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January 24, 2008

Off the Cuff: Batman Begins

Filed under: Off the Cuff — Tags: , , , — Eric Barrett @ 7:17 am

Comics, Cartoons, and all things related

By Eric Barrett

It seems appropriate that I was watching Batman Begins on TV last week.  As you’ve heard by now Heath Ledger, who played the Joker in the upcoming Batman movie died this week.  Whenever I see someone who doesn’t live out their full potential, I find this to be a tragic event. And unfortunately that describes Ledger. 

However, enough commentators have said far better, and more interesting things than I can say in this space.  So let me turn my attention to somewhat related note: Ra’s death in Batman Begins.

Batman is a character who walks that fine line between good and bad, light and dark, as well as any other cliché you can think of.  That’s partly what makes his character so compelling.  How does someone who gets so close to becoming a criminal, not actually cross that line?  People like the Punisher have similar backgrounds to Batman, and yet they have become just as bad as the people they hunt. Why is Batman able to stay away from that?

In my view it’s because of Batman’s rigid value system.  There are some things, no matter what the situation, that he simply won’t do.  He could have killed the Joker or a dozen other villains hundreds of times over.  And yet he never does.  It’s part of what makes Batman, Batman.

So when he willingly allows Ra’s to die in the movie, this goes against his entire nature.  Batman would never allow someone, even Ra’s, to die if he could prevent that death.  If he allowed it, he would be just as guilty as the people who murdered his parents, or any other person. In Batman’s mind, he would become just as evil and corrupt as they are. 

Taking that hard, unbreakable stance is what keeps Batman from going “rogue.”

In many ways this is the most interesting aspect of his character.  For someone who deals in “shades of gray”, he has very “black and white” views. 

As I think about Batman I have to wonder, is the only reason he spares villain’s lives is so he doesn’t cross this line?  Or does he hope, in some small way, that by sparing their lives, they can redeem their own?

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Ti’Hat and the Vulcan: Chapter One

Filed under: Fiction — Craig Reade @ 12:42 am

voyager.jpgChapter One

“Diallosilicate you say?” asked Captain Janeway, as she closely scrutinized the readout on the Ensign’s terminal.

“I’m detecting it throughout the sector,” replied Harry Kim, the operations officer of the USS Voyager. “I haven’t ever seen this much of it concentrated in one area before.” He brushed a lock of black hair out of his face, then continued, “at least, not naturally.”

“We need to stop here,” B’Elanna Torres, the ship’s chief engineer bluntly interjected. Janeway was startled for a moment, but the feeling quickly passed. The former Maquis was often a little blunter than protocol dictated. It was something she had learned to live with. “We may never have another opportunity like this. Diallosilicate is a crucial part of the dilithium matrix. We would be fools to pass it up here.”

“Is there an immediate need for it, Lieutenant?” Janeway asked.

“No,” replied Torres, “but we don’t have any reserves. Voyager was designed as a short-range vessel, so it isn’t standard issue. And since there aren’t any Federation outposts anywhere near here, and if the need should come up-”

“I see you’re point. How much time do you need to collect it?” asked Janeway.

“That might be a problem,” replied Torres. The attractive half-Klingon moved over to Harry’s console, and entered a few commands. An astrometric chart of the region appeared on the screen. “Even here, diallosilicate is sparsely distributed throughout these nebulae at a concentration of one part per one hundred trillion. It could take weeks to collect enough of it to be of any use.”

“I’d be willing to spend the time, if it came down to it,” Janeway said. “but we need to find a faster way. Let’s take this down to Cargo Bay Two, and see if we can come up with any way to make the process go any faster.”

Time was very important to the crew of Voyager. Four years before, the crews of both Voyager and a small Maquis ship were pulled seventy thousand light years across the galaxy by a being merely looking to find a way to procreate. He died before he could send them home.

The Maquis ship was destroyed, and the two crews decided to put aside their differences and work together to find a way home. Without help, that journey would take over seventy years. Resources were rare, and opportunities like this forced the ship to stop its journey in order to ensure that it would be able to make the long trip.

B’Elanna and Captain Janeway stepped into Cargo Bay Two as soon as the doors opened to admit them. The room itself displayed an odd juxtaposition of Federation and Borg technology. Scattered along one side of the room were various storage units. Along the other side was a row of Borg regeneration alcoves, one of which was occupied by a woman who looked almost human.

