his readers could know what happened, but also in the hopes that other potential consumers out there would be more cautious when spending money to support their favorite webcomic artists.
Though I wouldn’t mind it if, next time you see him at a con, you told him to “Send Craig his damned money back.”
(Want to comment? Why not head over to comiXtreme.com?)
Post your comments in the Forum!
 |
| PLATFORM |
| X-Box 360, Playstation 3, PC |
| DEVELOPER |
| EA Digital Illusions SE |
| PUBLISHER |
| Electronic Arts |
| GENRE |
| Action Adventure |
| # OF PLAYERS |
| 1 |
| Rating |
| T |
| U.S. RELEASE DATE |
| November 12th, 2008 |
| MSRP |
| $59.99 |
OVERVIEW
A runner gets involved in a murder, where her sister is the prime suspect!
REVIEW
At the very least you have to give EA Games credit for trying something a little bit different here.
Mirror’s Edge has been out for several months now, and the premise of the game should be fairly familiar to most. The game follows a runner named Faith (get it? Leap of Faith? How terrible), who is one of several underground couriers who deliver physical messages to and from people who don’t want to be monitored by a totalitarian government with a stranglehold on electronic communication. These runners traverse the rooftops carrying these messages while trying to stay out of the government’s watchful eye.
Faith gets a call from her sister, a police officer, whom she later finds at the scene of the murder of Robert Pope, a popular “change” candidate for mayor. Kate asks her outlaw sister to help her prove her innocence by unraveling the crime, a quest which sets the story in motion.
To start with, I really have to give this game credit for originality. The setting alone sets Mirror’s Edge apart from just about every other game on the market today. It was almost like someone suddenly noticed that there are other colors besides gray and brown! The city is a brilliant white as this totalitarian future government apparently insists upon cleanliness, something that is truthfully far more believable than the gritty, dirty, nasty post-apocalyptic future we usually get. Everything looks brilliant.
We are also presented with a first person shooter that isn’t a shooter at all, something else that is also quite refreshing. You are extraordinarily human, which means bullets can and do kill. While you can certainly pick up guns and shoot them yourself, you aren’t encouraged to at all. You are a runner, your skills are all about mobility, and the game makes quite clear that you are expected to escape from rather than confront opponents.
So you have a fairly unique approach to game play, with a look that is unlike anything on the market today. This should be a good thing, right? Unfortunately it takes more than creativity to make a successful game, and though the truly great games start with creativity and originality, they never stop there. Mirror’s Edge doesn’t quite make it past those first few steps.
The concept of this game comes from parkour, or a system of mobility which uses the bodies natural abilities to traverse physical barriers as quickly and as smoothly as possible. In this game, you utilize something similar to that art to make your way up, down, and through buildings in order to escape your pursuers and reach your objective. The game helps you out a bit – your first time through, you have something called runner vision, which turns objects you are supposed to use red. You look for the red objects to run through, jump over, climb on, or somehow use to clear an obstacle to advance.
Thing is – not everything is usable. The levels are horribly linear – there is almost always only one way to make your way through a level and that’s it. As the game moves along, you will find yourself stopping and spending a good deal of time in a single area struggling to figure out where you are supposed to go next. This defeats the whole point of the game – movement. You just can’t improvise. You have to quickly find the one way through an area, and since you are almost always being chased during these critical times, you find yourself dying over and over again, frantically searching for the way you need to go in the seconds you are alloted. Remember in the original Ninja Gaiden where you would die over and over and over again in an attempt to make your way through a new level? This is kind of like that, only it isn’t anywhere near as fun.
The game is also very finicky as to when it will actually do what you expect it to do. You will marvel as you find yourself running across a rooftop, and begin what seems like a simple leap atop an ordinary chain-length fence – only the game decides that you suddenly can’t jump high enough to clear it! And when you start jumping up and down in the same place struggling to get your avatar to cling to the ledge just above you, but the dang thing won’t trigger! When you are presented with a game about movement, you expect Sonic the Hedgehog. Instead with all of the stopping you have to do, or are forced to do, you are basically given a clunky first person shooter without the fun of really shooting anything.
A lot of it has to do with poor mechanics programming, but some credit for this goes to the horrible button layout. The jump/leap/climb/wallrun button (all the same), is the left button. Not the usual action button… the left shoulder button. So while you are running along, using your left thumb to control the movement of your player, you are expected to use a shoulder button to perform most of the actions in the game. I haven’t seen a game that promoted carpel tunnel this badly since the original Playstation first introduced the dual-shock controller. Trust me, as you are going through your hours of trial and error, you definitely feel the pain of this game. You hardly use the regular action buttons at all. Horrible marks there.
A word about combat. Now since the game is designed with escaping your opponents in mind, you wouldn’t think that the combat system would be all that important. In fact, when I first picked this game up, I kind of looked at the weaknesses in the combat scheme to be something of a perk. You weren’t supposed to fight, after all, you were supposed to run. But then the game goes and does something utterly ridiculous – it puts you in areas where you have to fight to move forward. Suddenly, the archaic fighting mechanics are no longer a plus.
You can punch and kick your opponents – which works, but will invariably lead to you getting shot by another opponent. You can steal their weapon using a technique akin to a poor quick time event… but like the movement, the game has a nasty habit of failing to trigger, and even in slow motion, pressing the button at the exact required moment, its 50/50 whether or not it will allow you to execute the counter and steal their weapon.
And let’s say you get the gun – even that is no guarantee of success. For some reason your opponents fire their weapons at incredible range with amazing accuracy, and never seem to run out of bullets, while you have to be in their face to even graze them, and for some reason you only have 2 or 3 bullets left in the weapon. Of course, there is no ammo meter, so you kind of have to guess if you have any bullets left or not.
