Off the Cuff: Real Life Evil (sort of)
One of the most shocking cinematic moments in my life came during the film Unbreakable. And for once this isn’t a reference to the scene where Samuel L. Jackson falls down a flight of stairs breaking every bone in his body. That still makes me shudder.
What I’m talking about is the unexpected twist at the end. (for those of you who haven’t seen this movie, stop reading now). At the time I didn’t know who M. Night Shyamalan ways, and I didn’t know about his penchant for surprise endings. So when Jackson revealed himself to be the main villain I was shocked.
I never expected him to be a villain, but it all made sense. The whole point of the movie was that there are real life superheroes. And if that’s the case, there must be real life villains.
And obviously there are.
But this was a surprising admission for a movie. So this is what I thought of when I read about a man in Florida who is currently standing trial. This individual has declared that he wants to be evil, just like Mr. Glass from Unbreakable. And to prove his evilness, he wants to be allowed to wear a cape and carry a cane.
On the surface it’s kind of funny. Except that this man has a history of mental illness.
I love comic books because of their crazy and outlandish villains. I love watching good triumph over evil. And I look at it as “entertainment.” But sometimes a good dose of reality reminds me that evil isn’t just limited to comic book villains.
Post your comments in the Forum!
March 17, 2008
On The Shelf This Week: 03.19.08

HIGHLIGHTS OF THE WEEK
Order any of the below titles by clicking here!
BRAVE AND THE BOLD #11, $2.99, 32 Pages, DC Comics
Written by Mark Waid; Art by Jerry Ordway; Cover by George Pérez
In many ways, it seems like this title just got too big for itself. Initially, it seemed like a standard team-up book, which normally makes for a pretty good read. Instead it rather quickly turned into an “Entire DCU” book, which in many ways made it too heavy to enjoy. Especially considering the Event Fatigue that a lot of readers are feeling. It might not be considered an event book, but it very well could be one, to its detriment.
This approach doesn’t look like it is going away anytime soon, but occasionally there have been single issues that focus on a pair of characters, and by far these have been the most enjoyable. This one looks to be one of those - a story matching Superman up with Ultraman. Unlikely alliances always make for good reading. Should be a decent action read, if done properly.
SUPER FRIENDS #1, $2.25, 32 Pages, DC Comics
Written by Sholly Fisch; Art by Dario Brizuela; Cover by J. Bone
The latest new Johnny DC book has a title that most comic readers these days are familiar with. Not quite the Super Friends of old (No Wonder Twins, not sure if that is a bad thing or not), this team features the standard JLA of Superman, Batman, Wonder Woman, Aquaman, John Stewart Green Lantern, and the Flash. Like any good kids comic, there are activities included as well (including a “Secret Code Key”). A great pick-up this week if you have kids - no one can argue that comics featuring any of these characters are a little too adult these days for younger readers, so it is nice to have an all-ages alternative. DC has always been good about that, glad to see they intend to continue that tradition.
SUPERMAN BATMAN ANNUAL #2, $3.99, 48 Pages, DC Comics
Written by Joe Kelly; Art and Cover by Scott Kolins
This year’s annual is a modern take on an old Silver Age World’s Finest story - specifically issue #178, where Superman loses his powers, and becomes Nova in order to continue his superheroics. This title has had its ups and downs over the years, but it has been at its very best when you have a simple team-up story, much like what we will be getting here. This issue features the return of Joe Kelly, who wrote the last annual, and the debut of artist Scott Kollins on the book. Kelly did a fantastic job on last year’s annual (which, if you remember, was also a retelling, that time of Superman and Batman’s first meeting in Superman #76), so you can expect more of the same from this issue. Of course, since Ed McGuiness isn’t working on this issue, I doubt we will see a return of the alternate Deadpool from the last annual - a nice tribute to past collaboration and one of that issue’s highlights. Even still, it should be an enjoyable read.
