The Gamer’s Quagmire #4: An NBA Christmas Story
The Gamer’s Quagmire: 4th Edition
- Jamison DeLorenzo
Gaming, humor, and insanity in harmony
Last week I off-handedly mentioned the best games that players remember. That got me thinking about all of the games that I have played during the Christmas holiday season. This week has been an interesting adventure in the realm of gaming, and not just because of the memory of Christmases past. As gamers grow older they always need to look inwards for their gaming gifts because everyone else is sick and tired of shopping for games that you may or may not already have. I guess it’s easier when your parents control your budget that way.
My best Christmas is still unquestionably the year I was given Castlevania IV for the Super Nintendo. That game came out in year one of the console’s existence and in my opinion was still one of the best when the end of game development for the console came to pass. Ever since then I have been doing my best to top that Christmas, and every year I fail despite my best efforts at planning otherwise. This year a new approach was taken.
This year I chose to focus on NBA games, which are usually an appealing commodity anyway. This sentiment may be lost to those of you that could not possibly care about basketball, or sports for that matter, and would rather stab themselves in the eye than play one of these games. The problem is that I am one of those disillusioned basketball fans that have a lot of trouble with the status quo of the NBA. It’s not important that you know all the reason. Instead, you should focus on the fact that sometimes compulsive game purchasing can lead to some catastrophic mistakes.
I had this idea after getting out of college that I would become a professional video game reviewer. This was in the day when there were tons of gaming review sites that didn’t know what they were talking about or were given money by companies to get a favorable opinion of a game. Hmmph, okay, that still happens. Still, this was while games weren’t all that expensive and quality budget titles were bountiful. Also I suffered from the pain of purchasing games that looked good but were complete garbage.
This year we have 3 major NBA titles to choose from, and after some research with a friend we decided to fork over some cash for one of the titles. Our choices were NBA Live 2006, NBA 2K6, and NBA 2006: The Life. For the past 4 years the game of choice has been the NBA Live franchise. Overall it has been a quality experience, but this being year one of EA’s aggressive attempts at gaining a sports monopoly we wanted to avoid that game. While we still let NBA Live be an option this year it fell under the not so sought after category of “purchase only if the other games are rife with a malodorous stench”.
Thankfully this did not start out (harbinger alert) looking as though it would be cause for concern. Several review sites and boards gave NBA Live a very bad score. When the biggest review sites and magazines are saying that an EA Sports game sucks that is significant considering that the yearly sludgefest known as Madden gets high scores. NBA: The Life is a new entrant and looked like it could be quite entertaining. Overall that was getting the most praise and screenshots were not vomit-inducing.
Unfortunately the gameplay is. In fact it was so bad the game was in my possession for a grand total of 1 hour 12 minutes. And yes, it was officially timed so it could enter the record books. This proved to be one of the few times my purchase receipts came in handy. The clerk at the gamestore was confused how one customer could be back into the store so quickly. When asked how bad the game was I had one of those reactions that you also see from a friend when asked how well the breakup went with his psycho girlfriend. Never before that moment was I tempted to tell the clerk to offer to do customers a favor and take the game off the shelf. Forgive me for being a bit too concise, but the gameplay stunk, the graphic quality was atrocious, the presentation was confusing, and the game features were abysmal.
On the plus side entering your name into a profile was smooth.
Slowly I was fearing that NBA Live was going to enter my house again. Those of you wondering what my sudden reservation about that franchise is need of reading the reviews or sampling the game in a store. In years past, while the CPU defense was occasionally really cheesy and frustratingly perfect (such as players like Shawn Bradley and Michael Olowokandi getting 12 blocks a game) the game was fun and the final scores and stats were not bad. This year the best new feature the game has to offer is the “Score At Will” feature, where the CPU plays defense with all the tenacity of a sleeping gerbil.
Based on all of these statements it probably was not all that hard to conclude that NBA 2K6 was the next game to arrive at home. Thankfully trade-in values are still somewhat passable. Everything about this game is better than the 2K5 version (other than Shaq being on the cover) and the previous NBA 2006 atrocity. The player creation mode is a lot more streamlined, the menu setup is cleaner, the game presentation is 10,000 times better, franchise mode exists (something that no NBA game should be without), and the unlockable material is mildly interesting. Even creating your own shoe is a complex process, which is an excellent example of meaningless feature content that adds so much to a game.
I did not intend to write something advocating a basketball game this week, but considering that no amount of vodka on the planet can make me forget how bad NBA 2006: The Life is almost anything less than a public service announcement raising warnings and alarms to not buy that game would have not been satisfactory. Thankfully, because NBA 2K6 is a very much a fun game, this Christmas story has a happy ending. Also, it is nice to know that even if your best laid plans do not net you the game you want for Christmas things could be worse- you could have gotten one of the worst games ever produced… or at least I hope you didn’t.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
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December 21, 2005
On The Shelf This Week – 12.21.05
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ON THE SHELF THIS WEEK
by Craig Reade
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DARK HORSE
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Conan #23, $2.99. Written by Kurt Busiek, Art by Greg Ruth. Another flashback into Conan’s formative years. This time Busiek takes us to a ten year old Conan who has taken ill, and struggles to prove himself worthy after the disease makes him weak. It’s been two years now and this book still remains one of the best non-hero books on the market today. This is a great time for a new reader to finally see what the buzz is about. 32 Pages.
Goon #15, $2.99. By Eric Powell. Awards don’t always mean much, but in this case, it really deserves mention. The Goon snagged Eisner’s this year for best ongoing series AND best humor publication. And they are honors well deserved. The Goon is a great title that perfectly balances the humor with a compelling story. Your local comic shop probably still has a few copies of the recent quarter issue – pick it up and give it a read. Worst that happens is you lose a quarter. Chances are you will be plunking down a bit more to catch up on this book after you sample it though. It really is that good. 32 Pages.
Kong 8th Wonder World Movie Adaptation #1 (Of 3), $3.99. Written by Christian Gossett, Art by Dustin Weaver. A movie adaptation comic coming out after the movie? That is almost unheard of these days! Seems a little silly here though, since this story has been spoiled for nearly 80 years, so releasing it before the picture came out really wouldn’t be giving anything away. Still, this is perfect timing for an adaptation, and it is nice to see it. Haven’t seen the movie yet, but the buzz I have heard says that is is best describes as exhausting. Might be a good thing in this case. 40 Pages.
DC COMICS
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Adventures Of Superman #647, $2.50. Written by Greg Rucka, Art and cover by Karl Kerschl. This issue marks the climax of the battle between Superman and Ruin. Next month it looks like there will be something of a filler issue (well packaged though, for a filler), followed by the “This Is Your Life, Superman” crossover. Then OYL begins. A busy time on this book into next year. After that, a needed trimming down to two main Superman books – Action Comics and Superman. Some die hard Superman fans might be disappointed at this news, but keep in mind that sometimes you get better quality if you put out less. I will take less of anything if it will be better for it. 32 Pages.
