PETA’s Comic
I sent away for this about 6 years ago… right at the beginning of my “comic journalist” career. It was intended to be given to children of Mothers who were wearing fur, but the letter does caution that you shouldn’t give the “comic” to children under 13.
Reading this again – it makes me all the more disgusted by that group.
If you want to save animals, actually work to help them, like the Humane Society. For all PETA’s talk, they do nothing but get themselves attention, and all of their antics don’t save a single animal.
Post your comments in the Forum!
The $40 Pull List – January 2010
January, 2010
Welcome once again to another installment of the $40 Pull List Live!
Yes, yes, hello to all our rabid fans! Shout-out to our home fries down in The OC and junk. My name is Brandon Schatz, and with me in the Spam Corporate Annex in the beautiful industrial district of Nanuktuk California is the man behind this madness, the one, the (thankfully) only, Craigerton J. Reade!
Are you trying to get me stoned when I go back home? Oiy!
Anyway, welcome once again to this humble column. This is our the third anniversary of this all-important list, and the first anniversary of Brandon’s triumphant arrival to the column. There are but five titles remaining from the list just a year ago (Jonah Hex, Invincible Iron Man, Green Lantern Corps, Nova, and Avengers), with Jonah Hex being the sole title that has been with us from the beginning. Quite a run that title has had.
Which means we can look forward to it getting cancelled by the end of the year, right? I mean, there’s a movie out in everything!
Also, peace to my chili dogs too. Who are also from The OC.
Why don’t you take your”the” and shove it up your…
Moving on!
JANUARY ISSUES
Jonah Hex #50, $3.99, DC Comics. Due Out 12/02/09 ON TIME
Written by Justin Gray & Jimmy Palmiotti, Art by Darwyn Cooke, Colors by Rob Schwager
Tallulah Black and Jonah Hex begin taking jobs together, and after "celebrating" a successful payday overnight in a bar, Tallulah vanishes in the morning and rides off towards the west. Horace Green approaches Hex on behalf of oil tycoon Arlan Miston with a book of 50 bounties. After some protest, Hex starts working his way down the list.
Meanwhile, Tallulah Black arrives in a town looking for a dress shop, claiming she has left behind her work. She meets with a sheriff who eyes her with suspicion, but eventually welcomes her to the town.
Eventually, the rest of Hex’s targets meet in secret, trying to find a way to end Jonah and save their own skin. They decided that they would be safer in a group – and they set the wheels in motion for trapping and eliminating Hex.
Forward several months, and we see Tallulah Black, remade into a happy woman with child, still being helped by the same sheriff. She buys a plot of land, and with the help of the sheriff builds herself a home on it. By the first snowfall, the house is complete.
Their preparations complete, the bounties spring their trap by sending Eddie Runford to tell Jonah that he overheard that the men were holed up in Silver Springs – the very same town Tallulah now lives, and where she is about to give birth. The "bounties" raid the town, killing the sheriff, and taking it over, as Tallulah is attacked by the whacky fundamentalist dressmaker who wants to cut the child of sin out of her. She succeeds – basically performing a violent c-section, and kidnapped the baby, leaving Tallulah to die on the floor. Hex finds and saves her, and promises to rescue his son. He finally tracks the kidnapper, who has been locked up for murdering the baby. The sheriff tries to protect his prisoner, but eventually decides that Hex should be allowed his vengeance. Hex kills his daughter’s murderer, then goes to complete the list of 50 bounties, before returning his child’s body in a coffin to her mother – departing, as he promised, ending his relationship with Tallulah for her actions.
This issue of Jonah Hex totally reminds me of the episode of Glee, where Shu finds out that his wife was entirely faking her pregnancy – except instead of singing, there’s frontier justice. Come to think of it, Jonah Hex would be much more awesome if the characters occasionally broke out into song. In fact, I want a scene where Jonah wistfully looks off into the distance, as he recites the final stanza of 99 Luft Balloons.
Officially, from here on out, you are not allowed to be reminded of Glee by this title.
This issue was a piece of perfection. It totally broke the usual Hex formula we usually come to expect (and which it would be so easy to slip back into after the Six-Gun War), had some real character development, and was chock full of real story. And the art was fantastic – I want Cooke on this title permanently.
In no way would a musical number make this issue much more awesome.
Or Shipoopi. I want to see Jonah Hex going balls-out Buddy Hackett on alla’ everyone, clicking his heels, singing about love. It would’ve been perfect for this issue.
“Now a woman who’ll kiss on a very 1st date, Is usually a hussy….”
I don’t really think Hex is going to be so tame as to all any deserving woman a mere hussy.
You, sir, do not properly respect the power of Shipoopi.
I certainly do not.
Nova #32, $2.99, Marvel Comics. Due Out 12/03/09 ON TIME
Written by Dan Abnett & Andy Lanning, Art by Andrea DiVito, Colors by Bruno Hang
Nova and Darkhawk, very much alive, fall in the desert before a statue of a sphinx (with a skeleton head). They quickly learn that their lives have been spared by an unlikely hero – The Sphinx, who has saved Richard to serve a specific purpose.
Briefly, for those of you who aren’t familiar with him, The Sphinx was Ramses’ chief wizard – exiled by the Pharaoh after he was defeated by Moses in their "wizards duel." He eventually found the Ka Stone, which granted him nearly god-like powers. After several millennia, he grew bored of his existence and searched for a way to get rid of the Ka Stone, and finally encountered Richard Rider, who he believed held the knowledge that would free him (thanks to his exposure to Worldmind). After a battle with Galactus, a few run-ins with the Fantastic Four (Thing in particular) and the New Warriors, and some time-travel shenanigans, the Sphinx was finally killed by the Puppet Master. At least – so we thought.
The Sphinx alludes to a role he is expected to play in some forthcoming battle – warns that some djinns will come, and on cue they attack under the cover of a sandstorm. The Sphinx is disappointed at their prowess in battle, abandoning them to the sand, but Nova eventually disperses the djinn. The duo finally encounter Reed Richards at a dig near the battle-site and they figure out that The Sphinx has also drawn Reed back in time – this being the Reed Richards from just a month after Nova and the Fantastic Four first met and fought The Sphinx.
The djinn’s attack once more – this time separating Nova and Darkhawk, to battle Darkhawk alone. A version of Black Bolt arrives – and Darkhawk finally returns from his battle, to report that they aren’t on Earth at all, but rather a magical construct of some kind. Black Bolt’s "mummified" companion is unwrapped – revealing an unconscious Narmorita (the original version – not the blue one).
I recognized almost every person in this book – which actually made this fairly boring for me. Normally, when I read space books, I have the internal monologue of fake names I’ve crafted for all the characters in my head. But this pretty much concerned Reed Richards, Darkhawk, Nova, and King Tut. Blah!
That’s not to say that is was bad in any kind of way. It was actually pretty rockin’ and junk. But when you’re used to dudes with ponytails jacking giant planets in the face, it all sort of pales in comparison.
Yeah – as an issue of Nova goes, I have to admit that this one was pretty tame – at least when it came to the cosmic stuff. There is an element of it there, which I have no doubt will be expanded upon this month. For my part – I just love the fact that Abnett and Lanning are going back to the old well of Nova villains to give them a little polish. Maybe we’ll get to see some Condor – or Psionex … something like that, a few months down the road.
It’s also nice to see Reed Richards in this as well. Nova was always closely tied to the Fantastic Four, especially in the early days. Given the right circumstances, that old alliance could make for some decent stories.
Abnett and Lanning used Condor in Guardians of the Galaxy in two of the earlier issues. And fun fact about Psionex, kids: much like old Nova comics, they’re terrible.
Well, since you are totally wrong about old Nova comics, does this make you wrong about Psionex as well?
That’s the thing – Sphinx was pretty horrible too, but here he has a shot. I am still waiting for an upgraded Diamondhead to come back with a vengeance and get a little payback for Nova #2. That would be 40 shades of awesome.
I don’t want Diamondhead to come back, mostly because this site’s content filters would totally black out the fake name I gave him in my head. A silly reason, but we are talking about me here.
My, the mind that came up with *****head is a strange one indeed.
Ghost Riders: Heavens on Fire #5 (of 6), $3.99, Marvel Comics. Due out 12/09/09 ON TIME
Written by Jason Aaron, Pencils by Roland Boschi, Colors by Dan Brown
We open with this dude, who is totally metal standing over the wreckage of heaven, where there’s dead angels and junk littering the streets. Quite obviously, there will soon be a reckoning. But first! It’s zombie bikers (and the All New Orb!) vs. a crap ton o’ nuns with guns and the Ghost Riders! Meanwhile, Purple Hat and Wicker Man get all smacked by the Emo Skank and Pitchfork McGee and the Antichrist opens up the gate to heaven! It was entirely like one of those after school specials, where the answer was inside you all along, only in this case there’s the fate of the world hanging in the balance. Aaaanyhoo, a bunch of people die, and the brothers Ghost Rider all make it up to heaven for the big final battle. Will they win? WILL THEY? We’ll have to tune in next time…
Ah, after two issues of tease – the Gun Nuns were very much worth waiting for. That’s classic funny right there.