THOR #7, $2.99, 32 Pages, Marvel Comics
Written by J. Michael Straczynski, Art by Marko Djurdjevic
Possibly the only real weakness in this title is its untimliness - not sure if it is the art or not, but that is usually the prime culprit in late books. If so, that is a real shame - while good, the art hasn’t been so phenomenal that it is worth the wait. It rarely is.
JMS has delivered a solid character story. While his opening arc was really lacking in terms of action, it proved not to be needed. The subject matter was spot on, and we got to see Asgard’s return without a lot of what would have been needless physical conflict. Of course, the action will have to come at some point - this is Thor, after all, but Straczynski has thus far avoided putting it in for its own sake.
This is the start of a brand new story arc, and is a natural place for a new reader to jump aboard. That is, if you are one of the few who aren’t already reading Thor.
WOLVERINE ORIGINS #23, $2.99, 32 Pages, Marvel Comics
Written by Daniel Way, Art by Steve Dillon and Matt Milla
What Deadpool fan isn’t reading this arc right now? Since the new Deadpool ongoing is going to spin out of this story, and is going to be produced by the same creative team, it makes sense to jump aboard now.
Are there problems? A bunch. The art is frankly terrible. Steve Dillon has a distinct style, and to his credit puts together a pretty good panel, but the looks of the characters is really distracting. You get the sense reading this book that he is a decent artist, when given the right characters. Wolverine and Deadpool are not it. Deadpool is not that crazy - he doesn’t hallucinate like that, at least, not in a long time (when he was crazier than he normally would be). And it still bugs me to see Deadpool walking around without his mask. Nicieza was guilty of that as well - but it was done sparingly in Cable & Deadpool. This whole issue has Deadpool fighting in broad daylight without a mask or costume.
But - there is a silver lining. For all its shortcomings, it really wasn’t that bad. Deadpool’s attitude is right. He is lethal, efficient, and funny, and what he says is often right on. Despite the problems, there has been something to enjoy in the last couple issues.
Ousting Dillon for a different artist would make things much better, but as it is now - hope for a quality Deadpool ongoing is not totally lost. That is at least something.
INCREDIBLE HERCULES #115, $2.99, 32 Pages, Marvel Comics
Written by Fred Van Lente and Greg Pak, Art by Khoi Pham, Paul Neary, and Stephane Peru
You really can’t say enough about this title. It really speaks to the quality of writing when you can change the title and the protagonist of a book, and the end result is still a fantastic piece of comic literature. Pak and Van Lente have consistently delivered a thoughtful story, well told and enjoyable. You care about the characters - and they are written correctly (a real plus these days). The transition from Hulk to Hercules was outstanding, and they never really missed a beat. And the art - Pham & company have to be commended for an outstanding job. The book has been pretty well on time, and the artistic end of the storytelling has been spot on.
This is one of the most enjoyable Marvel books on the market today, and a great choice for anyone looking for a new title to read. This issue looks like it is going to be heavy on the action - always a good issue for new readers to try out.
