The Gamer’s Quagmire #23: A Prince in Gaming Legend
The Gamer’s Quagmire: 23rd Edition
- Jamison DeLorenzo
As you read last week fighting a gaming addiction can be a tumultuous battle. The end of last week provided an opportunity to step away from my usual gaming routine and pick something different. I started flipping through my collection of games and almost immediately stumbled across a gem. I saw a game that made me think about how rabid a fan I am of the classic games from the original Nintendo era. Every generation of games contains a select few games that always stand the test of time. Certain games look better, play better, and are just much more fun than anything else they had to compete against with upon their release.
Recently one of the defining marks of a high-quality game is whether its release marks the beginning of a new gaming franchise. I think of this trend as the gaming version of strip mining. A new idea is struck upon, it yields riches, and then sequel upon sequel is churned out until the well is dry. Some mines happen to be richer than others. Anyway, after fawning over the memories of running through this game for the first time I started going through one of my favorite games that belongs in my esteemed gaming collection right next to Tetris, Tecmo Bowl, Goldeneye, Vice City, F-Zero, Baldur’s Gate, and Final Fantasy VI.
It was time once again to play Prince of Persia: Sands of Time.
It is rare case where you can really get into the story of a platform game, the battle system, the puzzle environments, the characters, the visuals and the music. There were several very successful games in this area. After playing all of these games, despite the numerous mind-bending visuals in Psychonauts, despite all the hysterical moments in Jak, and despite the wonderful weaponry in Ratchet I still wound up going back to a game that relies a lot more on environment interactions than battle. Much in the same way that the first Tomb Raider showed you what the results could be when developers challenged the gamer with tough puzzles, Prince of Persia: Sands of Time challenges you to solve puzzles in an almost completely unrivaled environment.
What you first notice about the game is the opening movie with the prince narrating about a story he wants to tell you, where you start off with a siege on a desert city. The opening movie is crisp, the music and sound effects draw you in, and the voice acting doesn’t make you think that Keanu Reeves is about to send you on some bogus journey. The tone drives home the idea that you’re reliving a story that the narrator remembers and would just as soon forget as tell you. This is a concept that some platform games have trouble with. When the voice acting isn’t quite right or the environment is distracting it takes away from the experience. Better still is when the only hints of being inside a story are at the beginning and ending cut scenes.
The fact that the presence of the narrative remains consistent throughout the game is the coolest part of the puzzle (as it were). At no point during the whole game did any of the voice acting, ambient sound, or environment seem out of place. The end boss’ area was not some misplaced graphical marvel. You felt the emotion of the characters. The music, while perhaps a little stereotyped for a Persian desert setting, was still very smooth. Swinging a sword, jumping far distances, running, bumping into objects, and other sound effects were also crisp. I have to believe that the most detail went into putting together all of the environments you made your way through. Even though I knew how everything would turn out I still wanted to play through the game again just to get a loser look at all of the levels that exist in the game.
If you played any of the previous two main Prince of Persia games you will not have a tough time with the 2D to 3D transition either. The 3D is way more than just eye candy. Aside from just the look of all the stages the puzzles are quite well put together. This is exactly the type of game that kids and teenagers *should* play as it forces them to use their mind to solve puzzles. Never underestimate the benefits that games can bring. Games that force the gamer to think their way out of situations transcends the boundaries of games into the real world. I’m not going to go as far to say that playing Tetris for hours on end will make someone much better at packing boxes (even through the Simpsons have already proven this beyond any reasonable doubt), but mental exercises are much better than simply fighting your way out of every situation.
Some stages have a relatively high level of difficulty. This is where you truly appreciate the time manipulation side this game has. There are plenty of games where time travel, in one form or another, is way too sketchy. Final Fantasy 8, despite it being one of my favorite games, deals with time travel in a way that forces the player to scratch their heads and simply deal with the story. In Sands of Time the ability to manipulate time affects the story in remarkable ways (pay attention to the story from the beginning until the end and you will understand). It plays into how you fight the enemies as well as how you work your way through some of the more complicated puzzles.
As a nice bonus, if you never had the experience you should kill your character in the game without reversing time. You are rewarded with a narrative that shows the depths the game designers went to when making this game play like a narrative. You will hear some variation on “wait.. that’s not what happened.” Most games simply give you a restart or load screen. Sands of Time keeps you in the notion of being in the middle of a narrator telling a story… and they stuck to it.
Time manipulation definitely provides the developers the avenue of creating difficult puzzles because even if you die you can erase the mistake by moving back in time several seconds in order to avoid making a mistake. Most of all the time manipulation creates an exciting system for fighting enemies. The prince you control already has impressive agility and physical capabilities, but the ability to manipulate the speed of battle gives your character almost complete control over every battle. Once you understand all the moves it is not too difficult to survive the battles despite the strength of the enemies that you have to face. I’ll avoid spoilers here so forgive the vagueness of this statement, but once you hear about the world you are in inside the game the movement and look of the enemies is nothing short of spectacular.
The lasting impression this game had was that there was nothing I would change about it. You read that correctly. Once you finish the end boss and you see the final piece of the story you cannot help but be impressed by the game’s writers. Be thankful that the originator of the series came back from other projects to work on the 3D adaptation for this game. I still say that the best games will always be the ones which are completed and approved by the people that came up with the vision in the beginning. This is definitely not a foolproof formula for success but when you see games like the Sands of Time you can’t help but be impressed.
It is for all these reasons that when 30 years from now my gaming collection will still include this title. This game is as close to perfect as a game can be. When the story, controls, cameras, effects, music, graphics, and environment are all seamless and engrossing you have a perfect game. Very few games in any generation can claim that. For all of the formulaic first person shooters, sports games, adventure games, and unimaginative sequels that are flooding the gaming industry this game shows that you can still build great games off of old ideas.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
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May 15, 2006
The Gamer’s Quagmire #22: Diagnosing the Gaming Disorder
The Gamer’s Quagmire: 22nd Edition
- Jamison DeLorenzo
Understanding one’s obsession with video games is important when trying to figure out which games to play.
There was a week where every day I spent time writing about nothing but World of Warcraft. That was pretty much the only game I was playing at the time. Such is the life of a person hopelessly addicted to online games. The love affair with the game lasted a couple months and it wasn’t because I didn’t enjoy the game or because there was another game I had to play. I reverted back to some PS2 games and another online game without realizing why. Being someone who likes having a wholly incomprehensible explanation for everything I decided to think about this for a long time.
After spending entirely too much time on the matter I figured out what was going on. I had experienced textbook attack of Gaming Connoisseur Detachment Syndrome and decided it was time to move onto another game. At the time the new game was City of Heroes. I would say that GCDS is very common for several online gamers who max out their level, skills, and equipment to point where there is nothing left to challenge for them. For gamers who traditionally play multiple games at a time this sensation is only heightened in online play.
All this sophisticated talk is making me sound pretty intellectual, isn’t it? I would say that 90% of the content in the previous paragraph was completely made up and thrown together. Of course people can make up statistics to prove anything (41% of all people know that). The main point I was trying to make was that being someone who prefers playing multiple games World of Warcraft was not providing me with the gaming experience that I desire most. Online games require heavy commitments to get anywhere. If you do not care about getting a lot of the really good stuff in the game then that does not matter a whole lot. It is easy to be casually involved in any game and not let it engulf your life. We’ll get to that in a minute.
There is another gaming affliction that affects a specific group of gamers, specifically those that play role playing games or adventure games. Traditionally video games labeled as role playing games are nothing more than a story and an engine that allows you to level up characters, obtain spells, obtain equipment, and explore the world. While these aren’t role playing games per se that is how the industry labels them, hence my compulsion to throw in the term ‘adventure.’ Whatever you decide to call these games, there are games that force one to have an overpowering compulsion to obtain everything in the game no matter how trivial. This is known as APD, or Adventurer’s Perfectionist Disorder.
I first started noticing symptoms of APD when playing Final Fantasy II on the Super Nintendo (or Final Fantasy IV as it’s known in Japan). In particular the one character who could summon creates in the game, Rydia, was relatively weak. Still her summons provided a lot of destructive power to the party. This is not as though you had a choice whether she was in your party. The way I saw it, considering she always had the fewest amount of hit points, I had better get some bang for the buck considering my healer Rosa had to spend 70% of her time healing her. As such I made it my mission to obtain every summon in the game including Leviathan, Asura, Bahamut, and Imp. The latter of these was by far the weakest of the summons as it was obtainable around level 12 whereas if you sought any of the other summons before level 40 you were either a master of the game or you were clinically insane (especially Bahamut). Still, I had to have Imp even though it was the hardest of all summons to get. The fact that I remember to this day how and where to get it, along with the drop percentage, is a little disconcerting.
However, the fact that I do remember all of these things about the game, while it could be argued that I have an exceptional memory, is just another symptom of APD. You may laugh at all of this talk about this fictional gaming terminology being tossed around, but the fact of the matter is that I am allowed to. After the nonsense being pushed onto society known as Road Rage, which is nothing more than idiots who have weak minds and a major impulse control problem getting an invisible wall of protection from their own stupidity (which they crash into a little too often), I figure it is perfectly fine to come up with my own terminology for gaming behavior that I have seen in myself and several friends over the past 20 years. While I have no formal degree in the area I certainly am a field expert having spent over 85% of my life playing or studying games.
The major trouble begins when a gamer has both GCDS and APD. Which disorder controls a gamer’s actions more? Does the fact that gamer likes playing multiple games preempt him from being able to achieve the highest level of achievements in complex online games? How long does the drive for perfection delay the inevitable desire to jump from one game to the other? Online games challenge a gamer with both conditions more so than any other because traditional games can be completely broken down and perfected over the course of under a month. The biggest online games can require a gamer to spend over 4 months just to get to the highest possible level let alone the most powerful gear. It can be quite a fascinating study, one which I have been conducting on myself over the past 5 months as online games have consumed most of my free time (with about 4 weeks being siphoned off into Civilization 4, The Movies, and PGR 3).
At this point I have written close to 900 words and still have yet to even get to the premise that I need to divulge before telling you the point of this whole article. Well, I’m officially back on World of Warcraft. Part of the drive was seeing friends playing the game and having fun all the while knowing that I never truly tried to obtain the highest level of dominance in the game despite the amount of fun I was having. GCDS had driven me away from Warcraft the but now a powerful APD attack was bringing me back. To date I have achieved more success with my new level 60 character than my previous level 60 character. This is because I am in a very strong guild and my overall knowledge of the game has increased close to a hundred-fold since my first run through. My parents always taught me to never stop learning and this is the will to learn in action (admittedly not in the sense it was originally intended).
So why bring this game up again? Lately World of Warcraft has been jockeying to become the most talked about game in the news, thusly supplanting GTA of its current title. From the lawsuit over one kid committing suicide (which was later attributed to Warcraft III) to farmers beating up the economy to Blizzard’s PR hit over a gay and lesbian guild issue to what is now one server in the game being held hostage over the overall war effort. A premise one needs to know to understand what is going on is what the heck this war effort is.
In reality it is nothing more then the game designers realizing that the upper level characters need some new things to do before dropping the game, so Blizzard attempted to push back the saturation point for the game, much like Sony had done with Everquest, by adding a major war effort in which both major factions were competing in. This war effort opens gates to fight these incredibly powerful enemies that otherwise are locked away inside an instance that nobody gets to open. Conceptually it is decent because all characters on a server have to donate metals, leather, cloth, and foodstuffs to their faction and once there is enough of these items collected it is a way of saying that there are enough goods to lead a war effort against a far greater enemy than otherwise is available characters on a particular world.
(Who said run-on sentences couldn’t make sense?)
Hopefully that made sense because I’m going to keep running with the whole point of this. There is a story that is attempting to be driven by a couple news outlets that one server has a guild which is so far ahead of the curve that the war effort can be brought to the point where the new enemies are made available to everybody, yet the guild is intentionally not activating the gates necessary to do this. Their motive? Greed. They want people to pay them enough in game money to net $5000 USD. A couple articles were written stories that attempt to call this situation a ransom demand.
The way I see it this supposed ransom demand is in the running for the most preposterous demand ever made, because in the end there is no threat. This is like holding hostages in a house with a threat to set off a bomb, only the front door isn’t locked and there is no bomb. Why do I say this? There is nothing to prevent other characters in the game from completing this war effort themselves other than time. You cannot prevent players from activating the final portion of this event so what I am having trouble with is what the threat is in the first place.
This is not a ransom demand but another symptom of people using online games to make money. A good description of what is going on here is entrepreneurship. It is not as though there is some penalty for this guild making the request if they do not get the money. Now it is possible that this action is in violation of the license agreement in playing the game. I doubt this because then in-game farming would not be allowed and, again, there is no imminent threat here. If people decide not to pay the guild will probably wind up opening the gates anyway (that is, if some other group doesn’t beat them to it). Now maybe because I am not on this server I choose not to be bothered by this action, but even if I were there are plenty of other things to do in the game besides tool around with this war effort.
Truly, I applaud this maneuver as it no different than a real-world middleman asking for a cut. Think about it for a second (or maybe even 2!). You want to achieve something that will allow you to prosper but something is in your way that will take time to complete. Someone comes along and wants money to complete the task for you. Do you pay them or ignore the request and do it yourself? The spirit of true entrepreneurship states that you do because you get money after achieving your goal (assuming that the up front cost is not outrageous).
If you must get offended by these supposed ransom demand then go right ahead. An advanced case of APD, along with a dose of reality, is preventing me from doing so. I can still achieve what I want to in the game no matter what other people do. And, honestly, if I was playing an ORPG-like game where my attempts to achieve certain goals could be completely stymied by someone else doing something first then I wouldn’t be playing it in the first place. Based on my intricate knowledge of APD I can hypothesize that not many other people affected by APD would either.
But then again, this is all just theory and conjecture.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
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May 9, 2006
Still on the Shelf 2006 – Free Comic Book Day Rundown
Welcome to the third annual Still on the Shelf: Free Comic Book Day Rundown!
This year’s event seemed a little more subdued than last – no major comic movie was released this weekend (maybe they didn’t want to alienate Marvel or DC by picking one over the other?), and the pre-event chatter wasn’t as intense as it has been in years past. Still, the comic shop was packed, and it seems like the comic community woke up to it at the last minute. The publishers, though, prepared well – this might have been the best crop of Free Comic Book Day contributions yet.
Those who have read my previous recaps (2004 2005) will recall, in this column I give a rundown and some brief comments on each of the comics offered. This year, I am going to add a little wrinkle – a rating. If for no other reason than to give the SOTS Halibut a little workout over here, each entry will be given a rating out of 5 SMACKS, 5, of course, being the best possible contribution a publisher can make for Free Comic Book Day.
If you are familiar with my reviews, I am notoriously difficult, and have never actually given anything a 5 rating. In a review, a 5/5 to me means that a particular issue is the absolute best a single issue of a comic can possibly be. I have never seen a comic that good, and thus have never ranked an issue 5/5. However, while the quality of the story does weigh heavily in these rating, the ranks in this article are only judging the quality of the entry as a Free Comic Book Day contribution, and thus a few managed to get full marks.
So what does this mean? Well, I have noticed that a few publishers don’t really seem to get that Free Comic Book Day is not Free 32 Page Ad Day. Naturally, all of these books are ads by their nature. Why participate if you don’t hope that someone will like your product, and buy more issues? But when you tell a non comic reader about Free Comic Book Day in the hopes that they will visit their local comic shop, you expect that if they do go, they will get an actual free comic book. That means a complete story that, while perhaps referencing another issue, can be read, understood, and enjoyed completely on its own. Sometimes you can get away with an excerpt from another comic, but simply a collection of preview pages chosen at random doesn’t really fit the bill.
Each ranking will take three factors into consideration – Original Content (either unique to the issue or previously unreleased), Overall Quality, and Story Completeness (does it stand alone?). An issue with full marks is high quality, contains new or preview material, and can be enjoyed without ever reading another issue from the publisher. Though hopefully it is good enough to make you want to check out more of their products.
Like every year, I would like to thank Nuclear Comics (28985 Golden Lantern #B107 in Laguna Niguel, CA – (949) 363-1263) for making sure that these issues were available to me for this article this year. I feel like a hog having all of these issues pulled for me, but rest assured that like every year, I keep the stack in my office and pass them out to anyone who might be interested in them once this article is written. Check out Nuclear Comics if you are in the Southern California area, it is my LCS of choice and worth the trip.
This event really is about getting new readers to give comics a chance, and those of us who are already on the bandwagon need to help facilitate that. So don’t corrupt these issues with bags and boards or tuck them away in a dark box in a closet somewhere. Get them out there – pass them out, and make sure anyone who might want to read one gets a chance. More readers means more money for the industry, and a better chance that your favorite title won’t fall due to low sales. And even better – more comic readers means more people you can share your love of the medium with. Isn’t that reason enough?
Without further ado, in the order I read them – the Free Comic Book Day 2006 Rundown
Archie’s 65th Anniversary Bash #1. Written by Dan Parent, Art by Parent and Jim Amash.
Starting things off this year is Archie’s contribution to FCBD, usually the strongest in 2004, and one of the weakest last year. This year’s was in between, a little camp mixed with a good introduction to the titles they offer. This year mark’s Archie Comics’ 65th Anniversary, and the story of Archie possibly having to leave town leant itself well to a bit of a retrospective of the whole Archiverse. Not exactly high marks for story, but it did do something to introduce the Archie line to the potential new reader.
Rating:





Comic Genesis. by Various, Edited by Kelly Price
The format on this one was a little confusing – the intro talks about Comic Genesis as a web strip hosting service, but all of the strips included seemed to have their own link. One would presume that each of these have a regular web comic feature – so Free Comic Book Day would be an excellent way to draw new readers to those sites. Find some strips you like, and check out the site. Easy as that! On the whole it was pretty poor, but there was one standout – Staccato was hilarious. The back half of the book was dedicated to God Mode, basically a PvP clone in concept, though there were a few good puns, the Square/Borg gimmick was pretty good. In all, Staccato was a bit funnier, but it was a much smaller sampling.
Rating:





X-Men/Runaways. Written by Brian K. Vaughan and others, Art by Skottie Young and others.
It has been known to happen, believe it or not. Marvel blew me away with this year’s FCBD outing. New material, and not just the same promotion of the same faces? With good quality material? Hats off to them, they did a great job. Young’s pairing with Vaughan for the Runaways story really gave it a light feel – his Wolverine expressions were outstanding. Though contrived, the meeting between the X-Men and the Runaways went off about as it should, and really did a great job introducing the kids to anyone who might have just picked this one up because Wolverine was on the cover. Of course, the Franklin Richards bit was outstanding, and there was a nice intro to the Marvel Adventures Avengers, and a pretty extensive recap of the entire run of Ultimate Spider-Man. After last year’s non-effort on the part of Marvel, they really deserve top marks for this year. This is EXACTLY what they should be releasing for Free Comic Book Day. Well done, a great issue.
Rating:





Superman/Batman #1. Written by Jeph Loeb, Art by Ed McGuinness and Dexter Vines.
And the flip side of the coin goes to DC with this reprint of the very old Superman/Batman #1. With all the exciting things going on in DC nowadays, you would think they would go with something a little more timely. Especially something that isn’t plagued with tardiness issues? Maybe something creative – a joint #0 for a few of their upcoming books, a little anthology deal, something. A decent issue, but it only serves to interest people in a story that is well past this point, and anyone drawn into the title would have to work very hard to find back issues and trades. Not the ideal effort. At the very least, it does qualify as a “Free Comic,” so there is that.
Rating:





Justice League Unlimited #1. Written by Adam Beechen, Art by Carlo Barberi and Walden Wong.
DC’s second outing of the month, this one presumably to appeal to younger readers, perhaps those that have watched Justice League Unlimited on Cartoon Network. I guess they are still showing reruns, but isn’t this show pretty well cancelled? And the ads in this thing – one mentioning Powerpuff Girls, which is cancelled! It almost seems like DC didn’t even try this year, which is a real shame, considering that their whole focus these past couple years have been climbing to the top of the comic game, and making this the year for new readers to sample their books. A real let down from the Spin.
Rating:





The Fantagraphics Funny Book #2. By Various.
The second year for Fantagraphics, and this year they are doing pretty much the same thing they did last – a little anthology to show off their talent. As you might expect a lot of it is rough – when you have an indie book dealing with their up and comers, few things are really going to be smooth. Of course, there are bound to be stand outs, and there were a pair here – Jason’s D.V. strips were pretty hilarious, as were Johnny Ryan’s gag comics. Naturally this one is adult themed, so no showing it to the kiddies. Overall a solid intro to Fantagraphic’s line-up.
Rating:





Free Scott Pilgrim. By Bryan Lee O’Malley, Back-Up by Andy Helms.
Oni’s outing this year features a brand new Scott Pilgrim adventure. This was my first taste of Scott Pilgrim, and it was a little silly, but nothing to write home about. The back-up, The Aggressive Adventures of Fearless Griggs, on the other hand, was a lot silly and a real chuckler. It’s strength was in word play between the modern “hip” adventurer and the maniacal, over-the top assassin who spoke in some serious hyperbole. Good stuff, it was a fun read.
Rating:





Conan/Star Wars. By Timothy Truman and Randy Stradley, Art by Paul Lee and Douglas Wheatley.
This year’s Dark Horse book is one of those flip two-fers, one half Conan, the other half Star Wars. This is my first taste of Timoth Truman on Conan, who is previously known for his work on Scout. And honestly? He really isn’t holding a candle to Busiek in this sampling. Hopefully this is just a warm up, or Conan is going to fall from grace really quickly. The Star Wars story focuses on the Clone Troopers, and is set during the Clone Wars. A decent action story – not much to speak of, but not bad. Admittedly I kind of expected a little more out of Dark Horse, especially being their 20th anniversary. The preview of Truman’s Conan was a great idea, though it is a shame that it didn’t quite turn out as well as it could have. Truman has tremendous shoes to fill, though, so this might be an example of expectations being way too high.
Rating:





Mr. Jean. By Phillipe Dupuy and Charles Berberian.
Drawn and Quarterly’s FCBD effort is a reprint of excerpts of Get a Life and Maybe Later, collections of Dupuy and Berberian short stories, and a preview of Tove Jansson’s Moomin.
The Dupuy and Berberian shorts were actually pretty interesting. Naturally not ideally suited for the common comic reader, but they are interesting for those who might like something of a “real life” genre story. Of course, the books were originally French, and there are a few cultural tweaks here and there, but nothing too foreign. In all, they were decent. The Moomin preview, on the other hand, pretty well lost me. Seems it isn’t quite my brand of humor, unfortunately.
Rating:





Jack the Lantern: 1942. Written by Michael Angelos, Art by Jerry beck and Tony Bledsoe.
I have actually had the chance to read Jack the Lantern previously – unfortunately I didn’t really enjoy it too much then, so it faced an uphill battle with me this time around. Maybe my previous experiences clouded my judgment on this one, but it just bored the heck out of me. It was a good rundown of the character and a bit about its history, but unfortunately if you aren’t into the goth/ghoulish/demon type story, this really isn’t going to appeal to you. This might be a great comic – sadly, I am about as far from its target audience as you can get. I like a good demon story, but this style just never suited me. Great presentation, but just not my style.
Rating:





Worlds of Aspen. By Various, Edited by Vince Hernandez.
The submission from Michael Turner’s house was about what you would expect, some light stories that focused heavily on the art. I’ve avoided Aspen since it first began, mostly because I am not so much a fan of Michael Turner’s art. Granted, he draws extremely beautiful people, but the trouble is that aside from hair and eye color changes, it is all the same person. The repetition gets old after a while.
Now really, it wasn’t as bad as all that. The first two preview stories, Soulfire: Chaos Reign and Fathom were extremely Turneresque – pretty too look at, but kind of fluffy on the whole (even the Chaos Reign was fluffy, and I don’t think it was intended to be). Shrugged was actually kind of clever, and had a good style. Soulfire, well, being Turner’s main project, you can imagine what I thought of that preview. The issue itself was well put together. It wasn’t original material, but it did give the reader a good look at the Aspen line-up. And if you are a Michael Turner fan, you probably got a lot out of this. Not exactly to my taste, but a decent FCBD issue.
Rating:





Buzzboy: Sidekicks Rule!. By John Gallagher, Stephen Silver, and Rich Faber.
Much like last year, this year’s Buzzboy issue contains three shorts stories. This issue appears to be original, and it promises an issue #2 to be available in August. So if you enjoyed this, you might want to keep an eye out for that. Either way – giving an issue #1 out for free is a great hook, hopefully it works out for them.
The same cast and character’s from last year’s Buzzboy have returned again, except a little younger it seems. And there is the Roby Red back-up like last year, but sadly no Major Damage, which is a real shame if you ask me. This was an entertaining read – really light hearted and family-friendly, and a bit silly at times. And filled with action – I am sure issue #2 will be equally as exciting.
A great effort for Skydog once again. Hopefully this will turn on a few new readers to their upcoming series.
Rating:





Liberty Girl #0. Written by Dennis Mallonee, Art by Daerick Gross and Mark Propst.
I really enjoy reading Heroic Publishing comics whenever I get a chance – it seems like they remember a certain something about comic books that we seem to have forgotten in this day and age. Sure, we get more literary-quality comics, but we have forgotten how to suspend disbelief, revel the pure, archtypical character, and just enjoy a super-hero comic book. In fact, if there is a failing for Heroic, its that they don’t often consider that some of their potential readers might not know how to do that anymore!
Liberty Girl is a preview issue for the new series getting started in August, so the already get high marks for new material. The story itself? Pretty decent. The character is going to need some developing, but it was basic – a superhero stepping in to help regular folk. Down to earth… so rare. A pretty decent start – definitely interested in seeing issue #1.
Rating:





Bongo Comics Free-For-All!. By Matt Groening.
Pretty run-of-the-mill Simpsons comic – a few short stories from the Simpsons, Radioactive Man, Pie Man, and Futurama. They were oddly enjoyable, really no less funny than the show, though you do have to imagine your own voices. It always amazes me to see how much Simpsons comics don’t suck. You’d think they would be lame, but I have enjoyed every one I have ever read, on some level at least. This issue was a decent sampling of what they have to offer, and was more than enjoyable on its own merits.
Rating:





Bongo Comics
Transformers: Infiltration/Beast Wars. Written by Simon Furman and Chuck Dixon, Art by E.J. Su, Guido Guidi, and Don Figueroa.
It only makes sense that IDW would use this opportunity to show off their new Transformers license. I was especially excited for the peak at Beast Wars, a series I was very much looking forward to at Dreamwave before their sudden demise.
When reading this sample though, I couldn’t help but wonder, who picked these pages anyway? Everything included was just previews to existing or upcoming issues, and it seems like they just picked the first couple pages and printed them. Almost all exposition, very little action, heck, I don’t even remember seeing Optimus Prime on any of the pages! You’d think they would throw in an awesome fight sequence in there just to get the juices flowing, and make you want to buy an issue. But I don’t even think I want to give this to my boss’s kid, a big Transformers fan, because it is going to bore the poor kid to tears.
If they weren’t going to include original content, IDW should have taken more care in choosing what preview pages to include. These just aren’t going to turn that many potential readers on to IDW’s Transformer line.
Rating:





Walt Disney’s Donald Duck. By Don Rosa, Pat and Shelly Block, and William Van Horn.
What, taking a BREAK from the usual offering of Carl Barks classic stories? Say it ain’t so! A bit of a disappointment right out of the gate, but Don Rosa is no slouch either, so I tried not to let it get me too down. Still – Barks is what I have come to expect from Disney Comics on Free Comic Book Day. The three included shorts were all decent, and all featured Donald Duck and Huey, Dewey, and Louie. Each was a preprint of a story that appeared in Walt Disney Comics and Stories previously, but not for the past decade (18 years for the Rosa story).
There wasn’t really any surprises in this issue – it was the exact sort of thing we have come to expect from Gemstone’s Disney line. While there is certainly nothing new stylistically with the Disney Comics, it does continue to be interesting to see them stacked up against other contemporary books, and see how well they fare. And their usual too-high price point isn’t a problem here, this one’s free. The book itself might get a younger reader interested in Disney Comics, unfortunately few would be able to afford them. Still – a good outing, not as good as their Barks features, but passable.
Rating:





G.I. Joe Sigma 6. Written by Andrew Dabb, Art by Chris Lee and Ramanda Kamarga.
Sigma 6 is the newest G.I. Joe cartoon, and this issue, of course, reprints the first in the series based off of that show. It is all ages friendly, and one would presume fairly true to the cartoon.
While this book was probably great for the younger reader, I had some bias to overcome in reading it. Last year’s Devil’s Due contribution featured a Defex preview, as you might remember, a book that has since been totally forgotten along with the rest of the Aftermath line. In the last year, Devil’s Due has gone from being one of the more original publishers to relying almost solely on licenses for comic adaptations of popular lines. As sudden and swift as that change was, it still bugs me – especially considering how much I was enjoying Defex. Add to that that this G.I. Joe is only barely similar to the one I grew up with – the biggest sore thumb was Destro… what did they do to his head?
Maybe all this proves is that I am just a grumpy old man, who don’t get “kids these days.” The issue was ok, and should appeal to the younger crowd. I do with they didn’t need to rip up G.I. Joe to do it though! I am actually surprised they took this approach, honestly, in pushing the all ages book, I expected them to go after the regular comic audience.
Rating:





Impact University Volume 2. By Various.
Just thinking back to the ego-trip that was last year’s introduction to the FCBD Impact University issue makes Colleen Doran’s into all the better.
If you ever wanted to create a comic, though, this might be something you want to look at. Impact produces a series of books that are designed to help you create comics, with industry professionals offering advice and tips on any aspect of the process. This issue was a good sampling of the kind of things you would see in their line. Though I do have to admit, I did get a chuckle out of the Photo reference section – while generally informative, Greg Land’s section basically promoted tracing. Considering the fact that Land is criticized for over-using photo reference, his three page section was an almost comical confirmation of the critique.
If you fancy yourself a comic creator, or a future creator, you might want to check this issue out to see if Impact has anything to offer you.
Rating:





Owly: Breakin’ the Ice. By Andy Runton.
Owly! Yes!
Looks like Top Shelf learned their lesson last year, and decided to stick with Owly as their face for Free Comic Book Day. Like last year, this was a great call. This issue is once again a new Owly story, promoting the line of graphic novels. And geez, just like last year, it was awesome. Runton has achieved the pinnacle of artistic storytelling, the way he conveys emotion in those simple panels is just awesome. The whole range – anger, nervousness, sorrow, desperation – Owly blows me away once again.
It is very all-ages friendly and great for just a simple comic fan that enjoys a powerful story. You wouldn’t think a kids book about a shy little owl could be powerful, but here you are. Top Shelf rises to the top on Free Comic Book Day for the second year in a row with this entry.
Rating:





Bluff & Tales from a Forgotten Planet. By Yoshik Watanabe, Giovanni Masi, and Ben Dunn.
I have seen a lot of press from Narwain Publishing over the past few months, but this was the first chance I really have had to see what they put out. It looks like these are previously published shorts- previews of two of their titles.
The Bluff story was nice – heartwarming, of course, a decent all ages book with a pair of interesting protagonists… Bluff, the bull terrier, and his flea named Flea, who observe the dynamics of the family that adopted Bluff (reluctantly) after almost killing him with their car. That one has the potential to be a good series, though it might not draw the average comic reader looking for something a little more exciting. Tales From a Forgotten Planet was a sci-fi-ish buddy manga deal… a group of spacefarers that acts pretty well exactly like you would expect any group of kids to act in an Anime show. Great if you like the genre, but it was lost on me. There was also a few one page rundowns of some of their titles.
Overall this was a nice introduction to Narwain, and well worth the time for the Bluff story alone. Plan to look for that series here myself.
Rating:





Amelia Rules!: Funny Story. By Jimmy Gownley.
Another Amelia Rules! Contribution from Renaissance Press this year, a publisher that clearly understands that you don’t change something that works. Amelia worked last year, and it sure works again this year. Last year’s issue had Amelia moving to a new town and dealing with that and her parent’s divorce. This year’s had her dealing with her Mom starting to date again.
Some might brand this inappropriate for an all-ages audience for that fact alone, but I do have to disagree there. Children who are victims of divorce are more common than not these days, and though you would like to think that an eight year old wouldn’t be dumped off at a babysitter so that her Mom could go have a social life – it is a fact in this day and age, and a real conflict that kids have to deal with. The “mirror” sequence was priceless – all the things a kid would want to say to a parent embarking on a “date,” but would be afraid to, for fear of punishment.
Once again, Amelia proved to be one of the best FCBD entries this year – nice to know that some things don’t change.
Rating:





Image Comics: Future Shock. By Rick Remender, Jerome Opena, Joe Casey, Tom Scioli, Richard Starkings, Robert Kirkman, and others..
You know, there aren’t many better ways to make me smile on a Free Comic Book Day entry than to start it off with Fear Agent.
This year Image went the preview route, pulling four page samples from future issues of Fear Agent, G0dland, Invinvible, Noble Causes, Savage Dragon, Shadowhawk, Spawn, and Witchblade – a good sampling of their various ongoing books. Unlike the IDW Transformers book, it seems like these preview pages were chosen with much greater care, and actually gives the reader a good idea of the characters and themes of the individual books.
While not entertaining on its own, it is a decent preview of what Image has to offer. They did seem to forget that Free Comic Book Day isn’t about glorified ads for a line, but a free comic. The pages included were often semi-self contained (The Shadowhawk one was nice), and could stand on their own as entertaining, it still wasn’t the same as a more flushed out story. A good entry, but more of an ad than anything, and that isn’t what this day is about.
Rating:





Keenspot Spotlight 2006. By Various..
Another huge entry from KeenSpot, though about 16 pages shorter than last year’s contribution. Still, that leaves 105 pages, so who is complaining?
Much like last year, this year’s KeenSpot is an anthology collection of shorts from their line (everything from webcomics to graphic novels). You know, it wasn’t all that bad. Sure some things stuck out more than others, and some were just plain bad. But that is par for the course for indie productions like this one. There was simply a ton here to see, and through it all there had to be a few things that would appeal to anyone. And that is what an anthology is all about, isn’t it? A lot of this isn’t exactly my thing, but I have to give them credit for another great entry.
Rating:





Arcana Studio Presents 2006. By Various..
Arcana Studio traditionally puts out a great Free Comic Book Day entry – they seem to have gotten the concept right from day one. Yes – promote your work, but made a comic book. Not an ad disguised as a comic book. This year they kept up that standard.
The first thing I noticed was the graphic upgrade on Kade – it looks like they are using some CGI these days. It’s been a while since I read an issue of Kade, so I have no idea how long they have been doing that, but it does look good. The stories in this issue were good. They do look to be new – and generally do stand on their own. The Ezra story does have something of a cliffhanger, but the story itself stands on its own, and it makes sense to put something in there to make the reader want to hunt down the next issue.
Three years – three outstanding Arcana contributions. It is also really nice to see them evolving, really learning their trade. Each passing year the books are sleeker, the dialogue better, and the art and artistic storytelling smoother. They always had a good vision and a decent product, but it really seems like they have come of age. It is gratifying to see.
Rating:






Like every year, there are one or two items that I miss due to availability issues. This year was no different, but it was pretty painful. I missed the Tokyopop contribution, which wasn’t so bad for me, not being a fan, but I did miss out on the Adhouse Books and the Viper issues, both of which I was really looking forward to. I am really disappointed to have missed them – hopefully I’ll be able to track down copies of the issues eventually.
Overall, much like last year, this year was even stronger than the year before. It seems that the publishers are really getting the hang of this event, and are putting more time and effort into making it a success. Marvel coming to the table this year, finally, was a real exciting change: with luck, this will be more than a one time thing, and next year’s entry will be just as brilliant. DC – the gauntlet is down! Let’s see something phenomenal next year!
Until 2007 …
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May 8, 2006
The Gamer’s Quagmire #21: Descending Into Oblivion
The Gamer’s Quagmire: 21st Edition
- Jamison DeLorenzo
Just in case there was any confusion about whether GTA had lasting impacts on the video game world Elder Scrolls IV now carries the ESRB Mature rating. Why? The two cited reasons for change in every place I can find are some detailed blood and a third party mod that can change the game to make female characters be topless. Does this sound familiar? It should.
Remember all the slippery slope nonsense? It applies here. I should write a third-party mod to minesweeper that depicts nudity every time you expose a bomb. If cleverly disguised as a Windows Hotfix then wouldn’t that be something? Of course if I were to change the minesweeper game to show nudity I would probably be sued by Microsoft. In this case the person changing the game isn’t at fault- it’s the publisher. A game’s rating should never have to reflect what it can be changed into. It’s way beyond idiotic and asinine to think otherwise. I’m not kidding. The Jerky Boys’ sue everybody joke is starting to be more than just funny now.
If you do not recall the Hot Coffee mod let me get you up to speed on the fundamentals. Someone modified source code to make the game do something different on the PC than what the publisher released. This grew into Rockstar/Take Two becoming evil. This case with Oblivion is quite worse because now someone used an application to unpack all of the game’s texture maps, modified the pack, re-packaged the texture maps, and uploaded the content to the web as a nude pack. Clearly Bethesda is doing something evil by allowing its customers to do this.
Clearly.
Putting this burden on the video game world is like throwing an artist in jail for someone painting phallic symbols on his painting. Imagine Michelangelo being attacked because his statue portrayed… wait, that already happened- in the 16th century. It does make you wonder about our censorship- everyone is trying to make an issue out of this but somehow games like Blood Rayne and Lord of War remain under the public’s radar. Slaughter and dismember people all you want (along with showing arterial spray) but whatever you do please don’t show someone’s nipple!
Okay, let’s try a better analogy than last time. Imagine Picasso being sued because someone altered Guernica to include a nipple. That should sound vehemently idiotic- and so should the attack against Bethesda. A third-party altered work and now you’re blaming the artist. Does anybody care to explain this to me? Don’t all video games now have to carry the Mature rating by extension? Any game can be altered to have nudity in it. ANY GAME. It therefore stands to reason that Spongebob Squarepants games could be altered in hilarious ways and then your kids’ favorite cartoon character would be the star of a Mature video game.
I’ve played through parts of Oblivion and there are spots that are relatively disturbing. I say relatively because while I’m not bothered by items such as a rending room it’s easy to see how a teenager could become a little flustered by such material. Of course we are talking about this in places of the game that are designed to reflect Hell (or some similar concept). The game designers are not being subtle in these areas and the ESRB obviously saw this when they splashed the Teen rating on this game. They cited, among other things, animated violence as well as blood & gore. Maybe, just maybe, this game should have had a Mature rating to begin with.
But it didn’t.
The problem is that the only acknowledged experts who can make claims about how games should be rated with any weight already work at the ESRB. People can complain all they want about how games are rated. Rest assured Hillary Clinton won’t be among them this time because, well, this isn’t exactly making headlines (the importance of that jab may become apparent in 2007-2008). The fact is people can lobby and complain about certain items all they want, but the ESRB is the only entity that has any expertise in rating video games. If rating video games was so similar to rating TV shows or movies then we wouldn’t have separate entities doing so.
Now Hillary may not be raising her voice on the censorship bandwagon this time but the gaming community’s favorite lawyer is. This shouldn’t surprise anyone, and because I want to limit as much credence to Jack Thompson as possible I’ll keep this blurb on him to a bare minimum. Anybody who thinks that this so-called incident is in any way worse than the one with GTA is almost completely ignorant about gaming. This is not an exaggeration. I won’t fault anybody for not understanding how the patch process works, but people who think that companies should be sued for the illegal acts of the customers need to be taught a lesson.
Can you imagine the RIAA suing its own labels for people distributing digital music? I didn’t think so.
After perusing several game retailer’s sites the ratings change has definitely taken place for how the game is listed. Of course if you were to walk into a store it is completely conceivable that some boxes may have the Teen label on them. At the very least this could happen in the used games bin. As the old saying goes- never underestimate the power of stupid people in large groups. It’s even fitting that an image of Lemmings just popped into my head. Is there any way to turn some of these rating change yuppies into those exploding Lemmings and take out a whole bunch of them?
Why does this rating change bother me so much? There are multiple reasons, the forefront of which is that this is another thinly-veiled assault on the video game industry. I don’t even care where it’s coming from at this point. We are inching towards the point where any threatened or supposed change to a game forces gaming companies to re-issue games with a different rating. What, Wal-Mart needs more control over what’s stocked on shelves? No other art form or product is subject to these shenanigans. With everything that can be read into a passage or plot item from a book or movie why aren’t those ratings more restrictive?
Of course the answer there is that one change is imaginative and not tangible. There should not be any legislation on thinking (and not just because of anything Orwell said), so there is a legitimate excuse there too. Fine, so a third-party can change a game and actually display something that was not intended by the game developers. In a sense isn’t that imaginative also? Don’t immediately dismiss this. If you are for this change from Teen to Mature for Oblivion then what you are saying is that you’re telling the ESRB to figure out all possible changes to a game that could be done and base a game’s rating on that.
Take this a step further. The ratings on the box for the game are for, well, the game that’s inside the box. There is no rating attached to the software that’s not distributed by the same source. The point is to rate the game as it is inside the box. Imagine any game that contains a development kit that allows you to create your own missions, scenarios, stages, or whatever else. In a game like Civilization IV where you can create your own units with their own images and put them into a custom scenario there is nothing to stop someone from creating a low-budget rated X scenario that’s then distributed over the Internet to anyone who wants it. Does this mean that Civilization IV is to be rated Mature also? What about a game such as Neverwinter Nights where you can make up entire campaigns? With minimal effort anyone can whip together a Leisure Suit Larry campaign complete with sound effects.
When I told you over a year ago that these lawsuits against GTA were idiotic it wasn’t just because of what was happening to GTA. There’s now precedent for whining and moaning getting people to change how games are rated. What makes it worse is that there are people in the industry that somehow are feeling guilt over the Hot Coffee scandal (and that enigmatic sense of guilt is a whole other story) so they’ll let the rating change go through to avoid bad press. This is sickening at best. Okay, this ratings change doesn’t affect me at all but Oblivion is one of those games that allows players to use their imagination, be creative, and develop skills that aren’t just for their avatar. Preventing anyone under 17 from playing this game brings us one step closer to having kids grow up without any exposure to violence and explicit material on any level as well as limiting access to their own imagination and creativity. Let them use their imagination. I’m begging you. It’s for their own good.
Won’t somone think of the children?!
Want to think about something else disturbing? Try this- there are no signs of anyone stepping forth on behalf of the gaming community and putting a stop to it. The overwhelming urge in America to file complaints and lawsuits against anyone is purely a mitigating factor. Lawyers are nothing more than facilitators here. Strictly staying inside the realm of video games forcing a ratings change on a game because of what it might contain later is absurd and unconstitutional. It’s one step away from locking people in jail for what they might do. Let kids play graphic video games. Let them watch violent movies. Let them watch MTV and other cleavage-packed stations. Let them read explicit and violent books. Lord knows that if you talk to them about what they’re experiencing you’ll find out that they probably can deal with it a lot better than you can.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
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May 1, 2006
The Gamer’s Quagmire #20: Final Fantasy Under Review
The Gamer’s Quagmire: 20th Edition
- Jamison DeLorenzo
Here’s what bugs me most about the video game world (seriously)- that different markets receive games at different times. Every single Final Fantasy fan outside of the Asian market is feeling this current effect. All of us are debating learning Japanese so we can play through Final Fantasy XII- pretty much the next game in the main series after X. The franchise has undergone some very interesting changes- perhaps a direct effect of Square being purchased by Enix. Whatever your theory, it doesn’t solve the overall problem of Final Fantasy being months away from being released on the PS2. In other words, let me thank Square for giving me one reason to keep my PS2 dust free before it permanently takes up residence in my console retirement home (a.k.a. closet).
My gaming sabbatical in Seattle last week almost immediately started with discussions of Final Fantasy lore. Surely enough XII was the center of attention for several minutes before I died again on the inside waiting for its release and then moved onto my first XBox 360 experience. I thought about the series to date in what turned out to be an almost constant drunken state for the week and remembered writing a massive article on Final Fantasy just before X came out. This got me thinking- wouldn’t it be fun to do that again?
This is about how games in the Final Fantasy series stack up against each other. Before I get into the guts of my argument, I’d like to point out which games are going to be part of the review. Every game available from the Super Nintendo upwards that is part of the main series is what I’m covering… along with Final Fantasy 5. There is no Final Fantasy Mystic Quest, Crystal Chronicles, Tactics, Tactics Advance, or anything else along those lines. I realize that fans of the imports from Japan are going to be bothered by this, but to be perfectly honest I have not going through those games with much precision. As such I don’t want to go over details that I don’t know up and down.
So before we begin, I should probably clue you in on how this is going to work. I’ll be breaking this study into two major sections- RPG Necessities and Coolstuff Extras (yes, both are technical terms). I wrote a lot of these comments before Final Fantasy X came out (because I was highly anticipating the game) which makes a lot of these comments a little dated. If the writing style doesn’t feel contiguous and consistent that’s probably the reason why. So here it is- all my thoughts and opinions on all the Final Fantasy games to date. And be prepared.
Without any further interruptions and segways, the following is my proud scribblings on the Final Fantasy series to date in anticipation of the next epic chapter in the series.
RPG Necessities:
Plot
Final Fantasy 4: This had some very intriguing spots. The demise of the Red Wings (not the hockey team), the fall of Baron, the mystery of Golbez, the mysticism of the Moon. By today’s standards a plot where the moon is a haven for monsters probably wouldn’t fly (it’s more of a geosynchronous orbit). This game made it work to a degree. You never really knew who the bad guy was in the game until the very end. It always seemed to be Golbez. You never even heard of Zemus/Zeromus until you met him. This is a big annoyance of mine. Sure, you do feel sympathy for Golbez once you find out what’s going on but you need to give that part of the story more time. Out of 10 this plot rates around a 7. The plot worked. It wasn’t spectacular, but it worked. A couple holes existed- such as the two annoying twin mages who were turned to stone. The ending shows them mystically being unpetrified. Next came Kain- you never truly find out a thing about him. He did not seem to have any loyalties or how he even was Cecil’s friend to begin with. And honestly, when you have a character act completely insane for most of the game you want to know why.
