The Gamer’s Quagmire #13: A World of Warcraft Tirade
The Gamer’s Quagmire: 13th Edition
- Jamison DeLorenzo
Gaming, humor, and insanity in harmony
Just earlier today I was thinking about how long it has been since a really stupid gaming article had been written. Some articles fail to make points but are relatively entertaining (something that I seem to strive for a little too often), some articles talk about interesting topics but provide no useful information, some articles are just a bunch of nonsensical yammering (your typical web log), and some articles are just stupid. Behold, the power of the Internet.
Two years ago I encountered an article which made a valiant attempt at being insightful but failed miserably. The title was something very close to “Games Need to Be Fun.” All I could think of was one of Ralph Wiggum’s best quotes – “Fun Toys are Fun.” The article was talking about how games need to focus more on the fun aspect instead of graphics or something else non-substantive. I don’t mean to be nasty when reading articles like that one (okay, that’s a lie), but people need to pay attention to their overall topic so as to avoid sounding like a nitwit.
Normally I do not spend time dissecting articles because it’s pretty tough read for anyone when the accompanying article isn’t linked. Some times I tend to be a little too harsh when sending people’s thoughts through the shredder, so please understand I did not link it to be nice. If you spend time online looking you will probably find the piece this rant is based on.
Today’s metaphorical bread winner (somehow I’d feel compelled to go out and buy a loaf of bread if I didn’t include that adjective) talks about how World of Warcraft fails in showcasing certain values. Having played the game for hours on end the topic was intriguing for two reasons. One was that not many people talk about Warcraft and life values, thus giving hope to some unique and intriguing content. Second was that I had an idea that the article was going to contain a highly negative tone with bias and inconsistent arguments. I may be negative about many different things, but consistency is a strength.
And wouldn’t you know it- I was right about the inconsistency. The article was written from a point of view that I had before playing some online games. What was interesting was that the crux of the main argument, which was that time invested and group dynamics play too big a part in World of Warcraft, was based off a quote from Raph Koster. I don’t know much about the man, but I do know that the first year of Star Wars Galaxies, under his direction, was one of the worse online experiences I’ve ever had. I guess what I’m saying is that if you use him in an argument with me you better have some concrete viewpoints.
Also, you probably shouldn’t use an argument made by a veteran of leading multiple online games to make an argument against online games in general. You can try to narrow down specific points to Warcraft if you work at it, but World of Warcraft does not provide any new online gaming elements or dynamics.
Street Fighter 2, perhaps the most renowned 2D fighter along with Mortal Kombat, was used as a main counter for Warcraft’s teachings in the article. Being a veteran of the game that took Ryu to places most gamers didn’t know existed I knew that I’d be ready to deal with everything I would read. Street Fighter is different from mostly every online game because you do not need to rely on anyone else to beat your opponent. Warcraft forces you to use group dynamics in almost every arena except for duels.
(And for the record, the SF2 food chain is as follows: Ryu, Guile, Ken, Chun Li, Blanka, Dhalsim, E. Honda, Zangief).
Most people in the military will tell you that, despite this Army of One silliness, using group tactics are important for succeeding. Whether you’re in a 10 on 10 skirmish or in a guild you wind up relying on your friends from time to time. Predictably, further comments were made stating that introverts are ignored by online games. Well, duh. If you don’t like working with people all the time an MMOG style game is not for you. Even introverts who carry large close range weapons need help from artillery.
Being a major introvert was an argument I used when stating why I would never play this style of game. Yet here I am knee-deep in an online game. How did I make this amazing transition? I limit the number of people I interact with, trust only a select few, and play a class where I don’t need to rely on other people all the time. Being someone who could almost not be more introverted (as multiple psychological tests have proven) stating that World of Warcraft completely ignores introverts is nothing more than ignorant. Even if I’m in group of 40 people or a guild of over 100 I don’t know or interact with many of them. You don’t need to know everyone- you just need to know your role. Those of you that don’t figure this out will go insane when working in industry… a good lesson for anyone.