Dude, you should’ve been hanging around this book at the beginning, when the machine gun nurses were after Johnny. It all blew up in this big confrontation with a cannibal, a possessed highway, and lots and lots of shooting. Seriously, I don’t know where I’m going to find something this fun once this wraps itself up. Le sigh.
Well, I’d say maybe there is hope for another mini, but knowing Marvel, that isn’t likely. The sales are pretty low… but then, it is a mini, so who knows. It is true that this title is pure fun, and it is safe to say that it is completely unlike anything else on the market right now. Sadly, originality and quality seem to be things that the average comic reader just doesn’t enjoy these days, which means next issue is likely the last. Oh well – the ride was good while it lasted.
Invincible Iron Man #21, $2.99, Marvel Comics. Due Out 12/09/09 ON TIME
Written by Matt Fraction, Art by Salvador Larroca, Colors by Frank D’Armata
We return once again to Tony’s nightmare – only this time, he manages to get it to progress a little farther. Meanwhile Madame Masque has a conversation with Ghost – who she is attempting to hire to kill Tony Stark once and for all. Pepper grapples with her feelings when the newly returned Steve Rogers arrives and spurs everyone to action. Tony undergoes the surgery to bring him back "online," and we see the process by which Pepper and Maria were used to reach this end from the very beginning – and why Captain America and Thor were needed to finish the job.
Fraction has crafted quite the story here. While Tony Stark makes his demands from beyond the grave, he sounds so arrogant – yet at the very same time, he seems to be apologizing to each of them for the mistakes he’s made in the past. All the while, the story moves at that pace, just a few seconds removed into the future, with all its super-heroic tech talk. You know that what’s being said is completely fake, but spoken with such conviction that you’re convinced that such a confluence of events will in fact bring old Tony back to the land of the living. I enjoy the crap out of this book – and hey, would you look at that? It’s not even going to be part of the impending Siege crossover. You really have to give it to Marvel for not forcing these things.
Thank goodness for that. The last thing this book needs is to be shoehorned into another crossover. So many Marvel titles (DC titles too, but that’s another discussion) are badly broken from being crammed into event after event. It’s nice to see that is shaking out, if only a little bit. This title can only benefit from being left out of this next event – it will give it at least 2 arcs to develop and grow on its own. I am looking forward to seeing that.
This arc has been far better than the last one – short, sweet – to the point, and meaningful. Let’s hope Fraction sticks to this formula for the next couple stories.
Spider-Man & The Secret Wars #1, $2.99, Marvel Comics Due Out 12/09/09 ON TIME
Written by Paul Tobin, Pencils by Patrick Scherberger, Inks by Terry Pallot, Colors by Brad Anderson
We start with a famous scene from Secret Wars – the Hulk lifting the mountain to protect the heroes trapped beneath. We flash back near the beginning of the story, when the newly arrived Spider-Man, Hulk, and Captain America try to make sense out of the Beyonder’s reasoning. They come upon Enchantress, who attacks them, but Hulk quickly puts a stop to the assault. Captain Marvel returns from her scouting mission to report the imminent arrival of the Wrecking Crew. Cap and Spidey have a argument about the Hulk, we flash through a few disastrous encounters with various villains, and we finally see the resolution of Hulk’s battle with the mountain.
You know, I haven’t read Secret Wars? Or Crisis on Infinite Earths, or pretty much anything older than when I got into comics. I have most of these things, but time… she’s a harsh mistress when you’re trying to keep up with the current product hitting the store. Needless to say, I’m coming at this pretty fresh, and I have to say… this is pretty decent. Obviously, there’s a certain challenge involved in taking a twelve issue mini and condensing it to a four issue series – but right off the bat, Paul Tobin squeezed in what has to be at least a quarter of the original mini, without feeling too rushed. Solid work.
Not to be too argumentative, but you got it exactly wrong there. There is no way in the world that any comic produced by today’s standards could condense the 12 issue Secret Wars into a mere 4 issues. In fact, what we saw in this issue didn’t really cover an entire issue’s worth of plot from the original event. Instead of recapping the entire story, it seems like this series is taking bits and pieces of the original, expanding on them somewhat, and telling it from a slightly different perspective. It’s well done – don’t get me wrong, but it barely scratches the surface of the goings on in Secret Wars.
Comics these days are mostly padding and fluff. If they stuffed as much story in today’s comics as they did when Secret Wars was made, they could raise the cost to $5 an issue, and it would be worth it.
Yeah, that would be my big ol’ lack of “old comics” knowledge bleeding through. If it happened before Sensational Spider-Man #0, I really don’t know what I’m talking about. Not that I don’t have these things, it’s just… there’s not enough time in the day, it seems.
Well – this is hardly the worst classic you haven’t seen that might call your geek-cred into question. But this is hardly new – I imagine there are a ton of comic readers out there who haven’t read this series either. One reason I am kind of surprised this title wasn’t released at the same time a shiny new Secret Wars hardcover was released.
Green Lantern Corps #43, $2.99, DC Comics. Due Out 12/16/09 ON TIME Written by Peter J. Tomasi, Pencils by Patrick Gleason, Inks by Rebecca Buckman, Tom Nguyen, and Patrick Gleason, Colors by Randy Mayor
Right, so Kyle totally dies, and Guy is all “No! My best friend and easy lover!” Because of this, he becomes a Red Lantern. Meanwhile, all these black rings are coming for Kyle, which his girlfriend doesn’t like. But instead of crawling into a fridge, she fights for her man, and ends up bringing him back with the power of love alone, just like the end of Rent, when Roger cured Mimi’s rampant AIDS through the power of his rock voice.
Yes, it’s going to be that kind of Pull List.
And Kyle Rayner yet lives. Man – who needs the Blackest Night event itself when you have this title? I was so amped by the idea of Blackest Night for so long – the disappointment over how horrible that event has been so far would have been neigh unbearable had this title not delivered the awesome. This book also proves that you really don’t need to buy every crossover issue to enjoy an event. This book alone will give you all of the Blackest Night enjoyment you could possibly need.
Also? A Red/Green Lantern Guy Gardner is friggin’ awesome.
This change of fortune for Kyle has me renewing my stance on Guy Gardner’s fate during this mini: dude is entirely going to die. I don’t want him to, but if he goes out like any of the other Lanterns have on this book, he’ll be going out big.
I am actually feeling a bit of the opposite. Not only do I think there will be no deaths at all in this event that will stick, I actually think it is going to undo a few we have seen. We’ve gone from one extreme to another – for a time, both Marvel and DC were making an honest effort to maintain “dead means dead.” Now it seems like they are in a race to see which can make death the most meaningless of states in comics. With Blackest Night, I get the feeling they are going to take things to a new low.
As cool as this issue was, and as much of a relief it is that Kyle isn’t dead – a part of me is kind of ticked he is back already. He died – and he went out like a champ. Over the last 30 days, I made peace with that. Only… it was a lie. And it wasn’t even one of those cliffhanger bait-and switches where you see an explosion and not the body – he was dead and gone, and his ring was even moving on. Poor taste really- you kill a character the right way, only to say “Psyche!!” a month later.
The only way you could make this death worse is to have Elektra kill him off panel in the next issue.
Craig, has the Princess Bride taught you nothing? That dude was only mostly dead, and there was true love waiting for him on the other side. In space. Or something.
Obviously the Star Sapphires have perfected Miracle Max’s miracle pill…
Good thing the dude wasn’t looking to blayve.
Nomad: The Girl Without A World #4, $3.99, DC Comics. Due Out 12/16/09 ON TIME
Written by Sean McKeever, Pencils by David Baldeon, Colors by Chris Sotomayor
Nomad breaks free and attacks an unsuspecting Mad Dog and Professor Power, who are scrambling with damage control after the students unexpectedly riot. Some of Nomad’s school friends come together with a plan to help diffuse the riot, and just before the Police move in to contain the violence, Nomad and the cavalry (in the form of the Young Avengers) arrive to lend a hand.
Professor Power and Mad Dog turn on the Secret Empire, in anger over their insistence that the two return to "answer for their failure," and the Young Avengers manage to diffuse the riot with the help of Desmond Daniels. In the end, all is not well – as John Barnes is gunned down by Matt Surman in the aftermath of the riot – convinced that violence then was the way to have their voices heard. In the end, Rikki is consoled by Bucky (as Captain America) at the grave of John as Black Widow looks on from the distance.
To be continued in Captain America #602, huh?
And thank goodness for that. If someone told me a few scant months ago that I would be wishing to see more of the female Bucky created by Jeph Loeb and Rob Liefeld, I would’ve probably made more references to musicals at them. But it seems like Sean McKeever, when left to his own devices, can tell pretty awesome stories with almost any character. As I’ve said before, looking at this book, and a book like Teen Titans really shows you just how different Marvel and DC handle their talent.