Batgirl #71, $2.50. Written by Andersen Gabrych, Art by Pop Mhan and Jesse Delperdang. The clock is ticking on this title, but most probably not the character. The general opinion is that this title will be replaced with Batwoman, though who will be behind the mask is something of a mystery. Cass won’t be going anywhere though, at least I hope not. The character has come a long way, and there is still a lot left to explore with her. 32 Pages.
Batman Gotham Knights #72, $2.50. Written by A.J. Lieberman; Art by Al Barrionuevo and Bit. It probably would be redundant to say at this point that I just haven’t been a fan of Lieberman’s work on this title. This book is set to end with issue #74, and the rumor is that this book will be cancelled along with Legends to make way for a Classified-type book, but that hasn’t come down yet. Time will tell on that one. 32 Pages.
Batman Journey Into Knight #5 (Of 12), $2.50. Written by Andrew Helfer; Art by Tan Eng Huat. Seems like this one is turning out to be not much more than a regular, run-of-the-mill Batman mini. Which isn’t so bad, if you are the type of person who gets every Bat-title every month, and craves even more, this will suit you just fine. For the rest of us though, this kind of blends into the long list of similar bat minis. 32 Pages.
Birds Of Prey #89, $2.50. Written by Gail Simone, Art by Joe Bennett and Jack Jadson. The best part of this story is how logical it is. Calculator is clearly inspired by Oracle, and a showdown between these two is a natural Infinite Crisis confrontation. 32 Pages.
Flash #229, $2.50. Written by Joey Cavalieri, Art by Val Semeiks and Livesay. Second to last issue for this run of the Flash, and sadly it seems to be going out with a wimper. You have to wonder why Johns decided to drop out so soon, instead of seeing this volume through to the very end. DC had to know it was getting the axe, and it would have made way more sense to have him carry the title to the end, rather than have a lackluster hodgepodge of arcs carry through until the eventual relaunch. Post-Crisis II is probably a huge logistical nightmare, though, so things like this were bound to happen. 32 Pages.
Green Lantern #6, $2.99. Written by Geoff Johns, Art by Ethan Van Sciver. Probably my biggest complaint about this title was the fact that it seemed like Kyle Rayner was being shoved into the background. He is still popping up in the Corps book, but that is a mini, and after that, who knows where he would end up? For the longest time, it seemed like they might even actually kill him – and that would have been a disservice. Now, from the looks of things, his character is about to take a huge step forward in the wake of Infinite Crisis, and that is excellent news. Johns’s new run on Green Lantern is entertaining, but not quite good enough to totally drop Kyle Rayner out of the picture for. 32 Pages.
Also Available – Green Lantern Corps Recharge #3 (Of 6), $2.99.
Hellblazer #215, $2.75. Written by Mike Carey; Art by Leonardo Manco. Well then, I must be sleeping, because somehow I let the news that this will be Mike Carey’s final issue on this book. Next month novelist Denis Mina will be taking over for at least the next seven issue arc. Hopefully she will do well by all of the readers who have stuck with Mike Carey this long. 32 Pages.
Infinite Crisis #3 (Of 7), $3.99. Written by Geoff Johns, Art by Phil Jimenez and Andy Lanning. Another wow – seems like it has been forever for this issue, doesn’t it? But it is right on time, thankfully. If this one started to come out late, there might be violence! In any case, this is one I am just going to sit back and enjoy. You are either already reading this, or are never going to read it, and it is useless to try and convince you otherwise! 40 Pages.
JSA Classified #6, $2.50. Written by Jen Van Meter; Art by Patrick Oliffe and Ruy Jose. As good as the main JSA book is; this one is better. Mostly because it is so accessible. The JSA is a storied team made up of fairly obscure characters to a newer DC reader. What Marvel Zombie do you know who knows who Doctor Fate is? JSA Classified eases you into these characters, where JSA assumes you already know who they are. This whole Classified concept is a great move on the part of DC. Can’t wait to see how the Batman and Superman ones turn out. 32 Pages.
Justice #3 (Of 12), $3.50. Written by Alex Ross and Jim Krueger, Art by Doug Braithwaite and Alex Ross. I should probably be up front about this – Earth X bored me to tears. The follow-ups were even worse for me. Those books seemed to be to epitomize undeserved praise. The painted art was a novelty, yes, but the stories were completely uninteresting. I picked up Justice hoping it would be different. Unfortunately, it lost my interest about as fast. Different strokes, it would seem. This kind of thing just isn’t for me. 40 Pages.
Manhunter #17, $2.50. Written by Marc Andreyko; Art by Javier Pina and Fernando Blanco. Are you reading this yet? Probably not, it is was overshadowed by Infinite Crisis at this point. Shame, but it doesn’t look like the title is going anywhere soon. Some of the DCU books are being streamlined, like Batman: Gotham Knights, perhaps that will be an ideal time for a few new readers with room on their list to give this book a shot. One of the biggest sleepers in the DC line-up. 32 Pages.
Plastic Man Vol 2 Rubber Bandits TPB, $14.99. By Kyle Baker. Yes, this title ends with 20. It doesn’t mean you can’t enjoy this if you haven’t read it yet. The whole continuity arc was a riot, something every JLA fan should take a look at. This trade collects Plastic Man #8-11 and #13-14, two bits of an entire series that is an absolute must-read. 144 Pages.
Powerpuff Girls #69, $2.25. Written by John Rozum, Art by Ricardo Garcia-Fuentes and Mike DeCarlo. Everyone is talking about all of the huge cancellations in the wake of Infinite Crisis. Wonder Woman, Gotham Central, The Flash… but no one is talking about Powerpuff Girls! This is the last original issue of the series, issue #70 being a reprint of the very first Powerpuff Girls issue, and that’s it. This is a shame – Johnny DC is a solid all-ages line, and will survive the loss, but this concept was far from played out. Hopefully there will be some new Powerpuff Girls stories appearing on occasion in the Block Party anthology. 32 Pages.
Robin #145, $2.50. Written by Bill Willingham; Art and cover by Scott McDaniel & Andy Owens. March will be a big one on this book. Not only is there a new writer coming aboard (Willingham is departing! No!!), but Robin has something of a new look. What’s up with the Bat-cape? I surely hope there is something to read into that, because it is hideous! Looks like this will all be happening just in time for Willingham to wrap up what has been another outstanding arc. He will be missed, but since he is going to do a Shadowpact book, there isn’t that much cause to complain. 32 Pages.
Seven Soldiers Bulleteer #2 (Of 4), $2.99. Written by Grant Morrison, Art and cover by Yanick Paquette and Serge LaPointe. Ah, just what this run didn’t need – a reference to that abysmal #0 issue. Still, it was necessary, and it isn’t being handled too badly. And finally there looks like some serious cohesion between the books, which only means good thing for this line. Can’t wait to see how it finally wraps up. 32 Pages.
Testament #1, $2.99. Written by Douglas Rushkoff, Art and cover by Liam Sharp. Vertigo is playing up the controversial nature of this title as its main selling point. Considering the religious nature of the book, you would expect that it would set off some sparks. Enjoying things that intelligently and thoughtfully challenge religious conventions, I eagerly checked out the preview pages Vertigo posted online. What I found wasn’t so much a religious offense, but the few preview pages posted sure seemed to go out of their way to be politically inflammatory. So instead of getting a taste of philosophical mind-food, I got treated to a nice dose of propaganda and soap-boxing. If the preview was this bad, how will the rest of the series be? Maybe it was an anomaly, but if the pages meant to sell someone on the series focused on a pretty obnoxious session of political proselytizing, it doesn’t give a whole lot of credibility to that “Intelligently and thoughtfully” bit I m entioned before for the rest of the book. Shame: this one sounded good too. 32 Pages.