A highlighted example discussed the concept of people who are online more should get more rewards and countered it with talking about an expert creating something far superior to a layperson (that may have been dealing with user interface icons… but that’s not the important part here). There are a couple of problems I have with this argument- none of them minor.
People who put more time into certain fields are generally better than others, but luck is always involved in online games. Every site that provides gamers with information on who drops what always talks about “random drops” because, well, it is not set in stone what enemies drop what loot. If that were so the game would be quite boring. Luck is always involved in getting the best stuff in the game. Prime example- a friend of mine has had a level 60 character for 5 months and has yet to find an epic item outside of an instance. I have found 2 with characters under level 50 in about 6 weeks. It is true that he’s quite irritated at this, but it’s not the game’s fault. The law of averages will eventually play out, and in the end it’s not about loot- it’s about fun.
Also, experts are always experts no matter what field you are in. Okay, the talk about a UI expert taking almost no time at all to whip out a streamlined interface is quite true. Now ask somebody who has no graphical abilities to design an interface and give them 2 months on their own to do it. Should the end product be as good? Of course not, so good job at recognizing this.
Luck, believe it or not, is not the only part of the equation in finding good loot in the game. A player must also know where to hunt for it and how to hunt for it. The best World of Warcraft gamers have a system down for building characters, generating income, finding loot, and leveling. Example: I am able to level with no rest XP from level 54 -55 in about 9 hours. Why? I know how to kill efficiently and I know where lots of experience can be had in the game. I’ve done this with two different characters now.
If you want to make comments about skill and then state that more time shouldn’t make you a better player and more powerful is stupid. Coupled with that, no game has ever had multiple classes and have everything completely balanced. This especially holds with Street Fighter 2 because the best Zangief player on the planet will always lose to a mediocre Guile player. Three years of playing that game carved that in stone. And if it takes one player 1000 hours to get to a place where someone in 1 hour got to the person who played less is obviously smarter and a much better tactician. At the highest levels in World of Warcraft tactics are always more powerful than time.
An interesting counterweight is the concept of time invested making you a more powerful character is nothing new to role playing games. In fact, any role playing game ever made where you needed to level a character up over the course of the story enforces that more time invested means a more powerful character. There is an immutable law passed down from the RPG gods that a level 99 character should wallop a level 90 character. If this were not the case then leveling up becomes meaningless.
For special players there’s always an exception, in that a player who is given loot consistently and doesn’t understand good strategy with the character they have will easily lose to a character even 3 levels below them. If you think that someone who invests time to level a character to level 60 doesn’t pick up a few tricks along the way should have some form of reward, such as being more powerful than lower levels, you are working from a Marxist perspective. If Warcraft was a game where character level could be offset by amazing gear then there would be a fundamental problem.
So how do these two opposite influence merge in an online world and make it work? First of all, you have to be smart and cunning to get to level 60, and along the way if you’re smart enough you will find, or even make, better equipment than a lesser player of the same level. And as life does teach many people (and kills who are unable to learn it) the bigger and richer groups almost always win. The medieval times taught this and today’s large companies are another good example of this. If you are unable to function or swim in a guild in an online game you will drown in the real world at a company.
So let me counter every major point made the article.
1) The game does not teach that investing a lot of time in something is worth more than actual skill. If you are unable to utilize everything in your character’s arsenal the amount of time staring at the screen and missing it will not help you become better. In online games where there is some permanence those who choose to work at it and become more experienced by killing thousands of monsters and exploring new areas will become experts. Those who gain more than avatar experience will be the winners.
2) The Honor System in the game is a work of art. This indeed does play off of the time invested because you need succeed at every military rank (we’ll enumerate them as 0 through 14) against your peers in order to advance in these levels. If you win consistently at levels 1-7 but are suddenly unable to advance it is not because people play more than you. You need to not just win but win consistently at the higher levels to get to the highest of Honor levels. If you play 20 hours a day and never win a match it is impossible to make to the highest levels (and I know players that are living proof of this).