True enough. Marvel’s editorial only makes an effort to ruin great titles when they are selling well. DC doesn’t look at sales figures when they decide what to meddle with…
I’ve got to hand it to you – Nomad was awesome, and it has me wanting to read Captain America again. So there is that…
Power Girl #7, $2.99, DC Comics. Due out 12/16/09 ON TIME
Written by Justin Gray and Jimmy Palmiotti, Pencils by David Baldeon, Colors by Chris Sotomayor
Vartox, the Hyperman of Valeron, engages an army of Kashkavon’s (Yeti Pirates?), and believes himself to be victorious, until he learns that the attack is a mere distraction. The Kashkavon detonate a "Contraceptive Bomb" in the heart of Crystal City, sterilizing the populace, and ensuring the death of their civilization. To avert the disaster, the Cosmosis Crystalis reveals a list of suitable women to Vartox (who escaped the Contraceptive Bomb), and he selects Power Girl as the woman who will bear the beginnings of a new Valerian race.
On Earth, Power Girl and Doctor Mid-Nite are in pursuit of the Blue Snowman, whom they easily subdue. At that moment, Vartox arrives to lay claim to Kara. He shoots at her with the Seduction Musk Rifle, which hits Doctor Mid-Nite, which knocks him out and may have stricken him with blindness (ha!). The Blue Snowman comes to, having breathed in a dose of the Musk, reveals herself as a woman, and offers herself to Vartox.
Vartox is impressed with Power Girl’s ability to resist the musk, and arranges for a demonstration to prove his manly worth to her. He produces an Ix Negaspike, an enormous fearsome creature capable of devouring entire planets, and plans to subdue the creature on his own. The Blue Snowman leaps into action to defend her new love, and she is subsequently eaten in seconds. Vartox’s plan goes awry when the transport leash is destroyed, and the creature is set free, unrestrained. Power Girl attacks the creature, and in a grave miscalculation, freezes it and shatters it to pieces. But, as the Ix Negaspike is indestructible and reproduces asexually, in reality, she only manages to facilitate the creature’s reproduction.
It appears as though Gray and Palmiotti are concocting a sly crossover with Jonah Hex here – as Rape seems to be hanging around the edges of this comic. Sure, its a more modern take on Rape, but you would expect him to change a bit between Hex and here.
Well, Rape did have the month off over at Jonah Hex, though there was a disgusting amount of Consensual Sex happening over there. It was almost invoking Rape’s return.
Speaking of crossovers, I have to say that this book had a real similar feel to Ghost Riders this month. Sure, there wasn’t the Hellfire and Brimstone, but there was a good deal of total ridiculousness. A Contraceptive Bomb? Yeti Pirates? An alien superstud on the prowl for a worthy mate to help him repopulate a species? That head ship? The Seduction Musk Rifle? This was camp through and through, and plain awesome to boot. I know when I first saw this title I was hoping for a more serious take on Power Girl – but I am more than happy with this kind of silliness.
Deadpool: Merc With a Mouth #6, $2.99, Marvel Comics. Due Out 12/16/09 ON TIME
Written by Victor Gishler, Pencils by Bong Dazo, Colors by Matt Milla, Inks by Jos Pimentel
Deadpool and company crash in a marsh, in search of a dimentional portal – through which he intends to send the head of Zombie Deadpool to his home reality. Their quest isn’t an easy one – on their way, they are attacked by Man-Thing and Lord Falcon. Deadpool and company escape unscathed – and Deadpool takes his Zombie Head and enters the portal alone.
I think I enjoyed this issue. I say I think, because I really don’t remember much about this story. I remember laughing a couple of times, and watching everyone move through the motions, but what can I say. This Deadpool title just isn’t grabbing me like I’d like it to.
I really can’t disagree with you. This book is a ton of fluff – but stacking it up to Power Girl shows it isn’t even pulling out the fluff particularly well. I dunno – I think I am game to try out the first issue of the next arc, but if we don’t see improvement, I may well be willing to send this book packing.
Agreed.
Wolverine: Weapon X #8, $3.99, Marvel Comics. Due Out 12/23/0 ON TIME
Written by Jason Aaron, Pencils by Yanick Paquette, Inks by Michael Lacombe, Color by Nathan Fairbairn
Enter the "hot sexy nurse," strolling down the hall, unwittingly stumbling upon a gruesome scene of blood and death. Because that’s always the way it goes. Wolverine – the perpetrator, cuts the lights, and comes upon the frightened nurse, who begs for her life. Logan pauses… and the nurse inexplicably berates him for sparing her life.
Ah… an illusion.
Logan breaks free, but is put down by a dose of gas, courtesy of Dr. Rot.
Cut to a flashback, and we finally see how Logan got himself imprisoned in Rot’s sanatorium. After a brief recap of those events, Logan finds himself strapped to the table, as Dr. Rot tries to get at his brain. Somehow, Logan manages to call for help – and the sanatorium is about to receive a few different visitors.
Why, it’s Craig’s favourite narration trick! Flashback storytelling! Yayyyy!
Right, so we’re nearing the end of this particular story, and I have to say… I’ve been enjoying it, but it doesn’t have the same spark as the first arc did (which was not on the list). I mean… in that one, Wolverine was being hunted down by people with claws made of out lifesavers, who had guns that shot bullets filled with over thirty kinds of cancer – so anything following that is going to be faced with some stiff comparison.
But we are talking Wolverine here, so the fact that it’s not boring me to tears is a pretty good sign. Did you know that guy is the best he is at what he does? Someone should spread that around.
Honestly, the flashback didn’t bother me in this issue – mostly because it was done correctly. We weren’t bouncing around all over the place in some sad attempt at artsy non-linear storytelling. The time was right to reveal that information, especially since other characters were finally coming into the picture. The flashback served a purpose – and for that reason it was totally acceptable.
I have to admit that I am not in love with this arc. It’s well written – but I do like a different sort of Wolverine story – even a different type of cerebral Wolverine story. But it works – and it hasn’t even occurred to me to consider dropping this one.
Avengers: The Initiative #31, $2.99, Marvel Comics. Due Out 12/23/09 ON TIME
Written by Christos N. Gage, Pencils by Rafa Sandoval, Inks by Roger Bonet, Colors by Edgar Delgado.
Taskmaster’s party is interrupted by a call from Norman Osborn, who intends to visit Camp HAMMER in the morning. Taskmaster rushes into action, and tours the Camp to make sure everything is ready. Meanwhile, Osborn and The Hood talk about Taskmaster’s merits, and how it all ties into a project of Osborn’s called "The Cabal."
The Avengers Resistance gets settled into their new hideout, Taskmaster and Constrictor have a little heart-to-heart, and Osborn arrives to inspect the troops. Taskmaster finally receives the offer of a promotion he was expecting – and after first enjoying the new level of power he gained, one bad encounter with Doom makes him have second thoughts about what is to come.
I had a lot of file customers at the store complain about how ridiculous it was that Taskmaster was invited to the same table as Doom – which, to be fair, they are right about… there is something ridiculous about a dude what wears a Skeletor looking mask (and just so happens to have a photographic memory of every kind of fighting style ever) sitting at the same table as a dude that had his face blown off so hard that he essentially became evil and the ruler of his own country. Also ridiculous? There’s a freaking God of Mischief there too. It’s freaking comics people.
But anyway, this issue should sate those people’s thirst for downfall, as Tasky is shown to be quite out of his element at the “big boy” table. After all, he’s just in it to get paid and laid… not necessarily to be evil, per say.
Funny thing about those gripes is – that was the whole point of the story. How else does one move up in the ranks than by establishing himself as a good and intelligent leader? I would say it is equally ridiculous that Osborne has a place there… Doom could easily have done to Norman what he did to Tasky. They aren’t there because of their power-levels, they are there because of what they can do in the grant scheme of things. And it isn’t a shock that Norman would want someone else there he thinks he could control.
The point of the story is that he was somewhat out of place there. How that impacts the future story will be interesting to see.
That’s it for last month’s books – time to look forward to next month!
The List So Far
Jonah Hex #51, $2.99, DC Comics. Due Out 01/06/10
Invincible Iron Man #22, $2.99, Marvel Comics. Due Out 01/13/10
Spider-Man & The Secret Wars #2, $2.99, Marvel Comics Due Out 01/13/10
Green Lantern Corps #44, $2.99, DC Comics. Due Out 01/20/10
Power Girl #8, $2.99, DC Comics. Due out 01/20/10
Deadpool: Merc With a Mouth #7, $3.99, Marvel Comics. Due Out 01/20/10
Wolverine: Weapon X #9, $3.99, Marvel Comics. Due Out 01/20/10
Nova #33, $2.99, Marvel Comics. Due Out 01/20/10
Ghost Riders: Heavens on Fire #6 (of 6), $3.99, Marvel Comics. Due out 01/27/10
Avengers: The Initiative #32, $2.99, Marvel Comics. Due Out 01/27/10
Batman and Robin #7, $2.99, DC Comics Due Out 01/27/10
We have a few differences this month – Deadpool’s cover price jumped up a dollar, Jonah Hex’s has gone back down, Nomad has come to an end, and Batman and Robin returns from its brief hiatus this month. As it stands now, we should have just enough for one more issue, if we don’t cut anything. Is there anything you are just plain sick of? Do we give Batman and Robin another chance?
