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April 4, 2008

The Gamer’s Quagmire #66: DLC: It’s Easy as 1-2-3

Filed under: The Gamer's Quagmire — Tags: , , , , — crayfish @ 12:00 pm

Everything you wanted to know about gaming, and less
by Jamison DeLorenzo

This week marked a first for me in gaming. It wasn’t anything as groundbreaking as my first perfect song for Guitar Hero on Expert, completing a Mario game without dying, or roasting the CPU in a regulation hockey game by over 200 goals (thank you, NHL ‘94). This week marked the first time I participated in obtaining game-related material via digital download. I should point out that this is much more commonly known as DLC thanks to overwhelming pressure to cram every important idea in society into a three letter acronym (TLA, sorry).

While visiting a friend this past week we talked about all the usual stuff - work, women, socio-economic disparities across the heartland, clubbing baby seals - and inevitably our latest technological gadgets. I got to show off my new camera and he got to show off a brand new subwoofer so powerful it could easily be mistaken for a herd of charging rhinocerii. The second game used to showcase the beast was a download from the Playstation Store - Super Stardust HD.

For my first exposure to the store this was not a bad start. This game is over a year old, and I must say I’m disappointed in not having tried it sooner. If you enjoyed the game Asteroids you would like this one too. In fact, if you took Asteroids and poured a six pack of triple espressos down its throat you would get something quite similar. For $10 there a bunch of games like this you can get for a PC or console. If you can remember what games made the original GameBoy so popular (not to date you or make you feel old) that is today’s current Indy gaming market.

I never really thought about it before, but the fact that there is a ton of entertaining arcade games all over the Internet at a dirt cheap price is a good thing. This is a great alternative to the $60 console games and provides to our current crop of young people the sustenance they need to become a lifelong gamer. I realize that I am late to the party on this one (the invitation must have been lost in the mail) and that this is not some groundbreaking discovery. We can’t do that every week here in the Quagmire - that’d be far too predictable.

The other half of the online delivery system that we are integrating into the gaming community comes in the form of obtaining additional content for already released games. As much as I relished downloading GT Prologue that is hardly going to happen often. The most popular notion of adding content onto games comes in the form of Guitar Hero and Rock Band. This is a very welcome addition to anyone who has pined for certain songs to be in the game.

I have to admit that although there have been several great songs in GH3 and Rock Band there have been plenty of songs that I have been dying to get my hands on to play. Imagine my joy when the Still Alive and the Boston pack was released recently for Rock Band. It may sound strange, but one of my current favorite gaming moments of the year now includes cranking my stereo and playing lead on More Than a Feeling. While realizing admitting this makes me look like an even bigger dork, I felt the need to share this because I feel that this is a revolutionary step for the rhythm gaming market.

The only thing that makes me more excited about what the future might hold for these games. In a perfect world there is going to be a way to point a game towards a digitized master of a song and have the game translate it into a song that you can play. Considering the number of fans of current rock monsters (U2, Radiohead, Dave Matthews) and past monsters (Van Halen, Led Zeppelin) you cannot tell me there isn’t a gigantic market for this feature. Whoever gets this working first without requiring the utter destruction of a gamer’s bank account is going to cement themselves in gaming legend.

Long story short - I’ve only gotten my feet wet in the world of digital downloads for gaming and I really love what I see. I’ll be taking more steps into it this weekend and hopefully go for a swim (whether a lifeguard is on duty or not). If the industry as a whole starts to get in on this then not only will obtaining games be a whole lot easier, but Valve will undoubtedly be seen as the pioneer in this area for the more expensive segment of the gaming market.

Now, if you’ll excuse me, I need to go locate some more songs to download and get another late night gaming jam session going.

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April 3, 2008

Ti’Hat and the Vulcan: Chapter Eleven

Filed under: Fiction — Craig Reade @ 12:15 am

voyager.jpgJaneway sighed. It had been days since the fleet had left Kham, and there had been absolutely no sign of the shuttle. Despite their failure, she was impressed with the attitude of the Khamish Colonel. She had, not once, given any indication that Janeway was wasting her time on the search. She eagerly carried out any and all instructions that Janeway suggested.

