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September 30, 2003

Still on the Shelf #27 – Go Boy 7

Filed under: Still on the Shelf — Craig Reade @ 12:21 pm

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I was only vaguely familiar with Dark Horse’s Rocket Comics imprint until looking into my choice for this week’s column, Go Boy 7. The Rocket Comics imprint was recently started up by Dark Horse as a line of sci-fi and action comics. The preview, titled Ignite, was distributed by Dark Horse during this years Free Comic Book Day. In Ignite we were given short preview stories of three of Rocket’s titles, Syn, Lone, and Go Boy 7.

Go Boy 7 seems the most geared towards younger readers of all of their books, though all of Rocket’s titles seem fairly popular with the younger crowd at my local shop. The art in Go Boy 7(and a few of the other titles) has something of a skater-punk flavor, which may contribute to its local popularity at my comic/skate shop.

Cast of Characters

Go Boy 7 is about a boy named Jonny Zero, who was mortally wounded in a plane crash that killed his parents. His Uncle, Professor Zero, was able to save his life by performing a nano-transfusion (a procedure that never was really explained in detail). This nanoplasm was spiked by Professor Zero’s nemesis, The Cultist, with his own special “sentient nanoplasm,” which causes machines to be self-aware. The Cultist’s motivations are unknown (though it is indicated that it was just a curious whim), but it resulted in not only enhanced physical abilities, but also an ability to communicate with other machines affected by this sentient nanoplasm.

Jonny takes upon himself the moniker of Go Boy 7, after being introduced to Go Boys 2-6 by the professor. The Go Boys are the Professors fighting force. Though it is not yet explicitly spelled out, they appear to all be robots that operate on the sentient nanoplasm. Because Jonny’s blood has been replaced by the S.N., and for no better reason than he thinks it would be cool, Jonny decides to be the seventh member of that group. The Professor, of course protests, but that seems irrelavant as a hoverboard and costume (which happen to be the right size) are all ready made for him to use. Issue #3 is supposed to go into more depth about the Go Boys, including the yet-to-be seen Go Boy 1. At this point, I would hazard he is dead, however, all that can be divined from issue #2 is that there is a story as to 1’s whereabouts.

Jett Girl is another of the Professor’s allies. She seems more of a lieutenant or a field general than a foot soldier like the Go Boys. If Ignition is any indication, she will accompany Jonny on most of the missions he goes out on. About the only real personality trait she has expressed thus far is an almost obsessive paranoia that the pubescent Jonny is leering at her. I suppose more will be learned about her in future issues.

The Cultist is an utterly confusing villain, in my opinion. He appears to be a machine, with a loyal army of machines, who has sworn to kill all machines. He uses the sentient nanoplasm to bring machines to life to cause havok, all to further his goal of destroying reason and eliminating anything that can think for itself. He will often refuse to act on something only because it makes sense to do so. In short, this self-described “Napoleon of Absurdity” is a walking contradiction, and it is close to impossible to determine exactly why he does what he does, and why he opposes Professor Zero and the Go Boys. I suppose the only reason that really makes sense is “No reason at all.” Actually, it seems to make perfect sense when put that way… or not. I give up…

Thoughts

I have to say first off that as much as I did not really enjoy Go Boy 7, it would be a great title for young boys to pick up. The are is colorful and “cool.” While Jon Sommariva (Kris Justice inks, and Dan Jackson colors) does not demonstrate a high degree of skill in storytelling with his art in this title, I am not sure it is really necessary. The sexual aspects of this book were surprisingly low- while it is clear that Jett Girl is supposed to be the “hot babe” of the title, and she does invoke the arch-type of the T&A comic babe, she shows no skin, and does not exude sexuality from every pore. Beyond a form fitting armor suit, there is not hint of sexuality in the art, and I really have to applaud that. On that basis alone, I would have no trouble allowing a young son of mine to read this title. Beyond that, I have to admit that I kind of like the skater-style, and was probably one of the few that really liked the work that Francisco Herrera did on Peter Parker: Spider-man. Sommariva’s work is not quite as exaggerated as that, but it is a similar style in my opinion.

Tom Peyer’s story is extremely loose to say the lease. It is clear that he is not trying to tell a very serious story here, and part of me wishes he would spend a bit more time to flush out the setting and the characters of this title. Everything is just kind of thrown out there over the first two issues, and it is left to the reader to sort it all out.