Well, there’s not a whole lot that I’d want to cut from the list. The Deadpool book hasn’t really been grabbing me, but the novelty of seeing the different reality versions of Deadpool intrigues me. Batman and Robin, I’ve been enjoying, but it did just wrap up an arc, and in February, it’s going to ship twice… which might cause problems for it. Other than that, I really don’t feel all that strongly about booting anything.
In truth, that makes me want to drop Batman and Robin. If they were planning on shipping twice in February, why bother taking the month off? And as it stands now, we have enough room for a single $2.99 book, but with so many titles weighing in at $3.99 these days, I am inclined to drop it in order to make room.
Right then. Dropped!
I can’t say I will miss it! Onward!
New Titles
That leaves us with $6.74 (before tax) to pick up a new book. I have to say that I really enjoyed Nomad, so much so that I am perfectly willing to pick up Captain America, just to get the back-up stories. Your thoughts?
I wish to impregnate Sean McKeever with my love.
Aaaannnd I’ll take that as a yes.
ADDED
Captain America #602, $3.99, Marvel Comics Due Out 01/20/10
That leaves us with a mere $2.99, or $2.77 before the dread tax and board fee. Unless you can think of something cheaper than that…
There’s Joe the Barbarian coming out from Vertigo. It’s supposed to be one of those fantasies, like Narnia – only written by Grant Morrison. First issue is a buck.
Sounds like a steal to me. We have the room – and who knows, the title may rock. The Grant Morrison thing doesn’t exactly sell it – but who knows… a diamond in the rough? Hopefully it is more WE3 than Seaguy.
ADDED
Joe the Barbarian #1 (of 8), $1.00, DC Comics Due Out 01/20/10
JANUARY LIST
Jonah Hex #51, $2.99, DC Comics. Due Out 01/06/10
Invincible Iron Man #22, $2.99, Marvel Comics. Due Out 01/13/10
Spider-Man & The Secret Wars #2, $2.99, Marvel Comics Due Out 01/13/10
Green Lantern Corps #44, $2.99, DC Comics. Due Out 01/20/10
Power Girl #8, $2.99, DC Comics. Due out 01/20/10
Deadpool: Merc With a Mouth #7, $3.99, Marvel Comics. Due Out 01/20/10
Wolverine: Weapon X #9, $3.99, Marvel Comics. Due Out 01/20/10
Nova #33, $2.99, Marvel Comics. Due Out 01/20/10
Captain America #602, $3.99, Marvel Comics Due Out 01/20/10
Joe the Barbarian #1 (of 8), $1.00, DC Comics Due Out 01/20/10
Ghost Riders: Heavens on Fire #6 (of 6), $3.99, Marvel Comics. Due out 01/27/10
Avengers: The Initiative #32, $2.99, Marvel Comics. Due Out 01/27/10
The Math
$2.74 (Bank from December) + $40 (January Budget) = $42.74 $42.74 – $37.89 (January issues) – $2.94 (tax) = $1.91 Banked for February
And with that, we come to the end of our little journey this month! Thanks again to all of you who have stuck with the List since the very beginning. It’s been a blast so far, and hopefully we will see you all again in January 2011.
The OC 4 life, honkies!
Post your comments in the Forum!
November 30, 2009
The $40 Pull List Live! December 2009 (Transcript)
7:16 Craig Reade
Welcome to December, and the final edition of the comiXtreme.com $40 Pull List for 2009!
7:17 B. Schatz
7:18 Craig Reade
7:18 Craig Reade
What books are on the list again?
7:18 B. Schatz
To be fair, with a team from Saskatchewan, you can’t really expect good maths, so whatever. What did you think of the game, Craig?
7:19 Craig Reade
7:19 Craig Reade
7:19 B. Schatz
7:19 Craig Reade
7:20 B. Schatz
7:20 Craig Reade
| Psh. Canada hasn’t even existed for 97 years. We all know it came about as part of an acid trip in the 1960s. |
7:20 B. Schatz
| True. I can’t argue with science. |
7:21 Craig Reade
| Anyway, perhaps it is time to get on with what the thousands of fans are here to read about… Novembers books! |
7:21 Craig Reade
| Jonah Hex #49, $2.99, DC Comics. Due Out 11/04/09 ON TIME
Written by Justin Gray & Jimmy Palmiotti, Art by Cristiano Cucina, Colors by Rob Schwager
In the conclusion to the Six-Gun War, Quentin Turnbull prepares for the eventual arrival of Jonah Hex (finally outnumbering his band thirty-to-one, by Bat Lash’s count). Hex decides to even the odds, he needs the enslaved miners on his side, and knocks out Lazarus Lane to release El Diablo, to be the miners’ hand of vengeance. The miners attack, and Hex pursues Turnbull out of the village, and confronts him directly. Turnbull briefly gets the upper hand, but just as Hex is about to deliver the killing blow, Turnbull is rescued by a group of soldiers hired to escort Turnbull across the border. |
7:21 B. Schatz
| I want to say that I’m disappointed with this wrap up. I mean, in general, I’ve been kind’ve bored by this book, but the way this arc ended… there was no punch. No zazz. And here’s why. |
7:21 B. Schatz
| 1. Superhero tropes leaked into this book. At the end of the day, the hero and the villain live to fight another day, neither really changed by the experience. |
7:21 B. Schatz
| 2. A stunning lack of Rape. Don’t get me wrong, Rape is used best when they appear sparingly… but this ending could’ve been saved quite literally if Rape revealed that he had been screwing everyone all along.Oh yeah. I went there. |
7:23 Craig Reade
| I can’t really disagree there. The superhero trope thing wouldn’t have bugged me as much if there was an actual fight. Sure, there was lots of fire and revolting slaves, but where was the shootout? The “Six-Gun War” ended with none of the Six Guns really shooting. Just a bunch of pissed off Mexicans burning things down. |
7:23 Craig Reade
| I enjoyed this story, but talk about deux Ex Machina… “Hi, don’t kill him, I’m taking him. Goodbye.” |
7:24 B. Schatz
| Yeah. Up until now, it had actually been pretty solid. But I suppose they need to keep Turnbull alive for the movie? Or something? Who knows. |
7:24 Craig Reade
| Anyway – next month is the shiny issue #50, starring Darwyn Cooke and pretty drawings. This book needed some awesome art, and I am happy. |
7:24 B. Schatz
| Yeah, that should be tops. |
7:25 Craig Reade
| Indeed. Onward! |
7:25 Craig Reade
| Nova #31, $2.99, Marvel Comics. Due Out 11/04/09 ON TIME
Written by Dan Abnett & Andy Lanning, Art by Andrea DiVito, Colors by Bruno Hang.
The issue opens with a flashback from the year prior – at the end of the Skrull Invasion, and a scene between Nova and Darkhawk, talking about how Nova finally achieved recognition after the Annihilation War, and what hell it was to gain the “status” Darkhawk wanted for himself. Flash forward to the present, when Darkhawk is wanted for killing Lilandra during the War of Kings. Nova chases Darkhawk, to get some answers – and just prior the Probationers have a little training session with their new drill sergeant. Darkhawk finally agrees to accept Nova’s help, but a giant “space weed” erupts and attacks, putting a team of Kree archaeologists in danger. Nova and Darkhawk spring into action and rescue most of the scientists, but one discovers a Raptor Crystal and attacks Nova. His vital signs lost, the rest of the Corps watches in horror from the Resolute Duty as the small world he was on explodes. |
7:25 B. Schatz
| You missed the part where Nova and Darkhawk had a sexy punch-out. Nova was all, “Oh Darkhawk. It’s you.” And then Darkhawk was all “Punch me, Rich. Punch me like its love.” |
7:26 B. Schatz
| And then they totally made out until the tentacle porn started up. |
7:26 B. Schatz
| Or at least that’s what I read. I’ve been told that my comprehension skills aren’t so stellar. |
7:26 Craig Reade
| My brain refused to see the heresy, my friend. |
7:26 Craig Reade
| Everyone knows it was Richy and Robbie that burned with passion. But now he’s being S&M Cranky-pants, so it isn’t to be. |
7:27 Craig Reade
| I need to say this – ENOUGH WITH THE NONLINEAR PLOT DEVICE! Seriously, it is so over-used and mis-used in comics it drives me nuts. What part of this plot suggested it would be a good idea to bounce around so much? The only thing that almost made sense was the “one year ago” flashback conversation between Darkhawk and Nova, but even that didn’t match so much, since the story didn’t really have anything to do with Darkhawk gaining “status.” Telling this story linearly would have worked perfectly fine, and actually would have made the story better.