The fleet was rapidly approaching the final nebula on the Sappho’s flight plan, and Janeway was trying to come to grips with the possibility that the shuttle would not be found.

“Captain, one of the Khamish ships is detecting a vessel, heavily damaged, at oh-two-six mark seven-three-five.”

“I’ll take it that it’s not the shuttle, Mr. Kim?”

“No, Captain. But it isn’t a Borg ship either.”

“Life signs?” she asked.

“Inconclusive,” replied Kim.

Another diversion. “Signal the fleet to stop here, and have them search as much of the area as possible, to keep them busy. Let’s get that ship in the shuttlebay.” Janeway rose to her feet, and tapped her comm-badge.

“Janeway to sickbay. Doctor, could you meet me in the shuttlebay? There may be a couple of people who need your attention.”

“I’ll be right there, Captain,” replied the Doctor.

“Mr. Kim, you have the bridge,” Janeway said as the turbolift doors closed in front of her.

The entire world celebrated the victory over the Borg. It had come so much sooner than Bint’Ari expected it, that most thought of it as a miracle. It took a while before word spread about why every Borg on the planet fell once, and to Tuvok’s displeasure, so to speak, that further added to their heroic status.

Tuvok, of course, did not participate in the celebration. He spent his time at the shuttle’s computer console, attempting to sort through some of the information he had downloaded from the Borg relay device.

“Don’t you ever relax?” Oro commented, as he made his way into the shuttle. “We’ve been up since before dawn, and won a great battle. Now you, well after dark, are in here working. Still! Tuvok, I don’t know what to make of you.”

“I am analyzing the data I downloaded from the Borg computer. I need to determine if there are any other Borg ships in orbit, so that Lieutenant Torres and I can be on our way. This information will also be of use to you. The Borg will, in all likelihood, return and attempt to take your planet again. Your people will have to prepare themselves.”

“I think you worry too much, Tuvok,” replied Oro. “I don’t think the Borg will be back for a long time. And we will be ready for them by the time they get here!”

“I would not be so certain,” replied Tuvok. “According to the data fragments I have managed to decode, the Borg have already dispatched a second cube to complete the assimilation of this planet. It is due to arrive in fifteen hours, and the Borg tend to be quite punctual.”

“What?”

“What’s going on?” Torres asked, as she stumbled into the shuttle. The worried look on Oro’s face suggested something was amiss.

“According to your friend here, another Borg cube will be here in less than a day,” Oro said.

“Fifteen hours, twenty three minutes, at their last known heading,” corrected Tuvok. “My decryption may be inaccurate; I will need Seven of Nine’s help to decode the information more precisely.”

“That’s not very good,” slurred Torres, who was more than a little drunk. “What are we going to do?”

“I am attempting to formulate a course of action,” Tuvok replied.

“If we could somehow stop the cube itself,” Torres sighed. “We would not have to deal with anymore drones on the surface.”

“Could we launch missiles at them?” Oro asked. “I mean, we know that they are coming. We should still have some nuclear weapons around from before Unification. But they are buried. It shouldn’t be too hard to dig them up.”

“The Borg vessel would have adequate shielding to withstand a nuclear attack,” Tuvok replied. “In addition, and such projectiles would be destroyed by Borg disrupter before it ever reached the cube.”

“That’s not possible,” Oro murmured.

Torres scratched her head. “Could we beam a couple of the warheads onboard? I mean, if we set off a nuclear reaction inside of the cube, their shielding should be worthless.”

“That would require beaming the warheads from within the shuttle. The transporter system took heavy damage, and would not be able to perform a site to site transport at this range,” replied Tuvok. “It would be a slow process, and the Borg would have landed some soldiers by the time the bombs could be detonated.”