IMAGE
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Image First TPB, $6.99. Written by Robert Kirkman, Joshua Luna, and Rick Remender, Art by Kieron Dwyer, Jonathan Luna, Tony Moore, Eric Nguyen, and Salgood Sam. It worked for Vertigo, why not Image? This extremely reasonably priced trade collects the first issues of The Walking Dead, Sea of Red, Strange Girl, and Girls. A great sampling of some of the best Image books on the market right now – pick it up if you are looking to expand your comic horizons a bit. 96 Pages.
Intimidators #1, $3.50. Written by Neil Kleid, Art by Miguel Montenegro. Wow – not sure what to make of this series. It looks like a bit of comedy, the protagonist is a sixties hero who travels to modern times and must team with a group of heroes who horrify him to save the country. There is bound to be some good humor in this, but it doesn’t seem to be a total comedy book. 32 Pages.
PVP #21, $2.99. By Scott Kurtz. This issue focuses primarily on the gang’s forays into table top gaming, a constant source of entertaining PvP webstrips many times in the past. As enjoyable as this comic is, it is sometimes a downer to read, since it is usually at least 90% retreads of old content. Still enjoyable to read in book form though, a big reason I have continued to pick this title up ever since it first came out. A good buy if you are looking for a comedy title. 32 Pages.
Shadowhawk #8, $3.50. Written by Scott Wherle, Art by Carlos Rodriguez. It is extremely frustrating to talk about this title right now. The first six issues were outstanding. A solid super hero title, and still a somewhat fresh hero. The Blacklight series soon followed, only to get the axe a couple short issues into it. Then, for some reason, a drastic artist change occurred with Rodriguez talking over the chores last issue. Now his art is good, don’t get me wrong, but Shadowhawk #6 was a perfect illustration of why it is imperative that an artistic style match the tone and theme of a comic. His art with this story is a horrible mismatch, and personally killed the title for me. It stopped being a fun, action packed superhero story. Instead the art seemed to try to turn this book into a deep, complex character study about a dark and tortured protagonist, something Shadowhawk is not. Rodriguez is a fine artist, but the best thing Valentino could do for this book right now is to backtrack and get a more conventional comic artist to take over. Please! 32 Pages.
MARVEL
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Book Of Lost Souls #3, $2.99. Written by J. Michael Straczynski, Art by Colleen Doran. Boy – it is great to see Colleen Doran’s work on this book. Shame the excessive ads totally distract from the art! Now don’t get me wrong – I am not one that will demonize advertising in comics. It is necessary, and even quite good for the industry. And ads in the middle of the book are perfectly fine. But a few uninterrupted pages of art and story isn’t really too much to ask. When you have more ad pages than you have actual product, the book stops being literature and becomes something much less. Not asking Marvel to stop the ads all together, but dialing it back a notch in these ICON books might be a good thing. 32 Pages.
Captain America #13, $2.99.. Written by Ed Brubaker, Art by Steve Epting. Is it just me, or are the solicits using the word “penultimate” a lot less these days? Thank goodness! Not that there is anything wrong with the word, but when it gets used over and over and over again, it loses its punch, you know? Instead, the outstanding Winter Soldier arc is “rocketing towards its conclusion,” which, of course, pretty much means the same thing, but it doesn’t make you want to bang your head against a wall. Bravo Marvel! 32 Pages.
Daughters Of The Dragon Deadly Hands, $3.99. Written by Chris Claremont, Art by Marshall Rogers. Looks like a reprint of old material, but there is a good chance that most readers these days will have never heard of this story before. So it is a well timed release! This issue reprints stories from Bizarre Adventures #25 and Deadly Hands of Kung Fu #32-33. Should be worth a peak if you are into obscure classic comics. 80 Pages.
Fantastic Four #533, $2.99. Written by J. Michael Straczynski, Art by Mike McKone. This issue looks like it will be pretty action packed, guest starring the Hulk, who looks to be going after Hydra in the Nevada desert. That is promising on its own – any time there is a chance for a good old-fashioned Hulk/Thing fight, it is worth taking a peak. 32 Pages.
Also Available – Fantastic Four By J. Michael Straczynski Vol 1 Premiere HC, $19.99 (Collects Fantastic Four #527-532).
Generation M #2 (Of 5), $2.99. Written by Paul Jenkins, Art by Ramon Bachs. So far, the follow ups to House of M seem to be more entertaining than the event itself. In a way, that isn’t such a bad thing. The mutant universe was a bit of a wreck, and Marvel had a tough task with the transition. But then, a lot of the problems people had with House of M was the storytelling style – many felt it was a bit too inflated and that hurt the story. These stories are a little more down to earth, and much closer to the level of import that they should be at. That is probably contributing in a big way to the higher quality these minis seem to have. 32 Pages.
Incredible Hulk #90, $2.99. Written by Daniel Way, Art by Juan Roman Cano Santacruz. Hulk in space always seemed like a poor fit to me. But that is where this arc is heading – right to the big Planet Hulk event next year. Regardless, Way is off to a good start here, and things aren’t nearly as cheese-ball as they could be. It is kind of nice not to have creator controversy hovering around this book for a change! 32 Pages.
Iron Man The Inevitable #1 (Of 6), $2.99. Written by Joe Casey, Art by Frazer Irving. Hey! A new Iron Man mini. Neat! Will it be any good? Tough to say, of course, it is just getting started. Irving is fresh off his Klarion mini, which had a really unique but outstanding look. It will be interesting to see how that style plays out with an Iron Man story. 32 pages.
Marvel Spotlight John Cassaday/Sean Mckeever, $2.99. This is a pretty good idea, but the lack of story might lead to its failing. It is great to spotlight creators, they do a lot of hard work and deserve the expose, but sketches, scripts, and interviews seem more like extra features, not the main draw. Still – it is something different, and it could be really interesting. Well worth a look. 32 Pages.
New X-Men Academy X Vol 3 X-Posed TPB, $14.99. Written by Nunzio Defilippis and Christina Weir, Art by Michael Ryan, Paco Medina, and George Jeanty. If you are one that likes to check out different trades and you didn’t get a chance to sample Weir and Defilippis’s New X-Men, you should give this one a look. It has a few short stories in it, collecting New X-Men #12-15 and the Yearbook Special. This had a very classic X-Men feel to it, and is a good alternative if you don’t really like what we have been getting in Uncanny lately. 120 Pages.
Punisher Vs Bullseye #2 (Of 5), $2.99. Written by Daniel Way, Art by Steve Dillon. So far pretty good on this mini. Marvel sure has been putting out a lot more titles these days that fit into the light and humorous category, and that is actually resulting in a decent increase in quality. Maybe Marvel has the right idea here? 32 Pages.