3) You need to know how to function in a group. Being an individual in the game is very doable- every class affords the opportunity for a player to not group with anyone else and get up to the highest level. Some classes are easier to solo with than others, but you will always do better if you are able to understand group dynamics and work with other people. Even introverts are able to work with people from time to time, and if you feel that you constantly need to talk with your teammates to succeed you have already lost.
4) Introverts are not marginalized. Introverts can succeed and even gain an amazing reputation on a server populated with tens of thousands of players. Constantly crushing your opponents in group skirmishes, for example, will make people fear you. You may win battles if you work better in a group but there will always be people who fear one particular person in a group battle. Kobe Bryant may be the best individual player on the court, but his team will never be the best.
5) The best guilds do not work in an ivory tower. If you choose to be in a guild that tries to be completely self-reliant and shuns any other guild it is the fault of your leaders and not of the game. Having guilds merge or work together in dungeons or PvP is commonplace with my guild. Not everyone needs to stand in line in a guild and ignore other people. Your guild leader is not Big Brother. Then again, if you think soloing is better than guilds then why bother joining one in the first place?
6) You can explore any area in the game you can figure out how to get to. I’ve been in areas without texture mapping, accidentally duplicated items during the midst of a server crash, been logged on four over 80 hours in a week, found huge shortcuts through dungeons and quests, and identified bugs where the developers worked with me so that my problem was resolved or told that a solution was being worked on. The exact amount of time my account has been suspended during the course my non-contiguous subscription: 0 seconds. And if you don’t like rules feel free to rob a bank with out of date terms of service (or security protocols) and make this same argument to the arresting officers.
Online games may not teach you everything you want or be the style of game that you enjoy, but at the very least you have to give it a chance and see that it does teach things that align with what goes on in the real world. And if it makes you feel any better I still don’t like paying a monthly fee for them.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
Post your comments in the Forum!
February 20, 2006
The Gamer’s Quagmire #12: Why We Need People Against GTA
The Gamer’s Quagmire: 12th Edition
- Jamison DeLorenzo
Gaming, humor, and insanity in harmony
After reading through all of the comments I’ve made about the lunacy surrounding GTA I firmly believed that the peak of idiocy surrounding the game was over. Thanks to a union of sex workers I have been proven wrong. This was last week, so it gave me plenty of time to ponder the situation as a whole. Am I being too hasty? Am I being to picky? Am I too much into gaming to properly address both sides of the issue fairly? Well, that last part isn’t my job. Investigative journalism was never my forte (and in some cases it’s not the forte at major news organizations either).
So once again we have another instance of a hissy fit against GTA. If nothing else it gave me a reason to laugh and put some more thoughts into words. It is this type of headline that caused me to start writing about video games six years ago in the first place.
You will have to forgive me, but because my position as a columnist here prevents me from obtaining funds to properly research all possible angles of this latest GTA hoopla. Due to the overwhelming restrictiveness of the UYOM budgetary system here (use your own money) I did not go out and seek the opinions of the actual workers. Instead I had to focus on the content available online with respect to this story.
When it was all said and done I had to side with the video game once again. Rockstar is not the pinnacle of company operations or ethics but they do make some of the best video games on the planet. At this point nobody can argue about whether they make the most influential one (you have to agree with that whether you like the game or hate it). Rather than simply letting this story slide and moving on to something fresh I had to stamp down my opinion one more time on this matter.
A message to everyone in the world: stop piling on the back of GTA. We get it- people like suing GTA. It’s the lawsuit flavor of the month (or decade, as it has been attacked since the release of Vice City). There’s nothing like trying to make a point that other people have already made with lawsuits. I understand that many lawyers are just after a quick buck or making a headline, but when groups start all suing one entity it becomes boring. Here’s a tip- try to make conditions better for real prostitutes before making life better for pixelated ones. And in case your think your true motives are well disguised let me tell you something- they aren’t. You want a headline and you want to further your cause any way you can- making claims against a video game used to the spotlight is a good way to do that.