“What are you talking about?” Oro asked. “There’s no way we could get on that ship. You think that they will just let us on if we ask nicely? Excuse me, Mr. Borg, can me and my nuclear warhead come aboard please?”

“I’ll explain later,” replied Torres, who was not feeling up to explaining how they were going to get the bombs aboard the cube. “Can you get the warheads?”

“I can’t. I don’t even know where they are.”

“Who does?” Torres asked.

“The First Citizens know, and certainly the Council would know.”

“Well? Where do we find these people?” Torres asked impatiently.

“Let me think. They normally would be in the city, but they go into hiding when there is an emergency, like a war. A Borg invasion certainly qualifies,” Oro explained. “Yipu would know, He’s the minister of the Guard. He is camped not too far from here.”

“Go get him! We don’t have much time!”

Oro ran out the shuttle, and turned down the street. Tuvok returned, undisturbed, to his decoding of the Borg data. B’Elanna began to long even more for the safety of Voyager.

Janeway arrived in the shuttlebay to find The Doctor waiting there for her. The small ship was already docked. Janeway glanced over the hull of the ship, noting the heavy collision damage aft. The damage reports she read on her way down said that the ship was not attacked, it was just unlucky. It was probably hit by a stray asteroid, presumably while going through a nearby star system.

“Doctor,” Janeway greeted with a nod. “Are you detecting any life signs aboard the ship?”

“I believe so,” replied the Doctor. “It seems that there is some sort of hibernation unit on board, and the crew-members were all in a state of suspended animation. I do not know if the crew survived the impact. I will have to inspect the passengers to be certain.”

“Lead on, Doctor,” said Janeway, gesturing towards the ship.

The two climbed up the ladder on the side of the ship, and climbed inside the open hatch on the top of it. The ship was quite cramped, Each of the ships internal systems very much larger than their counterparts on Voyager. The air was stale, and Janeway thought that the climate control on the ship was probably damaged as well.

The Doctor lead her to the back of the ship. Janeway was greeted at once by the awful stench of rotting flesh. She steeled herself to cope with the smell and moved forward. The room itself was caved in at the side, due to damage from the collision. Several of the chambers were destroyed entirely, others were cracked open, and their occupants dead because the seal to their pod was broken before they could be revived.

Only one of the chambers was still functioning, and The Doctor’s tricorder suggested that the occupant, a fairly short woman, was still alive. The Doctor adjusted the controls of the pod, and the two waited to see if the woman could be revived. The process was slow, but finally the lid of the pod opened up, and the woman slowly opened her eyes. The Doctor scanned her vital signs, and Janeway moved to accommodate The Doctor.

“I can’t see,” the woman whispered.

“Your sight will return momentarily,” The Doctor explained. “Loss of sight appears to be a minor side-effect of the drug used in the hibernation sequence. It will reverse itself in a couple of minutes.”

“What is your name?” Janeway asked.

“My name? I’m Xytin’Ito,” replied the woman. He face tensed up. “Ito!” she cried, as her whole body began to tremble. The Doctor began frantically scanning her vital signs.

“What is going on?” Janeway asked.

“I don’t really know,” replied The Doctor. “I don’t know very much about her anatomy. Brain-wave activity has heightened dramatically, while other areas seem to be in a state of shock. I can’t explain it.”

“Is there anything you can do?”

“Nothing here. I need to get her to sickbay and run some tests. I need to determine a cause before I can even speculate on the treatment,” the Doctor replied hastily. Almost immediately, his hand was raised to his comm-badge. “Doctor to transporter room, two to beam directly to sickbay.”

“Aye, Doctor,” the chief on duty replied. Barely a second later, the Doctor and Xytin’Ito disappeared in a blue shimmer. Janeway hurried out of the ship, and made her way back to the bridge.

Yipu stepped into the shuttle, with a look of disbelief on his face.

“It’s true!” he exclaimed. “I can’t believe it, the stories are true!” He moved forward, and looked up at Torres. “Are you really Ti’Hat?”