Final Fantasy 5: This plot was quite odd. Odd, however, can be good. Here it was. Was it great? Was it fantastic? Was it stupendous? Was it… ah, you get the idea. Wait, you probably don’t. What I just did made almost no sense. Eh, it could be worse. At least I stopped starting every sentence with the letter ‘w.’ There weren’t that many characters in the game. I’m aware that this game’s predecessor allowed only 5, but at least those 5 weren’t static and there were plenty of major roles outside of the party you control. Cid makes his second appearance as a know-it-all engineer here. I love that guy. My only question is why did Mid have to exist? At least change his name. My goodness, shouldn’t he only be half as smart as Cid? Onto the main point- the plot was not that different from 4. We have 4 crystals instead of 8, we have the crystals releasing a sealed demon (X-Death is another name I could have lived without) instead of a passage to a moon. There were not any real problems with the plot in this game. There just wasn’t enough for me. 4’s plot seemed to be more involved than 5’s, but in this one you got a looming taste of the bad guy. Unlike with Golbez, X-Death was the bulk of your worries. I don’t like being surprised at the end of the game (half-way through is more than acceptable). However, a second bland plot in a row with crystals wasn’t overpoweringly cool- hence a 6.
Final Fantasy 6: Probably the only RPG I’ve played where the main hero of the story is unclear. Probably the biggest argument can be made for Terra, although Cyan received the lead in the end credits. To be fair it made for an interesting plot. There were many plot splits in the game where if there WAS a clear-cut hero, using 3 minor fuddy-duddys to complete a quest would have been an incredible bore. Espers were quite interesting, as was the whole Kefka/Leo struggle. We all thought toppling the evil Empire was the solution to our problems until Kefka did that minor annoyance of attempting to destroy the world. Just enough twists to make the game interesting, although I cannot vouch for any real plot development after that point outside of Locke. This plot worked very well- Espers, mystical ancient powers and Kefka- a winning combination. Moogles… well I never could get used to them… essentially they’re a slightly less annoying version of Ewoks. This plot gets an 8.
Final Fantasy 7: The 1st FF for the PlayStation- probably caused the biggest buzz of any FF to date. There were a nice collection of struggles going on in this game: Soldier vs. Avalanche, Cloud vs. Sephiroth, and my favorite- Tifa vs. Aeris. This plot had me hooked from the very beginning all the way to the end. And I don’t think anyone would mind killing off Cait Sith or Yuffie. Sephiroth provided a perfect mood for the game… a descent into madness so powerful it even overwhelmed our hero Cloud. There really wasn’t a bad element to the plot at all, minus an ending that could have used a little more than the “Yes, the world was saved” thing- this gets a 9.
Final Fantasy 8: Probably has received the biggest thrashing of any FF game on every message board I’ve perused/contributed to. The plot had me hooked and I played through the game about 5 times without any problem (deus ex machina or not). What can I say, time compression was something that had me mesmerized. Sorceress Edea seemed like a real problem and I thought I’d have to kill her, amazing she wasn’t the real problem (although I should have figured that knowing how these games go). So who’s the worst- Seifer, Edea, or Ultimecia? Once you saw Rinoa become possessed you had a feeling that none of the revealed villains were in full control, so the surprise villain at the end was, from a certain perspective, expected. I loved the constant struggle between Seifer and Squall. I loved beating up on some tough guy who doesn’t know any better. Too bad… he should have read the script. Then there’s Laguna- an interesting parallel story going on. How Laguna and Squall met up at the end fused the story together quite nicely. Some can call it a strength, some call it a weak plot which needed a crutch to get onto Disc 4. I liked it, so I’m giving it an 8.
Final Fantasy 9: To be perfectly honest, I cannot remember a plot ever taking so long to develop. Not to be overly melodramatic, but Titanic had more suspense (OK, that is overdoing it). You’re chasing your tail (pun intended) for about 2 discs before you even start to figure out that this game is about you and not Garnet. Finding out that you’re part of a grand experiment was rather interesting. The Genome Project was a bit intriguing- although Jenova from Final Fantasy 7 was a lot cooler, not to mention more original. And the hero going losing his mind for about 2 minutes was not something that impressed me. Like Genome it was just another cheesy implementation of something that was done in 7. And then there’s Excalibur II. The fact that you can get to the near end of the game in 12 hours tells me that this game needed a lot more of a storyline than the added baggage/garbage that came with it. There was a lot going on- the Mist, the rampant destruction of towns, the hunt for the black crystal. I never got the sense of a real bad guy during the whole game- even the Queen of Alexandria we knew wasn’t causing a problem. Keep in mind that we kept hearing about a stranger who seemed to corrupt the Queen’s thoughts. Once we found out who that guy was, he didn’t seem to know what he was doing either. The biggest nuisance in the game seemed to be a spaceship. Huh? Too much of a big deal was made with character models in this game. It was almost like the game designer lost focus of the plot- which is a 6.
Final Fantasy X: A Quantum Leap forward onto the PS2, right? In fairness I was a little star struck by the old games at this point in time but I walked into X with an open mind. To get through the plot you needed to have one too. The overall story provides two major themes that are easy to relate to- religion versus technology and the false prophecy. Multiple characters are in a constant battle with their namesake (which was followed with a plot twist straight from the book of Skywalker). There was a great mix of characters set out to protect one another. Rikku was an exception but she works herself into the trusting arms of everyone else very nicely. And as you watch the game opening you see a narrative which turns out to be pretty solid foreshadowing. Here’s the amazing thing- the ending wasn’t just a nice little ribbon-tying event. You get to see some sense of emotion from what happens as the end boss is defeated and you get to see its effects on the world after you destroy the true evil you sought out to kill from the beginning. If I weren’t so hesitant to give out perfect scores for plot this game would get one, so this is a very strong 9.
Graphics/Sound:
Final Fantasy 4: Obviously you cannot get that advanced with graphics and sound on a SNES. And let’s face it, 8-bit MIDIs from the early 90’s are not known for their harmonic brilliance. However, that’s not allowing a fair comparison is it? You know me and ratings- overpoweringly anal urges to be fair as possible so not to allow technology of the times to dictate that games 20 years later have better graphics and sound.
From a static comparison I don’t think anyone is going to argue that Final Fantasy 7’s soundtrack wasn’t as good as this one’s. Be that as it may, the sound was certainly very enjoyable in this game. I don’t recall particularly enjoying a specific piece in this game outside of Baron’s music, Tower of Bab-il, Lunar Subterrane, Zeromus’ battle music, and the ending sequence. It’s hard to argue with a classic. How many times has the crystal theme from Final Fantasy been remixed for future games in the series? We all know the answer to that. There are some particularly cheesy pieces in the game such as Mysidia, the Underworld, and a couple others (my memory is not perfect… and my copy of the game was stolen. Where are you you jerk!?!!).
As for the graphics- they were very good for the times. They weren’t perfect, but at the time RPGs were not noted for their amazing graphics or FMV. They were noted for length, in-depth story line, and countless treasure troves. This delivered more than enough for me, although it certainly wasn’t the best looking RPG ever seen for the SNES. Essentially, I’m giving a little under a perfect score for soundtrack simply because after hearing the ending theme I believe a lot more could have been done with the rest of the game and I’m giving about the same for graphics- a 7.
Final Fantasy 5: I can pretty much type here what I typed for 4. I played this game right after going through 4 again just to live the sequence properly (let’s face it, playing 8 and then this is a real downer). I did not notice a difference. The layout of the world looked the same. The characters looked a little better (the format of the models looked identical to 6’s), but the enemies looked the same.
So what about the sound? Well, it’s hard to judge because MIDIs on the PlayStation do sound different (to me, anyway) than on an SNES. To that end, I believe that the sound was essentially the same as 4’s. There is no catchy tune, no cool effects, and no cool ambient noises. Honestly I cannot write much about the graphics and sound for this strictly because there is nothing new here. Due to the lack of high quality tracks, the rating is 1 less than Final Fantasy 4. Yep, you guessed it- 6.
Final Fantasy 6: Probably most gorgeous looking RPG for the SNES ever made outside of Chrono Trigger. I bought this game when it first came out for $59.99. I remember the first words out of my mouth after watching the opening sequence- “This game is already worth $60.” This game provided the first real epic feeling for me in this series. Every other story I’d seen up to that point was certainly interesting, but this game provided a movie feeling to it. Opening credits for crying out loud- in a game??? I’d never seen it before. I loved it.
The music and the graphics were something to behold in this game. For a cartridge-based system I was more than impressed. There was plenty of good music which more than set the mood for what was going on. Granted, I believe the generic music for the Opera House was something that needed an overhaul. I’ve listened to this soundtrack plenty of times to know that there was plenty of incredible music for this game- especially the music for fighting Atma. In this department this game had it all, which is to say a 9.
Final Fantasy 7: This was just one of those games which caused so much of a commotion that I can’t remember ever being in an Electronics Boutique and listen to so many people talk about 1 game. It is simply amazing- I played this game for 5 days straight and began to take note of the graphics, as I’d never seen so much attention paid to graphics in an RPG before.
There certainly was a lot of good. The FMVs were outstandingly stupendous (or stupendously outstanding- I can’t quite remember), the terrain for the world was great, the varying themes for the towns was very cool, and the spells were well done. Only looking at these components of the graphics, it gets a 10. However, the character models were severely lacking. The hands were blocks, the arms were polygonal, and the hair was curved but in very noticeable straight lines. Thankfully the character models were the only major flaw with the graphics in the game.
The soundtrack to the game was very cool. I purchased the soundtrack about 2 weeks after I beat the game. I can honestly state that this was a great soundtrack. It’s not something I listen to with that much regularity- we are talking video game music here. However, when playing the game the effects and the music certainly fit into the game very well. Sephiroth’s theme music is about as memorable as the Imperial March- I really did sense evil when this music played. Who knows, maybe Darth Vader and Sephiroth have some kind of connection between them? All told, graphics and sound in this game are an 8. What can I say, the music was good but not perfect, and the badly-shaped character models’ constant presence detract from an otherwise perfect mix of graphics and sound.
Final Fantasy 8: The opening sequence in this game pretty much says it all. I actually played this opening about 3 times before I allowed myself to become engrossed in the game. The FMV was awe-inspiring and the opening score is simply phenomenal. Really, the quality of the FMVs in this game did not change from the previous game, but the way they were seamlessly placed into the gameplay as opposed to the black screen interlude was the real difference. It seemed to be more part of the story as opposed to just a movie timeout. I know, when playing 7 the movies didn’t seem like timeouts. Comparing the 2 games that’s just the way it seems.
So there’s almost no difference in the FMV graphics. What about character models? I’ve read argument after argument about the models in this game and they seem to get very bitter. I will concede that, in a way, the models in this game look like sticks. I continue, however, that their movement was great. Zell’s attacks showed great animation of arms and legs, and the proportions of the whole model actually made the characters in the game look like people. This is in huge contrast to the walking geometrical disasters from 7. My true opinion of those models, and I’m surprised I have heard nobody else mention this, is that it looked like 3D Picasso Models. Out of proportion and were the movies not part of the game I’d have serious debates as to whether or not the characters in the game were human.
OK, enough of that. So now you know the graphics in game (along with the spells and backdrops for towns and fight sequences) are good. What about the sound? Simply put, it’s the best soundtrack to a game I’ve ever heard. This soundtrack I can listen to pretty regularly. There are a lot of great tracks in the game- from opening score to the graduation dance to Griever’s battle music there are plenty of great tracks to go around. The sound effects are pretty good too. Differently junctioned spells actually make the attacks sound different when they connect. This level of detail certainly isn’t necessary, but I like it. And so you know, in a different life I was a generous Olympic judge- 10.
Final Fantasy 9: About the only thing I heard about this game before I bought it was how great the character models looked. That almost seemed like the point my peers tried to sell the game on. I saw the commercials from Square on TV and it looked like another epic. And when the game started I expected more of the same. It opened like a movie, and the opening sequence once again was something to behold. However, the character models are not ground-breaking. They are sprites. That is not say they don’t look good- they do. What I won’t say is that they are superior to 8’s. They’re probably the second-best character model I’ve ever seen, no doubt about that. But do not tell me that they’ve improved here… they have not.
The sound was certainly on par with the last game. I’d have to honestly say that the soundtrack is probably the strongest part of this game outside of the battle system. Now, is 8 or 9’s soundtrack better? That’s a question I do not think I can answer decidedly.