This game makes liberal use of elevators to hide load time – but it doesn’t do a good job of hiding anything. You are stuck in those elevators forever – there is no noise, no rumbling in the controller… heck, there isn’t even anything to listen to. You will occasionally be in an elevator with a screen where a text advertisement of some kind scrolls, adding a tiny bit of color to the game’s setting, but after 3 seconds you are done reading that and find yourself waiting… and waiting… just to burst into a level and sprint through it. There is nothing to explore – this is definitely a linear game – so the game spends all this time loading a setting that you aren’t really supposed to have time to really appreciate.
Then the cut scenes.. Cell-shading? For real? Now as a disclaimer, I liked The Wind Waker. I liked the use of cell shading as a game mechanic. But the graphics in the game play shouldn’t be better than the cut scenes! This game is presented in a crisp fashion… clean, detailed… the look of the cut scenes completely clashes with the world you are presented in the game play. Those horribly flat, poorly animated movies are almost like a broken promise.
Mirror’s Edge can be summed up with two words – failed potential. When this game was first introduced, expectations were high. But like most bad comedies, every good part was in the trailer.
Overall Rating:





Mirror’s Edge Official Site
Post your comments in the Forum!
August 4, 2009
7:01 Craig Reade
Monday, August 03, 2009, 8:01:28 PM
7:02 B. Schatz
Monday, August 03, 2009, 8:02:03 PM
I am the affible Brandon Schatz – that is contacerous Craig Reade!
7:02 B. Schatz
Monday, August 03, 2009, 8:02:17 PM
And the spell check is missing, so that might not be exactly right. But let’s go!
7:02 Craig Reade
Monday, August 03, 2009, 8:02:32 PM
I prefer "Slightly-less-than-esteemed," but that will do.
7:02 Craig Reade
Monday, August 03, 2009, 8:02:44 PM
Where are we again, some SPAM thing in Nanuktuk?
7:03 B. Schatz
Monday, August 03, 2009, 8:03:15 PM
The basement of the Spam corporate Annex in nanutuk California! Also, without notes this evening! On my part.
7:04 Craig Reade
Monday, August 03, 2009, 8:04:08 PM
Well, welcome to August, the peak of event season. Hey – did you dozens and dozens of readers check out Brandon’s column "Me vs. The Angry Mob" today? Its pretty sweet.
7:04 Craig Reade
Monday, August 03, 2009, 8:04:25 PM
7:04 B. Schatz
Monday, August 03, 2009, 8:04:43 PM
He speaks the truth. I shall send the mind scurvy for all a ye.
7:05 Craig Reade
Monday, August 03, 2009, 8:05:23 PM
Introductions aside, let’s move on to last month’s issues! All on time, for a change, I should add.
7:05 Craig Reade
Monday, August 03, 2009, 8:05:55 PM
And as always, please answer these 100% mandatory poll questions!
7:05
Monday, August 03, 2009, 8:05:58 PM
7:06 Craig Reade
Monday, August 03, 2009, 8:06:10 PM
Batman and Robin #2, $2.99, DC Comics Due Out 07/01/09 ON TIME
Written by Grant Morrison, Art by Frank Quietly, Colors by Alex Sinclair
Batman and Robin try and stop a prison break-in attempt made by a gang of Extreme Circus performers, but Robin disobeys orders and quits after Batman calls him to the carpet for his actions. After a moment of doubt, Dick rushes to find his wayward ward, who has meanwhile gotten himself into a little bit of trouble…
7:06 B. Schatz
Monday, August 03, 2009, 8:06:30 PM
Can I just say that carnies scare the ever loving crap out of me? Because they do. Bearded ladies, sideshow monkeys, the whole shebang.
7:07 B. Schatz
Monday, August 03, 2009, 8:07:01 PM
I thought this issue was awesome – much better than the first. From Alfred talking about this being a performance for Dick, and from Dick knowing the strange circus talk… all of it was cool.
7:07 Craig Reade
Monday, August 03, 2009, 8:07:06 PM
But see… they are clever! Because Dick came from a circus background, he has to have carnie villians as Batman! It’s BRILLIANT I say!
7:07 B. Schatz
Monday, August 03, 2009, 8:07:36 PM
Oh. And Damien doing unspeakable things with a bucket and a spoon. That made me laugh.
7:08 B. Schatz
Monday, August 03, 2009, 8:08:24 PM
But I’m sensing a touch of sarcasm in your words… me thinks.
7:08 Craig Reade
Monday, August 03, 2009, 8:08:53 PM
I will say that Alfred’s advice was really the only thing I absolutely loved about this issue. It was a far cry better than the last one, but I really am not feeling this. The whole dynamic between the two of them seems totally ridiculous. Why would Dick take Damien on as a sidekick if there was that level of distrust and discomfort between them. Am I the only one that wished – when Damien was walking through the circus – that the Joker would pop up with a crowbar? Anyone?
7:09 B. Schatz
Monday, August 03, 2009, 8:09:53 PM
Uhrm… they explain that in Red Robin. Don’t thinkI should get into that here, as it’s not on the list though, and doesn’t "count" for the story…
7:10 B. Schatz
Monday, August 03, 2009, 8:10:22 PM
But essentially, Dick sees Tim more as an equal than a sidekick. Plus, without proper guidance, Damien’s going to kill somebody.
7:11 Craig Reade
Monday, August 03, 2009, 8:11:07 PM
Oh, I was one that thought Tim should be Batman – Nightwing was his own man, so no… it would have been wrong for Tim to remain Robin. But… I was one that felt Dick as Batman needed no sidekick.