Torres rolled her eyes. “Call me B’Elanna.”

“Oh, yes, of course,” Yipu replied. “I wouldn’t want to be named after that filthy animal, myself. Is it true that there is another cube on its way?”

“It is,” Tuvok replied. “We require several nuclear warheads. An effective countermeasure must be ready for use before the cube arrives.”

Yipu laughed. “Your crazy! Do you know what it is going to take to get any of them dug up? I don’t have the authority to order their excavation. Even if I did, it would take weeks to dig up them all.”

“Who has the authority?” Tuvok asked.

“Only the First Citizens do,” Yipu replied.

“Where can we find the First Citizens?” Tuvok asked, patiently.

“I can’t tell you that. They are in a secure area, and the location is classified.”

Torres grabbed Yipu by the collar, and lifted him to her height. “Look you little weasel. If you don’t tell us, you aren’t going to have a world left to defend!”

Yipu, to his credit, remained stoic. “Put me down, If you please. Fighting with me is not going to solve our problem.”

Torres grunted, then dropped the Bint’Ari.

“I don’t know where Yavitz is. I don’t handle her evacuation arrangements,” Yipu began. “But Ira, his sanctuary is just outside of Xenin.”

The shuttle silently lifted off of the ground.

“We will be outside of Xenin momentarily,” Tuvok reported. “Could you please indicate a more specific location?”

“What do you mean we will be there momentarily? We’re not going now?” Yipu was visible flustered.

“The Borg vessel will arrive in less than fifteen hours. We do not have the luxury of waiting until morning,” replied Tuvok.

“As a boy, it was always my dream to meet the legends of old,” Yipu muttered. “I wonder if they, too are as frustrating as you are turning out to be.” Oro chuckled behind him.

“Trust them Yipu, they know what they are doing,” he reassured.

“Easy for you to say,” replied Yipu. “I can only imagine what Ira is going to say. And when you ask him to dig up the warheads? I really like my job, you know? I don’t want to lose it.”

“Report,” Janeway requested, as she returned to the bridge. She noticed the wear on Chakotay’s face as he rose, and realized how long it had been since she herself had gotten some rest.

“The Fleet is still in their search pattern,” reported Chakotay. “Still nothing, though.”

“What about that ship, do we have any idea where it came from?” she asked.

“According to their last known heading, it seems to have come right out of the last nebula that Tuvok and B’Elanna were scheduled to harvest,” Kim reported. “Sensors can’t penetrate the nebula, so I haven’t been able to determine a starting point for the ship.”

“How long ago did they pass through that nebula?” Chakotay asked.

“It’s been over a week,” Kim replied. “It is hard to give an exact time.”

“Could the shuttle have been damaged the same way?” Janeway asked.

“Maybe there is some kind of solid bodies inside the nebula, like an asteroid field,” Chakotay suggested. “Sensors would have a hard time picking up an asteroid on a collision course until it was too late to move.”

“Is there anyway we can go inside and check?” Janeway asked.

“I suppose I could boost the navigational deflectors, to protect Voyager, but I’m not certain I could boost the sensors enough to detect the shuttle,” Kim reported.

“Captain, there’s a problem,” Paris interrupted. “I’m detecting a Borg Scout ship, just exiting the nebula.”

Janeway walked up behind Paris, and leaned over the console. “Have the Khamish seen it yet?”

“No, it is holding position outside of the nebula, and is out of range of each of the Khamish motherships. One is heading towards the cube now, and should pick it up momentarily,” Paris replied.

“Looks like they’ve got it now,” Kim reported from his console. “We are being hailed by the Khamish Commander. They are requesting permission to, well, ‘rid the self-righteous Borg bastards of their worthless existence,’ I believe the translation went.”

“What is the Borg ship doing?” Chakotay asked. “It can’t possibly believe that it can take on Voyager, let alone the five Khamish ships.”