That said, it really is my only complaint. I still love this title to death – and this was another great issue. Darkhawk is a perfect fit for this cosmic Marvel DnA is weaving, and I am glad to see he is getting face time in Nova. |
7:27 B. Schatz
| That’s a fairly minor thing that just might be the fact that all the books you’re reading right now are pulling out the same trick. It’s really not that prevalent. |
7:28 Craig Reade
| I swear – it seems like every book – Lets start in the PAST! Then go up six months! Then back 2 weeks, up 4, back 6 hours, then forward 12 minutes. How does this help advance a story? DnA – I love Nova right now, but just stop! |
7:29 Craig Reade
| Anyway, enough Nova, I had to dig to find something to complain about, otherwise it was awesome. And lord knows you get tired hearing about how awesome something is over and over… |
7:30 Craig Reade
| Batman and Robin #6, $2.99, DC Comics Due Out 11/11/09 ON TIME
Written by Grant Morrison, Art by Philip Tan, Inks by Jonathan Glapion, Colors by Alex Sinclair
Batman and Robin are chained up, stripped, sitting in front of a webcam, which will turn on once enough people call a certain phone number. Meanwhile, Red Hood and Scarlet fight Flamingo. The Dynamic Due escape, and come to the rescue of their would-be replacements. The Red Hood manages to beat Flamingo, and is eventually arrested for murder. |
7:30 B. Schatz
| What the balls was up with the art in this issue? It was like Philip Tan’s last issue of GL, where the colourist had to go in and do some heavy lifting just to make images make sense. Say what you will about Quitely, but he does not skimp and let the colourist fix his work. |
7:31 Craig Reade
| More like his art is crap, but he has the clout to prevent a colorist from damaging his “art.” But the art still stinks, no doubt about it. |
7:31 B. Schatz
| Zing! |
7:31 Craig Reade
| Truth be told, the story isn’t gripping me that much either. There are bright points – but then I get a look at a Ginger Jason Todd, and it loses all credibility. |
7:32 B. Schatz
| But seriously, folks, I couldn’t stand the art in this one. Next issue brings Cameron Stewart, who is awesome, but… who knows if the book will make it to there, as yeah… the story hasn’t been gripping me as much lately either. |
7:33 Craig Reade
| It isn’t bad… but I am just not feeling it. I was excited at the idea of someone else taking on the cowl, but Morrison just isn’t doing anything with it. Shouldn’t surprise me – I really haven’t enjoyed much by Morrison in a long, long time. |
7:33 Craig Reade
| Anyway – Batman & Robin is off next month… perhaps we will discuss this title a little further down in the column. |
7:34 Craig Reade
| The next book… |
7:34 Craig Reade
| Ghost Riders: Heavens on Fire #4 (of 6), $3.99, Marvel Comics. Due out 11/04/09 ON TIME
Written by Jason Aaron, Pencils by Roland Boschi, Colors by Dan Brown |
7:34 B. Schatz
| Okay, so in Ghost Rider this month, Purple Hat and the Wicker Scarecrow eat up this prison. Then, on the run, the Anti-Christ cops a feel from the nun who’s the Caretaker, and then everyone argues a bit until they get to this town. And once they’re there? A bunch of them fight Purple Hat and Wicker Man, which ends badly, for the most part. Then the Caretaker gets sucker punched by the dude with demons for hands and oh snap! The nuns are going to face zombie bikers! |
7:35 Craig Reade
| This issue had the feel of a little filler, but otherwise it wasn’t too bad. Still – the Gun Nuns tease was a bit mean… we needed that THIS issue. Two issues of tease? Shenanigans! |
7:35 B. Schatz
| Recap’d. WHUT. |
7:35 B. Schatz
| Yeah, I kinda agree. Great if you knew who these insane villains were (and they *are* insane), but for the rest of us… a little light on the plot. |
7:36 B. Schatz
| Still, not a bad read. |
7:36 Craig Reade
| Is it wrong of me that I really want some analog of Dana Carvey’s Church Lady character to appear somewhere in this book?”Son of…. SATAN!!!” |
7:36 Craig Reade
| It would fit so well. |
7:36 Craig Reade
| Also, if I am not mistaken, the nun-grope was the only appearance of Rape in any issue this month on the list. A sad, sad showing. |
7:37 B. Schatz
| If that’s wrong, Craig, then I don’t want ot be right. |
7:37 B. Schatz
| Agreed. |
7:37 Craig Reade
| Well, this book remains fun… though I still maintain this issue was 100% filler. A bad thing in a mini series. |
7:37 Craig Reade
| The Indigo Lantern Munk arrives on Oa amist the battle and reports that the homeworld of the Violet Lanterns (Zamaron) has been destroyed by the Black Lantern attack, along with their Power Battery. Once their power level maxed out, the Black Lanterns ended their assault, and turned their attention on Oa’s Power Battery. When things were looking their worst, the Green Lanters release Red Lantern Vice – but he is dispatched quickly by Sciencell security countermeasures that believe he is attempting escape. To preserve the battery, Kyle Rayner detonates his own power battery, completely wiping out the Black Lantern attackers, and killing himself in the process. |
7:38 Craig Reade
| (You bastards) |
7:38 B. Schatz
| Well, I suppose we know what you thought of this issue then? I was schocked to see Kyle go… I kept pegging Guy as the one to bite it. Nice swerve there, by Tomasi. |
7:40 Craig Reade
| You know, I honestly might be a little more pissed of Guy died. I mean, Guy was always lame, up until around Rebirth… when he became awesome. Still – Kyle is my Green Lantern – and sure, there is a part of me that thinks “Oh, conspiracy… Hal Jordan wasn’t getting the love DC editorial insisted upon, so they had to kill the real Green Lantern!”But he went out like a Hero, and ultimately sacrificed himself in the right way to win a War. And honestly, I can guarantee he will be back before the year is out. |
7:41 B. Schatz
| Well, yeah, I kind’ve have a sneaking suspicion that a lot of the dead… especially the ones who died DURING Blackest Night… aren’t all going to stay that way. There’s just too many deaths. |
7:43 Craig Reade
| Indeed. I think there is going to be some kind of refresh button hit, sadly. Which makes the whole event even worse for me, because you KNOW the deaths are all just sensationalism. What – is Mark Millar under Johns’ desk or something? |
7:43 Craig Reade
| Sadly, we dropped the Blackest Night event, so I guess I really lost the ability to complain about it here… |
7:44 B. Schatz
| Yeah, well, there’s two different Geoff Johns. The guy who can craft awesome superhero books with just the right touch of history… and the guy who likes to be goey and cut people up. I don’t like this Geoff johns… |
7:44 Craig Reade
| Nor I. Thankfully, he isn’t on this book, and this book is awesome. Enough Said. So, you recapping this one next month? |
7:44 Craig Reade
| We need a lesson in Schatzian Lantern names I think. |
7:45 B. Schatz
| Yes. Yes, I believe that would be rockin. |
7:45 Craig Reade
| Groovy. Onward! |
7:45 Craig Reade
| Deadpool: Merc With a Mouth #5, $2.99, Marvel Comics. Due Out 11/18/09 ON TIME
Written by Victor Gishler, Pencils by Bong Dazo, Colors by Matt Milla, Inks by José Pimentel
Br. Betty, Deadpool, and Zombie Deadpool arrive on the A.I.M. Space Station, which is later attacked by a HYDRA ship. In the confusion, the two Deadpools, Dr. Betty, and Bill – Agent of AIM make their escape. |
7:45 B. Schatz
| The jokes in this alone are what’s carrying it for me. The plot? Eh. I could take it or leave it. But coming out of this, I’m thinking it’ll be an ensamble book, with Deadpool, Headpool, Betty and Bill. |
7:46 Craig Reade
| The plot sucks – no doubt. But this is a humor book, and on that front, it works. I gotta say, I love the fact that AIM and HYDRA are getting so much play in this book. Many times, they even actually looked credible, and “bad-ass” to boot. Still, overly silly, but that’s what makes this title fun. Waiting anxiously for Bob to cross paths with Bill – but Bill needs a while to develop himself before that inevitable meeting, I think. |
7:47 B. Schatz
| This is true. I actually think my fondness of these organizations grew out of watching Venture Brothers. There’s just so much to do with expendible henchmen. |
7:48 Craig Reade
| I can’t agree more. There is so much untapped potential with those groups – and honestly, Deadpool’s been using it for years. Glad to see that tradition is still ongoing. |
7:48 Craig Reade
| Doctor Horrible #1, $3.50, DC Comics. Due Out 11/18/09 ON TIME
Written by Zach Whedon, Art by Joelle Jones, Colors by Dan Jackson
Billy, as an eight-year-old, is beat up by a bully – and then witnesses a confrontation between the heroic Justice Joe and the evil Mister Maniacal that looks strangely similar to the one he just had with the bully. Only there – Maniacal wins. 20 Years later – Doctor Horrible literally runs into Captain Hammer when trying to blow up all of the parking meters in the city (their first meeting), but lives to see another day when Captain Hammer has to go and confront Bad Horse. Dr. Horrible devises a plan to “level the playing field,” in their next confrontation, and stole a bit of his DNA to give himself Captain Hammer’s strength and durability. The plan works – until he realizes that in addition to his strength, Dr. Horrible also mimicked his intelligence. Taking the antidote, Dr. Horrible escapes, and lives to plan another heist. |
7:48 B. Schatz
| The only thing I felt this book was really missing was a big song. It’s hard to do in comics, but I’ve seen it happen. In fact almost every month it DOES in the Muppet Show book, and to good effect. But hey, the rest of it was bouncy and funny, and did end up being more, rather than the same. |
7:48 Craig Reade
|
7:52 Craig Reade
7:53 B. Schatz
| I the land of make believe, Craig. |
7:53 B. Schatz
| *in |
7:53 Craig Reade
|
Must be. Sorry for the technical difficulties. I could hear the thousands of voices screaming in agony when the feed ended. |
7:53 Craig Reade
| I know I shared your woe. |
7:53 B. Schatz
| *Single tear* |
7:54 Craig Reade
| However, despite the forces arrayed against us – THIS LIST WILL NOT PERISH FROM THIS EARTH! |
7:54 Craig Reade
| So, we are back. Where the hell were we? |
7:54 Craig Reade
| Oh yeah, Doctor Horrible. |
7:54 Craig Reade
|
This was really good. I was worried it was going to be a weak recitation of the musical, but to the contrary – it actually added a great deal to the Doctor Horrible mythos. I am a fan of this book. Shame it isn’t at least a mini-series … one issue just isn’t enough. |
7:54 B. Schatz
| Agreed. Onwards, honkie! |
7:55 Craig Reade
|
OK then! On to… weirdness. |
7:55 Craig Reade
|
Wolverine: Weapon X #7, $3.99, Marvel Comics. Due Out 11/18/09. ON TIME Written by Jason Aaron, Pencils by Yanick Paquette, Inks by Michael Lacombe, Color by Nathan Fairbairn.