Speaking of which, hey, did you see something in the news about invisible cola? Holy delayed action, Batman! It was possible to beat up prostitutes in GTA III. It was possible to do the same in Vice City. Now it is possible to do the same in San Andreas. And over a year after the third game was released these people are now just putting a complaint together. Nice. Hey, is it too late to sue Nintendo because I smashed my head on a pipe after having my pizza delivered by a guy named Luigi? No, wait, that didn’t work. Okay, is it too late to sue EA over getting into a car accident because I played Burnout I for 2 days straight and then went for a drive?
Okay, I messed up the lawsuit idea with Luigi. That’s an honest mistake. However, we are well beyond the point of confusing what GTA is about and what it may or may not promote. The game doesn’t advocate beating up prostitutes. Any character walking around can be beaten up. You can beat up gang members, soldiers, cops, businesspeople, pimps, shop owners, and any other pedestrian. All of these can be done just walking around and ignoring the story. Have any of those groups filed a lawsuit? The game simply doesn’t stop you from doing it. If Rockstar did decide that beating up prostitutes was somehow more sinister than beating up somebody else that would be placing prostitutes on a pedestal. Any bets on whether that would be sniffed out by Hillary Clinton and Joe Lieberman?
And before you get on my back about not being sensitive in this issue (okay, you may already have- give me time to defend myself now) let me say a few things. I understand how serious a crime rape is. I have seen how it affects people even that aren’t involved directly in it. Rape is a very vile act and probably one of the worst acts that exists in our world. That being said, there is no way this can happen in the game. A bludgeoning? A shooting? Vehicular manslaughter? Dismemberment? Pick your favorite way to break the penal code and have at it. Better still- perform any combination of these. If every possible negative act can lead to more serious negative acts then we may as well claim that shoplifting leads to murder. Not everything is a slippery slope. In real life it’s not okay to beat up people for the sake of doing it. And once again, the game is not promoting that activity. The players simply choose to do it. You can’t blame a company for society’s actions.
Speaking of playing the blame game (does anyone remember there a game called blame? All I can come up with is the board game Sorry!. A little more info would be helpful), making a legal claim because something ‘might’ happen is against our Constitution. Remember that pesky thing? Just as you can’t lock someone up because they might commit murder you can’t ban a game because it might encourage certain behavior (the fact that it categorically doesn’t is irrelevant to this point). A quick tip: Minority Report is a fantasy. Despite how other organizations work breaking the law and violating our Constitution is a bad thing.
For this reason, and others, courts have not placed the blame of any murder or violent act on video game companies. They also have not blamed television or cartoons for real world violence. They also have not blamed gun companies for shooting deaths (even as compelling as Runaway Jury is). It is perfectly fine to ask people to not play the game and even ask developers to not put something in the game. However, making a legal claim because you want to make headlines is not going to fly. At least it shouldn’t in a country that, as I’m told, is about, among other things, free speech.
(I tried to fit more commas into that last sentence. Apologies if I disappointed you.)
And in case you feel like I have may have been unclear with what I have said let me reiterate something- nobody in the game asks you to beat up prostitutes (a point which, ironically, has been beaten to death). You can make it through the game without even interacting with them. The players choose to do it. The players also choose to shoot people, blow up vehicles, break into military installations, and disobey every traffic law in existence. This points the problem, if there is one, to the players wanting to do this. Rockstar is quite good at creating a subculture game with mass appeal. If millions of people didn’t enjoy beating up and murdering people left and right this game would not have sold. It’s not as though advertising is the reason this game sells. This is like blaming the country’s addiction to caffeine on the big coffee companies.
While reading about another group complaining about GTA does amuse me I know I have made all of these arguments in the past. The more the world changes the more it stays the same I suppose. Understand that I am trying to see more than one side to every argument, but sometimes when you make an argument enough times you start to see a lot different things the same way. So I guess what I’m saying is that this new union making this complaint sounds a lot like what we saw from Hillary Clinton not all that long ago.
Next week I promise to talk about something different. Seriously.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
Post your comments in the Forum!