Seven of Nine, though born human, spent most of her life an assimilated drone of the Borg collective. She was rescued (or captured, depending on how you looked at it) by the crew of Voyager, and separated from the Collective when she was stranded aboard the ship. With most of her Borg implants removed, she began the process of developing her own individuality and learning to cope with her new social environment. The results so far were considerably mixed.

As a drone, Seven benefited from a complex, but efficiently structured lifestyle. Her every duty was outlined in full detail, and her every action was choreographed by the Borg Collective. Adjustment to an environment where individuality was prized but order was still essential was a difficult challenge, one she was often not willing to take.

Captain Janeway entered the appropriate codes into the console next to the regeneration terminal, and Seven of Nine awoke almost immediately.

“Captain,” she greeted.

“Seven, we have found an area of space with a high concentration of diallosilicate. I would like for you to assist B’Elanna in developing a way to speed up the collection process.”

“Of course,” Seven of Nine replied. She stepped forward and began rapidly entering figures into the console in front of the regeneration alcoves. A look of absent-minded determination crossed her face, and she acted almost as if noting in the room existed but the data she was entering into the computer. Finally, when she came up with a solution, she reported her conclusion to the waiting officers.

“Section 327-Beta, charted by a Borg scout several years ago.” Seven continued entering figures into the computer, then abruptly stopped.

“By modifying the Plowright Collectors on a shuttlecraft, I can increase the harvesting speed by three hundred ninety-seven percent. I will begin the appropriate modifications immediately.”

“A shuttle?” Janeway asked. “Wouldn’t it be better to modify the collectors on Voyager? Surely-”

“To make any modifications to the Plowrights on Voyager would take weeks,” Torres interrupted, after looking over the charts on Seven’s console. “Seven’s idea is much more efficient. A shuttlecraft could be modified in less than a day. We could even modify a second, and blow through the collection process in a couple of days.”

“Do it,” said Janeway, curtly. “I’d like to get this done as quickly as possible, so we can be on our way.”

“I will have to take one of the shuttles,” Torres said. “I’m going to make certain that the modifications are integrated properly into the shuttle’s systems. If something goes wrong-”

“Agreed,” Janeway replied. “You and Commander Tuvok will pilot the Sappho, and Seven of Nine and Ensign Kim will take the Hesiod. Have Harry draw up the flight plan for the two shuttles. Have a mission outline on my desk tomorrow morning.”

“Aye, Captain,” Torres replied.

Janeway turned to leave, and B’Elanna stayed to finish reading over the considerable amount of information that Seven had entered into the computer during the short time that they were standing there. Satisfied that the modifications could be done with relative ease, she arranged to meet Seven in the shuttlebay later that night.

—-

Oro remembered his bonding day as if it were yesterday. The same happy faces, the celebration, the bottomless cups of boloch, great food, dancing, singing-

Yes Oro dear, the voice inside his head said, and you so nervous you spilled more boloch on your cloths than you actually drank!

Oro smiled, long accustomed to the voice of his beloved Kon as a thought in his mind. Even though she was standing right beside him, it was so much easier (and private!) for them to share their thoughts. This was the way when you were bound.

Beloved, only you remember such things! he replied. Oro laughed inwardly with his beloved at his own expense. He WAS nervous that day, but who wouldn’t be? It is rare to find a person completely calm on their bonding day. He was suddenly overwhelmed with a powerful feeling of warmth that he knew to be his bondmate’s love for him.

This is what our son will have after today, Oro thought. Kon smiled, and returned her attention to the crowd that surrounded them.

“Kon’Oro!” a low voice parted the crowd. “Oro my boy!” A stout man emerged and firmly embraced his son, and nodded politely to Kon.

“Oro!” his father laughed, “Do you think your boy will be able to keep his wine off of his jacket, or will he-”

“Father!” Oro interrupted, mockingly offended.

Only me, beloved? the voice in his head giggled.

Parents are always the exception.

The elderly man laughed. “Someone has to remind you of how silly you looked! Ruining that expensive suit, all because of a case of the jitters!”