Logan remains bonkers in the asylum – meanwhile, another of the inmates is taken, his hands replaced with chainsaws, and offered for sale to a pair who want to assassinate an Attorney General. They balk at the idea of that kind of carnage, but are killed for the insult. Later, Dr. Rot once again tries to get Logan to “let out the Darkness,” and pushed to the limit, he finally complies. |
7:55 B. Schatz
| I feel as though this is a weird second arc to go on. For an ongoing, I think the perfect plan is two arc of ongoing story, and then a break like this, to tell a nice horror story. The pace of it works for a horror comic, but has ground the book’s momentum down quite a bit. |
7:55 Craig Reade
|
It’s tough when you have a book with a lot going on, but almost nothing you can really talk about in a few short sentences. This is a very deliberately paced book, but not in that horrible generic comic way that basically means “padding for more issues and more money.” It seems like a story that is worth the time to tell, and so far, things are going exactly the pace they should not an exciting read by any means, but definitely an enjoyable one. |
7:56 Craig Reade
| This doesn’t really seem like a Wolverine book, and I think that is the problem I am having with it. If this was some weird Vertigo book, I think I’d be more excited about it. |
7:57 B. Schatz
| True. It really hinges upon how this ending goes. I can almost guarentee some of mama’s good ol’ homemade flashback storytelling. ;) |
7:58 Craig Reade
| uuuuh… flashback…. |
7:58 Craig Reade
| As long as it is ONE, and not bouncing all around, I guess I can live. |
7:58 Craig Reade
| Let’s move on to something completely… better. |
7:58 Craig Reade
|
Nomad: The Girl Without A World #3, $3.99, DC Comics. Due Out 11/18/09 ON TIME Written by Sean McKeever, Pencils by David Baldeon, Colors by Chris Sotomayor
We discover that Rikki is being watched by members of Desmond’s “order,” and we learn that it isn’t just a strange twist of charisma that convinced people to side with him (like we really thought that). Rikki goes on the beat as Nomad, and encounters a hooded figure, who attacks her along with Mad Dog, and she is defeated, brainwashed, and finally unmasks herself in support of Desmond. In a strange twist – he has no idea at all about the brainwashing. In the end – Desmond wins the election, his supporters riot, and we learn the mastermind behind it all is Dr. Powers – a flimsy alias for Professor Power. |
7:59 B. Schatz
| I believe my man love for Sean McKeever is justified in this series. The characters and the plot progression is going just right, and man… are there some solid twists. I’m glad this book gets to continue… as McKeever is the kind of writer who writes good “bear trap” stories. He keeps dropping little plot points, as if he’s opening bear traps all around the main character, and a few missteps later, they all go off, one after another. I can’t wait to see where this goes. |
7:59 Craig Reade
| I really can’t disagree. This book is outstanding.
I don’t know if I can say any more about this book beyond what I have already said. Excellent writing, great pacing and balance… I am really enjoying this title. Why don’t people read titles like this one? It remains a mystery to me. This book is solid gold on every single level, and people would rather read the manufactured garbage. I don’t understand people. |
8:01 Craig Reade
| Sucky thing about an awesome book? There is so little to talk about. And I have to say – Nomad deserves some attention. Put down your crappy event book for ONCE and pick this book up. Please. |
8:02 Craig Reade
| 9/10 times, the event book is going to suck. Infinite Crisis is long over… now its milking the cash cow. Don’t stick with it just because you are afraid of missing something! |
8:02 B. Schatz
| DO IT. Or, you know, scramble for the back issues when it starts being a back-up in Captain America in january. |
8:03 Craig Reade
| Indeed. |
8:03 Craig Reade
| Guess what books gonna be added next month to the list. |
8:03 Craig Reade
| Moving on. |
8:03 Craig Reade
|
Invincible Iron Man #20, $3.99, Marvel Comics. Due Out 11/25/09 ON TIME Written by Matt Fraction, Art by Salvador Larroca, Colors by Frank D’Armata
In the start of a new story arc, we start with an odd dream sequence (Tony’s mind at work?) and then see a recording Tony made just prior to handing over control to Norman Osborne, predicting exactly where he was then, and asking those watching to decide on if they want to bring him back or not. Captain America, Donald Blake (Thor), Black Widow, Pepper Potts, and Maria Hill mull over the decision. Meanwhile, the dreams continue (repetitively), and Norman Osborne calls off the hit he put on Stark initially, claiming victory. |
8:03 Craig Reade
|
Not a bad start – things still seem somewhat padded, but at least we know ahead of time that this is only a 5 issue story. Thank goodness. |
8:04 B. Schatz
| Okay, so yeah, this issue starts with a vegetable narrating about… the first half. It’s pretty talking heads, but it’s… well, it’s oddly compelling. This, from a guy who can’t stand talky-talky Bendis Avengers. |
8:05 Craig Reade
| Well, the difference there is -padding for Fraction is a dense story for Bendis. Honestly. |
8:06 Craig Reade
| Its a good read… though I am ready for something totally different. Let’s get through the "reboot" and hopefully by then, this junk with Osborne is over with. Time for another antagonist all together. |
8:07 B. Schatz
| I agree. There’s been too much Norman. Although, the stuff coming up makes it look as though finall,y the heroes are going to get a win. Odd that it’s refreshing. |
8:07 Craig Reade
| It is, isn’t it? That’s kind of sad really. |
8:07 Craig Reade
| Let’s move on to another good book. |
8:08 Craig Reade
|
Avengers: The Initiative #30, $2.99, Marvel Comics. Due Out 11/25/09 ON TIME Written by Christos N. Gage, Pencils by Jorde Molina, Inks by Victor Olazaba and Andrew Hennessy, Colors by Edgar Delgado and Bit.