Though the story has a great deal of potential, and even considering this title is clearly geared towards a younger audience, I think the writing is the weak point of this book. The Cultist has all the makings of a really absurd, but wholly unique villain, but he has been presented poorly thus far. Jonny is another character with a world of potential, as his parent were just murdered and he is thrust into his Uncle’s care, a man who is a virtual stranger to him. His mourning for his parent’s death, aside from an understandable hatred for the Cultist, is unnaturally short. Peyer also completely glosses over any stress Jonny would understandably go through, given the dramatic change he underwent after the transfusion. While this simplistic style of storytelling is undoubtably perfect for the target audience, I can’t help but wonder what a writer with the skill of a Brian Michael Bendis would do with this story.

Bottom Line

Sadly, I don’t think Go Boy 7 has much longevity in today’s comic market. While I personally think the book is ideal for young men in the Jr. High/Middle School age group, today’s boys of that age will undoubtably find this title far too tame. Fifteen years ago, when I was the appropriate age, this book would have likely been extremely popular, but today there is simply not enough sex, blood, or violence to be considered cool. And that is a real shame.

Nonetheless, I say give it a shot. Try it for yourself, or pick it up for that younger reader you know is into comics, or might be interested in checking them out. Issues #1 and 2 are available today either in your local shop, or on Rocket Comic’s website (darkhorse.com). If you can find a copy, the short Go Boy 7 story found in Ignite is a good read (likely the best Go Boy 7 episode I have read, and that is promising for the title in the future). Issue #3 is due out tomorrow, October 1st, and issue #4 is due out November 5th.

Beyond Go Boy 7, I was fairly impressed with the Syn preview in Ignite, and I will be covering that title in a future Still on the Shelf. But next week is the first part of my four-issue in-depth publisher analysis- “CrossGen Month,” with coverage of Mystic. See you then!

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September 23, 2003

Still on the Shelf #26 – Super Hero Happy Hour

Filed under: Still on the Shelf — Craig Reade @ 12:19 pm

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Counter to all logic, it can be a horrid experience walking into your comic shop on Wednesday to pick up your books and finding you have a few extra bucks to spare, and the urge to try something new. If you are at all like me, you already buy all of the titles you know you really like. Everything else is either totally uninteresting to you, or deep into a story arc, and a poor candidate for a single-issue purchase. During times like this, I invariably end up in the Small Press/independent racks, where I am confronted by rows of titles I have never heard of. Luckily, sometimes you can judge a book by its cover.

Just three issues old, Super Hero Happy Hour caught my eye last Wednesday. Just as you might expect, this super-hero title takes place entirely within the confines of a bar (called the Hideout Bar and Grill- and you thought a hero’s “hide-out” was something totally different!). There, superheroes of First City gather to unwind after a hard day of fighting crime and have a pint or two.

Cast of Characters

For a comic that is only three issues old, there are a ton of characters. Many of the heroes/heroines that frequent the Hide-Out are parodies in some fashion of heroes from other popular comics. They are easy to spot, and frankly, it really helps in sorting out who’s who.

Perhaps the most important and most interesting character in Super Hero Happy Hour (in my eyes) is the yet-unnamed owner and proprietor of the Hide-Out. Like all good bartenders he is always there, but never the center of attention. And when the conversation is lulled, he always kicks it back into gear. Beyond that, he is protective of his regulars and his bar, and acts as something of a mentor/father figure. It is clear that he is a retired hero, and there is sure to be more revelation about just who he was in issues to come.

Each issue introduces us to several heroes like- “The Guardian” (Joe), a Superman/Captain America Type, Night Ranger and Scout, the Batman and Robin archtypes, and the Eradicator, a vigilante a la the Punisher. The heroines are represented as well, particularly so in issue two, which features a “girls night out.” On the women’s side, you have heroines ranging in types from Catwoman all the way to the Dazzler, and everything in between.

Usually I would go in depth about each major character, but it is really difficult to do for a title like this. The heroes do not call each other by their “professional names” in the bar (as would be expected), and you really have to glean those from stories they tell each other when they are talking about work. Each individual hero’s powers are also not normally discussed, and can really only be leaned when one hero or another uses them for some ultimately inconsequential reason. To go into the details revealed about the characters thus far would amount to spoilers, and I would just assume have you go out and read the issues yourself!