February 13, 2006
The Gamer’s Quagmire #11: How To Confuse an Analyst
The Gamer’s Quagmire: 11th Edition
- Jamison DeLorenzo
Gaming, humor, and insanity in harmony
We are now two months into the next generation of consoles thanks to Microsoft’s aggressive strategy. The 360 created a lot of fanfare for its launch as it needed to. Sega knew that in order to make an impact with its Dreamcast it had to launch early, have a bunch of great games available, and then maintain a serviceable console. This was the direction chosen for the 360, and after two months what have gamers seen? Project Gotham Racing 3, Dead or Alive 4, and Call of Duty 2 are the only titles that exude any mass appeal. Do you think that Sony is nervous yet?
Sony is finally making statements that the PS3 will be launched here in the United States by Christmas, so the 360 will have about one year to make its statement before the real square-off begins. Sony, Microsoft, and Nintendo will all be producing games for their latest product. We are just starting to see what all the massive hype was about last year. Quite naturally we now must listen to what people think about who is going to be this generation’s gaming champion.
It does pay to be blissfully ignorant on consoles and just wait for the systems to come out, but being a person who is dying to know when to budget in a new television to take advantage of the new games and which platform will have the intriguing games I had to spend time reading about what Sony’s plans are. We’ll get to Nintendo soon enough. About the only thing we know for certain now is what each console is going to be technically capable of. This is where Sony and Microsoft seem to be doing their biggest battle.
Surely this is not surprising considering Microsoft’s initial entrant into the gaming universe. The only reason the XBox did as well as it did was because of its technically superior system. Of course when you launch well after the PS2 you would almost insist that it be a more capable machine… otherwise why launch in the first place? The PS2/XBox generation showed us that a console could be for more than gaming- it could be for watching movies too. The original PlayStation started getting people thinking about turning the console into a multimedia center. It was the first console to have games in CD format instead of cartridge. Now we could use our console to play our music CD’s!
Considering now that cellular phones can be used as an address book, to surf the web, to make calls, for playing games, for cooking breakfast and re-tarring a roof consoles almost have to be a far more advanced machine. Why did the Gamecube flounder? Among the reasons was its design- who wants a console which requires these really small discs? The whole concept of a console with a handle for carrying was extremely scary for a lot of people. People want their consoles to be for more than just gaming now because in the long run it saves them money.
(Incidentally, the Gamecube should be exhibit A of how culture can play a big role in where a console will succeed. Nintendo, housed in Japan, produced a small console that did not penetrate the U.S. market nearly as well as it did in Japan. Microsoft, housed in the U.S., produced a large console that did not penetrate the Japanese market nearly as well as it did here. It really is that simple, yet people still like arguing about it.)
When business magazines start talking about the PS3 being too technologically complicated I get quite flustered. What does this mean exactly? This new consoles going to be the first to showcase a high-definition DVD player which Sony itself has developed. Sony has more riding on the PS3 than just gaming dominance- they need their Blu-ray technology to succeed considering how much money they have invested in it. Analysts are falling in love with using the PSX as a reason why they are skeptical of Sony this time around due to all of the parallels between that machine and the PS3.
All I have to ask is- so what? Did people ask questions when the PS2 offered a DVD player? Did people get nervous when Microsoft added a hard drive to the console? No, these machines flew off of the shelves. These machines sold because they were cheap, portable, and had multiple uses. The XBox was a great console for some people who didn’t want a gaming device but wanted a cheap computer or server. I’m sorry, but the PSX failed because nobody really ever understood what it was and it retailed at over $800.
(And if you don’t even know what I’m talking about that should show you how badly that product failed.)
Nobody is going to walk into an electronics store, see an XBox 360 or PS3 and care about every last little function of the console. People will ask what games it can play and stop caring after that. Gamers will know what they want before going into the store and parents will know what games their kids are asking them to get. Are there any other parts to the equation that I’m missing here? Okay, so it can play movies. Oh, it can stream music through the house too. If anything that’s a cost savings for those buying $400+ devices for their living room. I think that’s a good thing.