Runaways #11, $2.99. Written by Brian K. Vaughan, Art by Adrian Alphona. It was only a matter of time before Spider-Man popped up in this title. It might result in a spike in sales, but personally I never bought that line of marketing. This title continues to be a pretty solid and very original book by Marvel standards – there is bound to be a lot of you out there who might really enjoy this book who still haven’t given it a shot. A Spider-Man guest shot is an ideal time to sample the title though, so check it out! 32 Pages.
Spider-Woman Origin #1 (Of 5), $2.99. Written by Brian Reed and Brian Michael Bendis, Art by Jonathan Luna. Personally, I am picking up this series for one reason – Jonathan Luna. Luna made a splash along with his brother in the highly-touted-by-me-among-others Ultra series, and their equally impressive follow-up Girls over at Image. It is going to be a treat to see how his style translates to the Superhero genre. Plus it will be nice to finally have a coherent origin for Spider-Woman, but that is just a little bonus. Worth checking out. 32 Pages.
Supreme Power Hyperion #3 (Of 5), $2.99. Written by J. Michael Straczynski, Art by Dan Jurgens. Basically, with these Supreme Power minis, you either are a fan of the series, and will enjoy the fresh perspective, or otherwise you should probably steer clear. You can bet these will appear in trade format soon, so if you missed out, there will be a second chance. 32 Pages.
Ultimate Wolverine Vs Hulk #1 (Of 6), $2.99. Written by Damon Lindelof, Art by Leinil Francis Yu. This series has a few big marketing pushes behind it. Firstly is the writer – Lindelof is the co creator of LOST, an extremely popular show that is bound to get this book some attention. Now I actually think people who work in the television and movie industry are a bit more qualified to write comics than novelists – writing prose is a far cry from working with scripts, and comic and TV scripts are extremely similar technically. And, of course, there is the confrontation, which will make for an interesting story. Can’t say how good or bad this will be until the issue comes out, but it is something that is worth a chance, especially if you are a fan of the Ultimate Universe. 32 Pages.
What If Fantastic Four, $2.99. Written by Mike Carey, Art by Marshall Rogers. This one seems like a bit of a tired idea – how often do we get What If style stories where the heroes were Soviets? Well, that is what happens here – the FF are cosmonauts, how would their story turn out differently? Good for Fantastic Four fans, but probably not the most original What If? outing. 32 Pages.
What If? Submariner, $2.99. Written by Greg Pak, Art by Keu Cha. This What If? issue might actually be pretty interesting. Instead of growing up in Atlantis, Namor grows up on land with his father, hating the Atlanteans for killing his mother. A good issue for Submariner and What If? fans. 32 Pages.
Craig’s Pick of the Week
Girls #8, $2.99, Image. Written by Joshua Luna, Art by Jonathan Luna. Once again – kind of pointless to pick the obvious Infinite Crisis issue, so why not spotlight another potentially outstanding issue that might be caught in TC’s shadow? This series turned out to be nothing like I thought it would be. Coming off of Ultra, I thought this would be another soap-opera type story. Instead it turned out to be something totally different. That unexpected twist made the book so much better, and it just keeps going. Really, if you haven’t checked this book out, you really should. 32 Pages.
NOTE: Opinions here may not reflect those of X-World Comics LLC or it’s staff and are solely the opinions of the writer.
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December 19, 2005
The Gamer’s Quagmire #3: In Home Theaters Everywhere
The Gamer’s Quagmire: 3rd Edition
- Jamison DeLorenzo
Gaming, humor, and insanity in harmony
Every gamer remembers the first really good game that got them addicted to gaming. Twenty years from now people will be talking about how games like Halo or Vice City got them hooked into the video game world. For me it was the graphics powerhouse of SimCity (which is fine- even the first version is a vastly superior game). However, being nostalgic is not my goal today. Instead consider it the start of a journey that I want to appreciate. For the first time in a couple of years, rather than gripe about the past year in gaming, complain about game legislation, or give my own staple list of favorite games of the year I want to focus on writing about a game that I am looking forward to playing this year.
The bad part about this is that my track record for getting excited about new games could be described as ghastly. Unfortunately I am still apologizing to people for pimping Deus Ex 2 and Real War- it’s a pain that never quite goes away. Thankfully with practice I am getting a lot better. Rome: Total War, for example, was a game I was psyching myself up for about two months before its release. Reading about all the things it was trying to do was almost like reading about my favorite parts of several games being combined into one game. It was scary because it felt like the development team may have been trying to do too much, and with all of the expectations and pressure to create the ‘Next Big Game’ this is always a valid concern. Thankfully many a gamer was rewarded upon its release. Rome was a fantastic game that was successful at combining the best elements of games like Civilization and Command & Conquer.
Innovation was a major draw for me this year, and the big reason is that because a lot of entertainment mediums are becoming way too formulaic with what is produced. I’m not even the first one on this site to write about such things, but it is a point that bears repeating (that is, until complaining about unoriginal stories and gameplay becomes too formulaic). It is a little hypocritical for me to complain about such things because the games that I was looking forward to the most all year were almost all sequels. Part of the problem is that people feel that when they go back to the same title they are going to get something they like, and so sequels provide that safety net for a lot of people.
However, when you want something new and fresh it can be extremely frustrating because new and fresh ideas are few and far between right now in the gaming industry. Aside from EA trying to create a sports monopoly, the most popular games are GTA clones, Doom clones (they are NOT Halo clones… Doom was a juggernaut 10 years before Halo), Rainbow Six clones, or Final Fantasy clones. This is one of the reasons the Nintendo DS was so compelling for many people. Showing off playing games with a stylus and a second screen opened a lot of gamers’ minds… and their wallets soon afterwards. Sure, it is nowhere near the success Nintendo wanted it to be (can you name more than 3 good games that take advantage of the stylus?), but it shows that at least Nintendo is continuing down the road of innovation.
Now before you think I am going to get all lovey-dovey with Nintendo please understand I am nowhere near being one of their delirious and blind supporters. I like it when companies try new things. Their new console is definitely headed down that road once again with their controller but if you don’t have some reservations about it you are asking for a huge letdown. After seeing the stylus on the DS go to waste Nintendo has something to prove to me. I do love my DS but the games that I play on it are all GBA games. No DS title is a must have for me, and if you think I am going to spend money to play a friggin’ pet simulator you are in need of a psychiatric examination. Sorry, but carrying a pooper scooper in real life is not fun at all. Want to guess what the odds of me turning my DS into a virtual pooper scooper are? Anyway, that new carpel-tunnel controller is not enticing to me in the least, and until I see proof of concept I am firmly entrenched in the “don’t give a crap” camp.
(Normally I avoid that style of language but the juxtaposition with the Nintendogs mini-rant was a little too enticing)
Okay, all of this does have a singular point, I promise. Here it is: I am still looking for a fresh gaming idea that will get me interesting in buying a new game this year. There were a lot of good new games that came by this year. Battlefront II was incredible. Civilization 4 gave fans of the series a great experience. While I could continue listing games it suffices to say that 2005 gave us a series of good games even if it won’t go down as one of the better years for new game releases. My plan for the rest of the year is to treat myself with opening a fresh new game on Christmas (and torture myself by purchasing it tomorrow and keeping it wrapped up for 6 days). It is about time I get to the point right?