Flashback to 20 years ago (what, does every issue have to start this way this month? At least this time it makes sense), to the conception of Trauma, and how Nightmare planned his birth and the eventual usurping of his body. The New Warriors battle Penance as Nightmare emerges, and the first thing he does is restore Robbie’s memories, and unleashing nightmares on the other combatants. Tigra retrieves Night Thrasher, and finally helps ground Robbie who fights back, defeats Nightmare, and helps the New Warriors escape. |
8:10 B. Schatz
| This book really bounced back with this arc for me. I mean, both Trauma and Penance man up in this book. It’s almsot as if Penance was the man he should be here. Only, you know, he’s not. If they fix that by this story’s end, then I’ll be a happy panda. |
8:10 Craig Reade
| You know, they called Trauma "Emo-boy" once in this issue, and I totally thought they meant Penance. It was funny. |
8:12 Craig Reade
| You know – its odd. A thought occured to me reading this issue (after Nova)… its almost like the New Warriors ARE coming into their own. I think the idea that they planned it this was is laughable, but once Robbie comes out of this Penance garbage, he is going to be seasoned, high profile, and mature. Nova’s story goes without saying, and Darkhawk has finally gotten the same treatment. That, combined with the respect given to the New Warriors name…
Did these characters just grow up? The ones left alive, anyway… |
8:12 B. Schatz
| I do like that they implied that Penance doesn’t want to be Speedball again until he gets his junk together… which is good. I mean, a bunch of writers broke him pretty bad to get him to this point, so if it looks like someone is going to take the time to put him together again before he can be Speedball again… I guess I’m kind’ve sort of okay with that. Maybe. |
8:12 Craig Reade
| Hell, even Justice and Firestar are getting attention. |
8:13 Craig Reade
| You are right though – I think Robbie realizes he has some healing to do, and he’s finally ready to do it. Instead of crying all the time. I like it. |
8:14 Craig Reade
| Anyway – I think it is safe to say that this issue was something of a success. And, with that being the last title of the month, we should get ready for December’s List. |
8:14 Craig Reade
|
- The List So Far
Jonah Hex #50, $3.99, DC Comics. Due Out 12/02/09 Nova #32, $2.99, Marvel Comics. Due Out 12/03/09 Ghost Riders: Heavens on Fire #5 (of 6), $3.99, Marvel Comics. Due out 12/09/09 Invincible Iron Man #21, $2.99, Marvel Comics. Due Out 12/09/09 Green Lantern Corps #43, $2.99, DC Comics. Due Out 12/16/09 Nomad: The Girl Without A World #4, $3.99, DC Comics. Due Out 12/16/09 Power Girl #7, $2.99, DC Comics. Due out 12/16/09 Deadpool: Merc With a Mouth #6, $2.99, Marvel Comics. Due Out 12/16/09 Wolverine: Weapon X #8, $3.99, Marvel Comics. Due Out 12/23/09 Avengers: The Initiative #31, $2.99, Marvel Comics. Due Out 12/23/09 Batman and Robin #7, $2.99, DC Comics Due Out 01/27/10 |
8:14 Craig Reade
|
The Math
$2.59 (Bank from November) + $40 (December Budget) = $42.59 $42.59 - $33.99 (November issues) – $2.63 (tax) = $5.97 Banked for December |
8:14 Craig Reade
|
- The Chopping Block & New Titles |
8:15 Craig Reade
| Well, Power Girl is back, but Batman & Robin are going on the shelf for a month. This is a good trade if you ask me. If it wasn’t put off, it would be the title I would recommend dropping to make room for a new book. Everything else was pretty solid – petty griping aside, and I am actually looking forward to next month. |
8:16 Craig Reade
| So my question is – do you have anything you would like to chop this month? Should we just put Batman out of its misery? |
8:17 B. Schatz
| Hurmmm… with no issue out next month, we don’t have to worry about it until the next. Part of me is leaning towards chopping it here, to be fair. |
8:17 Craig Reade
| Well, it doesn’t hurt us either way – so we can leave it until next month to decide. New books? |
8:19 B. Schatz
| Well, there doesn’t look like a whole lot is going on at Marvel or DC the next couple of months. Nothing that we’d be interested in. So… let’s go for something a bit different. Kids book called "Spider-Man and the Secret Wars" from Marvel. |
8:20 B. Schatz
| Basically, an all ages version of Secret Wars… but Marvel does so well with making their all ages books really work for "all ages" that I think this might be something right up our alley. Fun, self contained, blah blah, blah… |
8:20 Craig Reade
| I am a fan. The Marvel Adventures books are always solid, old-school style comics, and usually they have strong, self-contained stories. |
8:20 Craig Reade
| I’m on board. So, for December, we have… |
8:20 Craig Reade
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Jonah Hex #50, $3.99, DC Comics. Due Out 12/02/09 Nova #32, $2.99, Marvel Comics. Due Out 12/03/09 Ghost Riders: Heavens on Fire #5 (of 6), $3.99, Marvel Comics. Due out 12/09/09 Invincible Iron Man #21, $2.99, Marvel Comics. Due Out 12/09/09 Green Lantern Corps #43, $2.99, DC Comics. Due Out 12/16/09 Nomad: The Girl Without A World #4, $3.99, DC Comics. Due Out 12/16/09 Power Girl #7, $2.99, DC Comics. Due out 12/16/09 Deadpool: Merc With a Mouth #6, $2.99, Marvel Comics. Due Out 12/16/09 Wolverine: Weapon X #8, $3.99, Marvel Comics. Due Out 12/23/09 Avengers: The Initiative #31, $2.99, Marvel Comics. Due Out 12/23/09 Batman and Robin #7, $2.99, DC Comics Due Out 01/27/10
The Math
$2.59 (Bank from November) + $40 (December Budget) = $42.59 $42.59 - $36.98 (November issues) – $2.87 (tax) = $2.74 Banked for January |
8:21 Craig Reade
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And with that – it is time to end! However, before we part, I have some sad news…. this will be the final Edition of the $40 Pull List Live! |
8:22 B. Schatz
| Noes! Horrors! |
8:22 Craig Reade
| The column will return next month – but in the old, non-live format. I found this to be a blast – but we have to be honest with ourselves… no one watches this live. So, in order to put out a better product, and not jump through hoops to be on when no one watches. |
8:23 Craig Reade
| Thanks for those who stuck with us all year – tune in next month for the return of the Traditional $40 Pull List! |
8:23 Craig Reade
| Any parting comments, B? |
8:24 B. Schatz
| Agreed. It was fun, but much like doinking, if no one is around to watch, it’s just not fun. Wait, what? |
8:24 B. Schatz
| Oh! Before we go… |
8:26 B. Schatz
| I want to point everyone towards the place where you can find all the Best of the Decade pieces that will be going up at Comixtreme over the next month. |
8:27 B. Schatz
| Everyone here has worked very hard on this, and all the pieces will be awesome! So DO it. |
8:27 Craig Reade
| Indeed! I am looking forward to it. So, for one final, actual live time, signing off from the lovely corperate annex.
I will miss the SPAM. |
8:28 Craig Reade
| Goodnight! |
8:28 B. Schatz
| Night! |
8:28
Post your comments in the Forum!
November 3, 2009
Ghostbusters: The Video Game Review
Reviewer: Craig Reade
Quick Rating: Average
Rating: T (Teen)
Official Site
The ghost of Shandor attempts to summon Gozer, and the Ghostbusters have to stop him.
Platform: XBox 360, Playstation 3, Nintendo Wii, Playstation 2, Nintendo DS, PSP, PC (Windows)
Developer: Terminal Reality, Threewave Software, Red Fly Studio, Zen Studios
Publisher: Atari
Genre: Action/Adventure
# of Players: 1, Multiplayer online
U.S. Release Date: June 16th, 2009
MSRP: $59.99 ($39.99 Wii, $29.99 PSP, DS & PC, $19.99 PS2)
So what is not to like about this? A brand new Ghostbusters game, reuniting Dan Akroyd, Harold Ramis, Bill Murray, and Ernie Hudson in their original roles (not to mention Annie Potts, Brian Doyle-Murray, and William Atherton), with writing guidance from Ghostbuster gurus Dan Akroyd and Harold Ramis? This sounds like digital gold.
Of course, adding to the hype was this game’s long journey to publication, the famous decade-old feud between Harold Ramis and Bill Murray coming to an end, Activision’s Blizzard merger almost killing it – the years it took for this game to become a reality was almost a movie unto itself.
After all the hype, all the anticipation, the game is finally released. And after I sit down to play it, I have to say that my reaction was a resounding “Meh.”
Don’t get me wrong – there is a lot of positives to this game. The nostalgia factor is through the roofs. Some might complain that the developers chose to cram every single possible reference to the films into this game, but I favor that kind of pandering. It’s a Ghostbusters game. I want to fight Stay Puft, chase down Slimer, and confront Eleanor Twitty. Yeah, some of these elements seemed forced into the story, but they are supposed to be there. The addition of the original film soundtrack and the original voices really added to the flavor. The songs set the mood, and the familiar voices help keep you engaged.
The trouble is, the game itself really is boring. The nostalgia factor is the only thing that keeps you motivated to play the game through to the end. The entire game really comes down to a pair of game mechanics – hitting ghosts with the streams long enough that you can trap them (and doing so), or soaking non-trappable enemies with slime blowers until they die. This you do over, and over, and over again. Of course, killing things over and over is the basis of all games, but a weak design amplified the repetitiveness.
In order to properly explain what was wrong with the game, I have to start by explaining how it worked. You are “Rookie,” an unnamed 5th Ghostbuster that is tasked with handling all of the prototype gear that Egan has developed. This includes your proton pack, which actually functions as four different weapons. The standard proton stream, the shock blast, a more efficient slime blower, and the meson collider. You have a PKE meter that is used to scan and log the different entities you encounter, and also can track your target and any bonus items you need to discover.