“It is holding position,” Kim replied. “Wait, Three more ships are coming out of the nebula. Two scouts and a larger ship.”

“A cube?” Janeway asked.

“Yes, but I haven’t seen a cube of that dimension. It is a lot smaller than a normal cube,” Kim replied.

“Signal the Khamish commander. Give them the OK to attack,” Janeway ordered. “And get Seven of Nine up here. I want intel on those ship designs.”

“You want what?” cried Ira. “You want me to give you our nuclear warheads? Why should I trust you?”

“Usum, there is a Borg cube approaching as we speak. We need those warheads to attack the cube itself,” Yipu pleaded. “We may have beaten the Borg this time, but we are in no shape to ward off another invasion!”

“How do you know they are coming again?” Ira shot back. “Our planetary scanners show nothing. How can you trust two aliens! How do you know that they do not want to use the warheads on us?”

“How can you say that?” Oro asked, angrily. “I have known these two since they arrived, and they have done nothing except support us against the Borg. Why would they, so suddenly, decide that they are our enemies?”

“Even if I tell you the location, it will take a too long to dig them up. There is no way we could have them ready by the time the Borg got here! These aliens must know this!”

“Sir, I know it seems a little hard to believe, but they say that they just need to know the location, and that they can retrieve the warheads without digging,” Yipu explained.

“This is just too much!” Ira almost burst into laughter. “Very well, bring them in. I should like to meet the fools that would be our saviors.”

Yipu rushed from the room, and Oro stood back, worried. He thought that this, his first meeting with the First Citizen, could not possibly go worse. It was one thing that the leader of your world knew your name, it was quite another that he thought of you as an imbecile.

Shortly, Yipu returned with Tuvok, and Torres, and Oro could not help but smile. B’Elanna stomped in, very much annoyed at being kept waiting. She looked as she often did, about ready to explode into a fit of rage. Tuvok, on the other hand, looked as if he could spend another year or so waiting for Ira to make up his mind. Total calm.

Ira, on the other hand, was not prepared for the imposing aliens. Ira awed at the height of Tuvok and B’Elanna, and it took a moment for him to gather his wits enough to open his mouth.

“Well,” Ira began nervously. He could not take his eyes off of B’Elanna’s angry face. “How, may I ask, do you expect to dig up any warheads before that cube you are babbling about arrives?”

Torres scowled, and Ira moved his seat back, unconsciously.

“We have the technology to transport the warheads directly to the surface, without having to unearth them,” Tuvok replied.

“How long will it be, before that cube you are talking about arrives?”

“It will be here in approximately thirteen hours,” Tuvok replied.

“That’s about fifteen cycles, Usum,” Yipu added.

“Yes, then, fifteen cycles. I will tell you the locations of the warheads. If what you say is true, we should detect the cube in about ten cycles. If we have not detected it in twelve, each of you will be arrested and executed for treason.” Yipu stepped foreword, in protest. Ira held up his hand, stopping Yipu in his tracks.

“If the location of those warheads became public knowledge, it would be a disaster for this world. Already there are those who believe if they were running things, we would have been much better prepared to fight the Borg. With so much of our military in shambles, civil war for control of this world is a very real possibility. If any of those opposition groups got hold of a warhead, it would destroy any hope of stability that Bint’Ari has. Laws have to be enforced, now more than ever, if we have any hope of keeping this world together. Yipu, it troubles me to do this to you, but you are a part of this. I hope for your sake that there is a cube coming.” Ira pulled a data chip from the computer on his desk. “Here are the locations of twenty of the warheads that we buried. Please do not be too troublesome about your apprehension should the cube not arrive as you claim it will.”

“Thank you, Usum,” Yipu replied, before he followed Oro, Tuvok, and B’Elanna out the door.

“I can’t believe I’m hoping for another invasion,” Yipu muttered. Oro chuckled, lightly, in agreement.

Star Trek, Voyager, and related properties are © Paramount Studio, and the author makes no claim towards them.