BATMAN AND THE OUTSIDERS #5 $2.99 Now: $2.69
BIRDS OF PREY #116 $2.99 Now: $2.69
BRAVE AND THE BOLD #11 $2.99 Now: $2.69
CATWOMAN #77 $2.99 Now: $2.59
CHECKMATE #24 $2.99 Now: $2.59
COUNTDOWN SPECIAL ECLIPSO 80 PAGE GIANT $4.99 Now: $4.39
COUNTDOWN TO FINAL CRISIS 6 $2.99 Now: $2.59
DEATH OF THE NEW GODS #7 (OF 8) $3.50 Now: $2.99
FLASH #238 $2.99 Now: $2.69
JUSTICE LEAGUE OF AMERICA #19 $2.99 Now: $2.69
ROBIN #172 $2.99 Now: $2.59
SHADOWPACT #23 $2.99 Now: $2.59
SUPER FRIENDS #1 $2.25 Now: $1.99
SUPERMAN BATMAN ANNUAL #2 $3.99 Now: $3.49
WORLD OF WARCRAFT #5 $2.99 Now: $2.69
INVINCIBLE #49 $2.99 Now: $2.69
PVP #39 $3.50
AMAZING SPIDER-MAN #554 $2.99 Now: $2.59
AVENGERS CLASSIC #10 $2.99 Now: $2.59
CAPTAIN AMERICA #36 $2.99 Now: $2.69
CAPTAIN MARVEL #4 (OF 5) $2.99 Now: $2.69
EARTH X TP TRILOGY COMPANION $29.99 Now: $2.69
IMMORTAL IRON FIST #13 $2.99 Now: $2.69
INCREDIBLE HERCULES #115 $2.99 Now: $2.69
IRON MAN #27 $2.99 Now: $2.69
MARVEL ILLUSTRATED ILIAD #4 (OF 8) $2.99 Now: $2.59
NEW EXILES #2 2ND PTG GRUMMETT VAR $2.99 Now: $2.69
THOR #7 $2.99 Now: $2.69
TWELVE #2 (OF 12) 2ND PTG WESTON VA $2.99 Now: $2.69
UNCANNY X-MEN #495 2ND PTG CHOI VAR $2.99 Now: $2.69
WOLVERINE #62 2ND PTG GARNEY VAR $2.99 Now: $2.69
WOLVERINE ORIGINS #23 $2.99 Now: $2.69
WORLD WAR HULK AFTERSMASH WARBOUND #4 (OF 5) $2.99 Now: $2.69
X-FACTOR #28 2ND PTG RAIMONDI VAR $2.99 Now: $2.69
X-FORCE #1 2ND PTG CRAIN VAR $2.99 Now: $2.69
MANHUNTER IS BACK!
Boy, took them long enough to announce this one, didn’t it? It’s been nearly a year since Dan Didio announced that the title would return, and the silence from DC since then has really upset some fans who wondered if he was “just saying that.” Well, he finally announced that Manhunter issue #31 would finally hit the shelves this June, featuring the return of Marc Andreko as writer (it couldn’t be anyone else really), and a new artist in Michael Gaydos, who should be familiar to anyone who read Alias.
This is fantastic news - and you should mark this one down now for your preorder list. It is one book every one of you should be reading. It’s about time it came back.
JOE KELLY RETURNS TO MARVEL
After a significant stint over at DC, Joe Kelly is coming back to the House of Ideas to work on the three-times-a-month Amazing Spider-Man book. Kelly should be a perfect fit there - many will remember his outstanding run on Deadpool, who at the time was being described as a more vicious, more lethal version of the Wall Crawler, at least when it came to his sense of humor. Kelly has established himself well on an underdog, bantering hero, so he should do fine on the original. No official start date was announced, but you can look for Joe Kelly on that title later this year.
STARGATE SG-1: THE ARC OF TRUTH
Not exactly comic news, but since most comic fans enjoy sci-fi, it seemed appropriate. If you haven’t been paying close attention (DVR users who skip commercials especially), you might have missed the release of the first of two direct-to-DVD Stargate SG-1 movies which are intended to wrap up all of the loose ends from the series. Just a friendly reminder that it hit the shelves last week. Carry on!
NOTE: Opinions here may not reflect those of X-World Comics LLC or it’s staff and are solely the opinions of the writer.
Post your comments in the Forum!
March 14, 2008
The Gamer’s Quagmire #64: An MMO With Sprinkles on Top
Everything you wanted to know about gaming, and less
by Jamison DeLorenzo
We have all been witnesses to the recent acquisition of Blizzard and the attempted acquisition of Take Two. Both of these companies are rumored to be in the development stages of a new online game, and these speculations have largely revolved around Starcraft and KOTOR. Whether you believe these rumors or not is your decision, but a new rumor popped up recently which has caused me to recall an article I wrote back in 2003 about the very same subject - a GTA MMO.