Oro looked towards his bondmate, “I believe that position is filled, father.” Kon, who had moved to another part of the hall, smiled to herself.

“Besides,” Oro continued, “I’ve seen vids of your bonding, Father. What was that dark stain on your shirt?”

“Nothing at all!” Oro’s father laughed. “Must have been a shadow!”

“Where is mother?” asked Oro, after the laughing had stopped.

“Oh, she’s over there, somewhere,” motioned his father, encompassing most of the chamber with his gesture. “You know how she is at parties, can’t shut her up at all! Gibber gibber jabber!” His father winced slightly. Oro could only imagine the pounding his father was getting for a comment like that.

“Excuse me son,” his father said with a forced smile. Oro nodded as his father left, undoubtedly to find his mother, to make amends. It surprised him that after fifty seasons of unity, his father still made comments like that. Some habits just never change, he supposed.

Oro scanned the crowd for his own son. Was our bonding so crowded? Oro wondered.

I wasn’t paying much attention to the guests, Beloved, Kon automatically replied.

Oro found his son sitting alone, off to the side of the party. Occasionally a guest would pause and congratulate the young man on the coming ceremony, and he would always smile politely. As his father approached, the younger Oro looked up with an overwhelmed look on his face.

“Father,” Oro nodded.

It was customary on Bint’Ari was that the firstborn child be named after the parent of the same sex. And, as Oro was born first, about a minute and a half before his twin sister, he was named for his father. In some societies this might be confusing to have two members in every household with the same given name, but the joining of names after bonding was a neat solution to the problem. While the father was Kon’Oro, since the day of his bonding, his son was known as simply Oro.

Kon’Oro grasped his son by the shoulders, then took a chair beside him. Oro continued to stare forward, wide eyed.

“How long does this last Father?” he asked.

Kon’Oro remembered exactly what his son was going through. All Bint’Ari had the same experiences on their bonding day.

“Well,” he began after a moment of thought, “the effect of the Ari’cada is focused during the Bint’aja ritual. Within a few hours of the ritual, all of the telepathic awareness you are now experiencing will fade away. You will form a more permanent link with Jaskin then, a link much more powerful than anything you are feeling now.”

Oro continued to look around the room, wide-eyed as ever. “There is so much joy here. I had no idea how important this was! I mean, I knew it was important, but,” Oro stammered for the proper words.

Kon’Oro finished the thought. “There is much about the bonding that is kept from children. One cannot truly express what it is to be bound in words alone. Do not worry so much about it! Soon it will be all over and you will see for yourself how wonderful it is.”

Oro looked out over the crowd. “All of these people, I can see each of them, reliving their bonding. There is so much emotion, so many thoughts- it is very overwhelming.”

“That is the purpose of this gathering son,” Kon’Oro explained. “Aside from the celebration involved when a couple becomes bound, the presence of so many people is to help train your mind for the link with your future other. What you are experiencing now is a broad awareness of everyone who is near you. When you are bonded with Jaskin, her thoughts will always be present in your mind. What you are going through right now is noting in comparison to what that experience will be like. Right now, your mind is gaining an awareness of itself among others, so that when the link is made between you and Jaskin, your own identity will not be submerged by hers in the joining.”

“That’s horrifying!” Oro lowered his eyes. “what if my mind hasn’t-

“You needn’t worry about that, ” Kon’Oro interrupted. “It only takes a short time for your mind to find its sense of self. You must use this time to see how much everyone here is happy for both of you, and how they wish you the best, not to worry about impossible things.”

“There is a lot of emotion here, Father.” Oro stroked his short beard, and his face lit up. “I feel so much joy and pride. Especially in you and Mother.”

“Well, it is not everyday your first son becomes bound. And a citizen too, I might add.”

“Oh,” Oro slouched again. “There is so much to this, isn’t there? And what about Rogus? My twin, she seems happy for me, but inside, she is almost angry. Why?”

Kon’Oro chuckled. “She is just jealous. Her intended can’t be bound for another two seasons. Too young! You’re lucky you found someone your own age.”

Oro finally smiled, confidently, as he stood up. “Come Father, my glass is empty!”

The two men rose to retrieve more wine, pausing often to accept the congratulations and the well wishes of the guests. By the time the two made it across the chamber, Oro’s high spirits had returned.