Still, I cannot tell you what people will think of the new PS3. The 360 has been doing well so far but it has not met the earliest of expectations. There are not a lot of good games out there for it right now, and there may not be a lot of fervor that gets people interested in the console until a big game comes out for it. A lot of people just sit back and start invoking Halo 3 as the big game, but you have to remember that every big gaming franchise starts with the first big hit. Halo was a surprise smash hit. Battlefield was a surprise hit. The same goes for Knights of the Old Republic, Prince of Persia, Splinter Cell, Devil May Cry, and Katamari. It does help when a sequel in a big gaming franchise is released (a concept eluding Square at the present time), but you need good gaming developers to create the next big franchise hit for you.
No matter how many different ways you try to construct the argument, the console wars will be won or lost with the games and not with the technology. Sure, Nintendo is definitely taking a big gamble by ignoring HD technology with their next offering, but we know they are still focusing on creating a great gaming experience. Sony and Microsoft want to give gamers a powerful console that excels at more than gaming and everyone who would be interested in purchasing a console understands that. They also know that they need to produce games that people will want to play if they want to avoid the fate of the Gamecube.
The terms PlayStation, XBox, and Nintendo are all synonymous with gaming. Both Microsoft and Sony’s consoles have the same capabilities and nobody complained about how they were being marketed. If you think about it the previous generation of consoles offered everything that these consoles do except HD-quality video. So please do yourself a favor and ignore market research from business magazines on gaming consoles. Just like politicians, they just don’t understand gaming yet.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
Post your comments in the Forum!
February 6, 2006
The Gamer’s Quagmire #10: An Unfinished Disturbance
The Gamer’s Quagmire: 10th Edition
- Jamison DeLorenzo
Gaming, humor, and insanity in harmony
Every so often you need to fall back onto your favorite games just to get away from the world. After an incredibly long week I decided that it would be a good idea to do nothing but watch movies and play video games all weekend. Movies included such staples The Shawshank Redemption and The Usual Suspects, Final Fantasy VIII, and Knights of the Old Republic. Unfortunately when I had gotten to the latter part of this plan I found that I still had KOTOR out on loan to a friend. As a result, it was time to get the game working on my PC. As it took a lot of effort to get this initiative going, I decided to play both games in the series. This led me into a philosophical discussion- would it be wrong to locate a crack for my game that I had legitimately bought but couldn’t play because I wanted someone else to try it out?
Regrettably with some debate I decided to get around the requirement of the game being in the CD drive in order for me to play it. Some game manufacturers still feel compelled to get around game piracy by forcing the game disc to be in the drive at all times. This is just so stupid it is laughable. Apparently the registration key idea has not caught on yet despite its use over the past decade. Half Life 2 did a good job of limiting piracy. Of course it did not eliminate it but at least it was able to shut down games that used the same registration key more than once.
This isn’t a referendum on licensing, however. The point is what happened during my search for a no CD crack for Knights of the Republic II. To my surprise there were a lot of people that struggled to find one that worked since the most recent update to the game. Eventually I stumbled upon something that made me very glad I never bothered writing a review for this game. In all honesty, after crying for about an hour, which is extraordinarily pathetic considering we are talking about a game, it started me to wonder how often gaming scripts are cut short just so a game can go out at launch on time.
What am I talking about? Those of you that played through The Sith Lords were enamored with it for much on the game and, like myself, wondering how a game this good from a company (Obsidian Entertainment) experienced in making excellent role playing games could fall so hard on its face. One forum thread I found was dealing with people struggling to find a working no CD crack and the unimplemented ending to the game.
I’ll be honest here. My jaw hit the floor upon reading this. As a major fan of both games I was devastated. Both games are still have a strong replay value for me, but the second game’s ending never felt right. Its ending reminded me way too much of the ending from Final Fantasy VII which basically was a quick movie stating that everything was back to normal. In both cases the story abruptly ended and there were several character plotlines that never got resolved. I was becoming infuriated. Sure, not as much as playing the FFXII demo infuriated me, but it was high. Let’s just say it was a very good thing that no breakable objects were in my reach at the time.