I went back and re-read my old article and discovered two things. First, my sense of humor in these rants of mine has changed a lot in even as little as two years. Second, the points I attempt to drive home now are a lot more coherent. That’s the price you pay for being a writer who is a lot more raw than polished. There were, however, some interesting points I made four years ago about what a GTA MMO would be like. Now that I have a lot of experience in playing in the genre it’s time for me to spruce up some old ideas and figure out how this game could work.
I know what you are thinking - come on, not another GTA article!? This topic is repeated a lot, but, to be completely honest, it gave me an opportunity to spruce up an old idea that, frankly, needed some polishing. It also allowed me to put a lot less time into putting together a solid article this week. Sometimes being lazy can pay off, and a retrospective on my old musings has been enjoyable (at least, for me it has). At this point let me make a solemn promise not to write anything more about this franchise until the last week of April, when GTA IV hits the ground running.
While I believe that the GTA MMO concept is probably not in development or even in beginning discussion stages, I believe that the primary reason people are drooling over this, aside from an overwhelming love of the MMO genre and GTA, is the very noticeable lack of a multiplayer capability in the franchise since GTA 2. Anyone who played these games on the PC knows how much fun deathmatches, cannonball races, and killing ice cream men can be. Who would be odd enough not to enjoy that type of good-natured fun? The good people at Rockstar North finally figured this out, and now people are salivating over the inclusion of multiplayer in the impending GTA IV release.
And while I do not have a problem with the ice cream man, or Van Halen, I have had a bit of a problem thinking about GTA as an MMO. My initial thought was along the lines of finding the person so I could test out my brand new nightstick, but after a couple seconds I decided I would be remiss to dismiss some idea like this (who knew I had the capacity to put together a hip-hop album?). I put away my nightstick and began thinking about how such an idea could be brought to fruition.
The types of character classes and opposing factions are pretty much the most important aspect of making an online game deeply immersive. Playing as the traditional thug is the obvious choice, but there are other interesting ones too. There should be the ability to play as cops, major and minor gang leaders, business owners, pimps, or other low-level thugs. All of these jobs could build off each other in working to build an impressive - how would Fat Tony put it - mafia crime syndicate.
In terms of what could be done as part of the general level grind I expect a lot of the standard stuff you see in most MMO’s. There would almost certainly have to be some generic NPC gang activity like there was in City of Heroes, but there does need to be a GTA spin on it. I came up with a couple minor things to consider, but I think they begin to set the tone for a larger GTA universe. Imagine holding up a jewelry store only to have the clerk pull out a Colt Python as soon as you turn your back to leave. Imagine an ambulance driver slashing you with a katana when trying to hijack his vehicle. Better still - imagine some psychotic soldier driving around in a Hummer running people over at will.
I also thought about basic skills and professions, and San Andreas started to tap into those ideas. When Rockstar talked about the RPG elements in that game they referred to your stats (swimming, running, muscles, etc.). I don’t see why those couldn’t be basic skills that several classes in a GTA MMO have access to, but there are plenty of ideas there. The professions are what interests me more, and you can have varying weapons specialists, drivers, brawlers, and grenadiers for all fighting classes. Gang leaders could specialize in recruiting, entrepreneurship, and negotiations. It’s all very doable.
Car theft is a major element in the basic game, so I’m betting that cars, along with people, would have to have a pretty good respawn rate. While that part is not that interesting I will state that watching many people get into ugly PvP battles over stealing a single car could be a boatload of fun. Contributing to overall mayhem in battles against cops could also be fantastic.