7:11 Craig Reade
Monday, August 03, 2009, 8:11:52 PM
But I digress… it is a vast improvement, and perhaps something that deserves more time. It isn’t All Star Superman quality, which is where the bar has been set… but it is no longer horrible. That’s a big improvement for only one issue.
7:12 B. Schatz
Monday, August 03, 2009, 8:12:24 PM
Mmkay. Let’s continue!!
7:12
Monday, August 03, 2009, 8:12:26 PM
7:12 Craig Reade
Monday, August 03, 2009, 8:12:31 PM
War of Kings #5 (of 6), $3.99, Marvel Comics. Due Out 07/01/09 ON TIME
Written by Dan Abnett & Andy Lanning, Pencils by Paul Pelletier, Inks by Rick Maygar, Colors by Will Quintana.
The Inhumans mark the death of Lilandra, deciding on an alternate strategy to quickly end the war as conclusively as possible. Vulcan’s advisors and the Raptor fraternity insist upon peace, much to his annoyance, and Gladiator tries to take out his rage on Chancellor Araki and Black Cloak. Black Bolt decides to employ a bomb that uses a warhead of weaponized Terragin, a bomb that he has to sacrifice his life to detonate. Finally, before he can give his life, Emperor Vulcan bursts in, and the two sovereigns face off against one another.
7:13 B. Schatz
Monday, August 03, 2009, 8:13:27 PM
Man, it feels like forevs since I read this issue. So basically? Things are getting intense and awesome. This issue is mostly build, but with all the politics of the previous issues, it’s a quick, tense build that’s sending things to it’s crazy conclusion pretty soon here.
7:13 Craig Reade
Monday, August 03, 2009, 8:13:35 PM
It is outstanding to see how this is playing out. This issue seemed like quite a bit of juggling, but for all the chaos DnA did a pretty good job of getting us exactly where we needed to be at this point, with Vulcan and Black Bolt about to tear into each other directly.
7:13 Craig Reade
Monday, August 03, 2009, 8:13:48 PM
A little messy in the middle, but otherwise solid.
7:14 B. Schatz
Monday, August 03, 2009, 8:14:18 PM
Just a little messy. But really, I remember getting to the end and yelling "oh snaps!" in the comic shop – and having customers stare at me like I was crazy.
7:15 Craig Reade
Monday, August 03, 2009, 8:15:04 PM
Yeah, I think it is safe to say this is awesome. Way better than I expected when I first heard the Inhumans would be involved.
7:15 B. Schatz
Monday, August 03, 2009, 8:15:49 PM
Man, I’ve always like the Inhumans as a concept, but very few people really get them enoughto be interesting. And by very few, I mean, I really liked the first 8 issues of the McKeever run.
7:16 B. Schatz
Monday, August 03, 2009, 8:16:07 PM
But I’m also pretty gay for the ‘Keeve.
7:16 Craig Reade
Monday, August 03, 2009, 8:16:39 PM
Yeah, they are definitely "off and on" for me, but hell – I can’t think of anything DnA have done in recent memory that turned me off. They can write these things forever – as long as the Editors (minus Rosemann, of course) stay the heck away.
7:16 Craig Reade
Monday, August 03, 2009, 8:16:56 PM
And yes, your man-crush on Sean McKeever disturbs us all.
7:17 B. Schatz
Monday, August 03, 2009, 8:17:08 PM
*waves and bats eyes*
7:17
Monday, August 03, 2009, 8:17:15 PM
7:17 Craig Reade
Monday, August 03, 2009, 8:17:22 PM
Jonah Hex #45, $2.99, DC Comics. Due Out 07/01/09 ON TIME
Written by Justin Gray & Jimmy Palmiotti, Art by Cristiano Cucina, Colors by Rob Schwager
In Part 2 of the Six Gun War, El Diablo arrives and awakens a passed out Jonah Hex. Meanwhile El Papagayo’s men attempt to rape Tallulah Black, but she laughs in their faces. Black and Bat Lash plot their escape, and Hex and Lazarus run into a tribe of Comanche on their way to Mexico who are also interested in taking revenge on Turnbull. Black and Lash attempt their escape, but they don’t get very far.
7:18 Craig Reade
Monday, August 03, 2009, 8:18:06 PM
Nice to see Rape finally get a much deserved cummupance. Perhaps the beginning of a "face-turn?"
7:18 B. Schatz
Monday, August 03, 2009, 8:18:13 PM
To be clear: rape made an appearance in this issue… and got its butt HANDED to him by lots of ugly.
7:18 Craig Reade
Monday, August 03, 2009, 8:18:42 PM
Seriously – just when you think a villain is played out, something entirely new. Well done, P&G
7:19 B. Schatz
Monday, August 03, 2009, 8:19:13 PM
I agree. And I like your train of thought. Hopefully Rape will see the error of its ways and join our heroes against evil.
7:19 Craig Reade
Monday, August 03, 2009, 8:19:26 PM
If only.
7:20 Craig Reade
Monday, August 03, 2009, 8:20:37 PM
Otherwise, a solid continuation of the event… can’t really complain. They have strayed from the usual formula, and it is working out so far. I like the roles Lash and Black are playing, and El Diablo isn’t even boring me. Good stuff… as good as this book has ever been.
7:21 B. Schatz
Monday, August 03, 2009, 8:21:52 PM
I got to the end of this issue and… well, as always, I was really just there to figure out how many Rape jokes we could use, but I was also legitimately wondering if some of the characters would die… which in comics, is a rarity, even when the situation is dire. Kudos!