The Movies! This game is a natural choice for any fan of simulation games. What impresses me about this game is that it gives the player creative control over creating a series of movies and bringing movie stars to fame and fortune. Sure, fundamentally this is no different than any other simulation. We have simulations for theme parks, railroads, cities, worlds and even lives. Movies have not been done before, and one of things I like to do is see the first of this type of game to see what the lead designer envisioned when putting this game together. Most gamers talk about things they want to see in a game, things they wish were included, or things that they would have done differently. This game provides a good look at a designer’s vision for what creating a movie empire was like.
With certain developers you can get that sense when playing their games. More often than not the most popular simulation style games are churned out from the Will Wright or Sid Meier studios, and it does take a good mind to come up with a unique game. Unique and fresh gaming ideas can come from anywhere, so you can’t always go to trusted sources. Viewtiful Joe, whether you are able to appreciate the 2D cell-shading graphics, provided a fresh gaming style.
Lionhead Studios, despite coming up with some great games, has not been on my trusted sources list. This was more my fault than anything else because I did something I normally do not do for the game Fable- I paid attention to press and hype. Peter Molyneaux promised us a lot of things in Fable that were not there. If you never bothered too much with the press for that game what you got was very enjoyable. If you read a lot about what was supposed to be in the game and were anticipating experiencing those promises what you did was played a good game only seeing what wasn’t there instead of what was there. I don’t know a whole lot about what was put into the Movies, but I do expect to be entertained this coming week in my gigantic two-day paid vacation from work. This is supposed to be one of the fresh new games, and if this fails to deliver a good gaming experience then I will be left to wondering when the gaming industry will get out of its rut.
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
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December 14, 2005
On The Shelf This Week – 12.14.05
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ON THE SHELF THIS WEEK
by Craig Reade
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DARK HORSE
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Blade Of The Immortal #108, $2.99. By Hirokai Samura. This issue is the second part of the five part “Shortcut” story arc. This has to be the longest running Dark Horse book on the market today. Usagi Yojimbo is nipping at its heels, but this one keeps chugging along. Pretty decent art, and a solid character base, manga fans should be reading this book. Might be best to start with the trades, though. 32 Pages.
Jingle Belle The Fight Before Christmas, $2.99. Written by Paul Dini, Art by Jose Garibaldi and Stephanie Gladden. Last year’s Jingle Belle effort was a disaster. Not because the mini wasn’t a good read – it was entertaining, and clearly convinced the folks at Dark Horse that it was good enough to warrant another go at it this year. But a four issue Christmas mini where the first issue hits in December? Then the bulk of a holiday series takes place after the holiday has passed, it is a recipe for disaster. This year they are going with the one-shot, which is a good move. And it is out just in time for the holiday. If you still haven’t given Dini’s baby a try, might as well start this year! 32 Pages.
DC COMICS
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100 Bullets #67, $2.75. Written by Brian Azzarello, Art by Eduardo Risso. The two-thirds mark? It is probably fair to classify this issue that way. Still, 3 more years until the much anticipated issue 100, so there is a long way to go. This series is generally best read in trade format, especially if you are a new reader. Single issues can be daunting unless you have been reading from the beginning. 32 Pages.
Authority The Magnificent Kevin #5 (Of 5), $2.99. Written by Garth Ennis, Art by Carlo Ezquerry. The end of another Kev mini, and it looks like it turned out about as well as the last one did. Great for hard-core fans of the Authority, but not so great for anyone else. Well, some titles just end up like that. With luck, this one will end with a bang for those fans. 32 Pages.
Action Comics #834, $2.50. Written by Gail Simone; Art by John Byrne and Nelson. The second to last issue of a pretty rocky run for Simone on this book. Not that conditions were ideal – big-time crossovers combined with pretty well mandatory Infinite Crisis tie-in issues is not the perfect environment to start a new run in. Next issue, her last, will be notable for the first appearance of Livewire in the regular DCU. Fans of the animated series have that to look forward to. 32 Pages.
Aquaman #37, $2.50. Written by John Arcudi, Art by Leonard Kirk and Andy Clarke. Look out! It is a giant Spectre shark! Yeah, a little silly, but this Infinite Crisis tie-in really, really seems forced. In fact, it is up to Tempest to deal with Spectre’s attack, while Aquaman is off confronting the Black Manta in the regularly scheduled storyline. It is only natural that DC would want to get in some crossover readers, but after a while, it just gets to be too much. Personally, as much as I am enjoying Infinite Crisis, I can’t wait until it is finally over. 32 Pages.
Batman Gotham County Line #3 (Of 3), $5.99. Written by Steve Niles, Art by Scott Hampton. This series just seemed to fly by. Was it good? Perhaps not as it could have been. There is no question that Niles can tell a decent horror story, but this one felt like it was written, and Batman added in as the protagonist later. A decent effort for Niles fans, but nothing special in terms of a Batman story. 48 Pages.
Batman Legends Of The Dark Knight #198, $2.50. Written by Will Pfeifer, Art by Chris Weston. Rumor has it that this title is on its way out, but it isn’t happening just yet. In fact, it is going to ship twice in March, with at least one more issue to follow in April. So far, Pfiefer is doing a pretty decent job on this one, but it is only his second issue. Hopefully he will live up to his usual standard. 32 Pages.
Batman Strikes #16, $2.25. Written by Bill Matheny, Art by Christopher Jones and Terry Beatty. This concept defies the odds. What is the appeal of this series? I was positive that a year into it, people would be screaming for a “Batman: Animated Series” style show to return. The joker is hideous, every character introduced is little more than a mockery of their inspiration, the characterizations are just off. If people really are enjoying this newer take on Batman, then I just must be more out of touch than I thought. Then again, it is better than All Star Batman… 32 Pages.
Captain Atom Armageddon #3 (Of 9), $2.99. Written by Will Pfiefer, Art by Giuseppe Camuncoli and Sandra Hope. You will often read here that just about everything Pfiefer touches is gold. Not much difference here – Captain Atom’s foray into the Wildstorm Universe is proving to be just as good as Majestic’s trip the other direction was. Could this breath even more life into the Universe? Hopefully so, this is the best Wildstorm has been in some time. 32 Pages.
DMZ #2, $2.99. Written by Brian Wood, Art by Wood & Riccardo Burchielli. A Brian Wood week, for the faithful – Local #2 is also due out from Oni this week. DMZ has the makings of a controversial book in which war has ravaged the country, but it is still too early yet to see if Wood is really going to take it down what has become an over-trodden road these past few years. Hopefully he resists the urge to dip into crass political proselytizing and sticks to telling a compelling story. 32 Pages.
Fables #44, $2.75. Written by Bill Willingham, Art by Mark Buckingham & Steve Leialoha. Sometimes it gets a bit repetitive writing about this book each month. Fables has to be in the top five list of quality comics month in and month out, but sales wise, it doesn’t even rank close to that. Really – if you call yourself a comic fan, you need to be reading this book. It really is that good. 32 Pages.