Using a PvP angle along with building your syndicate’s influence, the battle over various businesses would be great. This is a concept that Mythic Entertainment calls RvR (Realm vs. Realm) battles and has placed this into the core of Dark Age of Camelot and Warhammer Online. I would argue that this dynamic would be perfect for an online GTA game. Instead of just businesses, however, you could also control another form of ownable property - the gang hideout. All of these buildings could constantly be fought over by competing factions to shift overall control of a city. Keeping control over these buildings may be trickier than getting someone to laugh while watching A Night at the Roxbury, but it would be very competitive and entertaining PvP.
Going back to four years ago I didn’t think that there was a reasonable way to put together a GTA MMO, but today I am starting to believe that there is something to this idea. While these ideas are a bit scattered and light, they should make any eager readers think that the overall game concept could theoretically work. Years of experience playing the genre do wonders for being able to put together ideas like this. With enough effort and innovation this could be a very popular game. With all the innovations the franchise has already brought to the table this move might be the last great innovation Rockstar can bring to the table with their primary cash cow. Even if that meant the end of the GTA franchise as we know that would be just fine with me - so long as it was still a lot of fun to play.
Post your comments in the Forum!
Off the Cuff: Naruto and changing art
It’s an age old question. Some suggest it’s on the same level as the chicken or the egg. Shaken or stirred. And Abbot or Costello? So what’s this question?
Does art make a comic book / cartoon good, or is it the story?
I’ve always viewed this as a bit of a false choice. Just like Abbott and Costello you can’t have one with out the other. For me the cartoons or comics I’ve enjoyed the most have blended appealing art with brilliant story telling. Will I watch a show with bad art and a good story? Probably. But I’ll find it difficult. Will I read a well drawn comic book with a bad story? Probably. At least for a while.
But what I can’t stand is when art changes in mid-story. Good art becomes part of a story, and when you change it, it’s as if you remove part of a character or plot element. You see this all the time in comic books. Comic books are just a medium where artists and writers come and go, sometimes within a few issues.
But it’s a lot less common in TV shows. Which is why it makes Naruto so shocking.
In many ways it was a show built around bright, vibrant colors, and sharp, hard edges with lots of depth. But somewhere along the way (and I can’t find out for sure which episode because I can’t read about the show without revealing plot elements*) the art changed. Now we see muted tones, blurry edges, and “wiggly” lines.
To make matters worse, the art actually changes the tone of the story.
In my mind this is a “worst case” scenario. Artists and writers need to consider how their work impacts the other. Ideally they should compliment one another’s craft. But they should never, ever, reduce the quality of the work.
*Part of the issue with Naruto is that it’s moved away from “Canon”. These new episodes are not part of the manga series and are considered “filler” material. This partly explains the change in style.
Post your comments in the Forum!
March 13, 2008
Ti’Hat and the Vulcan: Chapter Eight
Chapter Eight
Tuvok worked steadily on the thruster array, hoping that he could piece a few more working thrusters together out of the ones that were irreparable. He still required some tool that Torres would undoubtably bring back from the city. If she survived the attack, that is. He would have to determine an alternative course of action should she not return. It was the logical thing to do.
The rumble of an engine was heard through the quiet of the jungle, along with a mass of jovial voices. Clearly the raid was a successful one. Perhaps the Lieutenant was not killed after all. The voices finally came close enough for Tuvok to make out some of the conversation.
“Unbelievable! I’ve never seen anyone fight like that!”
“Forty-two! Who ever thought it possible? Howling and snarling all the way!”
“Like an enraged ti’hat!”
“Alu was a fool to challenge her!”
“Yeah Alu, you are lucky she didn’t kill you! I don’t think anyone could have stopped her from killing those Borg.”
“I only thought that-”
“A woman! You thought a woman could not be a warrior!! Perhaps she was right – if you had a woman in your head, you wouldn’t act like such a fool.”
The group continued to rave about Torres’s spectacular show during the raid while it moved into the camp. While the men poured into their tents, readying a celebration, the truck turned towards the shuttle. Torres climbed out of the driver’s seat after it stopped.