7:22 Craig Reade
Monday, August 03, 2009, 8:22:14 PM
Rape: The official mascot of the $40 Pull List
7:22 Craig Reade
Monday, August 03, 2009, 8:22:22 PM
Moving on?
7:22 B. Schatz
Monday, August 03, 2009, 8:22:31 PM
Indeed!
7:22
Monday, August 03, 2009, 8:22:50 PM
7:22 Craig Reade
Monday, August 03, 2009, 8:22:54 PM
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Secret Six #11, $2.99, DC Comics. Due Out 07/01/09 ON TIME
Written by Gail Simone, Pencils by Nicola Scott, Inks by Doug Hazlewood and Mark McKenna, Colors by Jason Wright
Mr. Smyth explains to the team that he intends to return slavery to the world as the means of its salvation. Artemis is captured, and her guards consider raping her, only to be stopped by their supervisor. We learn that Artemis is the only one who Mr. Smyth has captured so far that he cannot break. Banshee decides to free Artemis in the middle of the night, but the rest of the Six try to stop her. A fight erupts, only to be broken up when Wonder Woman arrives, insisting to know who killed her sister!
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7:23 B. Schatz
Monday, August 03, 2009, 8:23:47 PM
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Oh, snaps, it looks like we’re edging ever so closer to anti-hero territory… I’m not sure if we’ll emerge from this well or not. |
7:24 Craig Reade
Monday, August 03, 2009, 8:24:45 PM
|
OK, to me this proves it – Gail Simone can’t write Wonder Woman. She used the character for only a page, but her mere presence made this story crumble from start to finish. She couldn’t keep the characters straight, none of them could remain a villain for more than a panel. And why was Artemis even there? Did they actually kill her like that? Isn’t that the very thing Simone rants about with the whole Women in Fridges thing? |
7:25 Craig Reade
Monday, August 03, 2009, 8:25:20 PM
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And on top of that, simone had to steal from Palmiotti and Gray, and Rape once again got his butt handed to him. Horrible stuff. Why was that even there? |
7:25 Craig Reade
Monday, August 03, 2009, 8:25:46 PM
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I hate it when characters are abused like that, whether they are Artemis or Rape. |
7:26 B. Schatz
Monday, August 03, 2009, 8:26:37 PM
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Rape’s been having a tough go, really. And really, after all the overexposure, it was about time he got some hurt put on him… but twice in one month? Is this some kind of Marvel event, crossing over into many books? WTF, DC… |
7:27 B. Schatz
Monday, August 03, 2009, 8:27:14 PM
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I still like the book, though – much better than I ever enjoyed Wonder Woman… and I’m willing to see this plot a bit further before making a final decision. |
7:27 Craig Reade
Monday, August 03, 2009, 8:27:15 PM
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That whole confrontation with Deadshot wanting to pick up the corpse made no sense to me… ok, a lot of these characters are leaning more "anti-hero" than villain now, but that whole scene was an odd place to make a stand. |
7:27 B. Schatz
Monday, August 03, 2009, 8:27:48 PM
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Yeah, I wasn’t sure I got that either. Thought it might be some deep seated continuity thing or whatnot. |
7:29 Craig Reade
Monday, August 03, 2009, 8:29:04 PM
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Maybe. Maybe… but it still didn’t make sense in terms of the story. These are characters that are supposed to have egos. Why would they object when their employer told them that they were too good for menial work? Why would they care about any of the moral issues that got raised? No sense at all. Hopefully the story will shape up once Wonder Woman exits from the plot. |
7:29 B. Schatz
Monday, August 03, 2009, 8:29:45 PM
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Hopefully. But for know, I still feel like we’re still closer to the rails than the ditch, so… onwards! |
7:29
Monday, August 03, 2009, 8:29:53 PM
7:29 Craig Reade
Monday, August 03, 2009, 8:29:56 PM
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Green Lantern Corps #38, $2.99, DC Comics. Due Out 07/01/09 ON TIME
Written by Peter J. Tomasi, Pencils by Patrick Gleason, Inks by Rebecca Buchman & Tom Nguyen, Colors by Randy Mayor & Gabe Eltaeb
The Alpha Lanterns mop up, Soranik talks to Iolande about Sinestro’s revelation (and tries to get rid of the mark on her face), Daxam goes into full revolt and Mongul contemplates pulling out, and the Alpha Lanterns start to execute prisoners, something Guy and Kyle strongly object to. Guy and Kyle are “reassigned” for their actions, and the Black Corps emerges.
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7:31 B. Schatz
Monday, August 03, 2009, 8:31:19 PM
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I had a customer complain that there was *too* much going on in this book… but I wasn’t quite sure what he was getting at. Things progressed in each instance, and now, we’re heading face deep into some hardcore Blackest Night stuff. And with Tomasi steering, I think we might get a better story here than elsewhere… who knows! |
7:32 Craig Reade
Monday, August 03, 2009, 8:32:59 PM
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This was definitely a nice lead-in to Blackest Night – unfortunately, Blackest Night #1 kind of dropped the baton. I suppose we can get into that later, though. I suppose the heightened conflict between the Lanterns and the Guardians helped to weaken the Green Lantern Corps to even the playing field a bt with the upstart color Corps, but it seems a bit heavy handed. I do think that too much has been happening in this title for months now, but it has had something of a "by the seat of your pants" feel. It worked… chaotic, I can understand some having issues with it, with so many characters with plots at the same time, but it has been handled as well as you could expect. Of course, some of that segues into my Blackest Night commentary, so I will hold it for now.