Overall, the last part of this game I want to cover is the FMVs. It is very subtle, but the way the characters looked in the FMV definitely reflected the smaller, rounder characters in the game. If the character models that were used in 8 were also used in 9 I don’t think anyone would be able to distinguish Garnet from Rinoa. The FMV with Alexander protecting, ironically enough, Alexandria castle is one of the best FMVs to date in the series. Not the best one, but it definitely blew my mind. In the end, I didn’t see any advantages in this department for 9 over 8, but I can see them over 7. Hence, this gets a 9.
Final Fantasy X: This game definitely boasts the most powerful graphics, but it grasped the power of its console no more so than the games on the previous console. The movies were beyond jaw-dropping, the visuals were stunning, and the character models were by far the best to date. In other words the improvement was nothing more than what we’ve seen from the past 4 Final Fantasy games. And by the way, if you didn’t get chills down your spine when Tidus was sliding down the airhip cables to rescue Yuna then you have no soul (okay, maybe some latent pyreflies).
The soundtrack for this game also did not disappoint. Uematsu at his finest is still Final Fantasy 8, but this is game was darn close. All of the music and themes capture their scenes perfectly. This is especially poignant in the headlined scene with Yuna and Tidus embracing in the Macalania tide pool. With the exception of the punk rock track from the initial blitzball match there is nothing about the soundtrack I would change at all. Still, considering all of the strengths in this department this definitely felt like the franchise returning to form in this arena- a solid 10.
Side Quests:
Final Fantasy 4: I remember playing this game trying to figure out every last detail about it. I went after every treasure there was to be found. I hunted and hunted I believe I was able to obtain every last treasure. From the ever-cheesy Imp call to Bahamut I found all of Rydia’s spells. I found the Crystal Sword and Adamant armor for Cecil. I even was one of the first to trip over the item duplication cheat (nevermind that that was not a side quest). Really, if you did not go after everything in this game marching through Lunar Subterrane was a bear. Rydia, even at level 99, was a true wimp unless you found all of her calls. There weren’t many side-quests in this game, but they were all necessary: 8.
Final Fantasy 5: There were a lot of extra things to do in this game. They are not really noticeable. The sides in this game here are go to this town, talk to that guy, and that allows you to go here and get this. I know there’s more to it than that, but that’s what it felt like. Still, if you don’t try to get anything extra you don’t get any of the really cool weapons in this game. To be fair, it seems to me that after looking at all the different aspects to the game, there really did not seem to be anything outstanding about the game outside of the battle system. The quests in this game were certainly worthwhile, but I am not going to jump up and down about them. Essentially it’s the same deal as 4, except they were not quite as interesting- 7.
Final Fantasy 6: Another game where side-quests actually meant something. There were not a whole lot of them in the world B.D. (before destruction). Aside from Gau’s Rages, the Atma Weapon sword, and figuring out Shadow’s past there wasn’t anything special. Most of the sides came in the world A.D. (after destruction). Finding every character wasn’t that bad, but I’ll bet you climbing and finding everything in Kefka’s tower, hunting down all-powerful Gogo, and finding the loot in the final castle was a little entertaining (stupid Doom Dragons…). There was a great balance of sides here. Completing them actually made life simple, and I don’t recall any worthless quests. I don’t give these out much, but this was a 10.
Final Fantasy 7: Things began to go south here. Perhaps the biggest chore was obtaining the Gold Chocobo- probably because it took about 4 hours of constant attention to get it right. Be honest, the Gold Saucer music and Chocobo race music became annoying after a while. At least there was that special black chocobo that occasionally made races interesting. Who knew years of playing Top Gear would finally pay off in an RPG? Seriously though, collecting the materia was not something to sneeze at. Sure there were some very pointless ones. But I’ll bet that you loved getting that Knights of the Round. Mime was another beautiful one. Super-All was one my college roommates loved, but really was worthless in my mind. Just 4X and mime everything and you’ve got yourself a party. The only real complaint of mine was killing off the Weapons. Why am I hunting down creatures designed to protect the Earth from evil? And killing them certainly didn’t net much either. Let’s see, killing red netted me a gold chocobo (2 are useless!!) and killing the other one required morphing the pirate ship and then bringing the book to some loser in exchange for the Underwater materia. Right… and how is that solvable without a guide? The only reward was a near overload of AP, which was the only thing preventing me from going ballistic on the subject. In the end,
it boils down to near perfection- 9.
Final Fantasy 8: This is probably the only weak point in the whole game in my mind. Really, the side quests were not all that spectacular. Finding everything essentially boiled down to being overly anal with Draw magic and Triple Triad. Let’s be honest, I think we all could have lived without Winhill. That creepy thing with the UFO was really nothing other than creepy. And if I hear anything about Shumi Village again I’m gonna kill someone. The first time through I devoted my life completing that statue and establishing the link between there and Fisherman’s Horizon. Guess what- figuring it all out wasn’t all that satisfying. I loved the Lionheart sword, I loved being able to mess around with Ultima Weapon and steal 300 Ultima spells (for stat boosting), and I couldn’t get over Quistis’ Shockwave Pulsar. *Drooooooool* Overall I believe that there are enough pointless side-quests in this game to bug me. The only thing saving them from my wrath is that there is at least some form of plot development behind a couple of the quests. Final Fantasy 8 gets an 8.
Final Fantasy 9: Not to be outdone, the decline of side quests continued its way through FF9. I can’t think a single side-quest worth the effort outside of beating up Hades, and that barely qualifies as a quest. Take 3 steps to the right off of a required path in the final castle and win the fight. Wow- the complication is overwhelming. Finding all the magic and weapons seemed to happen on the straight line of the story and Deguerro seemed to be the only place of interest when it came to finding all the really cool treasure. And here’s a message to the first person to figure out you needed to get to the Atrium in the final castle in under 12 hours to get Excalibur II- GET A LIFE!!!! I managed to find a talking book in Alexandria castle- I thought the challenge involved with finding and killing yielded quite a pathetic reward. Not that bad rewards are new, but in this game they pile up quicker than a pile of dirty diapers in a home with quintuplets. The cards, the coins, chocobos, and Quina. Somebody tell me the point, please! Congratulations FF9, you deserve it- 6.
Final Fantasy X: It’s always nice to see when developers see weaknesses from past games and get things going on the right track again. The sheer pointlessness of everything extra in the previous game was remedied with almost everything being fun in this game. For starters, this game showed me why I should never say never. Triple Triad felt like the pinnacle of side quests until I met blitzball. Prizes from this game indeed help your characters become more powerful fighters. The scope of recruiting free agents and playing teams from across the planet is felt with every area you explore. Learning the Al Bhed language, despite it feeling a little contrived, was enjoyable and rewarding. Getting the top summon in the game provided enough difficulty where it felt rewarding without making you ask how in the world you got there in the first place. Finally, the Monster Arena and the Ultimate Weapon quests showed us the true joy that comes from being a power-gamer (when dropping 9’s changed from 9999 to 99,999 I almost cried). Speaking of dropping 9’s, the rating here is a 9.
Fighting System:
Final Fantasy 4: The system here was pretty basic- 5 characters. There were gloves, rings, bows, wands, armor, swords, and claws. In short, it has everything a growing boy needs. You could even throw darts and swords at people. The Dragoon Kain was probably the most useful fighter in the party. Well, that’s only true without Cecil simply because that Crystal Sword was so powerful. I liked the balance, and Rydia being always low on HP it kept you on your toes. There was nothing wrong with the system, but there was nothing spectacular. However, there is something to be said about a D&D style system- 8.
Final Fantasy 5: Before I even played this game I heard people ranting and raving about how cool the Job system was in this game. You know what? They were right! I like it a lot. This makes the game a lot like a true RPG. This system allows you to choose what type of character you want to be. Personally, I am a big fan of making the hero a paladin. Hence, I focused on knight, white wizard, and sorcerer training for my hero. The magic in this game has interesting power, but we’re not in the obsession of dropping 9’s yet. That is very acceptable- I believe that as long as the damage is proportional to enemy HP totals it is fine with me. We can see the beginnings of the ATB in this game- the meter that’s used here is also used more efficiently in 6. It is nice, although I wish it was not required viewing. Anyway, the point I want to emphasize is that the battle system is top-notch. It is one of the best to date as it is incredibly customizable. Its elegance is only punctuated by how well it works in X-2. Final Fantasy 5 doubles up with a 10.
Final Fantasy 6: Different fighting styles remained quite prevalent and maintaining a good balance of brawn vs. brains was very relevant. And along came the Espers. This was the 1st in a series of changes made to the magic system in the FF series. Different characters learned spells at different rates, but they all learned the same spells. Terra and Celes were most definitely the best magic users, but I was always able to get Shadow above 100 in magic power. Hey, he was my favorite character in the game. We were reduced to 4 characters- but that really didn’t bother me. I was able to beat Kefka with 4 imps so I won’t complain about it being a very difficult system. 1 point for Esper ingenuity, 1 point for Relic ingenuity, -1 for no spell variation between characters- 9.
Final Fantasy 7: The battle system really started to get interesting here. Armor was phased out, and Materia was brought in. The more I played it, the more I figured out what could be done with the system. Playing this over and over again made me appreciate it more and more. Such a simple system- combine at most 2 materia and any character can use any Materia. Of course, lame characters always got the effect and summon materia so my homerun hitters didn’t have to waste their time. Tifa was the best fighter in the game- powerful attacks and a high magic rating. What more could you ask for? Sure, she didn’t hit nearly as hard as Cloud, but he’s the hero. And who could hit harder than a level 99 Materia warrior with an oversized meat cleaver? I still wanted Sephiroth’s sword anyway. Aside from the Materia was the Limit Breaks. This was fantastic. Boy oh boy was Omnislash fun to use in the Battle Arena with Mime. Different breaks for different characters- with Tifa’s by far the most fun to use. Great system with 1 flaw- bracelets and no armor. 2 points for Materia and Limit Breaks- 10.
Final Fantasy 8: The system changes yet again. The way ATB was advertised in the game it almost seemed like the first hardened release of a piece of software for the PC. I know a lot of people had problems with the Draw magic, in that it took an incredible amount of time to do anything with it. My response- keep the magic stat high, use haste, and it’s quite quick. The chore of leveling up is almost no longer tiresome. Essentially one chore has been replaced by another. Leveling up became a by-product of hunting down magic. Summons did take awhile, but they’re a complete waste of time. The gunblade is so powerful it doesn’t matter. Limit breaks are very easy to use. Think about this- this system essentially moved the power of the character to the junction from the magic. Knights of the Round was replaced by Holy War (not directly, but it’s essentially the same thing). Both FF7 and 8 restrict you to 3 characters. The only thing that threw me for a loop in this game was the lack of shops. I’m very used to weapon, armor, and item shops. Now it’s junk, pet and item shops. It is very non-traditional, but quite workable. That’s why I don’t tend to argue with FF fundamentalists- their point makes sense. I prefer the old way, but I can adapt- 10.
Final Fantasy 9: Back to the good ol’ days of weapon and armor shops. Summons have been shortened, but I still don’t use them. Why use them when I can use limit breaks and Steiner’s beatdown stick? Now the magic system relies in crystals. Each character in the game has their own abilities, and hence cannot always make use of every skill that can be learned from an item. Heck, we even have boots again. That was certainly enjoyable. We’re bringing back the old and it worked really well, but there’s no 1 new thing that makes the battle system over-the-edge cool. Final Fantasy 6 used Relics, 7 used Materia, and 8 used Junction. The crystals was an interesting idea, but there wasn’t enough ingenuity in it to warrant a perfect score, so 9 gets 9.
Final Fantasy X: Those of you that were expecting traditional summons got a nice treat- the summons became playable characters. The days of one quick strike were gone. Bahamut and everyone else became a true force to deal with. Watching the aeons lay the smack down on enemies was truly enjoyable. For the first time I had a sense of invincibility against the fire bombs when I tossed Ifrit out of the frying pan (sorry, it was irresistible). Of course, the prize of the battle system is true active time and the Sphere Grid. This battle system more than any other allows the characters to undergo a metamorphosis into unstoppable killing machines. If you spent the hundreds of hours necessary to rebuild the sphere grid watching Kimahri with 23,000 hit points eat through enemies was eerily reminiscent of the Tazmanian Devil. X features the most prominent battle system in the franchise this side of 7, which means another 10.