After some additional digging I found not only scripts for some endgame story but I also found sound files that were these lines being voice acted. Things started to become a little too clear. Obsidian’s writers had put together story for the ending of the game which handled all of your party dynamics (light/dark side, male/female, character influence, etc). The voice actors recited most of the lines. So what stopped this from going into the game?
If you recall this game was released for the holiday season, and because nobody was able to comment on this after this script was found and distributed online (I’m pretty sure developers at Obsidian are clenching their teeth on this as if they just took a major hit of ecstasy) the most popular rumor is that LucasArts forced the game to come out a little too early which prevented this from entering the game. I’m not even going to bother sending out a link to this simply because only people who have finished the game should look at the script. Right now the angel is out-arguing the devil on my left shoulder quite convincingly.
Rushing games out for the holiday season is not a new practice. Those of you that had an Atari 2600 recall the disaster that was E.T.- a game that developers were rushed to complete in about two months so Atari could capitalize on a big-name license for Christmas. Back with simplistic graphics and limited memory that isn’t nearly as bad as trying to put a game together in two months’ time today, although with some game releases (Driver 3, for example) you have to wonder what limits some companies are throwing down on its game developers.
Perhaps it is an unhealthy thing to do, but I do take offense to games with the Star Wars title not being as polished as I know they could be. The late 1990’s was a dark time for the franchise with all of the extremely bad titles that came out. People, including myself, were becoming justifiably disenchanted with the franchise. Whether you enjoy Star Wars or not is okay, but I believe it is one of those franchises that fans can have control over. Lucas is open about the movies being for the fans and there are plenty of novels and cartoons that are produced by outside writers. In Episode III the main cyborg, General Grievous, was a character adopted by the film studio from the Star Wars cartoon.
Why do I mention all of this? The Star Wars movies paint such a small time frame of the universe that so many different stories can help shape the universe in almost any way the fans see fit (provided, of course, that the fans get a license from LucasArts to publish their work). Knights of the Old Republic showed provided a fantastic new story in the Star Wars universe with several compelling characters and general story arcs. The first KOTOR was a surprise success, and due to the enormity of its success its sequel was seen by the industry as a potential cash cow. And somehow the most important part of a role playing game, how the story comes together at the end, was severely lacking in closure. Its ending was very reminiscent of the neat little bow that was tied onto Matrix Revolutions (thankfully there was a general concept of a story in KOTOR II).
Please understand, I still think that the Sith Lords is still a very enjoyable game. However, it greatly angers me because it could have been much better than the first game if Obsidian was given just a little more time to finish it. After reading though the script and general discussion it feels like one or two more weeks at most would have been all that was needed to make this game the masterpiece that it could have been. How long could character animation possible take? I wasn’t at the point where Obsidian offended me so much so that I wouldn’t look at any more of their games. Finding the meat of the ending they wanted for the game made me realize how good they are at writing stories.
I am not looking to pin blame on anyone here, but I will say that LucasArts needs to pay more attention to its gaming franchise. Fans of Star Wars already went through a tumultuous time before with a slew of bad games in the late 1990’s that were just plain garbage. Battlefront and Knights of the Old Republic both helped the popularity of the Star Wars license dramatically, and when games are rushed to meet holiday seasons it can only hurt the franchise. It is nice to have games out for the Christmas season (which now seems to start in mid-October for some reason) but when a game can deliver so much more with a small delay it is always worth being patient. Always.
Sure, once the game get shipped to the gaming stores the sale has already been made, but it always looks bad when games find their way back to the used games bin or gamers simply become frustrated with a game so much so that it takes major convincing to come back. Just ask anyone who was punched in the face by the Devil May Cry 2 disaster. No amount of good reviews can get me to play the third installment. I am sure that there are many gamers who will feel that way if KOTOR 3 ever becomes reality (please say it will!). What’s disturbing is that there may be enough sour taste in people’s mouths to prevent that from ever happening.
Then again there are about 260 installments of Street Fighter so who knows.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
Post your comments in the Forum!
StillontheShelf.com - no frills, just content. Powered by WordPress
©2003-2008 Craig Reade and Mad Cow Disease