She, on the other hand, looked like she had just killed forty-two Borg. Her black and brown uniform jacket was missing completely, and the blue top worn beneath had several holes torn in it. Her clothing was soaked in blood and sweat, and the right side of her face was swollen and bruised. Her hair was pasted flatly to her head by the sweat.
She sat down near Tuvok, leaning on the side of the shuttle. “In the truck are enough spare parts and tools to fix most of the shuttle. With little creativity, that is.”
“I trust you are not too severely injured?” Tuvok inquired, with no sign of concern in his voice.
“Aside from the fact that I hurt all over,” she replied with a groan, “I feel just fine.”
“Perhaps you should rest,” Tuvok suggested, as he began to pull components out of the truck. “Tomorrow, we have a lot to accomplish.”
“Certainly not!” Torres slowly rose to her feet. “There’s still celebrating to do tonight. We killed every Borg soldier on this island that we could find. No one was assimilated, and very few men got killed. Plus, Oro feels it is time to retake Topachan, and wants to make plans for the crossing to the mainland tonight.”
“I must remind you Lieutenant, that I still have very serious objections about helping these people.”
“Tuvok, you are being stubborn,” Torres said. “We have every reason to help them. First, the Borg are attacking these people. The Prime Directive no longer applies to the situation because this civilization is already being interfered with, and by one that is considerably more advanced. Second, they asked for our help. Lastly, we are not giving them any access to our equipment that they could study and use to make advancements on their own technology. Besides, I don’t think any of the rules and regulations that are giving you any doubts about our situation had in mind a shuttlecraft crashed over fifty-five thousand light years from the Federation, on a world being assimilated by the Borg, a race that we, for all intents and purposes, are at war with.”
“You do have a valid point, Lieutenant,” Tuvok concluded. “But do you think that it is wise to help these people?”
“We’ve already had this discussion, Tuvok,” Torres said, drily.
“Indeed we have,” replied Tuvok. “Then, let us go and, ‘celebrate.’”
“That’s the spirit, Tuvok! Who knows, you might even enjoy yourself!”
“That is unlikely.”
—
Total annihilation. That was the only logical answer to Borg could come up with. The Federation was, in all respects, a serious threat to the Borg. How to deal with that threat in an efficient manner was a difficult question.
In the past, the Borg always used the fewest resources possible to accomplish the goals they had set forth. A planet needed assimilating, one cube was sent. But the Federation could handle a cube. They had already proven that.
What about more? If two cubes had been used in the first attack? NCC-1701-D could not have destroyed the second ship. The answer for the Federation could not be efficient. The answer was to overwhelm them. Highest priority must be assigned to their assimilation.
Federation species would be a valued addition to the Collective. They tended to have an ingenuity that could greatly improve the Borg. Problems like the ones that the Borg were facing with the Bint’Ari and the Khamish would be that much easier to solve.
So, four cubes was determined to be the ideal number to use. After the cubes destroyed any ships sent against them, they could go to work processing multiple planets, much faster than one cube alone could. There were over a hundred Federation worlds that would be defenseless in the face of the Borg.
Then, after the Federation was Borg, the Collective would move on. There were many civilizations in the Alpha and Beta Quadrants that would be ripe for the taking. Klingons, Romulans, Cardassians, Breen, Tholians, and many more. With a strong Borg presence in the area, it would only be a matter of time before those civilizations, too, would be Borg. Expansion into the Gamma Quadrant would then be a foregone conclusion, utilizing the wormhole nearby the planet of Species 2984. The assimilation of a shapeshifter would greatly enhance to Collective as well.
First, though, NCC-74656 would have to be dealt with. The Federation must not be allowed to send their ships into assimilated space. The assimilation of the Federation would begin with Voyager.
Five cubes were to be routed to Planet 0495. There they would gather, and begin their hunt for Voyager. The sixth cube, already at Planet 0495, would return to Bint’Ari and finish the assimilation that was going terribly wrong there. Then it would join the group of five, and find Voyager.