Thoughts

This title is another tough to describe, but wholly great book. You might think at first that superheroes sitting around in a bar is a sure formula for stagnation, but it is quite the opposite. Beyond the superficial retelling of their “exploits,” you also get behind the scenes details about what “the media” got wrong (“It turns out that the mutant wasn’t there to blow up the stadium after all.”), complaints about action figures, nemesis swapping, sidekick angst, and a lot more.

Aside from critical acclaim, Super Hero Happy Hour also has something of an industry following. Issue #3 proudly displays “I actually wish I would have thought of it,” a quote from Brian Michael Bendis. And the praise is well deserved. Geek Punk’s website (the publisher) proudly displays more praise from the likes of Mark Waid and Gail Simone. Simone, along with Cal Slayton, will be doing a back-up story on issue #4. As a big fan of Gail Simone, I am eagerly awaiting that little bonus. Letters from other figures within the industry also appear in each issue, so the insider following is certainly not limited to one or two people.

Super Hero Happy Hour was created, and is written and lettered by Dan Taylor. He got the idea for the book while watching the “Got Milk” commercial featuring various Marvel heroes while sitting in a bar. The idea was a creative gold-mine, in my opinion, and it definitely made my bored, comic-store browsing well worth the time.

Taylor has paired up with Chris Fason for the artwork. The black and white, cartoon-style artwork is a welcome change from some of the “big-name” comic art out there today (which often takes itself far too seriously in my mind), and it certainly adds an element of fun to the book. It also fits the story perfectly well, and Fason manages to make each of the various characters distinct enough to easily distinguish from one-another, even when the character’s name has not even been introduced. It is easy on the eyes, and it makes reading the story much easier to follow when you don’t have to stop every panel to study what is going on in the frame.

Bottom Line

If you call yourself a comic fan, you owe it to yourself to check out this title. All three major distributors carry Super Hero Happy Hour, so it is possible that you can find copies of the first three issues in your local shop. If not, they are all available on the GeekPunk website, at GeekPunk.com. Issue #4 is due out on October 1st (may be delayed to October 8th), and a trade paperback collecting the first four issues is set to be released in early December. I can’t recommend this one enough- I am hoping to see a great deal more Super Hero Happy Hour for a long time to come.

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September 16, 2003

Still on the Shelf #25 – Dawn – Three Tiers

Filed under: Still on the Shelf — Craig Reade @ 12:17 pm

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After several weeks of planned columns, I found myself this week with nothing immediate in mind for this week’s Still on the Shelf. I went to my comic shop to remedy this situation, and had a conversation with the owner, and asked what kind of book he recommended. What he suggested came as something of a surprise to me.

I don’t normally cover minis, but I thought I would give Dawn: Three Tiers a shot this week. So, without any further ado-

Cast of Characters

Dawn- Although she is the “title” character of this series, she has had very little page time to this point. From what I could glean from some outside research, Dawn is the Goddess of Life. When she was quite young, the Horned God Cernunnos fell in love with her. He showed her the whole of Heaven, Hell, Life, and Death, and this made her cry. Those tears scarred, and continue to scar her face. They are symbolic of his love for her and a reminder of her lost innocence. Though they are lovers, their opposite nature (Cernunnos is the Lord of Death), they can rarely come together.

Darrian Ashoka is described by Dawn as a Slayer of Demons and a Murderer of Angels. I know little of him from previous Dawn series, but from Three Tiers (and some fan-site research); I have gleaned that he is Dawn’s mortal lover, and the reincarnation of Cernunnos. As Darrian, he remembers nothing of his life as the Lord of Death, but he does feel inexplicably drawn to Dawn to a point of obsession. In Three Tiers, Darrian wanders the world in search of both meaning to his own life, and Dawn.

Thoughts

Joseph Michael Linsner created Dawn, and both draws and writes this current series. There is a definite, rabid cult following of this book. To quote one fan-site, “Dawn is a phenomenal comic book (although that never seems to sum it up right) and art collection…” Fans see Dawn as an amazing fantasy-romance with nothing short of stellar, breathtaking art. Detractors have described the Dawn series as yet another fan-boy T&A title. Personally, I can find no reason to agree with either side.