“Now be careful you don’t spill any of that,” Kon’Oro cautioned, as his son lifted a full glass of wine to his lips. He tried his best to ignore the soft giggle that invaded his mind.

The massive ship methodically carved its way through space. Naturally, the ship itself was silent in the void, but inside, none of the thousands of passengers spoke a single word. The occasional rhythmic clanging of a worker’s footfalls was the only sound that pierced the unsettling silence, and that made the cavernous ship all the more frightening.

Not that the rodent noticed the eerie surroundings. As a stowaway on a ship that was recently devoured by this monster, it had grown accustomed to its space-born surroundings. The rodent was more concerned with food and water, not the sound one of the workers made when it walked. The frightening thing for the rodent was that ever since it had come aboard this ship, it had not seen a drop of water or a crumb of food. It was becoming as worried as a rodent was capable of being. No food, anywhere on a giant ship like this. Didn’t these creatures eat?

The inhabitants of the vessel did notice the rodent. One of the workers saw the stowaway when it left the ship they had just taken, and probably could have caught it right there. However, almost immediately, a massive consciousness pronounced judgment on the beast. “It is irrelevant. Continue with the assimilation.” After all, why waste energy eliminating something that would die of thirst in a day or two anyway?

So the rodent continued on its pointless journey, looking for food, water, or the recreation of a loose wire to chew on. It wandered the seemingly endless corridors, ignoring the eerie uniform quality the surrounding halls possessed. Lined along both sides of the hall were identical slots, each about as wide as an average person. Centered towards the top of the slots were glowing green disks, illuminated by rotating electrical sparks that looked much like lightning. Most of the slots contained a still figure, locked in a dormant state for the duration of the transwarp journey. Lighting in all of the halls was at a minimum, there was no need to expend any energy lighting an area that was not in use.

As always, the rodent found nothing that it was looking for. It was definitely beginning to dislike this new place. Rather than expend energy looking for sustenance it could not find, the rodent curled up, and hoped that there might be some food when it woke up.

Of course, it never did wake up. And rather than having a decaying corpse on board, the massive consciousness decided that it would be prudent to transport the lifeless rodent into space. After all, there was no sense in supporting a breeding ground for potentially harmful bacteria.

As the massive cube dropped out of transwarp near a rather ordinary star, the rodent’s body suddenly found itself floating free in space. Without even a pause, the cube moved on past the star, towards the fourth planet in orbit. It was a particularly ordinary planet, with three large oceans and a pair of tiny moons, and several sources of raw materials that the collective consciousness felt would be useful. There would be the matter of the inferior organic life form inhabiting the planet. They would, of course, attempt to resist the Borg. But their wishes were irrelevant. The collective needs must be satisfied.

So the cube moved on towards the planet, and prepared to take what it needed.

Star Trek, Voyager, and related properties are © Paramount Studio, and the author makes no claim towards them. Please report any broken links!

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January 21, 2008

On The Shelf This Week - 01.23.08

Filed under: On The Shelf — Craig Reade @ 1:24 am

HIGHLIGHTS OF THE WEEK
Order any of the below titles by clicking here!

AMAZING SPIDER-MAN #548, $2.99, 32 Pages, Marvel Comics
Written by Dan Slott, Art by Steve McNiven, Dexter Vines, and Morry Hollowell

The first month of Brand New Day is coming to a close this month, and it seems kind of like the smoke is clearing after a demolition job. You don’t need to hear from me how upset fans of this title were about the way One More Day was handled - and every comic shop owner I have talked to has felt the after effects. Dozens of copies of Amazing Spider-Man are sitting on the shelves as angry fans dropped the book from their pull lists as a result of the deal with the devil.

And there is nothing wrong with that. It is unfortunate that the shop owners are stuck with the fallout of this trend - at first, but you can bet orders for subsequent months will be way down. Fans should vote with their wallets - and if a title has become that bad to you, you should drop it and try something else, instead of waiting to see if it will eventually get better.

In this case, it is kind of a shame though. Forgetting how we got to this point, Slott has told a great story, and seems to be an excellent choice to write Spider-Man in any continuity. This seems to be the one time that a title actually did get better, instead of wallowing in mediocrity for months on end.