Then, it was on to Sector 001. The Federation would finally become Borg.
—
The celebration continued until well after dark. All that time, Tuvok resisted the urge to return to his repairs of the shuttle. It was the most logical course of action to remain, no matter how foolish, to show support of the decision to help the Bint’Ari. It was important that the representatives of the Federation appeared unified, no matter how much he and Torres disagreed. It would also be wise not to appear as if he were sulking. Vulcans did not sulk.
Finally, after most of the people went to sleep in their tents or passed out where they were standing, Oro, Torres, and a few other men Tuvok did not know gathered around the fire. Tuvok moved to join them.
“Tuvok!” called Oro when the Vulcan arrived. “A am pleased to see how much you are enjoying yourself!” Laughter broke out among the small group.
“The source of your jocularity is no doubt the fact that I am not capable of enjoying myself. I am certain then that is quite amusing to those of you who have less control over their emotions.”
The laughter continued. Torres herself was laughing, but at everyone. She knew that was a close that Tuvok would come to insulting someone, and she found that in itself quite funny.
“I assume the purpose of this gathering is to discuss plans for the attack on the capitol,” Tuvok said.
“You assume correctly!” exclaimed Oro with a smile. “My, your a bright fellow. We will begin as soon as Umi; Umi! Where are those maps!”
“I can’t find them!” a young voice called from a distance away.
“Damn kid,” mumbled Oro. “Oh well, I’ll just draw it right here!” Oro picked up a long stick, and began to draw what appeared to be a large continent onto the dirt.
“Anyway,” he began, while still drawing, “first we need to decide who is going to stay. We need a group of about ten or fifteen to watch over the women and the others.” By ‘the others,’ he meant those who had their others assimilated by the Borg. “Also, they would have to comb the city, building by building, room by room, and kill any Borg we might have missed.”
“We could always leave the Ti’hat!” one of the men shouted. “The Borg would kill themselves rather than to have to fight her!” Torres laughed loudly, as did the rest of the group.
“No!” Oro smiled. “We need B’Elanna to kill Borg on the mainland!” Laughter consumed the group for a minute or so. Apparently, any questions about Torres’s worthiness to fight had been settled.
Finally, Oro finished with his picture of the world. If it was accurate, as Oro was no doubt pretty drunk, the world was quite unique. One large continent almost covered the entire planet, but for the ocean. The ocean itself was small by Earth standards, but it was, by far, the largest body of water on this planet. The ocean stretched across the center of the map, dividing the continent into northern and southern sections. A strip of land prevented the ocean from circling the entire globe, keeping the continent in one piece.
“Here, for the benefit of our alien friends, is Praeter.” Oro drew a large island near the North Shore of the ocean. “Here, is the city of Aoex.” Oro pointed to a dot he had made to the north of the island, on the continent. “It is a small city, but it has a lot of equipment and fliers stationed there that we could use. The Aoex resistance group has been working hard to retake the city, but it seemed to be a real attraction to the Borg. It is said that there were thousands of them there, but the resistance has reduced that number dramatically. Tomorrow, we will fill the three hovercraft we took from the city with people and equipment, and move across the ocean to the mainland. The following dawn, we will join with two other resistance groups and take Aoex.
“After we rest and regroup, we will piece together as many fliers as we can. Then we will move on to Topachan.” Oro drew another dot, a bit farther to the north from Aoex. “There we will be joined by the Topachan, Mali’chor, and Xenin resistance cells. Then, we will retake our capitol. Bint’Ari will be ours once more!”
A murmured cheer went through the crowd as it broke up. Torres and Tuvok walked back to the shuttle.
“What are their chances of successfully retaking the capitol?” Tuvok asked Torres.
“Well, normally I would say none at all,” replied Torres. “They aren’t very well organized, and they are fighting the Borg. But they are having incredible success. They are all strong enough and brave enough to stand up to a drone. And, as long as they aren’t assimilating anyone, they should do well. They are all also very angry. I’d say their chances are very good.”