Aside from the two current issues of Dawn: Three Tiers, I have only seen a couple of previous Dawn issues. Regardless, I already feel as if I have seen enough of this title to form an opinion. The art is certainly decent, but I would stop far short of proclaiming it great. There is a bit of a T&A factor, but it is certainly not to the degree of a Danger Girl or Fathom. The story so far is a real let down. It revolves around Darrian relating his tale to a prostitute in a bar. The tale itself is little more than incoherant rambling. Inconsequential event after event unfolds, each event having little to no connection to the last. All the while, Darrian pines over Dawn constantly. If there is anything that will bore me in a story right away, it is the character of the unbeatable hero who laments constantly over a love love. There is really little that is interesting about that in my opinion.

Fans of this series describe it as artistic and deeply meaningful, but if Dawn: Three Tiers is any indication, it is anything but. There is no doubt that Linsner intends to be meaningful and symbolic in his storytelling, but to me it seemed to be nothing more than a superficial cop-out. Aside from the very basic fundamental symbolism of Death vs. Life, and the tears on Dawn’s face, every other piece of attempted symbolism seems pretended. Dawn: Three Tiers relies so heavily on that alleged symbolism that Linsner spends the entire time introducing, and subsequently explaining his symbols; all the while completely neglecting the story. To me, a truly symbolic tale starts with a strong story, and the unexplained symbolism only serves to enhance that. Linsner seems to completely miss that in this telling.

Bottom Line

As highly as this title was praised, in the end, it left me somewhat uninspired. Fans of previous Dawn titles will undoubtably enjoy Three Tiers. Unfortunately, this mini has nothing to offer new readers. Aside from a completely random and somewhat gratuitous sex scene at the beginning of issue 1, I had no idea whatsoever why Dawn was “in love” with Darrian, or why they had a connection of any kind. Every important aspect of this series almost requires knowledge of prior Dawn series, and the amount of research needed for a new reader to understand a relatively uninteresting story really is not worth it.

Dawn: Three Tiers (scheduled for 6 issues) #1 and 2 are both available in stores right now. #3 is due out in November.

Starting in October, I am going to spend a month at a time looking at some key titles for a particular publisher, in an effort to look at the larger picture of the comic market as a whole. October’s Still on the Shelf will feature “CrossGen Month,” and the titles for those four columns are all set. Beyond that, there may be an “Image Month,” and for that I need your help. I do not personally read many Image titles, and thus far, it has been underrepresented in this column. I have not spoken very highly about Dawn, and I feel that it is not necessarily representative of the work that Image produces. So all of you Image fans (any imprint), please do let me know which titles you feel are best examples of what Image puts out, and deserve some extra attention!

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September 9, 2003

Still on the Shelf #24 – Sojourn

Filed under: Still on the Shelf — Craig Reade @ 12:16 pm

sots24CrossGen titles are something that I have been covering a great deal of late, and with each title I cover, I realize more and more that they indeed are putting out some quality work. Unfortunately, their sales numbers are not reflecting that.

I recently had a conversation with my local comic shop owner about CrossGen, and what he had to say surprised me. It is often difficult for me to find back-issues of CrossGen titles, and in his case, the problem there is that he only orders enough to sell out. Aside from a personal annoyance at the discrepancy between the return policies CrossGen maintains for comic shops and bookstores, simple demand has reduced his need for extra CrossGen issues. While this shop in particular once boasted several subscribers who bought every title CrossGen released monthly, he is now down to just one regular with that order. If this trend is holds true at other stores, these two issues could well be the cause behind CrossGen’s stagnant sales.

But why? Vocal comic fans generally either love CrossGen, or are totally unfamiliar with their titles. While a retailer’s reluctance to purchase extra issues may make it difficult for a new reader to check out a new title by CrossGen, it certainly would not affect regular subscribers, who have been buying these titles since day one. Every title I have covered for CrossGen I loved. The only possible exception to this is Meridian, a title I covered several months ago. I did not enjoy Meridian as much as other books from CrossGen that I had covered, but at the time, I attributed that to the simple fact that I did not fall in the obvious target audience for that title.

It occurred to me while reading Sojourn that the issue at hand may be the longevity of CrossGen books. I enjoyed Sojourn, and it is a title that I would recommend to all of you. While it is not one of CrossGen’s debut titles; its very premise seems to lend itself better to a sort of “maxi-series,” rather than an ongoing.