So far so good – but the health system is where the game starts to unravel. You don’t really have a health-meter per se. You get hit with enough attacks quick enough, and you are put out of action and need to be revived. As you take abuse, the only visible evidence is a bit of blurred vision that you experience until you recover. You are almost always working with at least one other Ghostbuster, however, and they can revive you. You can also revive them if they get incapacitated – revival means a complete restoration of health.
“Oh, that’s easy!” You must be thinking. And I don’t blame you.
Trouble is – there is no rhyme or reason to the damage you take. You can be wrangling one ghost, and another two will hit you from behind. Or a boss will cause the floor to erupt in flames right where you are standing (and you can’t see). I can honestly say that the only things that really did damage to me during the entire game were things I couldn’t see. And you can give up all idea of “battlefield awareness.” You will frequently end up in a room with multiple ghosts and other corporeal enemies – and the ghosts can often move fast. They swirl around the room, going through walls and generally maneuvering faster than you can ever hope to keep track of. It quickly becomes obvious that your only hope of success is to eliminate the corporeal threats (Which, with the exception of fliers, generally directly attack) first, then move on to the main apparitions, all while keeping an eye out for fallen teammates to revive (their icons appear on the upper right of the screen along with a compass – a handy notification).
This tactic works somewhat well – the random shots from behind get frustrating, especially later in the game when you start encountering things that can kill you in a single hit – but even more frustrating is the absolute idiocy of the other Ghostbusters. I can understand why you wouldn’t want to make them too effective – you wouldn’t want to make a game where you could just stand there while your allies beat the game for you. On the other hand, they seem to have no survival instinct whatsoever. While they are virtually useless in every fight, they are your safety valve – if they are dead, you can’t be revived. And they had a maddening tendency to huddle in tight groups to be blown away by AOE attacks, or to simply run into attacks for no rhyme or reason. To lie there incapacitated, waiting to be revived, as you watch your allies fall one by one isn’t exactly fun.
Of course, when you die, you just start over from the last checkpoint. So no big deal! Well, this is where one flaw leads to another. Ghostbusters has the distinction of having one of the best and worst loading systems I have ever seen in a game.
For starters – you never notice the load time during gameplay. All of the loading takes place during the cut-scenes and is virtually seamless. And since a big part of playing this game is seeing those cut-scenes to get the story. Without death, you can get through this game without any visible load time at all. Level -scene – level – a seamless flow.
But you do notice the load time when you start the game. Anytime you have to load from a checkpoint (meaning, you aren’t getting a cut-scene), the load time is unbearable. Its okay when the game first starts up for a session, but heaven forbid you die. Instead of springing right back into action, you get a several minute break while the game loads. Instead of being allowed to jump back in and throw yourself at a difficult target that managed to kill you, you wait – and watch the same loading cut-scene over and over. After once or twice, it literally makes you want to put the game down.
Of course, there aren’t that many moment in the game, but the dreaded difficulty spike hits a few times in this game, almost at random. You will be progressing along just fine, when all of the sudden you will be slammed with an almost impossible assortment of opponents, coming at you from all directions. And these times are never boss fights – go figure – they happen randomly in a few levels. After you finally sit through the loading screen a few times and get through the bad part – the game slips right back into super-easy mode.
The level designs are horrible. For starters, many of the levels are sprawling outdoor areas, but you have no map. Seriously – they don’t give you a map at all. Even when you aren’t in a sandbox, a map can be an incredibly useful tool. And though the levels are incredibly detailed, they are monotonous, so it is nearly impossible to know where you came from. You end up groping blindly along if you don’t have a trail to follow – and if you get lost (which happens a few times), good luck figuring out which way you were supposed to go. The rooms which do look particularly good (like the Sedgewick ballroom) quickly loose their luster when the proton streams are fired. Those are exactly like the movie, have a tendency to wash-out the entire screen, and totally kill the impact of the iconic locations. In the mundane paths, its even worse.
The voice acting is ok – but you can tell it was frequently phoned in. The worst culprit is Bill Murray – who just wasn’t into it at all. Mercifully, Venkman isn’t present for most of the game, but when he is around, his labored part is painful to sit through. Worse – he has the identical role he had in the first movie, the romantic lead – a subplot that should have been dropped all together. It seems almost as if they wrote the game assuming he wouldn’t do it, but then tacked the part on when they signed him to the deal. It was bad – bad – and it would have been better f he wasn’t in it at all. Of course, Alyssa Milano did do a passable job as his love interest, Ilyssa Sekwyn, but I really could have done without her.
Overall, I really have to say this was a great and a horrible game, all at the same time. Which makes rating it a chore. The graphics were good, but washed out, wrangling ghosts is fun, but the revival/death dance was horrible, and the plot was decent and well thought out, but the voice acting left a little to be desired.
If you are a Ghostbusters fan, play the game. If not – stay away from this game. Far, far away. This game is 100% nostalgia hype, and is only enjoyable to those who call themselves fans. The fact that it is Ghostbusters, and the fact that it hits all the right fanboy buttons makes it possible to overlook what is overall a shoddy game.
Rating:
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Post your comments in the Forum!
November 2, 2009
The $40 Pull List Live! November 2009 (Transcript)

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Monday November 2, 2009 7:45 Craig Reade
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Monday November 2, 2009 7:47 Craig Reade
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Monday November 2, 2009 7:48 Craig Reade
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Monday November 2, 2009 7:48 Craig Reade
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Which title (If any) should be cut?
Wolverine: Weapon X ( 0% )
Power Girl ( 0% )
Deadpool: Merc With a Mouth ( 0% )
Invincible Iron Man ( 0% )
Avengers: The Initiative ( 0% )
No cuts this month! ( 100% )
Monday November 2, 2009 7:48
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Monday November 2, 2009 7:51 Craig Reade
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Monday November 2, 2009 7:51 Craig Reade
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Monday November 2, 2009 7:52 B. Schatz
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Monday November 2, 2009 7:52 Craig Reade
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Monday November 2, 2009 7:53 Craig Reade
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Monday November 2, 2009 7:53 Craig Reade
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Monday November 2, 2009 7:54 B. Schatz
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Monday November 2, 2009 7:55 Craig Reade
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Monday November 2, 2009 7:55 B. Schatz
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Monday November 2, 2009 7:56 B. Schatz
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Monday November 2, 2009 7:56 B. Schatz
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Monday November 2, 2009 7:57 Craig Reade
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Monday November 2, 2009 7:58 Craig Reade
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Monday November 2, 2009 7:59 B. Schatz
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Monday November 2, 2009 7:59 Craig Reade
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Monday November 2, 2009 8:00 B. Schatz
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Monday November 2, 2009 8:06 Craig Reade
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Monday November 2, 2009 8:07 B. Schatz
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Monday November 2, 2009 8:11 Craig Reade
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Monday November 2, 2009 8:13 Craig Reade
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Monday November 2, 2009 8:14 B. Schatz
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Monday November 2, 2009 8:15 B. Schatz
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Monday November 2, 2009 8:15 Craig Reade
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Monday November 2, 2009 8:15 Craig Reade
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Monday November 2, 2009 8:16 Craig Reade
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Monday November 2, 2009 8:16 Craig Reade
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Monday November 2, 2009 8:18 Craig Reade
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Monday November 2, 2009 8:18 Craig Reade
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Monday November 2, 2009 8:19 Craig Reade
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Monday November 2, 2009 8:20 Craig Reade
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Monday November 2, 2009 8:21 Craig Reade
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Monday November 2, 2009 8:23 Craig Reade
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Monday November 2, 2009 8:23 Craig Reade
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Monday November 2, 2009 8:26 Craig Reade
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Monday November 2, 2009 8:26 Craig Reade
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Monday November 2, 2009 8:26 Craig Reade
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Monday November 2, 2009 8:27 Craig Reade
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Monday November 2, 2009 8:27 Craig Reade
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Monday November 2, 2009 8:28 B. Schatz
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Monday November 2, 2009 8:28 Craig Reade
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Monday November 2, 2009 8:29 B. Schatz
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Monday November 2, 2009 8:30 Craig Reade
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Monday November 2, 2009 8:30 Craig Reade
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Monday November 2, 2009 8:30 Craig Reade
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Monday November 2, 2009 8:30 Craig Reade
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Monday November 2, 2009 8:30 B. Schatz
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Monday November 2, 2009 8:30 B. Schatz
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Monday November 2, 2009 8:30 Craig Reade
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Monday November 2, 2009 8:31 Craig Reade
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Monday November 2, 2009 8:31 Craig Reade
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Monday November 2, 2009 8:31 B. Schatz
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Monday November 2, 2009 8:32 Craig Reade
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Monday November 2, 2009 8:32 Craig Reade
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Monday November 2, 2009 8:32 B. Schatz
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Monday November 2, 2009 8:32 Craig Reade
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Monday November 2, 2009 8:32 B. Schatz
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8:32
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Monday November 2, 2009 8:32 Craig Reade
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Post your comments in the Forum!
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