“Emotion is a very unpredictable variable. Failure may be the result of such anger.”
“No Tuvok,” corrected Torres. “Anger is the thing that is going to give these people back their world.” She turned and walked into the shuttle.
Tuvok soon followed, thinking to himself how ridiculous people are when they allow their emotions become their saviors.”
—
“Come in,” called Janeway, in response to the chime at the ready room door. The doors slid open, revealing Ensign Nikolayevich to the Captain.
“Ah, Natasha, have a seat,” motioning the young Ensign to the nearest chair. Natasha sat down. Janeway put down the report she was going over, and waited for Natasha to begin.
“Well, Captain, first I should tell you that there is no way we could possibly install one of those mono-filament cannons on Voyager. The power sources are totally incompatible, and to install it, even one of the mini-cannons, would require Voyager to put into spacedock and have a complete hull-re-design.”
“That’s a shame,” said Janeway. “But, not entirely unexpected.”
“I did get a lot of data on the weapon, though. Maybe when we get back, Starfleet can develop it. We might just return home with the very answer that Starfleet has been looking for years. The answer to the Borg threat.”
“Excellent, but a fairly distant goal, don’t you think? What about the fleet. Can those mini-cannons duplicate what that moon-based cannon did to that cube?”
“Definitely,” replied Natasha. She rose, and pointed out the window, at the closest of the two mother ships that were already in orbit with Voyager. “See that nose-like part of the ship? They put one of the full-sized cannons in there. If the mini-cannon’s fail, they have a back-up.”
“That’s if the Borg doesn’t destroy all of the mother ships.”
“Its possible, but not likely. Those ships have the shielding capabilities that Starfleet had some fifty years ago. While admittedly, the Borg could blow through those shields in no time, I think they will be too busy with the fighters. It is hard to focus an attack when you have five thousand smaller ships attacking you.”
“Agreed,” replied Janeway. “What about speed? What are those ships capable of?”
“My best guess is Warp four-point-five. They are using similar technology to ours, but their power is weird. They don’t use antimatter reactions as a power source, because they use all the antimatter they produce in their weapons. What they use is a sort of quasi-nuclear source that I can’t tell much about, at least, until I study these readings a bit longer.”
“Excellent Ensign. Tell me, what are the workers like? I am quite curious after talking with the Queen.”
“Night and Day Captain,” replied Nikolayevich with a smile. “Actually, at first, they thought I was a Queen.”
“No! What did you tell them that made them think that?”
“Nothing! Let me tell you, it took a bit of convincing before they weren’t scared of me. You see, they thought that since I was so tall, well, tall compared to them,”
“That you were a Queen,” finished Janeway.
“Exactly. Aside from that, they were more humble than the Queen, and they had a different way of talking. While the Queen thought everything she said was the utmost of importance, the Technician I talked to acted as if nothing she had to say was important at all. It was like she didn’t care.”
“Fascinating,” said Janeway. “It’s a shame we can’t spend more time here. This is truly a unique culture. How long until we can move on, and begin searching for Torres and Tuvok?”
“A day at best,” replied Nikolayevich. “It takes several hours to launch one of those ships, and they like to do them one at a time. Gives the fighters time to load onto the ship that just went into orbit. The Commander of the fleet will contact you when they are all loaded and ready to go.”
“I’ll tell you one thing, Ensign, it does give me a real feeling of power to have this fleet along for the trip. Maybe I should give myself a field promotion to Commodore, make the feeling complete.”
“I don’t think there is anyone that could stop you, Captain,” replied Natasha, with a smile. Janeway just laughed.
Star Trek, Voyager, and related properties are © Paramount Studio, and the author makes no claim towards them.
Post your comments in the Forum!
StillontheShelf.com - no frills, just content. Powered by WordPress
©2003-2008 Craig Reade and Mad Cow Disease