Sojourn features a Sigil-bearer by the name of Mordath. Centuries ago he lead a troll army to conquer all of the Five Lands. At the moment of his triumph, an allied army of the Five Lands lead by an enigmatic figure by the name of Ayden captured Mordath’s stronghold and killed him. Ayden refused to become sovereign over the Five Lands, instead, he took the arrow that killed Mordath, broke it into five pieces, and scattered them across the Five Lands. He vowed that if ever those pieces were re-united, he would return to the aid of the Five Lands against whatever threat was severe enough to unite them.

Three hundred years later, Mordath was granted a sigil, and was resurrected. However, his evil nature corrupted the power-mark, perverting its power to a true force of destruction. He rallied the troll armies to his banner, and quickly reclaimed the whole of the Five Lands.

Cast of Characters

Arwyn- Her husband and child were killed during the troll invasion of her city of Gerrindor. Hot headed and full of rage, she attempted to storm Mordath’s stronghold to avenge her family’s murder alone. As would be expected, she failed miserably.

A mysterious, but powerful woman aided her, her dog Kreeg, and a man named Gareth in their eventual escape who went by the name of Neven. She was one of the two enigmatic figures that granted the Sigil to Mordath, and resurrected him, but she expressed misgivings about granting it to such an evil man from the start. She gave Ayden’s bow to Arwyn, and told her that if she did indeed want to see the end of Mordath, she would have to find and re-unite the five arrow pieces. She accepted that quest, reluctantly at first, and set out to locate the pieces and avenge her family.

Gareth is something of a notorious figure on the world of Quin (the world of Sojourn). He is something of a typical anti-hero, a renowned master archer and general scoundrel. He fell in with Arwyn at the very beginning, and has followed her ever since. Why such a typically self-serving man has given himself to such a noble quest is unclear, but it may have something to do with the fact that he is quite obviously in love with Arwyn.

Cassidy- Arwyn and Gareth met up with Gareth’s old flame Cassidy while searching for the third arrow fragment. She led them into Oudubai, where the third fragment was rumored to be. She betrayed the pair to Bohr and his trolls, but later returned to rescue Gareth, who in turn recovered the three arrow fragments.

Bohr- The troll commander who Mordath has trusted to capture Arwyn has been built as something of an honorable villain. He follows Mordath without question, as he sees Mordath as the one who finally made the world respect the troll people. In contrast to his loyalty to an obviously evil man, he is portrayed as a loyal family man, willing to risk his career and even his life to serve his family contrary to his master’s orders. He recently displayed this honor once again when his party, with Arwyn prisoner, was attacked by a swarm of Razormouths which killed everyone but Arwyn and Bohr. As she saved his life, he allowed her to go free, after which he returned to his master and reported her as likely dead.

Thoughts

This title is a great fantasy, without a doubt. In fact, the only thing I really did not like about this book was Gareth. He provided most of the narration throughout the first several issues. That, and even his dialogue beyond that, seemed to be nothing but endless pining over Arwyn. Though they have come close, I can think of few things that would hurt this title, and Arwyn’s character, than sticking her in a relationship with Gareth.

Though Ron Martz penned the title from the beginning and did a tremendous job, Ian Edginton took over Sojourn at issue #25, and in my opinion, elevated the quality of this book a great deal (not to mention the fact that Gareth has been a virtual non-factor to this point). The art has lived up to CrossGen’s reputation of quality detailed art that fits the story perfectly. The heroes are bright and stunning, while the villains are dark and menacing, just as they should be in a fantasy of this sort.

I mentioned longevity before, and I would hate to admit it, but I fear this may be an issue for this book sometime in the next couple of years. Arcs up to this point have dealt with the stages of Arwyn’s quest to recover the arrow fragments, but at some point, this has to reach a climax. Eventually Arwyn has to recover the fragments (two to go), and then the final confrontation with Mordath will take place. Win or lose, in order for Sojourn to survive past that point, there will have to be a major refocusing of this book, else it is certain to drift into mediocrity. . Edginton or future writers may chose to delay the acquisition of the arrow fragments, but unless the story is amazing, that could also be disastrous for the title. This is not something we need to worry about now, however, since there is, at this point, plenty of steam left in Sojourn.