Should Spider-fans put aside their anger and come right back into the fold? That is not for me to say. I think Slott deserves praise for his work on this opening story, and now that the parameters have been set for this title, the creators are coming through. So it is sad to see the drop, only because he might end up a victim of the backlash. Despite that, though, fans have a right to feel as they do, and their reaction to One More Day is perfectly reasonable.

Should you check out Brand New Day? If you want. You won’t be disappointed in the story or art quality - it is good. Despite how poorly One More Day ended up, the title is worth another chance. When you finally get the taste out of your mouth, anyway.

ASTONISHING X-MEN #24, $2.99, 32 Pages, Marvel Comics
Written by Joss Whedon, Art by John Cassaday and Laura Martin

This is it - the end of an era, as Cassaday and Whedon end their stint on Astonishing X-Men. It seems a little obsolete anymore with all the attention Marvel has paid the X-Men in recent times, so perhaps it is a good time to go out. When they first started on this title, the X-Men were floundering badly, and fans were revolting over the bad stories we were getting on the pages of the X-Men titles. Astonishing was like a godsend - it stood alone, didn’t get too involved with the less-than-stellar ongoing stories we were seeing in Adjectiveless and Uncanny X-Men, and finally started telling good X-Men stories again. In many ways, it was a harbinger of the vast improvements to the X-Men line we have seen in recent months (no matter what you think of Messiah Complex, you can’t deny it is infinitely better than what we were seeing three and four years ago).

Whedon and Cassaday will be missed on this title, but the timing is right for them to take a bow and go out on top. No doubt they will end this one with a bang.

JLA CLASSIFIED #51, $2.99, 32 Pages, DC Comics
Written by Roger Stern, Art by John Byrne and Mark Farmer

So suddenly - this title is cancelled. It looks like Stern and Byrne’s arc will be the last, as this title will come to a close as of #54. Honestly, this really isn’t too much of a surprise. This title has been plagued with some bad stories, and it honestly never lived up to its potential, instead filling the role of so many second-tier books that are designed to sell more issues based off the name, instead of going in their own unique direction. As good as JSA Classified is, JLA Classified could never really use that format - the Justice League members are too few and too well-known to really benefit from that kind of treatment. And most of them have their own ongoings anyway, so telling solo stories in JLA Classified would just be redundant.

That being said - we all have to hold our breaths to see if JSA Classified is getting cut next month. If that title goes, it will be a real travesty. As far as JLA Classified goes - I can’t think of too many better ways to have it go out than an arc by Roger Stern…

TEEN TITANS #55, $2.99
Written by Sean McKeever, Art by Eddy Barrows and Rob Hunter

Well - this is it. From McKeever’s own lips, this is the start of the good stuff. A lot of fans were a little disappointed in McKeever’s start on this book - especially considering the reputation he has as an excellent “teen character” writer. Even moreso than Birds of Prey, Teen Titans seemed like a title he was destined to write. But at the beginning, things weren’t so hot. Apparently he wasn’t too thrilled with it himself, and actually apologized, letting readers know that he had pre-existing story threads that he had to tie up from previous writers, and that the good stuff (his stuff) would be starting with this issue (#55)

ULTIMATE IRON MAN II #2 (OF 4), $2.99, 32 Pages, Marvel Comics
Written by Orson Scott Card, Art by Pasqual Ferry and Justin Ponsor

Card and Ferry didn’t miss a single beat in the first issue of this new volume. Not that anyone thought they would. In many ways this one started off better than the last series, since we finally got to see Iron Man (and War Machine) in action - in regular man-sized suits. The first series was great because it developed Ultimate Tony Stark as an actual character - this one looks like it will develop Iron Man himself in a similar fashion. And like last time, Card demonstrated a firmer grasp of serial comic storytelling then most veterans of the industry - packing a lot of story in a 32 Page book, and not forgetting that it is supposed to end with a big ?! - making you want to pick up the next issue. Can’t wait to see where this one takes us.