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April 2, 2008

Off the Cuff: The Cow King Liveth!

Filed under: Off the Cuff — Tags: , , — Eric Barrett @ 8:31 am

Off the Cuff

Anyone who is addicted to the cult classic Diablo 2 is well aware of the Secret Cow Level.

Apparently British scientists are also aware of this because they have created a human - cow embryo

Now while I question the moral implications of this action.  One does have to relish the chance to fight giant cows carying a pole axes.

And people thought robots were going to destroy the world. 

Moooo!

Secret Cow Level

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April 1, 2008

The $40 Pull List - April 2008

Filed under: The $40 Pull List — Craig Reade @ 2:41 pm

If this is your first time reading the $40 Pull List, I invite you to see how it works by checking out some of the previous month’s editions (listed below). Those will give you a good idea of how the column works, and what you can expect month after month. If you are interested in the “rules” for the Pull-List, check out the very first column, the 01/07 edition. It isn’t too complicated, though, so just dive right in if you don’t feel like reading back issues! In addition, this column contains Spoilers, so if you are waiting for the trade, read at your own risk!

01/07 - 02/07 - 03/07 - 04/07 - 05/07 - 06/07 - 07/07 - 08/07 - 09/07 - 10/07 - 11/07 - 12/07 - 01/08 - 02/08 - 03/08

An overall decent month with no real shockers. Late titles seemed to be the story of the month, however, with both Young Avengers Presents and Fear Agent (the latter no shock at all) both seeing delays.

No sense in dawdling - here were March’s comics!

MARCH’S PICKS

Jonah Hex #29, $2.99, DC Comics. Due Out 03/05/08 ON TIME

Normally as a comic reader, my focus is on the story. However, comics are a medium that really relies on two different artistic forms - writing, and the art itself. This issue highlights the importance of art to a story. Palmiotti and Gray once again tell a great story, and do so in a way that really allows the artist to not only tell the story, but provide visuals that add another dimension to it. Unfortunately, Rafa Gares was not up to the task. This issue ended up being weak at best, for reasons that can all be attributed to the art. It was messy, dark, and muddled. While the dark tone was appropriate for the story, Gares made it impossible to really tell what was going on most of the time. An over emphasis on detail combined with coloring that looked more like mud killed this issue.

Jonah Hex has featured rotating artists, and thankfully the next issue will have yet another art team. It might be time for DC to pick one and stick with them though - this title is in serious need of artistic stability.

Status: SAFE

The Twelve #3, $2.99, Marvel Comics. Due Out 03/05/08 ON TIME

Overall, this issue was a little better than the last, mostly because things are finally, if slowly, starting to happen. One of the drawbacks of Straczynski’s writing - he spends a lot of time building, but usually the payoff doesn’t even come close to justifying the extreme build. On the plus side, we have had a good look at most of the Twelve at this point, and understand a little more about them in the modern context.

DC Special: Raven #1 (of 5), $2.99, DC Comics. Due Out 03/05/08 ON TIME

Problem #1 with this issue: The cover. Finally her own “Emo” series? What? Raven is Goth. I am still waiting for the day that the old-school Goth and Emo types finally rise up and take back their identities from this weird “Whiney Dark Emo” that has surfaced in recent times.

That gripe aside, the issue itself is a little tough to discuss. The story was okay - just okay - but the art was absolutely horrific. That same horribly style that was almost the death of Batgirl while Damian Scott was working on that title. His art really needs an outstanding story to make it passable, and Marv Wolfman just dropped the ball here. I have been a huge Raven fan for a long time, and was eager to see her get a series of her own - but this was not the story for her. Sadly, I can’t inflict this title on you fine folks any longer.