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7:33
Monday, August 03, 2009, 8:33:44 PM
7:33 Craig Reade
Monday, August 03, 2009, 8:33:52 PM
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Invincible Iron Man #15, $2.99, Marvel Comics. Due Out 07/01/09 ON TIME
Written by Matt Fraction, Art by Salvador Larroca, Colors by Frank D’Armata
Tony comes to his senses in the nick of time, sparing Pepper’s life. The Black Widow refuses to help Maria, but Maria’s pursuit attracts the attention of HAMMER, which changes her mind. Tony and Pepper hide out, but Madam Masque stalks them.
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7:34 B. Schatz
Monday, August 03, 2009, 8:34:41 PM
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Man, you know what’s depressing? Super hero Alzheimer’s. Seriously. |
7:35 B. Schatz
Monday, August 03, 2009, 8:35:00 PM
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But! There is some boning. So… Tony Stark is coming out even. |
7:35 B. Schatz
Monday, August 03, 2009, 8:35:15 PM
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You know, minus the crippling brain loss. |
7:35 Craig Reade
Monday, August 03, 2009, 8:35:52 PM
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I liked how Fraction likened what is happening to Tony, but this needs to pick up. The only thing of note that really happened was the Pepper Potts/Tony Stark alluded liason… and I am not especially a fan of that at all. Fraction does need to get this story moving – it has dragged on way too long. Too much filler. |
7:36 B. Schatz
Monday, August 03, 2009, 8:36:39 PM
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Well, there’s only… 3? 4 parts left now? We’re entering the third act, and now we get to find out just how Tony comes out of this… if he does… |
7:37 Craig Reade
Monday, August 03, 2009, 8:37:00 PM
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I am sure he will- there is another movie on the way, after all… |
7:37 Craig Reade
Monday, August 03, 2009, 8:37:22 PM
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And no doubt another Marvel event on the horizon that will screw everything up even more. |
7:37 Craig Reade
Monday, August 03, 2009, 8:37:53 PM
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Anyway, it is still good – its just been so good lately that it is too easy to focus on relatively minor flaws like some story padding. |
7:38 B. Schatz
Monday, August 03, 2009, 8:38:04 PM
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I been saying this for a while now: Dark Reign ends with Thor, Steve Rogers and Tony Stark storming Asguard, and pulling out a win. |
7:38 Craig Reade
Monday, August 03, 2009, 8:38:22 PM
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We will see, we will see… |
7:38 B. Schatz
Monday, August 03, 2009, 8:38:43 PM
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Dark… Seige of Heroes and… and… dammit, I couldn’t think of anything entertaining… let’s move on from this shameful moment… |
7:38 Craig Reade
Monday, August 03, 2009, 8:38:56 PM
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Heh, Rape? |
7:39 B. Schatz
Monday, August 03, 2009, 8:39:07 PM
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Dammit! Just… just move on! |
7:39
Monday, August 03, 2009, 8:39:12 PM
7:39 Craig Reade
Monday, August 03, 2009, 8:39:16 PM
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Deadpool: Merc With a Mouth #1 (of 6), $3.99, Marvel Comics. Due Out 07/01/09 ON TIME
Written by Victor Gishler, Art by Bong Dazo, Colors by Matt Lilla, Inks by José Pimentel
Deadpool is hired by AIM to pick up a package in the Savage Land. After re-entry, Deadpool runs into KaZar, who shows him a statue that some of the natives are carving of him. Deadpool finds his AIM contact, one Dr. Betty Swanson (the hot archeologist type), and the pair are captured by the savages. Deadpool comes face to face with the “package” – a talking severed head, wearing one of his masks!
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7:39 Craig Reade
Monday, August 03, 2009, 8:39:33 PM
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Ill say - AIM has its fair share of "hot chick scientists." |
7:40 B. Schatz
Monday, August 03, 2009, 8:40:56 PM
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It sure does. But seriously, I was one over with this book when Deadpool asked for honey. The gratuitous sexy scientist was being drawn a little too come-hither in parts… which seems like an odd thing to say, but really… the things she did. There has to be a better way to pick up objects that won’t contrort your bone structure. |
7:41 Craig Reade
Monday, August 03, 2009, 8:41:37 PM
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Well, this book is supposed to have humor, so I suppose a little over-the-top tartiness works a bit. So who’s the head – the zombie-verse Deadpool? |
7:42 Craig Reade
Monday, August 03, 2009, 8:42:08 PM
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The beekeeper cracks were a nice bit of continuity to be sure.
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7:42 B. Schatz
Monday, August 03, 2009, 8:42:17 PM
|
Yup! As seen in Marvel Zombies 4! Hopefully, we won’t need to know what happens there to get what’s going on here… |
7:42 Craig Reade
Monday, August 03, 2009, 8:42:36 PM
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Well, I stopped reading Marvel Zombies ages ago, and I got it, so it can’t be that bad. |
7:42 B. Schatz
Monday, August 03, 2009, 8:42:53 PM
|
Awesome! |
7:42
Monday, August 03, 2009, 8:42:58 PM
7:43 Craig Reade
Monday, August 03, 2009, 8:43:06 PM
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Blackest Night #1 (of 8), $3.99, DC Comics. Due Out 07/15/09 ON TIME
Written by Geoff Johns, Pencils by Ivan Reis, Inks by Oclair Albert, Color by Alex Sinclair
The Green Lanterns prance around on Earth for a bit, we get a quick flash of a bunch of dead heroes all over Earth, Bruce Wayne’s body is discovered missing, Barry Allen and Hal Jordan pick up their whining session from Flash Rebirth and sob about time missed, and the Black Lanterns finally strike and kill the Hawks as the War of Light erupts.