SPOTLIGHT PICK OF THE WEEK

YOUNG AVENGERS PRESENTS #1 (OF 6), $2.99, 32 Pages, Marvel Comics
Written by Ed Brubaker, Art by Paco Medina and Juan Velasco

Finally, the Young Avengers are back! This series should be a series of one-shots with different creative teams focusing on different members of the team. Some might be a little upset that we are getting this story before Heinberg could return to work on his “Season Two.” But, to be fair - in this industry, a title shouldn’t be held up forever because a creator can’t meet their deadlines (a problem DC fans were all-too familiar with last year), so while we will certainly see Heinberg back at some point, there is no reason we can’t have Young Avengers stories in the meantime. Ed Brubaker is a great choice to kick things off - he has become Marvel’s go-to guy, and his work is almost always well-received. Few will have cause to complain about his work on these characters - of that you can be sure.

This should be a great series which will go a long way towards bringing the Young Avengers back into the spotlight in the Marvel Universe.

DC COMICS

AUTHORITY PRIME #4 (OF 6) $2.99 Now: $2.69
COUNTDOWN LORD HAVOK AND THE EXTREMISTS #4 (OF 6) $2.99 Now: $2.69
COUNTDOWN TO FINAL CRISIS 14 $2.99 Now: $2.69
CRIME BIBLE THE FIVE LESSONS OF BLOOD #4 (OF 5) $2.99 Now: $2.59
JLA CLASSIFIED #51 $2.99 Now: $2.69
JLA THE HYPOTHETICAL WOMAN TP $12.99 Now: $10.99
SUPERMAN BATMAN #45 $2.99 Now: $2.69
SUPERMAN CONFIDENTIAL #11 $2.99 Now: $2.79
TEEN TITANS #55 $2.99 Now: $2.69
UNCLE SAM AND THE FREEDOM FIGHTERS #5 (OF 8) $2.99 Now: $2.69
WONDER WOMAN #16 $2.99 Now: $2.69

DYNAMITE ENTERTAINMENT

RED SONJA #29 $2.99 Now: $2.69

IMAGE COMICS

AFTER THE CAPE II #3 (OF 3) $2.99 Now: $2.69

MARVEL COMICS

AMAZING SPIDER-MAN #548 $2.99 Now: $2.69
ASTONISHING X-MEN #24 $2.99 Now: $2.69
FANTASTIC FOUR TP THE END $14.99 Now: $11.99
MARVEL ADVENTURES IRON MAN #9 $2.99 Now: $2.59
MARVEL ILLUSTRATED PICTURE DORIAN GRAY #2 (OF 6) $2.99 Now: $2.59
ORDER #7 $2.99 Now: $2.59
ULTIMATE FANTASTIC FOUR #50 $2.99 Now: $2.69
ULTIMATE IRON MAN II #2 (OF 4) $2.99 Now: $2.69
ULTIMATE VISION TP $14.99 Now: $11.99
ULTIMATES 3 #2 (OF 5) $2.99 Now: $2.69
WORLD WAR HULK AFTERSMASH DAMAGE CONTROL #1 (OF 3) $2.99 Now: $2.69
X-MEN #207 $2.99 Now: $2.69
X-MEN FIRST CLASS VOL 2 #8 (OF 8) $2.99 Now: $2.69
YOUNG AVENGERS PRESENTS #1 (OF 6) $2.99 Now: $2.69

New Guardians of the Galaxy

As long as this new title doesn’t in any way interfere with Nova - it is the best possible news. Abnett and Lanning have revitalized the cosmic landscape of the Marvel Universe, and it is only fitting that yet another ongoing comes of their efforts on Annihilation Conquest. Guardians of the Galaxy (a forerunner to the 31st century version?) will assemble a group of defenders made up of some of the mainstays of both Annihilation sagas. In simple language, a cosmic team book.

We are at a point where Abnett and Lanning can pen any of these characters, and it will be a great title. No matter what the “final roster” of the team is, this will be a can’t miss series. The first issue is due out in June - so there is some time to wait. At least there is still an Annihilation series going on to fill the void until Guardians is released.

NOTE: Opinions here may not reflect those of X-World Comics LLC or it’s staff and are solely the opinions of the writer.