Firestorm #20, $2.50. Written by Stuart Moore; Art by Jamal Igle and Rob Stull. Moore really has been a breath of fresh air on this book. Of all the titles affected by Infinite Crisis, Firestorm should be one to look out for. The title was at a turning point in terms of quality when all this started up, and is primed to explode once One Year Later starts. Now is a good time to jump aboard. 32 Pages.
Green Arrow #57, $2.50. Written by Judd Winick, Art by Ron Garney and Bill Reinhold. This issue is the final part of the latest Dr. Light arc. Perhaps the biggest news in Green Arrow’s neck of the woods is his upcoming election as mayor of Star City, at least, according to the solicit for the March issue of the title. That actually seems like a pretty logical direction for Ollie – good times are coming for Green Arrow fans. 32 pages.
Hawkman #47, $2.50. Written by Jimmy Palmiotti & Justin Gray, Art by Chris Batista. March seems to be the month for big news on just about every book. This issue starts the first part of a three-parter called “Coalition in Crisis,” which basically follows up on the events in the Rann/Thanagar War. After that, the title shifts focus and names at #50, becoming Hawkgirl. So really, there is no telling where this title will be six months from now. 32 Pages.
JLA #123, $2.50. Written by Bob Harras, Art by Tom Derenick and Dan Green. This title really feels like it is treading water. It may or may not be ending in February with issue #125 – nothing is announced for March just yet, but we are going to see a break before what will undoubtedly be a new number 1 eventually hits. This series probably should have ended with the fracture of the JLA – this arc seems really superfluous. 32 Pages.
Majestic #12, $2.99. Written by Dan Abnett and Andy Lanning; Art by Neil Googe. Speaking of Majestic, this month he finishes up the first year of his new Wildstorm book. And you have to say that it has been a huge success. Anytime you have someone like me following a Wildstorm book this long, you know you have a winner. Hopefully the rest of Wildstorm will eventually reach this new lofty standard of quality. 32 Pages.
Nightwing #115, $2.50. Written by Devin Grayson, Art by Phil Hester and Ande Parks. It is pretty common knowledge now – Grayson is ending her outstanding run on this book with issue 118. Last week I mentioned that I was wondering what ongoing title Bruce Jones would get to dive into- we have an answer now. Starting in March, he will start his own run on this very title. I am really looking forward to what he will do with the character – it could be a very important time for the character, and it is good to see that Nightwing will be in good hands. 32 Pages.
Superman True Brit SC, $17.99. Written by Kim “Howard” Johnson (with a little help from) John Cleese Art by John Byrne & Mark Farmer. This mini was a bit of a humorous take on the Superman mythos. Much like Red Son gave us an idea of what would happen if Superman’s ship had crashed in Russia, True Brit gives us an idea of what he would be like if his ship crashed in the middle of a Monty Python sketch. Should be a good one to check out if you are looking for a laugh. 96 Pages.
Villains United TPB, $12.99. Written by Gail Simone, Art by Dale Eaglesham, Val Semeiks, Wade von Grawbadger and Prentis Rollins. Probably the second best mini of all of the Infinite Crisis Tie-ins. Simone managed to make Catman interesting, and that is an accomplishment in my book. Like most of the Infinite Crisis minis, this one will be a good buy in trade format. Do check it out. 144 Pages.
Wildcats Nemesis #4 (Of 9), $2.99. Written by Robbie Morrison, Art by Talent Caldwell, Horacio Domingues and Matt “Batt” Banning. The other side of the Wildstorm coin is this series. While it isn’t bad, it certainly is more in line with the hardcore fans that have been following Wildstorm forever. The story is fairly cookie cutter, and is pretty far from original. If you are a new Wildstorm reader, you should stick to Majestic and Captain Atom for the time being. 32 Pages.
IMAGE
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Bad Planet #1 (Of 6), $2.99. Written by Steve Niles and Thomas Jane, Art by Lewis Larosa and Tim Bradstreet. Niles fans a little teary that his Batman mini is ending this week can come right over to this new mini that is just starting up. Bad Planet looks like it is going to add a little sci-fi angle to Niles’s usual horror style, the story revolving around some predators from space that are accidentally deposited on Earth, threatening man’s dominance of the planet. Sounds like it could be interesting. 32 Pages.
Grounded #4 (Of 6), $2.99. Written by Marc Sable, Art by Paul Azaceta. For those who don’t know, Grounded revolves around a group of children of superheroes, who have been taken hostage. Either the parents give up their powers, or the kids die. The series is halfway over, so it might be too late to start now, but it should come out in trade format at some point. 32 Pages.
Walking Dead Omnibus Vol 1 HC, $100.00. Written by Robert Kirkman, Art by Tony Moore, Charlie Adlard, and Cliff Rathburn. A steep cover price to be sure, but this book should be a gem. The Omnibus collects each of the first twenty-four issues of this outstanding series. It is tough to recommend something like this to a new reader – a hundred bucks is tough to shell out for any comic reader. But the run was worth it – especially that first six issue art with Moore doing the art. The Walking Dead is certainly on the top tier of Image titles right now, and it is great to see that it is getting this kind of treatment. 560 Pages.
MARVEL
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Books Of Doom #2 (Of 6), $2.99. Written by Ed Brubaker, Art by Pablo Raimondi and Mark Farmer. This series seems like a pretty standard “history of a villain” mini. Not much room for innovation, but you rarely ever expect it. Brubaker did a solid job on the first issue, and you can expect more of the same here. Great for Doom fans. 32 Pages.
Cable Deadpool #23, $2.99. Written by Fabian Nicieza, Art by Patrick Zircher. This is the final part of the Bosom Buddies four-parter, which has been pretty good so far. A little bit of camp, sure, but Deadpool has always been a good source of the camp. Hope to see the next arc remain as good as the last couple have been. 32 Pages.
Fantastic Four Iron Man Big In Japan #3 (Of 4), $3.50. Written by Zeb Welles, Art by Seth Fisher. Wells has proven with this book and the New Warriors mini that just wrapped up that he really can bring the funny. Strange how some of the best books at marvel these days have a bit of humor in them, isn’t it? Should be a fun, light read. 32 Pages.
Ghost Rider #4 (Of 6), $2.99. Written by Garth Ennis, Art by Clayton Crain. This series kind of turned out to be a disappointment. I am having trouble deciding whether this is because the series itself isn’t up to snuff, or if my judgment is clouded by the fact that I am not exactly the biggest Ghost Rider fan around. Even so, with the movie around the corner, you would think Marvel would make more of an effort to jack up the universal appeal. Hopefully this book has delivered for the fans of the character. 32 Pages.
Marvel Adventures Fantastic Four #7, $2.50. Written by Jeff Parker, Art by Manuel Garcia and Scott Koblish. A classic “Namor wants to marry Sue” story here – a decent choice for this title. Not sure if this is a reprint, or a reimagining of a classic issue, but it is a familiar theme. As always, good for all ages. 32 Pages.
Marvel Knights 4 #25, $2.99. Written by Roberto Aguirre-Sacasa, Art by Valentine De Landro and Matt Banning. New art team for this arc – is this title always rotating, or is this just a return to the status quo after the last arc? This arc looks like it is going to be in the realm of the mystical, if you are a fan of that sort of thing. 32 Pages.