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7:44 B. Schatz
Monday, August 03, 2009, 8:44:40 PM
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I actually enjoyed this book. It definitely wasn’t Shakespeare, and some of the lines had a Peter David level of winkery to them, but in the end, I felt pretty good about the whole thing. I know you have other idears. |
7:45 Craig Reade
Monday, August 03, 2009, 8:45:00 PM
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Here is my number one gripe here – we have months and months of event build with at least a dozen major plot points for various characters across all color spectrums, and the entire first issue shoves all of those characters aside to focus on the more important heroes of Earth. |
7:45 Craig Reade
Monday, August 03, 2009, 8:45:42 PM
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Nothing that happened in the Prelude to Darkest Night meant a damn thing here… this story reeked of editor involvement and was only slightly better than the trainwresk that was Flash Rebirth.
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7:46 B. Schatz
Monday, August 03, 2009, 8:46:47 PM
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I’m not so mad about that, actually. Those plots will be dealt with in Green Lantern Corps, is what I took from it – and from the stand point of selling comics, having to know nothing about what’s gone on before going into this helped us sell more of these babies than what we move of GL… which is what you want for an event. |
7:46 Craig Reade
Monday, August 03, 2009, 8:46:59 PM
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I’ll say it – I don’t give a crap what the Flash has to say. I care more about Guy, Kyle, Kilowog, hell – even Sinestro. A couple pages to introduce some Black Lanterns, and move on. Don’t even get me started about the sensational and crappy way the Hawks bit the dust. The only good thing about this issue was the Sue and Ralph Black lanterns. |
7:47 Craig Reade
Monday, August 03, 2009, 8:47:31 PM
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Seriously – this was Bendis over-padding mixed with Mark Millar sensationalism. A bad mix. |
7:47 B. Schatz
Monday, August 03, 2009, 8:47:33 PM
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I will say that between here and Flash Rebirth, there’s been too many comics featuring Barry Allen and Hal Jordan talking about how much they hate being superheroes. |
7:48 Craig Reade
Monday, August 03, 2009, 8:48:15 PM
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Nothing new at all. Not a fan. I seem to be alone, but I am comforted by the fact that the majority of people seem to like Britney Spears and All Star Batman and Robin. |
7:48 B. Schatz
Monday, August 03, 2009, 8:48:42 PM
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Tell me bay-bay, cuz I need to know now, oh, because…. |
7:48 B. Schatz
Monday, August 03, 2009, 8:48:53 PM
|
My loneliness… is killing me… AND I… |
7:49 B. Schatz
Monday, August 03, 2009, 8:49:02 PM
|
…oh God… why??? |
7:49 Craig Reade
Monday, August 03, 2009, 8:49:32 PM
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Careful now, you already lost your geek card… well wait, you lost your man card to the Gilmore Girls long ago, so I guess you have nothing to worry about. |
7:50 B. Schatz
Monday, August 03, 2009, 8:50:08 PM
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Dang rights. Plus? Those ladies were super hot. I stand by my love of all things Gilmore. |
7:50 Craig Reade
Monday, August 03, 2009, 8:50:18 PM
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OOOOkkk then… |
7:50 Craig Reade
Monday, August 03, 2009, 8:50:27 PM
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Let’s move on before this gets fugly. |
7:50
Monday, August 03, 2009, 8:50:30 PM
7:50 Craig Reade
Monday, August 03, 2009, 8:50:35 PM
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Power Girl #3, $2.99, DC Comics. Due out 07/22/09 ON TIME
Written by Jimmy Palmiotti & Justin Gray, Art by Amanda Conner, Colors by Paul Mounts
Power Girl breaks free of the Ultra Humanite’s control, and she enlists the aid of Terra to help her lower the island to safety.
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7:50 B. Schatz
Monday, August 03, 2009, 8:50:58 PM
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Hey! It’s bring in the character we created month! Yayyy! |
7:51 B. Schatz
Monday, August 03, 2009, 8:51:27 PM
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Granted, not the name, but still. A fine line needs to be walked when bringing in your own creations. Just because never really does it for me… |
7:51 Craig Reade
Monday, August 03, 2009, 8:51:40 PM
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At least that made sense… a little more than the gratiutous Wonder Woman appearance in Secret Six… |
7:51 Craig Reade
Monday, August 03, 2009, 8:51:56 PM
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If you need to get a big hunk of Earth to the ground safely, who else do you call? |
7:52 B. Schatz
Monday, August 03, 2009, 8:52:10 PM
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Geoforce? |
7:52 Craig Reade
Monday, August 03, 2009, 8:52:26 PM
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Not dead?
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7:52 B. Schatz
Monday, August 03, 2009, 8:52:42 PM
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Nope. Actually, hanging out with Alfred in the Outsiders. |
7:53 Craig Reade
Monday, August 03, 2009, 8:53:23 PM
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Overall, this arc was really light. I daresay maybe lighter than we needed for Power Girl… but still enjoyable. In a popcorn kinda way.
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7:54 B. Schatz
Monday, August 03, 2009, 8:54:24 PM
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I agree, it wasn’t *terrible*… it’s just the character thing is something I really, really don’t like. Hardly ever. But yeah, this book is a great popcorn read… nothing really wrong with keeping it going forward at all. |
7:54 Craig Reade
Monday, August 03, 2009, 8:54:38 PM
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Indeed. |
7:54
Monday, August 03, 2009, 8:54:43 PM
7:54 Craig Reade
Monday, August 03, 2009, 8:54:48 PM
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Avengers: The Initiative #26, $2.99, Marvel Comics. Due Out 07/22/09 ON TIME
Written by Christos N. Gage, Pencils by Rafa Sandoval, Inks by Roger Bonet, Colors by Edgar Delgado.