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January 18, 2008

SOTS Game Review - Lego Star Wars: The Complete Saga

Filed under: SOTS Game Reviews — Craig Reade @ 11:33 am
PLATFORM
Xbox 360, Playstation 3, Nintendo DS, Nintendo Wii
DEVELOPER
Traveller’s Tales
PUBLISHER
LucasArts
GENRE
Action/Adventure
# OF PLAYERS
1-2
Rating
T
U.S. RELEASE DATE
November 6th, 2007
MSRP
$49.99 Wii, PS3, Xbox 360
$34.99 Nintendo DS

Lego Star Wars: The Complete Saga

OVERVIEW

Relive the Star Wars Saga – in Lego form.

REVIEW

Lego Star Wars has been around for a while, but this game puts together all of the content of the previous installments, adds a few things, and in the end allows you to play through all six Episodes of the Star Wars Saga in cute, Lego form.

I am fairly new to the franchise - sure, I have played a level here and there of previous game installments on the PSP, but I never sat down to actually play through the game before.

This game has some obvious appeal from the start. Just about everyone likes Star Wars (well, at least the classic Trilogy), and would get a real kick out of the Lego-morph.

So you start the game out with Obi-wan and Qui-gon, and play through the beginning of the Phantom Menace. Rather quickly you are able to unlock every single episode, though, so if you want to jump right to your favorite Star Wars chapter you can.

As you progress through the levels, you have to fight through a wide array of Lego enemies, solve puzzles (many of which require you to switch characters periodically), create Lego constructs to advance, and collect studs and Gold Bricks.

The controls are pretty simple, and the game makes proper use of the Wii Remote and Nunchuk combination, without going with any overly gimmicky motion controls. You swing the Wii Remote to swing your light-saber - the rest of the controls are standard. The attacks are pretty straight-forward, which leads to some stick-waggling, but it is nothing too serious.

This is the part where the review gets a little difficult. On the whole, this is a very well-built game. The graphics are nothing special, but they are supposed to be simple, so that really fits with the theme of the game. There are occasionally camera problems, but what 3D game doesn’t have that? And the game is rich and incredibly detailed, with a ridiculously complete roster of characters and highly detailed campaigns that take you through each and every moment in the Star Wars Saga. In every way, it is the recipe for a great game.

But it is boring. The Lego recreations of Star Wars scenes is cute, but ultimately it is one of those things that works best in very small doses. You know those Saturday Night Live skits that are hilarious, but fall flat when you try to turn them into a movie? This game is like that. After twenty minutes or so, you just stop caring. Sure, there are a few moments where you chuckle a bit, especially during cut scenes, but beyond that the novelty wears off fast. The actual fighting is easy - while you do “die” often, you respawn nearly immediately with a minimal stud cost. The puzzles presented are also ridiculously easy - the game presents no challenge whatsoever. It won’t take you too long to get bored with the game, and once that happens it is all over. It is tough to press on when you are bored when faced with the sheer volume of game play needed to beat the game, let alone achieve full completion.

BOTTOM LINE

This game is well built, excellently produced, and nice to look at. And even fun - especially in co-op mode. But it isn’t challenging in the least. If you have a younger brother or sister, or any children, and want a video game you can safely play with them and enjoy yourself, this is the perfect pick. For everyone else - rent it, have a little fun, and bring it back. It isn’t worth the $50 for you.


Rating(out of 5):

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January 17, 2008

Ti’Hat and the Vulcan returns

Filed under: News & Miscellaneous — Craig Reade @ 1:19 am

Well, life kind of got in the way, and I didn’t finish that Christmas story on time like I would have wanted. And since it is too late now - I will have to hold it for next year. But, since it is pretty well done - you can bet it will be up in plenty of time for Christmas!

Before a couple new things are posted, I figured it would be a good time to resyndicate Ti’Hat and the Vulcan. I needed to archive it here anyway, so might as well give you all a chance to read it again, no?

For those that don’t already know, Ti’Hat and the Vulcan was a novel I wrote some years ago in a vain effort to get published. Having read several Star Trek novels, I assumed that the standards for acceptance were much lower than for non-series books (I mean, have you read some of those? They are horrible!), but I didn’t realize how arbitrary their content restrictions were. So a year of work later, I had a finished novel filled with licensed characters I could never do anything with. Fan fiction - yuck!

I still want people to read it though, so all that work would be in vain. So I posted it once - and now once again for a second time! So every Thursday, another Chapter will pop up here. If you missed it the first time, I hope you enjoy it!

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