Marvel Knights Spider-Man #21, $2.99. Written by J. Michael Straczynski, Art by Pat Lee. Well now, we are finally seeing some action in this crossover event. Not really anything new, but at least it is a shake-up. The Other, up until this point, has ended up kind of disappointing, but there is still plenty of time to kick things into gear. As long as we don’t get six issues of introspection about Spider-Man’s latest change before a final fight, there still should be something to salvage here. 32 Pages.
New Avengers Most Wanted Files, $3.99. by Various. Basically a Handbook offering with this one, this issue will give a bio for each one of the prisoners that escaped during the Breakout arc that launched this title. Maybe Bendis is finally getting back to all those escaped criminals? 48 Pages.
New Thunderbolts #16, $2.99. Written by Fabian Nicieza, Art by Tom Grummett and Gary Erksine. Grummett is back on the title this month, much to the relief of fans who were less than thrilled by Leonardi’s outing last month. Well, probably – Marvel says Grummett, but I have read both ways. Either way, Grummett will be back soon, so fans just need to hold tight. Nicieza continues to do an outstanding job, this month should be no different. 32 Pages.
New X-Men #21, $2.99. Written by Craig Kyle and Christopher Yost, Art by Mark Brooks and Rick Ketcham. The second part of the Childhood’s End arc, featuring the new creative team. I really fear that this book is going to become “X-23 and Her Amazing Friends,” which will be a real shame. New X-Men under the last team had a great thing going, and when you tinker with a winning formula too much, it usually falls apart. Hopefully, for the sake of this book’s fans, that won’t be the case here. 32 Pages.
Punisher Silent Night, $3.99. Why is it that the Punisher makes for the most entertaining Holiday specials? Tough to say why this sort of thing works, but it always does. This probably won’t be all too serious (How could Punisher vs. sorta Santa be serious anyway?), but it will probably be good, bloody fun. Not one for the kids, but spirited nonetheless. 48 Pages.
Secret War Book Five (Of 5), $3.99. Written by Brian Michael Bendis, Art by Gabrielle Del’Otto. Wow – this still hadn’t finished? Talk about anti climactic. I remember getting the first two issues, but the story was so slow, and it was so long between issues that I pretty well forgot all about it. I can’t be the only one. The hardcover collected edition of this series was solicited to come out this week as well, though chances are that isn’t going to happen. Hopefully the end is worth it for those of you with the patience to follow this one until the end. 48 Pages.
Son Of M #1 (Of 6), $2.99. Written by David Hine, Art by Roy Allan Martinez. You know, this mini has serious potential for one reason – a really pissed off Spider-Man tracking down a now powerless Quicksilver. Granted, it is doubtful that Spider-Man is going to do anything out of the ordinary, but boy, wouldn’t it be great to see a furious Spider-Man hunting down the man who caused his mind and life to be totally turned inside out? If only… 32 Pages.
Ultimate Iron Man #5 (Of 5), $2.99. Written by Orson Scott Card, Art by Andy Kubert. One of Kubert’s last jobs before heading over to DC, and a great one to go out on. Card has done a great job on his first comic outing – wouldn’t mind seeing another one from him sometime in the future. If you missed it, you can bet this will be available in a trade. 32 Pages.
Uncanny X-Men #467, $2.50. Written by Chris Claremont, Art by Chris Bachalo. Anyone looking for improvement in this title in the wake of House of M is probably going to be disappointed. While Marvel did make some bold strides with the status quo of the mutant universe that had the potential for groundbreaking story, they are still approaching the individual story arcs pretty much the same. I am afraid that until they stop focusing on sensational events and naked X-women, and instead focus on first and foremost telling a good story, X-Men is not going to rise back up to the level of storytelling we see in things like Daredevil, Amazing Spider-Man, and even Fantastic Four. 32 Pages.
What If Wolverine, $2.99. Written by Daniel Way, Art by Jon Proctor. It is kind of curious that this title just isn’t coming out as a monthly ongoing. The last batch of What If? might not have reviewed well, but it did sell well, enough to justify another batch. So why not just try it as an ongoing for a while, instead of releasing a slew of them at once, at a time when people’s wallets are a little slim due to a slew of major events from both publishers? 32 Pages.
X-Factor #1, $2.99. Written by Peter David, Art by Ryan Sook. Peter David is back again with X-Factor, which might cause some to roll their eyes. David did score pretty high marks across the board for his Madrox series though, and since the Madrox looks to be a central character in this title and it will have a similar feel, you can bet that it will do about as well. Fans of the Madrox series would do well to pick this one up. 32 Pages.
X-Men #179, $2.50. Written by Peter Milligan, Art by Salvador Larroca. Same thing here as with Uncanny – same problems, same result in quality. Aside from the different characters, is there really any difference in the books? At least this title still has Larroca, who seems to be made to draw X-Men books. 32 Pages.
Craig’s Pick of the Week
GLX-Mas Special, $3.99, Marvel. Written by Dan Slott, Art by Ty Templeton. Many of you may have noticed that over the last couple years, I have had something of a negative Marvel slant. Not that I am going out of my way to bash, but it seems like they drop the ball so often these past few years. I have to give them a lot of credit lately though – more and more they are starting to do the little things that make me smile. A Black Widow sequel, the return of She-Hulk, for example. And this. GLA (the trade out today!) was a top pick for the best mini of the year, and it is awesome to see the team back together for this one shot. It isn’t an ongoing, but it is something! A great choice for a holiday special. 48 Pages.
Also Available: GLA Misassembled TPB, $14.99.
NOTE: Opinions here may not reflect those of X-World Comics LLC or it’s staff and are solely the opinions of the writer.
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December 12, 2005
The Gamer’s Quagmire #2: XBox 360 Launched By Van Halen
The Gamer’s Quagmire: 2nd Edition
- Jamison DeLorenzo
Gaming, humor, and insanity in harmony
Not much time has passed since the launch of the XBox 360. For many people that means loads of indifference, endless fawning over the PS3 or the Revolution, scrambling (quite unlike unshelled eggs) after for a new TV, camping outside a store for weeks in the desperate hopes of being far enough in line, or waiting for your pre-order to come in. It should come to nobody’s surprise that the graphics are the major compelling reason to go out and get one of these shiny new consoles.
The reactions to the launch of this console have covered a wide range of reactions, most of which are very amusing to me. Some people, including myself, saw the launch of the console as not a whole lot more than one huge social experiment. Keep that in mind as it’s important in trying to understand why I view mostly everything as a massive sarcastic prick. Although it is not always a fun job sometimes it has to be done. In the case of the 360’s launch it was necessary in order to maintain a level head when trying to figure out the key component- is purchasing a 360 worth it?
About two weeks before the launch pretty much everyone in my circle of gaming friends was asking the same question- “are you getting a 360?” As it turned out I had no interest in jumping the gun at the launch even with some very enticing launch titles looming. Why would I do such a thing? I did not want the console until I became a proud owner of an HDTV. I don’t have satellite TV for the same reason, so getting one and not the other would have been nothing more than a case of hypocrisy and a major logistical lapse.