Osborne announces that the Initiative will continue, and the press is shocked to see that 4 new teams are comprised almost entirely of villains. The “New Warriors” are on the run from the police. Trauma and Taskmaster do some preliminary work with Penance, and the Shadow Initiative is expanded.
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7:55 B. Schatz
Monday, August 03, 2009, 8:55:41 PM
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You know, I’m still not feeling this. Partly due to Penance still being Penance. I was done with that ages ago. |
7:56 B. Schatz
Monday, August 03, 2009, 8:56:30 PM
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Bring me Squirel Girl and Gravity and the GLI. Seriously, a McKeever character joins the Wisconson based GLI? It was like Gage KNEW the book we WANTED to read, and then gave us this instead. |
7:56 Craig Reade
Monday, August 03, 2009, 8:56:37 PM
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I was done with that before they even made him Penance. I am not enjoying it. Still – it’s well written, but I keep hoping that Gage will just rush through it and get this book on some kind of independent footing. |
7:57 Craig Reade
Monday, August 03, 2009, 8:57:41 PM
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I said it earlier, but this also reeks of editor involvement. This is why I am not a fan of the constant event season… it dictates the story in way too many titles. And in this case, it has wiped out everything that was solidly established, and its barely hanging on thanks to some great writing. |
7:57 B. Schatz
Monday, August 03, 2009, 8:57:44 PM
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The art is great, the story is capable, but I’ve been reading this in a million places for a while now, and I’m ready to move on…. post haste and whatnot. |
7:58
Monday, August 03, 2009, 8:58:16 PM
7:58 Craig Reade
Monday, August 03, 2009, 8:58:21 PM
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Nova #27, $2.99, Marvel Comics. Due Out 07/22/09 ON TIME
Written by Dan Abnett & Andy Lanning, Art by Andrea DiVito, Colors by Bruno Hang.
Nova, Morrow, and Irani, while searching for Robbie, stumble upon portals that are ferrying in troops from the Negative Zone, to bolster Vulcan’s forces. Robbie attempts to restrain Strontian, but he is barely strong enough to hold her. She finally breaks free, and Nova loses contact.
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7:58 Craig Reade
Monday, August 03, 2009, 8:58:38 PM
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Robbie has a bad-ass moment… awesome! |
8:00 B. Schatz
Monday, August 03, 2009, 9:00:05 PM
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Seriously, if you said I’d be reading Nova and actively enjoying it before Annihilation hit, I would’ve punched you square in the gullet. But… like we said with War of Kings… DnA are too dang solid to let a title lag… whether an event hits, like Secret Invasion, or if an organic one comes about, like this War of Kings. And bonus points? You can just read this, and be perfectly content with the story that you get. |
8:00 B. Schatz
Monday, August 03, 2009, 9:00:21 PM
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Plus, yes! Badassery abounds! |
8:00 Craig Reade
Monday, August 03, 2009, 9:00:26 PM
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I probably did say something to that effect, but I have always loved me some Nova. |
8:00 Craig Reade
Monday, August 03, 2009, 9:00:50 PM
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I love how this ties into War of Kings… but maintains its own story that really is independent. Good stuff to be sure. |
8:01 B. Schatz
Monday, August 03, 2009, 9:01:44 PM
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It helps when just one creative team is writing all the moving parts to an event. But how they managed to do this, Guardians, Assension AND The Authority and make them all read perfectly fine on their own is beyond me. |
8:02 B. Schatz
Monday, August 03, 2009, 9:02:00 PM
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Except for The Authority. I understand why THAT doesn’t tie in… |
8:02 B. Schatz
Monday, August 03, 2009, 9:02:06 PM
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Or DOES it.????? |
8:02 Craig Reade
Monday, August 03, 2009, 9:02:20 PM
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I hope not. Don’t get me started on Wildstorm |
8:02 B. Schatz
Monday, August 03, 2009, 9:02:25 PM
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(To be clear… no. No, it doesn’t.) |
8:02 Craig Reade
Monday, August 03, 2009, 9:02:52 PM
|
Well, it’s easy to sum this up – Nova= awesome. period.
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8:03 B. Schatz
Monday, August 03, 2009, 9:03:02 PM
|
Agreed! Next! |
8:03 Craig Reade
Monday, August 03, 2009, 9:03:26 PM
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Proof #22, $3.50, Image. Due Out 07/29/09 ON TIME
Written by Alex Grecian, Art by Riley Rossmo and Wes Wedman, Colors by Dave Casey and Kelly Tindall
Fast forward a bit to Proof telling the story to a kid on an airplane (Why wasn’t this done 4 issues ago?), the scene flashes back in time when Proof is pursuing Julia into Russia. Julia gives birth, but her new son is barely alive. Julia dies, and the child’s father murders him for looking like his mother. He later has the two stuffed, and put on display.