Halfway Marks:
Well, to be honest as I’m typing this I don’t know what the current rankings are for the games. I know it has been a lot of reading so far. There is more to go so keep your pants on. That is unless you are reading this in your underwear, in which case I do not want to hear about it unless you are a single attractive female- 8-o.
Here are the current standings:
| Final Fantasy X: | 38 |
| Final Fantasy 8: | 36 |
| Final Fantasy 7: | 36 |
| Final Fantasy 6: | 36 |
| Final Fantasy 4: | 30 |
| Final Fantasy 9: | 30 |
| Final Fantasy 5: | 29 |
At this point I was sure that 9 was receiving higher marks than that. Oh well, moronic side quests and a boring story will do that do you. But it’s not quite game over yet. It just wouldn’t be me if I didn’t break this down any further. Now it’s time for the cool awards- games that just have that special something that can’t be described in the basic categories I’ve outlined so far. Everything so far has been a review of structural requirements, like a solid pizza without any toppings.
(I really need to remind myself never to write these articles while I’m ravenously hungry)
Coolstuff Extras:
There is more to a game than bare necessities, however. What sets games apart from others is a unique flavoring of characters (you know, a personality). It certainly can be argued that I do not have one, but I know a good one when I see one. Here is the scoring system for this section: 5 points for a gold, 3 points for silver, and 1 for bronze.
Clark Kent Hero Award:
1st place: Squall Lionheart. Quite simply his sword did most of his talking. A man who kept to himself and didn’t take crap from anyone. Probably the only hero in the series crazy enough to jump into outer space to rescue someone. His Lionheart skill is awesome and nobody can beat the master of the gunblade. He even carried a leader’s qualities without even realizing it. He is the only character in the FF series that a large group of people seem to rally behind no matter where he goes. “So what do you have to say now that you’ve won this award, Squall?” “Whatever.”
2nd place: Cecil. Never mess with a paladin, that’s the lesson. Quite simply there was nobody that could stop this man. Sure, the Dark Elf had some fun with him and it hurts to be rescued by a bard but given that this elf hurts anyone with metal every hero gets killed by this jerk. Put this man in FF8 and he’d give Squall a run for his money. Anyone who has played a paladin knows the pain of a knight with healing power. What bothered me about Cecil, however, was that it felt like there should be more emotion from him being someone driven to atone for his sins as a Dark Knight.
Honorable Mention: Cloud Strife. That meat cleaver of his was something anyone would worry about. A little mentally unstable but Materia soldiers tend to have that problem. This boy his strong when his brain isn’t on the fritz. In almost no time he was essentially running Avalanche. Omnislash is just one of those things to avoid at all costs. Unlike Cecil you felt the pain that Could felt when he learned about who he really was. The difference is that he didn’t feel like a bonafide leader.
Darth Vader Villain Award:
1st place: Sephiroth. Quite honestly this was a tough decision to make- but any villain who can create incredible havoc from beyond the grave is a villain not to mess with. This guy’s theme music was creepy and there really is almost nothing scarier than a genetically manipulated warrior who seeks to retrofit the world to his own desire. When I first saw what was driving Sephiroth up a wall I thought to myself, “Oh Shit.” Always leave it to a large corporation to destroy itself by trying to play God. Perhaps Shin-Ra can serve as a warning to Microsoft? Heh heh, no hard feelings- I’m just a big follower of crazed government lawsuits. OK, we’re off-topic now. Plain and simple, this guy was dangerous and knew everything about the most powerful magic in the world, including how to manipulate it. Combine that with a lust for power and a deadly sword and you’ve got yourself a nightmare to deal with.
2nd place: Golbez. Come on, this guy LOOKS like Darth Vader for crying out loud. This guy pestered everyone throughout the whole game and messed with so many people’s heads. He basically had Kain wrapped around his finger and was ever so close to tearing Cecil’s brain out as well. This guy’s power was pure magic and mind-screwing. If only he had a strong sword that would contend with Sephiroth. Alas, he only had a weak pet serpent. It took a lot to turn this guy away from the side of evil and his theme music wasn’t exactly comforting either. He even shared the same blood as the hero. Not that it makes a difference, he was a cold-hearted jerk… my kind of guy!
Honorable Mention: Seymour Guado. You pretty much hate him for most of the game because you know he’s manipulating people from the first time you meet up with him. His own people are completely blind to his contempt. He even manages to commit the cardinal sin of any character in an RPG of going after the hero’s love interest. Shame on you Seymour! Very few enemies in the franchise provide satisfaction on their death, and this is definitely another case of schadenfreude.
George Thorogood Bad to the Bone Character Award:
1st place: Shadow. You’ve got to love the dark and mysterious stranger, don’t you? Throughout the game he simply does want he wants, and he even was dominating at the Colloseum… that is until I got there. What makes him more bad ass than any other character in the Final Fantasy series? I honestly have never seen a more cold-hearted warrior in any game. He has killed his emotions and he knows how to kill many enemies. He showed allegiance to nobody. And what was his primary concern during the whole game? His attack dog… an assassin’s best friend.
2nd place: Auron. Undoubtedly the mentally toughest character in the series to date. He believes he can kill pretty much everything and intermittently offers his sage-like wisdom. After you find out everything about him (I hate working my way around spoilers, sorry) everything about his demeanor makes perfect sense. The size of his sword is also pretty impressive along with the way he slings it over his shoulder. I like booze as a good companion but it doesn’t beat an attack dog- not by a long shot. And speaking of shots…
3rd place: Vincent Valentine. There’s always something to be said about a cloaked man with a gun. Vincent has more than that going for him- he also has that special lycanthropy quality about him. I must admit I loved transforming into that chainsaw wielding maniac. An Ex-Turk with the curse of not saving lives… anyone with that cloud of guilt above his head (not the hero, naturally) and a double-barreled shotgun just oozes cool.
Robin Sidekick Award:
1st place: Steiner. There are plenty of characters in the FF series that are great to have in the battle alongside you, but none really match this man. Personally I do not care for Steiner’s incredibly stupid mannerisms but when it comes to his job he really is the best. Right now I do not remember the name of the sword I got for him, but it was the best one next to Excalibur II (you already know my opinions on that sword being in the game). Near the end of the game almost any hit delivered by him was dropping 9’s or close to it… making his limit breaks almost wholly unnecessary (except for the elemental sword attack). This guy was an enemy whomping machine and I loved it.
2nd place: Zell Dincht. Probably didn’t see this coming, eh? Well, overall he had more strength than Tifa and you could string his limit breaks for more damage. I never really understood why you could buy his most powerful moves for his limit break and you had to do a couple obscure things to get the ones you almost never used. I know, there is that whole chaining thing so in a sense getting the top one is pointless if you can’t get to it. Anyway, this guy was just a warrior you could send into any battle. Zell was never afraid to voice is opinions or run into any battle. Not that it mattered a whole lot but he even knew a lot about that moving underwater research facility. His skateboarding thing lost some points with me but that was just in the bad-ass department. As a sidekick only Steiner tops him for that monster-beating reliability.
Honorable Mention: Edge. The bronze was a tough one to give out this time around, so I spent a lot of time pondering this one (more so than usual, anyway). The main competition here was between Edge, Shadow, Kain, Tifa and Vincent. All were incredible warriors and I honestly believe that Kain can do the most damage. That being said, there are many drawbacks to each of these characters. Yes, Kain can avoid attacks by being off-screen but it’s the intangibles that cause problems here. He randomly leaves the party and he steals from you. Shadow just leaves when he wants to. This is a good bad-ass quality, but not a good sidekick quality. Edge can use two swords, he runs into any battle, he can throw ninja stars, and he can use blitz attacks so you can escape from a fight at any time. I don’t know about you, but I am going to buy this man a beer.
George Carlin Comedy Relief Award:
1st place: Quina. I could not get enough of this guy. He was great. Always getting to trouble looking for things to eat. He didn’t know any better and everyone was scared of him (because he was big and weird… he didn’t exactly epitomize the concept of intimidating). He chased down mages and almost drowned breathing air in the final castle. For me he was the brightest spot in the whole game. Now, where’s my burrito?
2nd place: Gau. The source of constant entertainment in FF6. Some of the creatures he could leap onto just
made me laugh uncontrollably. From his oddball dancing when you first met him to some of his quotes this guy had one of
the best personalities in the game. Seriously, can anyone ever top “Does Mr. Thou like shiny thing?”
Honorable Mention: Selphie. This may come as a surprise to you. I didn’t like her at all as a fighter, but she really had a cool attitude throughout the game. From the believing that the President of Galbadia would declare a message of peace to wanting to send missiles at almost everything to failed attempts at running the Garden Festival I believe her sole purpose of existence was to provide comedy relief for the game. Now let us never mention her again.
Ex-Lax Bloated Ego Award:
1st place: Sephiroth. Having a big ego and being a head-strong villain go hand in hand. Sephiroth was really into generating power for himself more than anyone else in the whole series. He believed he had the power to mold himself with the planet. He mastered Materia magic and the more powerful he got the more cocky he got. I certainly wouldn’t stand in his away (unless I read the script and found out I was the hero).
2nd place: Irvine Kinneas. When it comes to inflating an ego almost nobody does better at inflating his own than Irvine. I guess that’s what happens when you’re a sniper and a cowboy- you think you can do it all. Hitting on every woman in the game minus Edea (thank the lord) made it amusing to watch this guy get shot down at every turn.
Honorable Mention: Seifer. Perhaps more stubborn than egotistical, he always felt like destiny was his. He always tried to prove himself to be the best gunblade fighter in the world. Things only got worse when he began to work for the evil sorceress. I think he would benefit the most from a dose of Ex-Lax, don’t you?
BMW Ultimate Transportation Award:
1st place: Blue Whale. No other ship comes close. Where else can you get a vehicle that can fly around the whole planet, go to the moon AND carry all of your backup items via a Great Chocobo? I absolutely love this thing. It makes a dramatic entrance and is a one-of-a-kind starship. It also has the best theme music. Now if only this ship had a sport coupe model and a retractable sun roof I’d be all set.
2nd place: Spaceship Ragnarok. This is how to travel in style. I did not like the fact that it was initially infested, but it made gaining ownership of the thing all the more satisfying. This thing has machine guns and retractable claws. Can you use them in the game- of course not. Too bad to. I think killing Doom Gaze(FF6) would be a whole lot easier. This ship has one of the slickest designs around, it is quick and has auto-pilot. It probably also has cruise control, AC and power steering but I’m not sure about reclining rocket seats and power windows.
Honorable Mention: Gold Chocobo(FF7). Very inventive bird- kind of the ATV for transportation in this series. It can go anywhere on the planet… it just cannot go off the planet. Honestly I do not ever want to see any mode of transportation that allows this (especially a bird- that would be especially horrifying). What’s more, I own this bird. I fed and bred him (yes, mine was male) and now I can travel as someone who squawks as opposed to traveling with someone who squawks.
Well, now we have handed out the flavor awards for the FF series. Before we get to the final tally, let’s check out which game was victorious in this section:
Here are the current standings:
| Final Fantasy 8: | 16 |
| Final Fantasy 7: | 13 |
| Final Fantasy 4: | 12 |
| Final Fantasy 9: | 10 |
| Final Fantasy 6: | 08 |
| Final Fantasy X: | 04 |
| Final Fantasy 5: | 00 |
Final Fantasy 7 is our winner there, but who’s the overall winner? Before that’s officially announced (not like you are unable to scroll to the bottom and skip this little drivel) I’d like to point out a couple of loose threads. I am aware that there are probably certain aspects of the FF series that were left out. I thought about tossing in other awards including token wet blanket, most twisted plot, coolest town, best dungeon, and so on. These items, and others, were not as important to me as the ones that were judged. I could take some more time and dive more in depth, but I think I’ve taken up enough time. Well, I guess I’ve put it off long enough. And now, for the grand prize, here are the final results….
| Final Fantasy 8: | 52 |
| Final Fantasy 7: | 49 |
| Final Fantasy 6: | 45 |
| Final Fantasy X: | 42 |
| Final Fantasy 4: | 41 |
| Final Fantasy 9: | 40 |
| Final Fantasy 5: | 29 |
And there you have it! I hope all this was worth reading for you. Sure, I have probably enraged plenty of people with the scores I’ve given out. I admit there was some very unorthodox thinking going on here and I should probably iron out the extras that I’ve fawned over. The way I see it X provided a lot of good stuff but not quite enough flavor to place it at the top of the Final Fantasy heap. Overall the scores match my view of the series so far. Considering the wait we’ve had for XII I expect it to rival 8 for the crown, but that’s a story for another time.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
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