Sure, any gamer has every right to question why someone who loves games so much would pass up on the console. In the past I have gone after every console at launch. I went after the SNES, Nintendo 64, PS2, and XBox. Lack of parental funding prevented immediate pickup of the PS1 is the only blemish on an otherwise spotless record. A new TV, entertainment center and console would cost a lot of money. After the launch we have seen reports of random crashing that many people attribute to an overheating issue. Don’t you wish companies would learn from their past mistakes?
Overheating was found to be a problem with the first XBox- eventually we were all notified by Microsoft that we had a nice new power supply coming if we wanted it. Just as the console was oversized and ready for a hideous design award so too was the replacement power supply. Why this hasn’t been fixed yet is a mystery to me. Doesn’t anyone test anymore? Another legacy issue with the console, albeit not a problem for the consumer, is that Microsoft is again selling the console at a loss. It could be a risk worth taking when trying to gain market penetration, but when you sell hardware with reported hardware issues at a loss you have to start to question the competency of the XBox 360 design team. It is true that the new console looks nice, but the difference between an overheating obese console and an overheating sleek console is how pretty the fire looks.
To this day I still have my PS2 which happens to be part of the first group of consoles shipped to the North American market. Considering the number of people who have had hardware failures with that console over time either I’m one of the few people that didn’t abuse their console or a fair amount of luck was involved. Not being someone who reacts well to hardware failures that was very fortunate for my neighborhood. Why bring this up now? The answer is simple- because I can and because hardware failures (including overheating CPU’s) are being reported by several websites. Is this just another one of those luck of the draw cases or is there a real problem with the console?
Granted, if hardware failures are more than just isolated cases then perhaps there is a problem regardless of your victim status in the matter. Hard drives, crashes, and overheating have all been reported. I told you hard drives in consoles were bad. I told you power consumption in consoles was bad. You didn’t believe me. Why didn’t you believe me? Crashing is an interesting concern because those are hard to isolate. Is the console crashing the result of derelict programming, misguided I/O, or even overheating? It’s all very disconcerting. But not to me- I don’t own one yet.
Remember that weird bunch of nutcases running around stating that Microsoft had the upper hand because they were first to launch? Yeah, well aside from the whole Dreamcast launching first argument, we now have another case where first to launch may not mean a whole heck of a lot. You have to love these people waiting outside of a store at 10 pm in the rain to get their hands on a console. These people are what you call the social fanboys- the rest hide in chat rooms strutting around (can it be possible to hide and strut at the same time?) secretly hoping that typing using 1337 gives them the upper hand in an argument.
It is always much harder to get a positive reputation in any environment than get a negative one. Unfortunately it looks like the next generation of console gaming is starting off on the wrong foot. It’s not like I want the console to fail. I know enough people on Live whereby a 360 collapse would not be a good thing. I’ve seen enough trailers from launch titles that make me want to own one in the not-too-distant future. I also happen to like a wide variety of gaming despite the birth of inner gaming child arriving with a veritable bonanza of titles that only existed on the Super Nintendo. Essentially I do want one of these new consoles eventually, but right now there are too many other quality games competing for my attention.
Those of you not paying attention to the 360’s launch don’t know about the console shortage that has been forced upon us, but even if the shipments were not as prohibitive because the consoles would still be hard to come by. Other people interested in social experiments executed a brilliant one with the launch. The people over at the aptly-named smashmybox.com got near the front of the line at a 360 retailer, opened up the box in public view and smashed it to pieces. As you can imagine it offended plenty of people. Not me though- schadenfreude was my friend that day.
Naturally the whole point of this exercise, aside from living up to their name, was to get a reaction from people. To some it’s nothing more than a form of entertainment. When you joke with people about driving out to their house just to smack them for making a stupid comment it is easy to derive pleasure out of moments like these. It is even easier when message boards start being back loaded with responses. One of the reasons I loved this experiment is because I love experiments like these. I would have been laughing right in front of other horrified onlookers even if I had to wade through as much filth as Andy Dufresne to escape Shawshank to get my hands on one.
It is quite easy to understand frustration and anger as smashing a new console could be deemed as heresy. Even if I got my hands on one it wouldn’t bother me that much. If I was the one cheated out of one, well, that’s my decision to stand outside hoping and praying rather than placing a pre-order and waiting for it to arrive in the comfort of my own home. Feel free to follow the links if you want to see some of the posts. Some of them are quite vulgar and descriptive. The best example is the one that talks about castration as a proper retaliation and how this shouldn’t be tolerated. Okay, I’m not sure how castration enters the picture with consoles unless you plan to install a different OS on one.
Look, I am all for unique and severe punishments but at least think rationally about it. Smash one of their servers with a sledge if that makes you feel better. Just be ready for a damage claim and perhaps a jolt from smashing an electronic device that’s operational. Go over to one of their houses and smash a console, although they may video tape and use it for their own ends (that is the crux of their existence after all). Stop your whining. Stop your bellyaching. This isn’t some new trend sweeping the nation. This isn’t someone trying to mass market a new product. This isn’t the result of some new law. This is nothing more than some people messing with your heads and it is obviously working. Honestly if I were them I would be trolling XBox sites encouraging people to get angry about this just to increase the fervor.
Perhaps blame does need to be pinned on someone here. More often than not it does provide people with some sense of comfort. Tell you what- if you want to blame someone for destroying a console you may want to look at Microsoft because if they do not resolve these hardware issues that appear to be plaguing the console then the death of the 360 won’t be from a sledgehammer. Instead it will be from a lack of use.
So between a console shortage, HD capabilities, possible power supply issues with overheating, and an optional hard drive preventing true backwards compatibility we have had on interesting console launch. So when asked what I plan to do about the new console, I simply quote a classic Van Halen song “I’ll wait”:
You’ve got me captured; I’m under your spell
I guess I’ll never learn
I have your console; yes I know it well
Another outlet’s burned
Is this for real? It’s so hard to tell
From an analog TV
Yeah, you’re just vile and the picture sells
Look what that does to me
I’ll wait till your cost comes down
I’m scared ’bout the heat of your parts
No way you can sell me now
As hot as you are
I wrote a letter and told them these words
That meant a lot to me
I never sent it, they wouldn’t have cared
Though their eyes follow me
And while it’s on I can never be free
Such great technology!
I’ll wait till your cost comes down
I’m scared ’bout the heat of your parts
No way you can sell me now
As hot as you are
You can’t imagine what this image means
The pixels come alive
Your magic greets everyone who sees
Heartbreak over the hard drive
Is this for real, it’s so hard to tell
From an analog TV
Yeah, you’re just vile and the picture sells
Look what that does to me
I’ll wait till your cost comes down
I’m scared ’bout the heat of your parts
No way you can sell me now
As hot as you are
I’ll wait till your cost comes down
I’m scared ’bout the heat of your parts
No way you can sell me now
As hot as you are
This article is written and copyrighted by Jamison DeLorenzo and all thoughts are solely his and do not necessarily represent anyone else’s including anyone else at this site. This is a weekly article which deals with anything and almost everything gaming. Feel free to post comments or e-mail. Thanks for reading.
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