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8:03
Monday, August 03, 2009, 9:03:30 PM
8:04 B. Schatz
Monday, August 03, 2009, 9:04:04 PM
|
You know, I really like Proof still, but I’m guessing this issue didn’t make any strides in helping you enjoy the characters and whatnot. |
8:05 Craig Reade
Monday, August 03, 2009, 9:05:03 PM
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No, I think it is really safe to say that my opinion of this hasn’t changed much. I have to admit, however, that it was slightly better. But we still aren’t done with this story? Ug. |
8:05 Craig Reade
Monday, August 03, 2009, 9:05:32 PM
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Let’s move on to next month’s books. |
8:05 Craig Reade
Monday, August 03, 2009, 9:05:35 PM
|
- The List So Far
Batman and Robin #3, $2.99, DC Comics Due Out 08/26/09
War of Kings #6 (of 6), $3.99, Marvel Comics. Due Out 08/05/09
Jonah Hex #46, $2.99, DC Comics. Due Out 08/05/09
Secret Six #12, $2.99, DC Comics. Due Out 08/05/09
Green Lantern Corps #39, $2.99, DC Comics. Due Out 08/12/09
Invincible Iron Man #16, $2.99, Marvel Comics. Due Out 08/05/09
Deadpool: Merc With a Mouth #2 (of 6), $2.99, Marvel Comics. Due Out 08/05/09
Blackest Night #2 (of 8), $3.99, DC Comics. Due Out 08/12/09
Power Girl #4, $2.99, DC Comics. Due out 08/19/09
Avengers: The Initiative #27, $2.99, Marvel Comics. Due Out 08/26/09
Nova #28, $2.99, Marvel Comics. Due Out 08/26/09
Proof #23, $3.50, Image. Due Out 08/26/09
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8:05 Craig Reade
Monday, August 03, 2009, 9:05:43 PM
|
And a little math…
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8:06 Craig Reade
Monday, August 03, 2009, 9:06:21 PM
|
Preliminary Math
$2.67 (Bank from July) + $40 (August Budget) = $42.67
$42.67 – $38.39 (August issues) – $2.98 (tax) = $1.30
$1.30 doesn’t give us any room for a new book, so we definitely need to cut something. I am sure you have guessed that my pick is Proof.
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8:06 B. Schatz
Monday, August 03, 2009, 9:06:44 PM
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And you know, I’m with you. I still enjoy it, but there’s nothing really amazing keeping it on the list, is the thing. |
8:07 B. Schatz
Monday, August 03, 2009, 9:07:16 PM
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Man, one of these days, we’re going to have a drag out, fist fight to see what book gets cancelled. That’s going to be fuuuuunnn… |
8:07 Craig Reade
Monday, August 03, 2009, 9:07:25 PM
|
I can see this book might be good if we didn’t hit a 300 issue flashback, but I think it is time to go. |
8:07 Craig Reade
Monday, August 03, 2009, 9:07:50 PM
|
No doubt, no doubt. But then, we haven’t seen that day yet!
So then, what remains is a new book. Suggestions? |
8:07 B. Schatz
Monday, August 03, 2009, 9:07:54 PM
|
Buh-bye, stovepipe hat bigfoot. You will be missed. |
8:08 B. Schatz
Monday, August 03, 2009, 9:08:23 PM
|
Hurmm… let’s see… uh… howsabout the NEW GHOST RIDERS BOOK FROM JASON AARON! |
8:08 Craig Reade
Monday, August 03, 2009, 9:08:33 PM
|
Hrmmmm let me think… |
8:08 Craig Reade
Monday, August 03, 2009, 9:08:40 PM
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Ghost Rider: Heaven’s Fire #1 (of 6), $3.99, Marvel Comics. Due out 08/05/09
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8:08 Craig Reade
Monday, August 03, 2009, 9:08:51 PM
|
Done. No arguments. |
8:09 B. Schatz
Monday, August 03, 2009, 9:09:38 PM
|
Yesssss! Which, we should note – means we have officially dropped Hellboy: The Wild Hunt… as it continues this month too. |
8:10 Craig Reade
Monday, August 03, 2009, 9:10:32 PM
|
Yeah, I had no desire to pick that one up. So in conclusion.. |
8:10 Craig Reade
Monday, August 03, 2009, 9:10:43 PM
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Batman and Robin #3, $2.99, DC Comics Due Out 08/26/09
War of Kings #6 (of 6), $3.99, Marvel Comics. Due Out 08/05/09
Jonah Hex #46, $2.99, DC Comics. Due Out 08/05/09
Secret Six #12, $2.99, DC Comics. Due Out 08/05/09
Ghost Rider: Heaven’s Fire #1 (of 6), $3.99, Marvel Comics. Due out 08/05/09
Green Lantern Corps #39, $2.99, DC Comics. Due Out 08/12/09
Invincible Iron Man #16, $2.99, Marvel Comics. Due Out 08/05/09
Deadpool: Merc With a Mouth #2 (of 6), $2.99, Marvel Comics. Due Out 08/05/09
Blackest Night #2 (of 8), $3.99, DC Comics. Due Out 08/12/09
Power Girl #4, $2.99, DC Comics. Due out 08/19/09
Avengers: The Initiative #27, $2.99, Marvel Comics. Due Out 08/26/09
Nova #28, $2.99, Marvel Comics. Due Out 08/26/09
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8:10 Craig Reade
Monday, August 03, 2009, 9:10:52 PM
|
- The Math
$2.67 (Bank from July) + $40 (August Budget) = $42.67
$42.67 – $38.88 (August issues) – $3.01 (tax) = $0.78 banked for September
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8:11 B. Schatz
Monday, August 03, 2009, 9:11:43 PM
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Rockin! Maybe next time, we’ll get around to the Rape or No Rape joke. I like that one. |
8:13 Craig Reade
Monday, August 03, 2009, 9:13:01 PM
|
And with that, I think we need to say goodbye! |
8:13 B. Schatz
Monday, August 03, 2009, 9:13:12 PM
|
Say goodnight Gracie! |
8:13 Craig Reade
Monday, August 03, 2009, 9:13:17 PM
|
c-o-m-i-x-t-r-e-mmmmmm-e…. |
8:14 Craig Reade
Monday, August 03, 2009, 9:14:10 PM
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Goodnight Gracie |
8:14
Monday, August 03, 2009, 9:14:15 PM
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