Status: DROPPED

Annihilation: Conquest #5, $2.99, Marvel Comics. Due out 03/12/08 ON TIME

After what can best described as an off issue, Conquest #5 recovered quite nicely. The plot advanced, answers were free flowing, and there was solid action. Star-Lord’s crew shined brightly, and where the last Annihilation really highlighted the cosmically powerful, this series is showcasing the strengths of the average heroes in the face of such tremendous power. I don’t expect we will get as explosive of a conclusion next issue as we saw when Annihilation wrapped up (unless Quasar finally steps up) - but character-wise, it should be just as good.

Status: SAFE

Marvel Comics Presents #7, $3.99, Marvel Comics. Due Out 03/12/08 ON TIME

A pretty decent issue - probably the first time that I really enjoyed every story as much as I did. The Vanguard and the Guardian stories are both suddenly getting a lot more interesting, which is making it easier and easier to forget earlier shortcomings. I still believe both of these stories could and should have been a lot shorter, but at least we are finally starting to get to the meat of both of them.

The Namor story was short and sweet. Not a lot to it - Namor was his normal, brooding self, this time expressing some sorrow over Namorita’s death. It was totally appropriate though - Namor wouldn’t let that kind of thing pass without marking it somehow. Though I am surprised that no one has decided to use that as an excuse for him to once again become more militant towards the surface world - but he doesn’t really have the exposure that he once did. A decent but not spectacular short.

The Savage Land finale wasn’t the jewel it had been previously, but it was a well written and enjoyable finale. All-in-all, a solid issue all around.

Status: SAFE

Superman #674, $2.99, DC Comics. Due out 03/12/08 ON TIME

A smart issue, and a great start to a new arc after last issue’s fantastic conclusion. Actually, this story is better in many ways - it draws on elements from previous stories, but the story foundation is much better from the outset than the Insect Queen story. I haven’t enjoyed Superman this much in, well, ever. If Busiek keeps up this level of quality, this title is going to be on the list for a long time.

Status: SAFE

Nova #11, $2.99, Marvel Comics. Due Out 03/12/08 ON TIME

Still on the run from Gamora and Drax, Nova finds himself in this issue on the homeworld of the technarchy, pleading with Warlock to help him cure the transmode virus once and for all. Abnett & Lanning seem to be in a tough spot right now, needing to tell a compelling story, but not wanting to tread on Annihilation: Conquest too much. The difficulty is showing - this issue, like #10, was decent, but not really close to the standard of greatness they set in the early issues of this series.

Nova is still one of the best books Marvel has right now, though reading it makes you feel like you and they are just waiting out Annihilation, so they can finally get to the good stuff.

Status: SAFE

Fear Agent: Hatchet Job #19 (#3), $2.99, Dark Horse. Due Out 01/30/08 RELEASED 03/19/08

Finally! This issue was this close to crossing the two-month late threshold - which would have been a travesty. Not only is there a real dearth of schi-fi in comics still, but hard-core, balls-to-the-wall sci-fi? Nonexistent, even beyond comic medium. Please start putting this book out on time, and regularly! The constant lateness of this book isn’t just annoying, it is a solid disservice to the medium!

In any case, an outstanding issue. Hopefully the next is a little more timely.

Status: SAFE

Ultimate Iron Man II #4, $2.99, Marvel Comics. Due Out 03/26/08 ON TIME

Man, I really thought this was a four issue mini for some reason. I suppose that is what I get for not paying attention. Regardless - this was a solid issue and an even better lead-up to a conclusion than the last one. It still fells as if there are some things left untold that might lead to a third mini - but that isn’t such a bad thing. This still isn’t quite the Tony Stark we have come to know in The Ultimates, but it is a compelling character story nonetheless.

Status: SAFE

Teen Titans #57, $2.99, DC Comics. Due Out 03/26/08 ON TIME

Once again, Teen Titans is proving to be one of the highlights of the month. Over the last few issues, McKeever has spent some time focusing on individual members of the team - highlighting their strengths and weaknesses, and showing how the others feel about them as well. This time, Ravager got the spotlight, and once again, McKeever is telling an outstanding story.

This is the best Teen Titans has been in some time. Hopefully he can keep this up!