Bottom Line

Sojourn is a breathtaking fantasy that I recommend to you all. Even if back issues are hard to come-by in your local store, as always, CrossGen’s Comics on the Web is an excellent, and cheap way to get caught up on back issues. At this point, there are four trade paperbacks for this title collecting the preview through issue #24 (volume 4 is due out next month), and two travellers available. Issue #25, Ian Edginton’s debut issue, should be readily available at a cover price of $1.00. Issue #27 is due out in stores on September 17th. Issue #25 is not really a stand-alone issue, but it is independently coherent enough for anyone unfamiliar with the title to sample, especially at that discounted price.

In a few weeks, in an effort to see just how some of CrossGen’s debut titles have weathered over the years, I will be taking a look at Mystic. Be sure to look for that, and as always, thanks for reading!

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September 2, 2003

Still on the Shelf #23 – Fables

Filed under: Still on the Shelf — Craig Reade @ 12:12 pm

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Having heard little about this comic, I was not at all sure what to expect. Initially, I thought Vertigo’s Fables (for mature audiences) was going to be very similar to Aria, and I immediately had misgivings about this. I find Aria to be simply stunning in the art department, but the storylines are often weak and unintelligible. On the other hand, the idea of a “fable” super-hero team seemed completely outlandish and horrid to me- that possibility also scared me away from this book for the longest time. Thankfully, once I read it, I found that I could not be more wrong about Fables.

This title, as you might guess, features various popular (and some really obscure) characters from a wide range of our own fables. It seems they once had lands of their own, but a mysterious force known as “the Adversary” drove them out. The surviving “fables” have transplanted to modern day New York, where they exist in secret. The human looking fables live in New York City, while all of the animal like ones live in a large farm in upstate New York, where they hide themselves from the prying eyes of the Mundanes, or normal humans.

Cast of Characters

Snow White serves as the Director of Operations and Deputy Mayor for Fabletown: the community of fables in New York City. With the exception of ceremonial duties that are performed by the mayor, King Cole, she wields the real power and carries the responsibility of governing the community. She has long since divorced from her husband, Prince Charming, after he had an affair with her long forgotten sister from the Brothers Grimm fairy tale, Rose Red.

The Fairy Tale version of Snow White was certainly the stereotypical “damsel in distress.” However, over the centuries, she evolved into another stereotype, that of the “independent woman.” While she is undeniably good at the work she does, she exhibits a strong distrust of men, and is averse to asking for help, or accepting advice, for fear it would be interpreted as “feminine weakness.”

Her sister, Rose, on the other hand, is very much the party girl. A lot of what she does is motivated by jealousy over her sister’s success and popularity with the Mundanes. While Snow White’s story is told over and over again to new generations of children, her own story has been virtually forgotten. That popularity over years has made Snow White incredibly resilient, so much so that even a bullet to the head could not kill her. As such, Rose acts in pure self-interest, often doing things simply because Snow would disapprove- such as dating Jack of the Tales, from the “Jack and the Beanstalk” story, and sleeping with Prince Charming.

Snow White, Sleeping Beauty, and Cinderella, it seems, all shared the same husband, and eventually divorced him in turn. Prince Charming is everything you would expect him to be in our world- a pretty-boy in every respect. He has found himself poor in the mundane world, but a man such as he is completely incapable of living anything other than a pampered life. He may be unwilling to work, but thankfully for him, he has the uncanny ability to attract and enthrall women with a mere look. He lives his life by using an endless string of women who support him and perform a wide range of mundane tasks for him. He then moves on to a new girl. As you might guess, he is not thought very highly of in the fable community- nonetheless, he does exhibit rare instances of nobility.

Bigby Wolf is the moniker the Big Bad Wolf now goes by. Storybook villains are not uncommon in the fable community, as most are reformed. After the flight from the Adversary, amnesty was granted for all crimes committed, on the condition that the refrain from any other illicit acts. His days of house blowing and grandma eating behind him, Bigby has taken human form and has taken up the role of a sort of all-purpose detective/constabulary for Fabletown.

Of all of the fables in this comic, Bigby is perhaps the most interesting in terms of character development. As he relates to Snow in a recent issue, his mother is a wolf, but his father was the North Wind. His father granted him the ability to blow gusts of air so strongly that the local winds bow will down to his will. The fables from which we all know him happened when he was but a young pup, and he believes that not even brick house could withstand his breath now.