Status: SAFE

Freddy vs. Jason vs. Ash #6, $2.99, DC/Wildstorm. Due out 03/26/08 ON TIME

Well, the comic based on the movie that never was has finally come to an end, and honestly not a moment too soon. Not that it hasn’t been an OK read, but six issues was a mite too long, and it kind of got tedious as things approached the end. The verdict is the same as it has ever been - not a terrible comic, but this would have been a thousand times better on the big screen. Still - it was good to read what might have been.

Status: SERIES CONCLUDED

LATE AND UNRELEASED ISSUES

Young Avengers Presents #3, $2.99, Marvel Comics. Due Out 03/26/08 DELAYED UNTIL 04/02/08
Fear Agent: Hatchet Job #20 (#4), $2.99, Dark Horse. Due Out 03/26/08 DELAYED UNTIL 04/09/08
Green Lantern Corps #23, $2.99, DC Comics. Due Out 04/09/08
Rex Libris #11, $2.95, Slave Labor. Due Out 04/08

Not sure what was behind the late release of Young Avengers Presents #3, but I imagine that a rotating creative team will occasionally cause problems like this one. Fear Agent’s delay was expected, sadly, though with luck it will come out on its new date, and finally get back on a solid release track. Green Lantern Corps, of course, was furloughed until next month, so hopefully it will make a stronger showing in April with the regular team back on board.

TITLES CARRYING OVER

Jonah Hex #30, $2.99, DC Comics. Due Out 04/02/08
The Twelve #4, $2.99, Marvel Comics. Due Out 04/02/08
Annihilation: Conquest #6, $3.99, Marvel Comics. Due out 04/16/08
Marvel Comics Presents #8, $3.99, Marvel Comics. Due Out 04/30/08
Superman #675, $3.99, DC Comics. Due out 04/16/08
Nova #12, $2.99, Marvel Comics. Due Out 04/09/08
Ultimate Iron Man II #4, $2.99, Marvel Comics. Due Out 05/21/08
Young Avengers Presents #3, $2.99, Marvel Comics. Due Out 03/26/08 DELAYED UNTIL 04/02/08
Young Avengers Presents #4, $2.99, Marvel Comics. Due Out 04/23/08
Teen Titans #58, $2.99, DC Comics. Due Out 04/30/08
Fear Agent: Hatchet Job #20 (#4), $2.99, Dark Horse. Due Out 03/26/08 DELAYED UNTIL 04/09/08
Fear Agent: Hatchet Job #21 (#5), $2.99, Dark Horse. Due Out 04/30/08
Green Lantern Corps #23, $2.99, DC Comics. Due Out 04/09/08
Rex Libris #11, $2.95, Slave Labor. Due Out 04/08

MARCH TOTAL: $41.83

Budget = $40.00 + $3.22 (Fear Agent #20) + $3.22 (Young Avengers Presents #3) + $.66 (Bank) = $47.10

$47.10 (Budget) - $41.83 (April issues) - $3.24 (tax) = $2.03 banked for April

As you can see, there are no new titles this month. I made this exception for a number of reasons. First - we had one deserved drop this month - there was no sense in forcing another unless we really needed to. Secondly - the list was bloated due to the inclusion of the new Rex Libris, and with the clock ticking on that title, I figured we should enjoy it while we can. Also, Annihilation: Conquest is ending in April, and Ultimate Iron Man II coming to an end in May, and Young Avengers Presents wraps up in June - it makes little sense to sacrifice good titles when we are about to have a whole ton of openings.

If you need a better justification - we kind of do have a new title this month in Green Lantern Corps #23. I consider #21 to be a false start. Hopefully that logic works for you all. The intent of the “rule” was to make certain that new titles are tried on a regular basis - and the spirit of that rule still stands here.

Here is this month’s Pull-List to print out and bring with you to the store: Here you go! Adobe Acrobat Reader is required to view the file, as always. If you don’t have it, you can download the latest version for free at Adobe.com.

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