As a human, he is a very deep character. At first look, he appears to be your typical “private dick.” He smokes like a chimney, lives in a grungy bachelor pad, and maintains a very disheveled appearance. After learning more about his character, it makes perfect sense that he would live something of a grimy existence- much like the animal he is. You also learn that he has highly attuned senses, and smokes copiously to block out the overabundance of smells in New York City which overwhelm him. Without the cigarettes, he would be unable to block enough of them out to save him from insanity. In recent issues, he has revealed his attraction for Snow White- upcoming issues should shed some more light on their relationship.

Goldilocks has become something of the villain in this title. She has become a militant Marxist/Communist, and feels the current Fables governing community has lost touch with the “proletariat.” She helped lead a revolt against the human looking fables in New York City from the Farm, the first step in building an army and beginning the quest to reclaim their homelands from the adversary. Recent issues have seen her seeking revenge against Snow for helping bring an end to the revolt.

Goldilocks is also something of an interesting character on a very superficial level. She is married to “Baby Bear” from the fables, openly, as a political statement that all fables, human and animal looking, are all the same. Closer to the truth are tales of her sexual deviancy, however, as she has proven more than willing to sleep with anyone and anything, be it for pleasure or personal gain. She is a perfect example of a twisted ideologue, and though Goldilocks might seem an odd choice for a villain at first, this presentation of her makes that selection make perfect sense.

Thoughts

Above all else this is a fun, thought provoking title. The relating of the old fable stories can be somewhat cheesy at first, but it is something that you eventually find you need to know. It helps to discover things like why Bigby gets visits from a certain “little pig,” and the circumstances that lead to Snow White’s divorce from Prince Charming. The original fables become little more than appropriate back-story for the characters, and thusly are essential to the book.

The inclusion of even more fables as “bit” characters makes this book all the better. Even if you have only a passing familiarity of these stories from when you are a kid, it makes the background characters in this title all that much easier to recognize. Beauty and the Beast, Shere Khan, Little Boy Blue, and many, many more characters of all shapes and sized pop up in this title. Their “pre-existing” back-story makes it that much easier to give them larger roles in the story without needless exposition. Part of the joy of Fables is wondering what characters are going to pop up next. At times, I wonder what will be done when they run out of Fable-characters to include, but I can’t see that day happening for many, many years to come. Hopefully the title lasts that long.

Recently, Fables won the Eisner Award for best new series. That award was well deserved. Bill Willingham has taken a wonderful idea and delivered in a big way. The stories are fresh, and interesting. He has completely avoided cliché stories like “Red Riding Hood coming back to take revenge on Bigby for eating her Grandma,” something that I can imagine is all-too tempting to do. A story like that would undoubtedly mean doom for this title, which has relied so heavily on interesting, original stories.

The art has been decent. It has remained consistent, even though a couple of different teams have done the job on this title (most recently, Mark Buckingham, Steve Leiaoha, and Daniel Vozzo). It has maintained a “fairy tale”-like tone, with a lot of emphasis placed on the backgrounds rather than the characters. This is not to say that the characters are not distinctive- but hyper-defined characters like those you find in some of the super-hero books of today are not what you will find here. While the art is far from bad, this title is quite the opposite from a title like Aria, which relies on amazing artwork alone. The story makes this book, and the art team on Fables does a wonderful job helping Willingham tell his story.

Bottom Line

This week I was faced with another difficult title to write about. Fables is far more complex than you might imagine, yet everything makes perfect sense when you are reading the story. The highest praise I think I can give this title is to say that I am adding it to my own monthly pull-list. I, like many of you, am on a very tight budget, and I had to promise myself at the onset of this column that I would not add every single new title I covered and liked to my list, or else I would end up broke in the end. This makes the third time during my entire stint on this column that I have gone against that rule- Fables is just too good. Beyond everything I have said about this book, Willingham has made me care about the characters he is presenting, and I can’t think of a higher complement to pay a writer.

As always, I invite all of you to give this title a look, so you too can see what is so good about Fables. To that end, there are two Fables trade paperbacks available now- Legends in Exile and Animal Farm, which collect issues 1-5 and 6-10 respectively. Issue #17 is due out on shelves next week on September 10th. It is currently mid-arc, so after checking out the Legends in Exile trade, I would recommend going back to issue #14 for the start of this new story.

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